mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 21:56:22 +00:00
168 lines
6.2 KiB
C++
168 lines
6.2 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*/
|
|
|
|
#ifndef ACORE_CELLIMPL_H
|
|
#define ACORE_CELLIMPL_H
|
|
|
|
#include "Cell.h"
|
|
#include "Map.h"
|
|
#include "Object.h"
|
|
#include <cmath>
|
|
|
|
inline Cell::Cell(CellCoord const& p)
|
|
{
|
|
data.Part.grid_x = p.x_coord / MAX_NUMBER_OF_CELLS;
|
|
data.Part.grid_y = p.y_coord / MAX_NUMBER_OF_CELLS;
|
|
data.Part.cell_x = p.x_coord % MAX_NUMBER_OF_CELLS;
|
|
data.Part.cell_y = p.y_coord % MAX_NUMBER_OF_CELLS;
|
|
data.Part.nocreate = 0;
|
|
data.Part.reserved = 0;
|
|
}
|
|
|
|
inline Cell::Cell(float x, float y)
|
|
{
|
|
CellCoord p = acore::ComputeCellCoord(x, y);
|
|
data.Part.grid_x = p.x_coord / MAX_NUMBER_OF_CELLS;
|
|
data.Part.grid_y = p.y_coord / MAX_NUMBER_OF_CELLS;
|
|
data.Part.cell_x = p.x_coord % MAX_NUMBER_OF_CELLS;
|
|
data.Part.cell_y = p.y_coord % MAX_NUMBER_OF_CELLS;
|
|
data.Part.nocreate = 0;
|
|
data.Part.reserved = 0;
|
|
}
|
|
|
|
inline CellArea Cell::CalculateCellArea(float x, float y, float radius)
|
|
{
|
|
if (radius <= 0.0f)
|
|
{
|
|
CellCoord center = acore::ComputeCellCoord(x, y).normalize();
|
|
return CellArea(center, center);
|
|
}
|
|
|
|
CellCoord centerX = acore::ComputeCellCoord(x - radius, y - radius).normalize();
|
|
CellCoord centerY = acore::ComputeCellCoord(x + radius, y + radius).normalize();
|
|
|
|
return CellArea(centerX, centerY);
|
|
}
|
|
|
|
template<class T, class CONTAINER>
|
|
inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, float radius, float x_off, float y_off) const
|
|
{
|
|
if (!standing_cell.IsCoordValid())
|
|
return;
|
|
|
|
//no jokes here... Actually placing ASSERT() here was good idea, but
|
|
//we had some problems with DynamicObjects, which pass radius = 0.0f (DB issue?)
|
|
//maybe it is better to just return when radius <= 0.0f?
|
|
if (radius <= 0.0f)
|
|
{
|
|
map.Visit(*this, visitor);
|
|
return;
|
|
}
|
|
//lets limit the upper value for search radius
|
|
if (radius > SIZE_OF_GRIDS)
|
|
radius = SIZE_OF_GRIDS;
|
|
|
|
//lets calculate object coord offsets from cell borders.
|
|
CellArea area = Cell::CalculateCellArea(x_off, y_off, radius);
|
|
//if radius fits inside standing cell
|
|
if (!area)
|
|
{
|
|
map.Visit(*this, visitor);
|
|
return;
|
|
}
|
|
|
|
//visit all cells, found in CalculateCellArea()
|
|
//if radius is known to reach cell area more than 4x4 then we should call optimized VisitCircle
|
|
//currently this technique works with MAX_NUMBER_OF_CELLS 16 and higher, with lower values
|
|
//there are nothing to optimize because SIZE_OF_GRID_CELL is too big...
|
|
if ((area.high_bound.x_coord > (area.low_bound.x_coord + 4)) && (area.high_bound.y_coord > (area.low_bound.y_coord + 4)))
|
|
{
|
|
VisitCircle(visitor, map, area.low_bound, area.high_bound);
|
|
return;
|
|
}
|
|
|
|
//ALWAYS visit standing cell first!!! Since we deal with small radiuses
|
|
//it is very essential to call visitor for standing cell firstly...
|
|
map.Visit(*this, visitor);
|
|
|
|
// loop the cell range
|
|
for (uint32 x = area.low_bound.x_coord; x <= area.high_bound.x_coord; ++x)
|
|
{
|
|
for (uint32 y = area.low_bound.y_coord; y <= area.high_bound.y_coord; ++y)
|
|
{
|
|
CellCoord cellCoord(x, y);
|
|
//lets skip standing cell since we already visited it
|
|
if (cellCoord != standing_cell)
|
|
{
|
|
Cell r_zone(cellCoord);
|
|
r_zone.data.Part.nocreate = this->data.Part.nocreate;
|
|
map.Visit(r_zone, visitor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template<class T, class CONTAINER>
|
|
inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, WorldObject const& obj, float radius) const
|
|
{
|
|
//we should increase search radius by object's radius, otherwise
|
|
//we could have problems with huge creatures, which won't attack nearest players etc
|
|
Visit(standing_cell, visitor, map, radius + obj.GetObjectSize(), obj.GetPositionX(), obj.GetPositionY());
|
|
}
|
|
|
|
template<class T, class CONTAINER>
|
|
inline void Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, CellCoord const& begin_cell, CellCoord const& end_cell) const
|
|
{
|
|
//here is an algorithm for 'filling' circum-squared octagon
|
|
uint32 x_shift = (uint32)ceilf((end_cell.x_coord - begin_cell.x_coord) * 0.3f - 0.5f);
|
|
//lets calculate x_start/x_end coords for central strip...
|
|
const uint32 x_start = begin_cell.x_coord + x_shift;
|
|
const uint32 x_end = end_cell.x_coord - x_shift;
|
|
|
|
//visit central strip with constant width...
|
|
for (uint32 x = x_start; x <= x_end; ++x)
|
|
{
|
|
for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
|
{
|
|
CellCoord cellCoord(x, y);
|
|
Cell r_zone(cellCoord);
|
|
r_zone.data.Part.nocreate = this->data.Part.nocreate;
|
|
map.Visit(r_zone, visitor);
|
|
}
|
|
}
|
|
|
|
//if x_shift == 0 then we have too small cell area, which were already
|
|
//visited at previous step, so just return from procedure...
|
|
if (x_shift == 0)
|
|
return;
|
|
|
|
uint32 y_start = end_cell.y_coord;
|
|
uint32 y_end = begin_cell.y_coord;
|
|
//now we are visiting borders of an octagon...
|
|
for (uint32 step = 1; step <= (x_start - begin_cell.x_coord); ++step)
|
|
{
|
|
//each step reduces strip height by 2 cells...
|
|
y_end += 1;
|
|
y_start -= 1;
|
|
for (uint32 y = y_start; y >= y_end; --y)
|
|
{
|
|
//we visit cells symmetrically from both sides, heading from center to sides and from up to bottom
|
|
//e.g. filling 2 trapezoids after filling central cell strip...
|
|
CellCoord cellCoord_left(x_start - step, y);
|
|
Cell r_zone_left(cellCoord_left);
|
|
r_zone_left.data.Part.nocreate = this->data.Part.nocreate;
|
|
map.Visit(r_zone_left, visitor);
|
|
|
|
//right trapezoid cell visit
|
|
CellCoord cellCoord_right(x_end + step, y);
|
|
Cell r_zone_right(cellCoord_right);
|
|
r_zone_right.data.Part.nocreate = this->data.Part.nocreate;
|
|
map.Visit(r_zone_right, visitor);
|
|
}
|
|
}
|
|
}
|
|
#endif
|