mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 09:39:11 +00:00
312 lines
11 KiB
C++
312 lines
11 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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Name: instance_commandscript
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%Complete: 100
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Comment: All instance related commands
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Category: commandscripts
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EndScriptData */
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#include "Chat.h"
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#include "Group.h"
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#include "InstanceSaveMgr.h"
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#include "InstanceScript.h"
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#include "Language.h"
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#include "MapManager.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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class instance_commandscript : public CommandScript
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{
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public:
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instance_commandscript() : CommandScript("instance_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> instanceCommandTable =
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{
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{ "listbinds", SEC_MODERATOR, false, &HandleInstanceListBindsCommand, "" },
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{ "unbind", SEC_GAMEMASTER, false, &HandleInstanceUnbindCommand, "" },
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{ "stats", SEC_MODERATOR, true, &HandleInstanceStatsCommand, "" },
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{ "savedata", SEC_ADMINISTRATOR, false, &HandleInstanceSaveDataCommand, "" },
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{ "setbossstate", SEC_GAMEMASTER, true, &HandleInstanceSetBossStateCommand, "" },
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{ "getbossstate", SEC_MODERATOR, true, &HandleInstanceGetBossStateCommand, "" }
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "instance", SEC_MODERATOR, true, nullptr, "", instanceCommandTable }
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};
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return commandTable;
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}
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static std::string GetTimeString(uint64 time)
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{
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uint64 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE;
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std::ostringstream ss;
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if (days)
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ss << days << "d ";
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if (hours)
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ss << hours << "h ";
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ss << minute << 'm';
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return ss.str();
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}
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static bool HandleInstanceListBindsCommand(ChatHandler* handler, char const* /*args*/)
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{
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Player* player = handler->getSelectedPlayer();
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if (!player)
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player = handler->GetSession()->GetPlayer();
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uint32 counter = 0;
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for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
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{
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BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(player->GetGUIDLow(), Difficulty(i));
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for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
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{
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InstanceSave* save = itr->second.save;
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uint32 resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
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uint32 ttr = (resetTime >= time(nullptr) ? resetTime - time(nullptr) : 0);
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std::string timeleft = GetTimeString(ttr);
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handler->PSendSysMessage("map: %d, inst: %d, perm: %s, diff: %d, canReset: %s, TTR: %s%s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str(), (itr->second.extended ? " (extended)" : ""));
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counter++;
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}
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}
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handler->PSendSysMessage("player binds: %d", counter);
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return true;
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}
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static bool HandleInstanceUnbindCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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Player* player = handler->getSelectedPlayer();
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if (!player)
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player = handler->GetSession()->GetPlayer();
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char* map = strtok((char*)args, " ");
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char* pDiff = strtok(nullptr, " ");
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int8 diff = -1;
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if (pDiff)
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diff = atoi(pDiff);
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uint16 counter = 0;
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uint16 MapId = 0;
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if (strcmp(map, "all"))
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{
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MapId = uint16(atoi(map));
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if (!MapId)
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return false;
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}
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for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
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{
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BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(player->GetGUIDLow(), Difficulty(i));
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for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end();)
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{
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InstanceSave* save = itr->second.save;
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if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty()))
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{
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uint32 resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
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uint32 ttr = (resetTime >= time(nullptr) ? resetTime - time(nullptr) : 0);
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std::string timeleft = GetTimeString(ttr);
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handler->PSendSysMessage("unbinding map: %d, inst: %d, perm: %s, diff: %d, canReset: %s, TTR: %s%s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str(), (itr->second.extended ? " (extended)" : ""));
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sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUIDLow(), itr->first, Difficulty(i), true, player);
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itr = m_boundInstances.begin();
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counter++;
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}
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else
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++itr;
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}
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}
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handler->PSendSysMessage("instances unbound: %d", counter);
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return true;
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}
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static bool HandleInstanceStatsCommand(ChatHandler* handler, char const* /*args*/)
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{
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uint32 dungeon = 0, battleground = 0, arena = 0, spectators = 0;
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sMapMgr->GetNumInstances(dungeon, battleground, arena);
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handler->PSendSysMessage("instances loaded: dungeons (%d), battlegrounds (%d), arenas (%d)", dungeon, battleground, arena);
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dungeon = 0;
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battleground = 0;
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arena = 0;
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spectators = 0;
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sMapMgr->GetNumPlayersInInstances(dungeon, battleground, arena, spectators);
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handler->PSendSysMessage("players in instances: dungeons (%d), battlegrounds (%d), arenas (%d + %d spect)", dungeon, battleground, arena, spectators);
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handler->SetSentErrorMessage(true);
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return false;
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}
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static bool HandleInstanceSaveDataCommand(ChatHandler* handler, char const* /*args*/)
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{
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Player* player = handler->GetSession()->GetPlayer();
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Map* map = player->GetMap();
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if (!map->IsDungeon())
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{
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handler->PSendSysMessage("Map is not a dungeon.");
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!map->ToInstanceMap()->GetInstanceScript())
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{
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handler->PSendSysMessage("Map has no instance data.");
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handler->SetSentErrorMessage(true);
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return false;
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}
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map->ToInstanceMap()->GetInstanceScript()->SaveToDB();
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return true;
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}
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static bool HandleInstanceSetBossStateCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char* param1 = strtok((char*)args, " ");
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char* param2 = strtok(nullptr, " ");
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char* param3 = strtok(nullptr, " ");
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uint32 encounterId = 0;
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int32 state = 0;
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Player* player = nullptr;
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std::string playerName;
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// Character name must be provided when using this from console.
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if (!param2 || (!param3 && !handler->GetSession()))
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{
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handler->PSendSysMessage(LANG_CMD_SYNTAX);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!param3)
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player = handler->GetSession()->GetPlayer();
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else
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{
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playerName = param3;
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if (normalizePlayerName(playerName))
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player = ObjectAccessor::FindPlayerByName(playerName);
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}
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if (!player)
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{
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handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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InstanceMap* map = player->GetMap()->ToInstanceMap();
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if (!map)
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{
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handler->PSendSysMessage(LANG_NOT_DUNGEON);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!map->GetInstanceScript())
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{
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handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
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handler->SetSentErrorMessage(true);
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return false;
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}
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encounterId = atoi(param1);
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state = atoi(param2);
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// Reject improper values.
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if (state > TO_BE_DECIDED || encounterId > map->GetInstanceScript()->GetEncounterCount())
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{
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handler->PSendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state));
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std::string stateName = InstanceScript::GetBossStateName(state);
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handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, stateName.c_str());
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return true;
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}
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static bool HandleInstanceGetBossStateCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char* param1 = strtok((char*)args, " ");
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char* param2 = strtok(nullptr, " ");
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uint32 encounterId = 0;
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Player* player = nullptr;
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std::string playerName;
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// Character name must be provided when using this from console.
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if (!param1 || (!param2 && !handler->GetSession()))
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{
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handler->PSendSysMessage(LANG_CMD_SYNTAX);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!param2)
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player = handler->GetSession()->GetPlayer();
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else
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{
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playerName = param2;
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if (normalizePlayerName(playerName))
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player = ObjectAccessor::FindPlayerByName(playerName);
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}
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if (!player)
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{
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handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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InstanceMap* map = player->GetMap()->ToInstanceMap();
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if (!map)
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{
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handler->PSendSysMessage(LANG_NOT_DUNGEON);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!map->GetInstanceScript())
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{
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handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
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handler->SetSentErrorMessage(true);
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return false;
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}
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encounterId = atoi(param1);
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if (encounterId > map->GetInstanceScript()->GetEncounterCount())
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{
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handler->PSendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 state = map->GetInstanceScript()->GetBossState(encounterId);
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std::string stateName = InstanceScript::GetBossStateName(state);
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handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, stateName.c_str());
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return true;
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}
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};
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void AddSC_instance_commandscript()
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{
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new instance_commandscript();
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}
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