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https://github.com/mod-playerbots/azerothcore-wotlk.git
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74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITYSERVER_MOVESPLINEINIT_ARGS_H
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#define TRINITYSERVER_MOVESPLINEINIT_ARGS_H
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#include "MoveSplineFlag.h"
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#include <G3D/Vector3.h>
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class Unit;
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namespace Movement
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{
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typedef std::vector<Vector3> PointsArray;
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union FacingInfo
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{
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struct {
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float x, y, z;
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} f;
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uint64 target;
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float angle;
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FacingInfo(float o) : angle(o) {}
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FacingInfo(uint64 t) : target(t) {}
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FacingInfo() {}
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};
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struct MoveSplineInitArgs
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{
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MoveSplineInitArgs(size_t path_capacity = 16) : path_Idx_offset(0), velocity(0.f),
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parabolic_amplitude(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f),
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HasVelocity(false), TransformForTransport(true)
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{
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path.reserve(path_capacity);
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}
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PointsArray path;
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FacingInfo facing;
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MoveSplineFlag flags;
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int32 path_Idx_offset;
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float velocity;
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float parabolic_amplitude;
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float time_perc;
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uint32 splineId;
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float initialOrientation;
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bool HasVelocity;
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bool TransformForTransport;
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/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
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bool Validate(Unit* unit) const;
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private:
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bool _checkPathBounds() const;
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};
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}
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#endif // TRINITYSERVER_MOVESPLINEINIT_ARGS_H
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