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https://github.com/mod-playerbots/azerothcore-wotlk.git
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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/*
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Xinef
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*/
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#ifndef TRINITY_LOOTITEMSTORAGE_H
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#define TRINITY_LOOTITEMSTORAGE_H
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#include <map>
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#include <list>
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struct StoredLootItem
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{
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StoredLootItem(uint32 i, uint32 c, int32 ri, uint32 rs) :
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itemid(i), count(c), randomPropertyId(ri), randomSuffix(rs) { }
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// If itemid == 0 - money amount is stored in count value
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uint32 itemid;
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uint32 count;
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int32 randomPropertyId;
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uint32 randomSuffix;
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};
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typedef std::list<StoredLootItem> StoredLootItemList;
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typedef UNORDERED_MAP<uint32, StoredLootItemList> LootItemContainer;
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class LootItemStorage
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{
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friend class ACE_Singleton<LootItemStorage, ACE_Thread_Mutex>;
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private:
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LootItemStorage();
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~LootItemStorage();
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public:
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void LoadStorageFromDB();
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void RemoveEntryFromDB(uint32 containerId, uint32 itemid, uint32 count);
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void AddNewStoredLoot(Loot* loot, Player* player);
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bool LoadStoredLoot(Item* item);
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void RemoveStoredLootItem(uint32 containerId, uint32 itemid, uint32 count);
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void RemoveStoredLootMoney(uint32 containerId);
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void RemoveStoredLoot(uint32 containerId);
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private:
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LootItemContainer lootItemStore;
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};
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#define sLootItemStorage ACE_Singleton<LootItemStorage, ACE_Thread_Mutex>::instance()
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#endif |