mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 01:29:07 +00:00
611 lines
19 KiB
C++
611 lines
19 KiB
C++
/*
|
|
* Copyright (C)
|
|
* Copyright (C)
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Nagrand
|
|
SD%Complete: 90
|
|
SDComment: Quest support: 9868, 9874, 10085. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
|
|
SDCategory: Nagrand
|
|
EndScriptData */
|
|
|
|
/* ContentData
|
|
npc_maghar_captive
|
|
npc_creditmarker_visit_with_ancestors
|
|
EndContentData */
|
|
#include "ScriptMgr.h"
|
|
#include "ScriptedCreature.h"
|
|
#include "ScriptedGossip.h"
|
|
#include "ScriptedEscortAI.h"
|
|
#include "Player.h"
|
|
#include "SpellInfo.h"
|
|
|
|
/*#####
|
|
## npc_maghar_captive
|
|
#####*/
|
|
|
|
enum MagharCaptive
|
|
{
|
|
SAY_MAG_START = 0,
|
|
SAY_MAG_NO_ESCAPE = 0,
|
|
SAY_MAG_MORE = 1,
|
|
SAY_MAG_MORE_REPLY = 0,
|
|
SAY_MAG_LIGHTNING = 2,
|
|
SAY_MAG_SHOCK = 3,
|
|
SAY_MAG_COMPLETE = 4,
|
|
|
|
SPELL_CHAIN_LIGHTNING = 16006,
|
|
SPELL_EARTHBIND_TOTEM = 15786,
|
|
SPELL_FROST_SHOCK = 12548,
|
|
SPELL_HEALING_WAVE = 12491,
|
|
|
|
QUEST_TOTEM_KARDASH_H = 9868,
|
|
|
|
NPC_MURK_RAIDER = 18203,
|
|
NPC_MURK_BRUTE = 18211,
|
|
NPC_MURK_SCAVENGER = 18207,
|
|
NPC_MURK_PUTRIFIER = 18202
|
|
};
|
|
|
|
static float m_afAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
|
|
static float m_afAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
|
|
|
|
class npc_maghar_captive : public CreatureScript
|
|
{
|
|
public:
|
|
npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
|
|
{
|
|
if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
|
|
{
|
|
if (npc_maghar_captiveAI* EscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
|
|
{
|
|
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
|
creature->setFaction(232);
|
|
EscortAI->Start(true, false, player->GetGUID(), quest);
|
|
creature->AI()->Talk(SAY_MAG_START);
|
|
|
|
creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_maghar_captiveAI(creature);
|
|
}
|
|
|
|
struct npc_maghar_captiveAI : public npc_escortAI
|
|
{
|
|
npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
|
|
|
|
uint32 ChainLightningTimer;
|
|
uint32 HealTimer;
|
|
uint32 FrostShockTimer;
|
|
|
|
void Reset()
|
|
{
|
|
ChainLightningTimer = 1000;
|
|
HealTimer = 0;
|
|
FrostShockTimer = 6000;
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/)
|
|
{
|
|
DoCast(me, SPELL_EARTHBIND_TOTEM, false);
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
if (!HasEscortState(STATE_ESCORT_ESCORTING))
|
|
return;
|
|
|
|
if (Player* player = GetPlayerForEscort())
|
|
{
|
|
if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_H) != QUEST_STATUS_COMPLETE)
|
|
player->FailQuest(QUEST_TOTEM_KARDASH_H);
|
|
}
|
|
}
|
|
|
|
void WaypointReached(uint32 waypointId)
|
|
{
|
|
switch (waypointId)
|
|
{
|
|
case 7:
|
|
Talk(SAY_MAG_MORE);
|
|
|
|
if (Creature* temp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
|
|
temp->AI()->Talk(SAY_MAG_MORE_REPLY);
|
|
|
|
me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
break;
|
|
case 16:
|
|
Talk(SAY_MAG_COMPLETE);
|
|
|
|
if (Player* player = GetPlayerForEscort())
|
|
player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
|
|
|
|
SetRun();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void JustSummoned(Creature* summoned)
|
|
{
|
|
if (summoned->GetEntry() == NPC_MURK_BRUTE)
|
|
summoned->AI()->Talk(SAY_MAG_NO_ESCAPE);
|
|
|
|
if (summoned->IsTotem())
|
|
return;
|
|
|
|
summoned->SetWalk(false);
|
|
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
|
summoned->AI()->AttackStart(me);
|
|
|
|
}
|
|
|
|
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell)
|
|
{
|
|
if (spell->Id == SPELL_CHAIN_LIGHTNING)
|
|
{
|
|
if (rand()%10)
|
|
return;
|
|
|
|
Talk(SAY_MAG_LIGHTNING);
|
|
}
|
|
}
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
npc_escortAI::UpdateAI(diff);
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (me->HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
if (ChainLightningTimer <= diff)
|
|
{
|
|
DoCastVictim(SPELL_CHAIN_LIGHTNING);
|
|
ChainLightningTimer = urand(7000, 14000);
|
|
}
|
|
else
|
|
ChainLightningTimer -= diff;
|
|
|
|
if (HealthBelowPct(30))
|
|
{
|
|
if (HealTimer <= diff)
|
|
{
|
|
DoCast(me, SPELL_HEALING_WAVE);
|
|
HealTimer = 5000;
|
|
}
|
|
else
|
|
HealTimer -= diff;
|
|
}
|
|
|
|
if (FrostShockTimer <= diff)
|
|
{
|
|
DoCastVictim(SPELL_FROST_SHOCK);
|
|
FrostShockTimer = urand(7500, 15000);
|
|
}
|
|
else
|
|
FrostShockTimer -= diff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
## npc_creditmarker_visist_with_ancestors
|
|
######*/
|
|
|
|
class npc_creditmarker_visit_with_ancestors : public CreatureScript
|
|
{
|
|
public:
|
|
npc_creditmarker_visit_with_ancestors() : CreatureScript("npc_creditmarker_visit_with_ancestors") { }
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_creditmarker_visit_with_ancestorsAI(creature);
|
|
}
|
|
|
|
struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
|
|
{
|
|
npc_creditmarker_visit_with_ancestorsAI(Creature* creature) : ScriptedAI(creature) { }
|
|
|
|
void Reset() { }
|
|
|
|
void EnterCombat(Unit* /*who*/) { }
|
|
|
|
void MoveInLineOfSight(Unit* who)
|
|
|
|
{
|
|
if (!who)
|
|
return;
|
|
|
|
Player* player = who->ToPlayer();
|
|
if (player && player->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
uint32 creditMarkerId = me->GetEntry();
|
|
if (creditMarkerId >= 18840 && creditMarkerId <= 18843)
|
|
{
|
|
// 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
|
|
if (!player->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
|
|
player->KilledMonsterCredit(creditMarkerId, me->GetGUID());
|
|
}
|
|
}
|
|
}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
## go_corkis_prison and npc_corki
|
|
######*/
|
|
|
|
enum CorkiData
|
|
{
|
|
// first quest
|
|
QUEST_HELP = 9923,
|
|
NPC_CORKI = 18445,
|
|
NPC_CORKI_CREDIT_1 = 18369,
|
|
GO_CORKIS_PRISON = 182349,
|
|
CORKI_SAY_THANKS = 0,
|
|
// 2nd quest
|
|
QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
|
|
NPC_CORKI_2 = 20812,
|
|
GO_CORKIS_PRISON_2 = 182350,
|
|
CORKI_SAY_PROMISE = 0,
|
|
// 3rd quest
|
|
QUEST_CHOWAR_THE_PILLAGER = 9955,
|
|
NPC_CORKI_3 = 18369,
|
|
NPC_CORKI_CREDIT_3 = 18444,
|
|
GO_CORKIS_PRISON_3 = 182521,
|
|
CORKI_SAY_LAST = 0
|
|
};
|
|
|
|
class go_corkis_prison : public GameObjectScript
|
|
{
|
|
public:
|
|
go_corkis_prison() : GameObjectScript("go_corkis_prison") { }
|
|
|
|
bool OnGossipHello(Player* player, GameObject* go)
|
|
{
|
|
go->SetGoState(GO_STATE_READY);
|
|
if (go->GetEntry() == GO_CORKIS_PRISON)
|
|
{
|
|
if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
|
|
{
|
|
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
|
|
if (player)
|
|
player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
|
|
}
|
|
}
|
|
|
|
if (go->GetEntry() == GO_CORKIS_PRISON_2)
|
|
{
|
|
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
|
|
{
|
|
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
|
|
if (player)
|
|
player->KilledMonsterCredit(NPC_CORKI_2, 0);
|
|
}
|
|
}
|
|
|
|
if (go->GetEntry() == GO_CORKIS_PRISON_3)
|
|
{
|
|
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
|
|
{
|
|
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
|
|
if (player)
|
|
player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class npc_corki : public CreatureScript
|
|
{
|
|
public:
|
|
npc_corki() : CreatureScript("npc_corki") { }
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_corkiAI(creature);
|
|
}
|
|
|
|
struct npc_corkiAI : public ScriptedAI
|
|
{
|
|
npc_corkiAI(Creature* creature) : ScriptedAI(creature) { }
|
|
|
|
uint32 Say_Timer;
|
|
bool ReleasedFromCage;
|
|
|
|
void Reset()
|
|
{
|
|
Say_Timer = 5000;
|
|
ReleasedFromCage = false;
|
|
}
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
if (ReleasedFromCage)
|
|
{
|
|
if (Say_Timer <= diff)
|
|
{
|
|
me->DespawnOrUnsummon();
|
|
ReleasedFromCage = false;
|
|
}
|
|
else
|
|
Say_Timer -= diff;
|
|
}
|
|
}
|
|
|
|
void MovementInform(uint32 type, uint32 id)
|
|
{
|
|
if (type == POINT_MOTION_TYPE && id == 1)
|
|
{
|
|
Say_Timer = 5000;
|
|
ReleasedFromCage = true;
|
|
if (me->GetEntry() == NPC_CORKI)
|
|
Talk(CORKI_SAY_THANKS);
|
|
if (me->GetEntry() == NPC_CORKI_2)
|
|
Talk(CORKI_SAY_PROMISE);
|
|
if (me->GetEntry() == NPC_CORKI_3)
|
|
Talk(CORKI_SAY_LAST);
|
|
}
|
|
};
|
|
};
|
|
};
|
|
|
|
/*#####
|
|
## npc_kurenai_captive
|
|
#####*/
|
|
|
|
enum KurenaiCaptive
|
|
{
|
|
SAY_KUR_START = 0,
|
|
SAY_KUR_NO_ESCAPE = 1,
|
|
SAY_KUR_MORE = 2,
|
|
SAY_KUR_MORE_TWO = 3,
|
|
SAY_KUR_LIGHTNING = 4,
|
|
SAY_KUR_SHOCK = 5,
|
|
SAY_KUR_COMPLETE = 6,
|
|
|
|
SPELL_KUR_CHAIN_LIGHTNING = 16006,
|
|
SPELL_KUR_EARTHBIND_TOTEM = 15786,
|
|
SPELL_KUR_FROST_SHOCK = 12548,
|
|
SPELL_KUR_HEALING_WAVE = 12491,
|
|
|
|
QUEST_TOTEM_KARDASH_A = 9879,
|
|
|
|
NPC_KUR_MURK_RAIDER = 18203,
|
|
NPC_KUR_MURK_BRUTE = 18211,
|
|
NPC_KUR_MURK_SCAVENGER = 18207,
|
|
NPC_KUR_MURK_PUTRIFIER = 18202,
|
|
};
|
|
|
|
static float kurenaiAmbushA[]= {-1520.6f, 8468.4f, -4.1f};
|
|
static float kurenaiAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
|
|
|
|
class npc_kurenai_captive : public CreatureScript
|
|
{
|
|
public:
|
|
npc_kurenai_captive() : CreatureScript("npc_kurenai_captive") { }
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
|
|
{
|
|
if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_A)
|
|
creature->AI()->SetGUID(player->GetGUID(), quest->GetQuestId());
|
|
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_kurenai_captiveAI(creature);
|
|
}
|
|
|
|
struct npc_kurenai_captiveAI : public npc_escortAI
|
|
{
|
|
npc_kurenai_captiveAI(Creature* creature) : npc_escortAI(creature) { }
|
|
|
|
uint32 ChainLightningTimer;
|
|
uint32 HealTimer;
|
|
uint32 FrostShockTimer;
|
|
|
|
void SetGUID(uint64 guid, int32 questId)
|
|
{
|
|
me->SetStandState(UNIT_STAND_STATE_STAND);
|
|
Start(true, false, guid);
|
|
Talk(SAY_KUR_START);
|
|
|
|
me->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0]+2.5f, kurenaiAmbushA[1]-2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
|
|
me->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0]-2.5f, kurenaiAmbushA[1]+2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
|
|
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
ChainLightningTimer = 1000;
|
|
HealTimer = 0;
|
|
FrostShockTimer = 6000;
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/)
|
|
{
|
|
DoCast(me, SPELL_KUR_EARTHBIND_TOTEM, false);
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
if (!HasEscortState(STATE_ESCORT_ESCORTING))
|
|
return;
|
|
|
|
if (Player* player = GetPlayerForEscort())
|
|
{
|
|
if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_A) != QUEST_STATUS_COMPLETE)
|
|
player->FailQuest(QUEST_TOTEM_KARDASH_A);
|
|
}
|
|
}
|
|
|
|
void WaypointReached(uint32 waypointId)
|
|
{
|
|
switch (waypointId)
|
|
{
|
|
case 3:
|
|
{
|
|
Talk(SAY_KUR_MORE);
|
|
|
|
if (Creature* cr = me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
|
|
cr->AI()->Talk(SAY_KUR_MORE_TWO);
|
|
|
|
me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0]-2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]+2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
Talk(SAY_KUR_COMPLETE);
|
|
|
|
if (Player* player = GetPlayerForEscort())
|
|
player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
|
|
|
|
SetRun();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void JustSummoned(Creature* summoned)
|
|
{
|
|
if (summoned->GetEntry() == NPC_KUR_MURK_BRUTE)
|
|
summoned->AI()->Talk(SAY_KUR_NO_ESCAPE);
|
|
|
|
// This function is for when we summoned enemies to fight - so that does NOT mean we should make our totem count in this!
|
|
if (summoned->IsTotem())
|
|
return;
|
|
|
|
summoned->AI()->AttackStart(me);
|
|
}
|
|
|
|
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell)
|
|
{
|
|
if (spell->Id == SPELL_KUR_CHAIN_LIGHTNING)
|
|
{
|
|
if (rand()%30)
|
|
return;
|
|
|
|
Talk(SAY_KUR_LIGHTNING);
|
|
}
|
|
|
|
if (spell->Id == SPELL_KUR_FROST_SHOCK)
|
|
{
|
|
if (rand()%30)
|
|
return;
|
|
|
|
Talk(SAY_KUR_SHOCK);
|
|
}
|
|
}
|
|
|
|
void UpdateEscortAI(uint32 diff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (me->HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
if (ChainLightningTimer <= diff)
|
|
{
|
|
DoCastVictim(SPELL_KUR_CHAIN_LIGHTNING);
|
|
ChainLightningTimer = urand(7000, 14000);
|
|
} else ChainLightningTimer -= diff;
|
|
|
|
if (HealthBelowPct(30))
|
|
{
|
|
if (HealTimer <= diff)
|
|
{
|
|
DoCast(me, SPELL_KUR_HEALING_WAVE);
|
|
HealTimer = 5000;
|
|
} else HealTimer -= diff;
|
|
}
|
|
|
|
if (FrostShockTimer <= diff)
|
|
{
|
|
DoCastVictim(SPELL_KUR_FROST_SHOCK);
|
|
FrostShockTimer = urand(7500, 15000);
|
|
} else FrostShockTimer -= diff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
## go_warmaul_prison
|
|
######*/
|
|
|
|
enum FindingTheSurvivorsData
|
|
{
|
|
QUEST_FINDING_THE_SURVIVORS = 9948,
|
|
NPC_MAGHAR_PRISONER = 18428,
|
|
|
|
SAY_FREE = 0,
|
|
};
|
|
|
|
class go_warmaul_prison : public GameObjectScript
|
|
{
|
|
public:
|
|
go_warmaul_prison() : GameObjectScript("go_warmaul_prison") { }
|
|
|
|
bool OnGossipHello(Player* player, GameObject* go)
|
|
{
|
|
go->UseDoorOrButton();
|
|
if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
|
|
return false;
|
|
|
|
if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
|
|
{
|
|
player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0);
|
|
|
|
prisoner->AI()->Talk(SAY_FREE, player);
|
|
prisoner->DespawnOrUnsummon(6000);
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_nagrand()
|
|
{
|
|
new npc_maghar_captive();
|
|
new npc_creditmarker_visit_with_ancestors();
|
|
new npc_corki();
|
|
new go_corkis_prison();
|
|
new npc_kurenai_captive();
|
|
new go_warmaul_prison();
|
|
}
|