mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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207 lines
7.1 KiB
C++
207 lines
7.1 KiB
C++
/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SUNWELLCORE_LOG_H
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#define SUNWELLCORE_LOG_H
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#include "Common.h"
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#include <ace/Singleton.h>
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class WorldPacket;
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enum DebugLogFilters
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{
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LOG_FILTER_NONE = 0x00000000,
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LOG_FILTER_UNITS = 0x00000001, // Anything related to units that doesn't fit in other categories. ie. creature formations
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LOG_FILTER_PETS = 0x00000002,
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LOG_FILTER_VEHICLES = 0x00000004,
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LOG_FILTER_TSCR = 0x00000008, // C++ AI, instance scripts, etc.
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LOG_FILTER_DATABASE_AI = 0x00000010, // SmartAI, EventAI, CreatureAI
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LOG_FILTER_MAPSCRIPTS = 0x00000020,
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LOG_FILTER_NETWORKIO = 0x00000040, // Anything packet/netcode related
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LOG_FILTER_SPELLS_AURAS = 0x00000080,
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LOG_FILTER_ACHIEVEMENTSYS = 0x00000100,
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LOG_FILTER_CONDITIONSYS = 0x00000200,
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LOG_FILTER_POOLSYS = 0x00000400,
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LOG_FILTER_AUCTIONHOUSE = 0x00000800,
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LOG_FILTER_BATTLEGROUND = 0x00001000, // Anything related to arena's and battlegrounds
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LOG_FILTER_OUTDOORPVP = 0x00002000,
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LOG_FILTER_CHATSYS = 0x00004000,
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LOG_FILTER_LFG = 0x00008000,
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LOG_FILTER_MAPS = 0x00010000, // Maps, instances, grids, cells, visibility
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LOG_FILTER_PLAYER_LOADING = 0x00020000, // Debug output from Player::_Load functions
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LOG_FILTER_PLAYER_ITEMS = 0x00040000, // Anything item related
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LOG_FILTER_PLAYER_SKILLS = 0x00080000, // Skills related
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LOG_FILTER_LOOT = 0x00100000, // Loot related
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LOG_FILTER_GUILD = 0x00200000, // Guild related
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LOG_FILTER_TRANSPORTS = 0x00400000, // Transport related
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LOG_FILTER_WARDEN = 0x00800000, // Warden related
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LOG_FILTER_BATTLEFIELD = 0x01000000, // Battlefield related
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};
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enum LogTypes
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{
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LOG_TYPE_STRING = 0,
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LOG_TYPE_ERROR = 1,
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LOG_TYPE_BASIC = 2,
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LOG_TYPE_DETAIL = 3,
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LOG_TYPE_DEBUG = 4,
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LOG_TYPE_CHAR = 5,
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LOG_TYPE_WORLD = 6,
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LOG_TYPE_RA = 7,
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LOG_TYPE_GM = 8,
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LOG_TYPE_CRASH = 9,
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LOG_TYPE_CHAT = 10,
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LOG_TYPE_PERF = 11,
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LOG_TYPE_MULTITH= 12,
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MAX_LOG_TYPES
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};
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enum LogLevel
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{
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LOGL_NORMAL = 0,
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LOGL_BASIC,
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LOGL_DETAIL,
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LOGL_DEBUG
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};
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const int LogLevels = int(LOGL_DEBUG)+1;
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enum ColorTypes
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{
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BLACK,
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RED,
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GREEN,
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BROWN,
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BLUE,
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MAGENTA,
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CYAN,
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GREY,
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YELLOW,
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LRED,
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LGREEN,
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LBLUE,
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LMAGENTA,
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LCYAN,
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WHITE
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};
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const int Colors = int(WHITE)+1;
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class Log
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{
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friend class ACE_Singleton<Log, ACE_Thread_Mutex>;
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private:
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Log();
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~Log();
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public:
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void Initialize();
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void ReloadConfig();
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void InitColors(const std::string& init_str);
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void SetColor(bool stdout_stream, ColorTypes color);
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void ResetColor(bool stdout_stream);
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void outDB(LogTypes type, const char * str);
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void outString(const char * str, ...) ATTR_PRINTF(2, 3);
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void outString();
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void outStringInLine(const char * str, ...) ATTR_PRINTF(2, 3);
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void outError(const char * err, ...) ATTR_PRINTF(2, 3);
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void outCrash(const char * err, ...) ATTR_PRINTF(2, 3);
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void outBasic(const char * str, ...) ATTR_PRINTF(2, 3);
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void outDetail(const char * str, ...) ATTR_PRINTF(2, 3);
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void outSQLDev(const char * str, ...) ATTR_PRINTF(2, 3);
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void outDebug(DebugLogFilters f, const char* str, ...) ATTR_PRINTF(3, 4);
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void outStaticDebug(const char * str, ...) ATTR_PRINTF(2, 3);
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void outErrorDb(const char * str, ...) ATTR_PRINTF(2, 3);
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void outChar(const char * str, ...) ATTR_PRINTF(2, 3);
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void outCommand(uint32 account, const char * str, ...) ATTR_PRINTF(3, 4);
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void outRemote(const char * str, ...) ATTR_PRINTF(2, 3);
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void outSQLDriver(const char* str, ...) ATTR_PRINTF(2, 3);
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void outMisc(const char * str, ...) ATTR_PRINTF(2, 3); // pussywizard
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void outCharDump(const char * str, uint32 account_id, uint32 guid, const char * name);
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static void outTimestamp(FILE* file);
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static std::string GetTimestampStr();
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void SetLogLevel(char * Level);
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void SetLogFileLevel(char * Level);
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void SetSQLDriverQueryLogging(bool newStatus) { m_sqlDriverQueryLogging = newStatus; }
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void SetRealmID(uint32 id) { realm = id; }
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bool IsOutDebug() const { return m_logLevel > 2 || (m_logFileLevel > 2 && logfile); }
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bool IsOutCharDump() const { return m_charLog_Dump; }
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bool GetLogDB() const { return m_enableLogDB; }
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void SetLogDB(bool enable) { m_enableLogDB = enable; }
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bool GetSQLDriverQueryLogging() const { return m_sqlDriverQueryLogging; }
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private:
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FILE* openLogFile(char const* configFileName, char const* configTimeStampFlag, char const* mode);
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FILE* openGmlogPerAccount(uint32 account);
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FILE* raLogfile;
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FILE* logfile;
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FILE* gmLogfile;
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FILE* charLogfile;
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FILE* dberLogfile;
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FILE* sqlLogFile;
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FILE* sqlDevLogFile;
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FILE* miscLogFile;
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// cache values for after initilization use (like gm log per account case)
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std::string m_logsDir;
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std::string m_logsTimestamp;
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// gm log control
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bool m_gmlog_per_account;
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std::string m_gmlog_filename_format;
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bool m_enableLogDB;
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uint32 realm;
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// log coloring
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bool m_colored;
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ColorTypes m_colors[4];
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// log levels:
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// false: errors only, true: full query logging
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bool m_sqlDriverQueryLogging;
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// log levels:
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// 0 minimum/string, 1 basic/error, 2 detail, 3 full/debug
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uint8 m_dbLogLevel;
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uint8 m_logLevel;
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uint8 m_logFileLevel;
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bool m_dbChar;
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bool m_dbRA;
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bool m_dbGM;
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bool m_charLog_Dump;
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bool m_charLog_Dump_Separate;
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std::string m_dumpsDir;
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DebugLogFilters m_DebugLogMask;
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};
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#define sLog ACE_Singleton<Log, ACE_Thread_Mutex>::instance()
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#endif
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