Files
azerothcore-wotlk/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
2016-06-26 19:23:57 +02:00

606 lines
19 KiB
C++

/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __BATTLEGROUNDSA_H
#define __BATTLEGROUNDSA_H
#include "Battleground.h"
struct BattlegroundSAScore : public BattlegroundScore
{
BattlegroundSAScore(Player* player) : BattlegroundScore(player), demolishers_destroyed(0), gates_destroyed(0) { }
~BattlegroundSAScore() { }
uint8 demolishers_destroyed;
uint8 gates_destroyed;
};
#define BG_SA_FLAG_AMOUNT 3
#define BG_SA_DEMOLISHER_AMOUNT 4
#define SPELL_SA_END_OF_ROUND 52459
enum BG_SA_Status
{
BG_SA_NOTSTARTED = 0,
BG_SA_WARMUP,
BG_SA_ROUND_ONE,
BG_SA_SECOND_WARMUP,
BG_SA_ROUND_TWO,
BG_SA_BONUS_ROUND
};
enum BG_SA_GateState
{
BG_SA_GATE_OK = 1,
BG_SA_GATE_DAMAGED = 2,
BG_SA_GATE_DESTROYED = 3
};
enum BG_SA_Timers
{
BG_SA_BOAT_START = 60 * IN_MILLISECONDS,
BG_SA_WARMUPLENGTH = 120 * IN_MILLISECONDS,
BG_SA_ROUNDLENGTH = 600 * IN_MILLISECONDS
};
enum BG_SA_WorldStates
{
BG_SA_TIMER_MINS = 3559,
BG_SA_TIMER_SEC_TENS = 3560,
BG_SA_TIMER_SEC_DECS = 3561,
BG_SA_ALLY_ATTACKS = 4352,
BG_SA_HORDE_ATTACKS = 4353,
BG_SA_PURPLE_GATEWS = 3614,
BG_SA_RED_GATEWS = 3617,
BG_SA_BLUE_GATEWS = 3620,
BG_SA_GREEN_GATEWS = 3623,
BG_SA_YELLOW_GATEWS = 3638,
BG_SA_ANCIENT_GATEWS = 3849,
BG_SA_LEFT_GY_ALLIANCE = 3635,
BG_SA_RIGHT_GY_ALLIANCE = 3636,
BG_SA_CENTER_GY_ALLIANCE = 3637,
BG_SA_RIGHT_ATT_TOKEN_ALL = 3627,
BG_SA_LEFT_ATT_TOKEN_ALL = 3626,
BG_SA_LEFT_ATT_TOKEN_HRD = 3629,
BG_SA_RIGHT_ATT_TOKEN_HRD = 3628,
BG_SA_HORDE_DEFENCE_TOKEN = 3631,
BG_SA_ALLIANCE_DEFENCE_TOKEN = 3630,
BG_SA_RIGHT_GY_HORDE = 3632,
BG_SA_LEFT_GY_HORDE = 3633,
BG_SA_CENTER_GY_HORDE = 3634,
BG_SA_BONUS_TIMER = 0xdf3,
BG_SA_ENABLE_TIMER = 3564,
};
enum npc
{
NPC_ANTI_PERSONNAL_CANNON = 27894,
NPC_DEMOLISHER_SA = 28781,
NPC_RIGGER_SPARKLIGHT = 29260,
NPC_GORGRIL_RIGSPARK = 29262,
};
enum BG_SA_NPCs
{
BG_SA_GUN_1 = 0,
BG_SA_GUN_2,
BG_SA_GUN_3,
BG_SA_GUN_4,
BG_SA_GUN_5,
BG_SA_GUN_6,
BG_SA_GUN_7,
BG_SA_GUN_8,
BG_SA_GUN_9,
BG_SA_GUN_10,
BG_SA_NPC_TRIGGER_1,
BG_SA_NPC_TRIGGER_2,
BG_SA_NPC_TRIGGER_3,
BG_SA_NPC_TRIGGER_4,
BG_SA_NPC_TRIGGER_5,
BG_SA_DEMOLISHER_1,
BG_SA_DEMOLISHER_2,
BG_SA_DEMOLISHER_3,
BG_SA_DEMOLISHER_4,
BG_SA_DEMOLISHER_5,
BG_SA_DEMOLISHER_6,
BG_SA_DEMOLISHER_7,
BG_SA_DEMOLISHER_8,
BG_SA_NPC_SPARKLIGHT,
BG_SA_NPC_RIGSPARK,
BG_SA_MAXNPC
};
enum BG_SA_Boat
{
BG_SA_BOAT_ONE_A = 193182,
BG_SA_BOAT_TWO_H = 193183,
BG_SA_BOAT_ONE_H = 193184,
BG_SA_BOAT_TWO_A = 193185,
};
uint32 const BG_SA_NpcEntries[BG_SA_MAXNPC] =
{
NPC_ANTI_PERSONNAL_CANNON,
NPC_ANTI_PERSONNAL_CANNON,
NPC_ANTI_PERSONNAL_CANNON,
NPC_ANTI_PERSONNAL_CANNON,
NPC_ANTI_PERSONNAL_CANNON,
NPC_ANTI_PERSONNAL_CANNON,
NPC_ANTI_PERSONNAL_CANNON,
NPC_ANTI_PERSONNAL_CANNON,
NPC_ANTI_PERSONNAL_CANNON,
NPC_ANTI_PERSONNAL_CANNON,
// Triggers
23472,
23472,
23472,
23472,
23472,
// 4 beach demolishers
NPC_DEMOLISHER_SA,
NPC_DEMOLISHER_SA,
NPC_DEMOLISHER_SA,
NPC_DEMOLISHER_SA,
// 4 factory demolishers
NPC_DEMOLISHER_SA,
NPC_DEMOLISHER_SA,
NPC_DEMOLISHER_SA,
NPC_DEMOLISHER_SA,
// Used Demolisher Salesman
NPC_RIGGER_SPARKLIGHT,
NPC_GORGRIL_RIGSPARK
};
float const BG_SA_NpcSpawnlocs[BG_SA_MAXNPC][4] =
{
// Cannons
{ 1436.429f, 110.05f, 41.407f, 5.4f },
{ 1404.9023f, 84.758f, 41.183f, 5.46f },
{ 1068.693f, -86.951f, 93.81f, 0.02f },
{ 1068.83f, -127.56f, 96.45f, 0.0912f },
{ 1422.115f, -196.433f, 42.1825f, 1.0222f },
{ 1454.887f, -220.454f, 41.956f, 0.9627f },
{ 1232.345f, -187.517f, 66.945f, 0.45f },
{ 1249.634f, -224.189f, 66.72f, 0.635f },
{ 1236.213f, 92.287f, 64.965f, 5.751f },
{ 1215.11f, 57.772f, 64.739f, 5.78f },
// Triggers
{ 1453.49f, -250.453f, 30.896f, 4.2883f},
{ 1377.05f, 97.036f, 30.8605f, 2.46539f},
{ 1186.05f, 58.8048f, 56.5491f, 2.75992f},
{ 1042.83f, -72.839f, 84.8145f, 3.58615f},
{ 1233.62f, -250.49f, 55.4036f, 3.7016f},
// Demolishers
{ 1611.597656f, -117.270073f, 8.719355f, 2.513274f},
{ 1575.562500f, -158.421875f, 5.024450f, 2.129302f},
{ 1618.047729f, 61.424641f, 7.248210f, 3.979351f},
{ 1575.103149f, 98.873344f, 2.830360f, 3.752458f},
// Demolishers 2
{ 1371.055786f, -317.071136f, 35.007359f, 1.947460f},
{ 1424.034912f, -260.195190f, 31.084425f, 2.820013f},
{ 1353.139893f, 223.745438f, 35.265411f, 4.343684f},
{ 1404.809570f, 197.027237f, 32.046032f, 3.605401f},
// Npcs
{ 1348.644165f, -298.786469f, 31.080130f, 1.710423f},
{ 1358.191040f, 195.527786f, 31.018187f, 4.171337f}
};
enum BG_SA_Objects
{
BG_SA_GREEN_GATE = 0,
BG_SA_YELLOW_GATE,
BG_SA_BLUE_GATE,
BG_SA_RED_GATE,
BG_SA_PURPLE_GATE,
BG_SA_ANCIENT_GATE,
BG_SA_TITAN_RELIC,
BG_SA_BOAT_ONE,
BG_SA_BOAT_TWO,
BG_SA_SIGIL_1,
BG_SA_SIGIL_2,
BG_SA_SIGIL_3,
BG_SA_SIGIL_4,
BG_SA_SIGIL_5,
BG_SA_CENTRAL_FLAGPOLE,
BG_SA_RIGHT_FLAGPOLE,
BG_SA_LEFT_FLAGPOLE,
BG_SA_CENTRAL_FLAG,
BG_SA_RIGHT_FLAG,
BG_SA_LEFT_FLAG,
BG_SA_PORTAL_DEFFENDER_BLUE,
BG_SA_PORTAL_DEFFENDER_GREEN,
BG_SA_PORTAL_DEFFENDER_YELLOW,
BG_SA_PORTAL_DEFFENDER_PURPLE,
BG_SA_PORTAL_DEFFENDER_RED,
BG_SA_BOMB,
BG_SA_MAXOBJ = BG_SA_BOMB+68
};
float const BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ][4] =
{
{ 1411.57f, 108.163f, 28.692f, 5.441f },
{ 1055.452f, -108.1f, 82.134f, 0.034f },
{ 1431.3413f, -219.437f, 30.893f, 0.9736f },
{ 1227.667f, -212.555f, 55.372f, 0.5023f },
{ 1214.681f, 81.21f, 53.413f, 5.745f },
{ 878.555f, -108.2f, 117.845f, 0.0f },
{ 836.5f, -108.8f, 120.219f, 0.0f },
// Ships
{ 2679.696777f, -826.891235f, 3.712860f, 5.78367f}, //rot2 1 rot3 0.0002f
{ 2574.003662f, 981.261475f, 2.603424f, 0.807696f},
// Sigils
{ 1414.054f, 106.72f, 41.442f, 5.441f },
{ 1060.63f, -107.8f, 94.7f, 0.034f },
{ 1433.383f, -216.4f, 43.642f, 0.9736f },
{ 1230.75f, -210.724f, 67.611f, 0.5023f },
{ 1217.8f, 79.532f, 66.58f, 5.745f },
// Flagpoles
{ 1215.114258f, -65.711861f, 70.084267f, -3.124123f},
{1338.863892f, -153.336533f, 30.895121f, -2.530723f},
{1309.124268f, 9.410645f, 30.893402f, -1.623156f},
// Flags
{ 1215.108032f, -65.715767f, 70.084267f, -3.124123f},
{ 1338.859253f, -153.327316f, 30.895077f, -2.530723f},
{ 1309.192017f, 9.416233f, 30.893402f, 1.518436f},
// Portal
{1468.380005f, -225.798996f, 30.896200f, 0.0f}, //blue
{1394.270020f, 72.551399f, 31.054300f, 0.0f}, //green
{1065.260010f, -89.79501f, 81.073402f, 0.0f}, //yellow
{1216.069946f, 47.904301f, 54.278198f, 0.0f}, //purple
{1255.569946f, -233.548996f, 56.43699f, 0.0f}, //red
// Bombs
{1333.45f, 211.354f, 31.0538f, 5.03666f},
{1334.29f, 209.582f, 31.0532f, 1.28088f},
{1332.72f, 210.049f, 31.0532f, 1.28088f},
{1334.28f, 210.78f, 31.0538f, 3.85856f},
{1332.64f, 211.39f, 31.0532f, 1.29266f},
{1371.41f, 194.028f, 31.5107f, 0.753095f},
{1372.39f, 194.951f, 31.4679f, 0.753095f},
{1371.58f, 196.942f, 30.9349f, 1.01777f},
{1370.43f, 196.614f, 30.9349f, 0.957299f},
{1369.46f, 196.877f, 30.9351f, 2.45348f},
{1370.35f, 197.361f, 30.9349f, 1.08689f},
{1369.47f, 197.941f, 30.9349f, 0.984787f},
{1592.49f, 47.5969f, 7.52271f, 4.63218f},
{1593.91f, 47.8036f, 7.65856f, 4.63218f},
{1593.13f, 46.8106f, 7.54073f, 4.63218f},
{1589.22f, 36.3616f, 7.45975f, 4.64396f},
{1588.24f, 35.5842f, 7.55613f, 4.79564f},
{1588.14f, 36.7611f, 7.49675f, 4.79564f},
{1595.74f, 35.5278f, 7.46602f, 4.90246f},
{1596, 36.6475f, 7.47991f, 4.90246f},
{1597.03f, 36.2356f, 7.48631f, 4.90246f},
{1597.93f, 37.1214f, 7.51725f, 4.90246f},
{1598.16f, 35.888f, 7.50018f, 4.90246f},
{1579.6f, -98.0917f, 8.48478f, 1.37996f},
{1581.2f, -98.401f, 8.47483f, 1.37996f},
{1580.38f, -98.9556f, 8.4772f, 1.38781f},
{1585.68f, -104.966f, 8.88551f, 0.493246f},
{1586.15f, -106.033f, 9.10616f, 0.493246f},
{1584.88f, -105.394f, 8.82985f, 0.493246f},
{1581.87f, -100.899f, 8.46164f, 0.929142f},
{1581.48f, -99.4657f, 8.46926f, 0.929142f},
{1583.2f, -91.2291f, 8.49227f, 1.40038f},
{1581.94f, -91.0119f, 8.49977f, 1.40038f},
{1582.33f, -91.951f, 8.49353f, 1.1844f},
{1342.06f, -304.049f, 30.9532f, 5.59507f},
{1340.96f, -304.536f, 30.9458f, 1.28323f},
{1341.22f, -303.316f, 30.9413f, 0.486051f},
{1342.22f, -302.939f, 30.986f, 4.87643f},
{1382.16f, -287.466f, 32.3063f, 4.80968f},
{1381, -287.58f, 32.2805f, 4.80968f},
{1381.55f, -286.536f, 32.3929f, 2.84225f},
{1382.75f, -286.354f, 32.4099f, 1.00442f},
{1379.92f, -287.34f, 32.2872f, 3.81615f},
{1100.52f, -2.41391f, 70.2984f, 0.131054f},
{1099.35f, -2.13851f, 70.3375f, 4.4586f},
{1099.59f, -1.00329f, 70.238f, 2.49903f},
{1097.79f, 0.571316f, 70.159f, 4.00307f},
{1098.74f, -7.23252f, 70.7972f, 4.1523f},
{1098.46f, -5.91443f, 70.6715f, 4.1523f},
{1097.53f, -7.39704f, 70.7959f, 4.1523f},
{1097.32f, -6.64233f, 70.7424f, 4.1523f},
{1096.45f, -5.96664f, 70.7242f, 4.1523f},
{971.725f, 0.496763f, 86.8467f, 2.09233f},
{973.589f, 0.119518f, 86.7985f, 3.17225f},
{972.524f, 1.25333f, 86.8351f, 5.28497f},
{971.993f, 2.05668f, 86.8584f, 5.28497f},
{973.635f, 2.11805f, 86.8197f, 2.36722f},
{974.791f, 1.74679f, 86.7942f, 1.5936f},
{974.771f, 3.0445f, 86.8125f, 0.647199f},
{979.554f, 3.6037f, 86.7923f, 1.69178f},
{979.758f, 2.57519f, 86.7748f, 1.76639f},
{980.769f, 3.48904f, 86.7939f, 1.76639f},
{979.122f, 2.87109f, 86.7794f, 1.76639f},
{986.167f, 4.85363f, 86.8439f, 1.5779f},
{986.176f, 3.50367f, 86.8217f, 1.5779f},
{987.33f, 4.67389f, 86.8486f, 1.5779f},
{985.23f, 4.65898f, 86.8368f, 1.5779f},
{984.556f, 3.54097f, 86.8137f, 1.5779f},
};
/* Ships:
* 193182 - ally
* 193183 - horde
* 193184 - horde
* 193185 - ally
* Banners:
* 191308 - left one,
* 191306 - right one,
* 191310 - central,
* Ally ones, substract 1
* to get horde ones.
*/
uint32 const BG_SA_ObjEntries[BG_SA_MAXOBJ + BG_SA_FLAG_AMOUNT] =
{
190722,
190727,
190724,
190726,
190723,
192549,
192834,
0, // Boat
0, // Boat
192687,
192685,
192689,
192690,
192691,
191311,
191311,
191311,
191310,
191306,
191308,
192819,
192819,
192819,
192819,
192819,
190753
};
uint32 const BG_SA_Factions[2] =
{
1732,
1735,
};
enum BG_SA_Graveyards
{
BG_SA_BEACH_GY = 0,
BG_SA_DEFENDER_LAST_GY,
BG_SA_RIGHT_CAPTURABLE_GY,
BG_SA_LEFT_CAPTURABLE_GY,
BG_SA_CENTRAL_CAPTURABLE_GY,
BG_SA_MAX_GY
};
const uint32 BG_SA_GYEntries[BG_SA_MAX_GY] =
{
1350,
1349,
1347,
1346,
1348,
};
float const BG_SA_GYOrientation[BG_SA_MAX_GY] =
{
6.202f,
1.926f, // right capturable GY
3.917f, // left capturable GY
3.104f, // center, capturable
6.148f, // defender last GY
};
struct BG_SA_RoundScore
{
TeamId winner;
uint32 time;
};
const float SOTADefPortalDest[5][4] = {
{ 1388.94f, 103.067f, 34.49f, 5.4571f },
{ 1043.69f, -87.95f, 87.12f, 0.003f },
{ 1441.0411f, -240.974f, 35.264f, 0.949f },
{ 1228.342f, -235.234f, 60.03f, 0.4584f },
{ 1193.857f, 69.9f, 58.046f, 5.7245f },
};
/// Class for manage Strand of Ancient battleground
class BattlegroundSA : public Battleground
{
public:
BattlegroundSA();
~BattlegroundSA();
/**
* \brief Called every time for update battle data
* -Update timer
* -Round switch
*/
void PostUpdateImpl(uint32 diff);
/* inherited from BattlegroundClass */
/// Called when a player join battle
void AddPlayer(Player* player);
/// Called when battle start
void StartingEventCloseDoors();
void StartingEventOpenDoors();
/// Called for ini battleground, after that the first player be entered
bool SetupBattleground();
void Init();
/// Called for generate packet contain worldstate data
void FillInitialWorldStates(WorldPacket& data);
/// Called when a player deal damage to building (door)
void EventPlayerDamagedGO(Player* player, GameObject* go, uint32 eventType);
/// Called when a player kill a unit in bg
void HandleKillUnit(Creature* creature, Player* killer);
/// Return the nearest graveyard where player can respawn
WorldSafeLocsEntry const* GetClosestGraveyard(Player* player);
/// Called when a player click on flag (graveyard flag)
void EventPlayerClickedOnFlag(Player* Source, GameObject* gameObject);
/// Called when a player use a gamobject (relic)
void EventPlayerUsedGO(Player* Source, GameObject* object);
/// Return worldstate id, according to door id
uint32 GetWorldStateFromGateID(uint32 id)
{
uint32 uws = 0;
switch (id)
{
case BG_SA_GREEN_GATE: uws = BG_SA_GREEN_GATEWS; break;
case BG_SA_YELLOW_GATE: uws = BG_SA_YELLOW_GATEWS; break;
case BG_SA_BLUE_GATE: uws = BG_SA_BLUE_GATEWS; break;
case BG_SA_RED_GATE: uws = BG_SA_RED_GATEWS; break;
case BG_SA_PURPLE_GATE: uws = BG_SA_PURPLE_GATEWS; break;
case BG_SA_ANCIENT_GATE: uws = BG_SA_ANCIENT_GATEWS; break;
}
return uws;
}
/// Called on battleground ending
void EndBattleground(TeamId winnerTeamId);
/// CAlled when a player leave battleground
void RemovePlayer(Player* player);
void HandleAreaTrigger(Player* player, uint32 trigger);
/* Scorekeeping */
/// Update score board
void UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true);
// Teleporters
void DefendersPortalTeleport(GameObject* portal, Player* plr);
// Achievements
bool AllowDefenseOfTheAncients(Player* source);
// Achievement: Not Even a Scratch
bool notEvenAScratch(TeamId teamId) const { return _notEvenAScratch[teamId]; }
private:
/// Return gate id, relative to bg data, according to gameobject id
uint32 GetGateIDFromEntry(uint32 id)
{
uint32 i = 0;
switch(id)
{
case 190722: i = BG_SA_GREEN_GATE; break; //Green gate destroyed
case 190724: i = BG_SA_BLUE_GATE; break; //blue gate
case 190726: i = BG_SA_RED_GATE; break; //red gate
case 190723: i = BG_SA_PURPLE_GATE; break; //purple gate
case 190727: i = BG_SA_YELLOW_GATE; break; //yellow gate
case 192549: i = BG_SA_ANCIENT_GATE; break; //ancient gate
}
return i;
}
/**
* \brief Called on setup and between the two round
* -Delete all gameobject / creature
* -Respawn all gameobject / creature to have good faction
*/
bool ResetObjs();
/// Called for start ship movement
void StartShips();
/**
* \brief Called between the two round
* -Teleport all players to good location
*/
void TeleportPlayers();
void TeleportToEntrancePosition(Player* player);
/**
* \brief Called on start and between the two round
* -Update faction of all vehicle
*/
void OverrideGunFaction();
/// Set selectable or not demolisher, called on battle start, when boats arrive to dock
void DemolisherStartState(bool start);
/// Checks if a player can interact with the given object
bool CanInteractWithObject(uint32 objectId);
/// Updates interaction flags of specific objects
void UpdateObjectInteractionFlags(uint32 objectId);
void UpdateObjectInteractionFlags();
/**
* \brief Called when a gate is destroy
* -Give honor to player witch destroy it
* -Update worldstate
* -Delete gameobject in front of door (lighting object, with different colours for each door)
*/
void DestroyGate(Player* player, GameObject* go);
/// Update timer worldstate
void SendTime();
/**
* \brief Called when a graveyard is capture
* -Update spiritguide
* -Update gameobject (flag)
* -Update Worldstate
* -Send warning for announce this
* \param i : id of graveyard
* \param Source : Player who capture gy
*/
void CaptureGraveyard(BG_SA_Graveyards i, Player* Source);
/// Switch on/off timer worldstate
void ToggleTimer();
/// Respawn dead demolisher
void UpdateDemolisherSpawns();
/// Send packet to player for create boats (client part)
void SendTransportInit(Player* player);
/// Send packet to player for destroy boats (client part)
void SendTransportsRemove(Player* player);
/// Id of attacker team
TeamId Attackers;
/// Totale elapsed time of current round
uint32 TotalTime;
/// Max time of round
uint32 EndRoundTimer;
/// For know if boats has start moving or not yet
bool ShipsStarted;
/// Status of each gate (Destroy/Damage/Intact)
BG_SA_GateState GateStatus[6];
/// Statu of battle (Start or not, and what round)
BG_SA_Status Status;
/// Team witch conntrol each graveyard
TeamId GraveyardStatus[BG_SA_MAX_GY];
/// Score of each round
BG_SA_RoundScore RoundScores[2];
/// used for know we are in timer phase or not (used for worldstate update)
bool TimerEnabled;
/// 5secs before starting the 1min countdown for second round
uint32 UpdateWaitTimer;
/// for know if warning about second round start has been sent
bool SignaledRoundTwo;
/// for know if warning about second round start has been sent
bool SignaledRoundTwoHalfMin;
/// for know if second round has been init
bool InitSecondRound;
std::map<uint32/*id*/, uint32/*timer*/> DemoliserRespawnList;
// xinef:
bool _relicClicked;
// Achievement: Not Even a Scratch
bool _notEvenAScratch[BG_TEAMS_COUNT];
};
#endif