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azerothcore-wotlk/src/server/game/DungeonFinding/LFG.h
2021-03-17 09:46:01 -06:00

484 lines
13 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef _LFG_H
#define _LFG_H
#include "Common.h"
#include "ObjectDefines.h"
#include "SharedDefines.h"
#include "WorldPacket.h"
namespace lfg
{
enum LFGEnum
{
LFG_TANKS_NEEDED = 1,
LFG_HEALERS_NEEDED = 1,
LFG_DPS_NEEDED = 3
};
enum LfgRoles
{
PLAYER_ROLE_NONE = 0x00,
PLAYER_ROLE_LEADER = 0x01,
PLAYER_ROLE_TANK = 0x02,
PLAYER_ROLE_HEALER = 0x04,
PLAYER_ROLE_DAMAGE = 0x08
};
enum LfgUpdateType
{
LFG_UPDATETYPE_DEFAULT = 0, // Internal Use
LFG_UPDATETYPE_LEADER_UNK1 = 1, // FIXME: At group leave
LFG_UPDATETYPE_LEAVE_RAIDBROWSER = 2,
LFG_UPDATETYPE_JOIN_RAIDBROWSER = 3,
LFG_UPDATETYPE_ROLECHECK_ABORTED = 4,
LFG_UPDATETYPE_JOIN_QUEUE = 5,
LFG_UPDATETYPE_ROLECHECK_FAILED = 6,
LFG_UPDATETYPE_REMOVED_FROM_QUEUE = 7,
LFG_UPDATETYPE_PROPOSAL_FAILED = 8,
LFG_UPDATETYPE_PROPOSAL_DECLINED = 9,
LFG_UPDATETYPE_GROUP_FOUND = 10,
LFG_UPDATETYPE_ADDED_TO_QUEUE = 12,
LFG_UPDATETYPE_PROPOSAL_BEGIN = 13,
LFG_UPDATETYPE_UPDATE_STATUS = 14,
LFG_UPDATETYPE_GROUP_MEMBER_OFFLINE = 15,
LFG_UPDATETYPE_GROUP_DISBAND_UNK16 = 16, // FIXME: Sometimes at group disband
};
enum LfgState
{
LFG_STATE_NONE, // Not using LFG / LFR
LFG_STATE_ROLECHECK, // Rolecheck active
LFG_STATE_QUEUED, // Queued
LFG_STATE_PROPOSAL, // Proposal active
LFG_STATE_BOOT, // Vote kick active
LFG_STATE_DUNGEON, // In LFG Group, in a Dungeon
LFG_STATE_FINISHED_DUNGEON, // In LFG Group, in a finished Dungeon
LFG_STATE_RAIDBROWSER // Using Raid finder
};
/// Instance lock types
enum LfgLockStatusType
{
LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1,
LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2,
LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3,
LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4,
LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5,
LFG_LOCKSTATUS_RAID_LOCKED = 6,
LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001,
LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002,
LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022,
LFG_LOCKSTATUS_MISSING_ITEM = 1025,
LFG_LOCKSTATUS_NOT_IN_SEASON = 1031,
LFG_LOCKSTATUS_MISSING_ACHIEVEMENT = 1034
};
/// Answer state (Also used to check compatibilites)
enum LfgAnswer
{
LFG_ANSWER_PENDING = -1,
LFG_ANSWER_DENY = 0,
LFG_ANSWER_AGREE = 1
};
class Lfg5Guids;
typedef std::list<Lfg5Guids> Lfg5GuidsList;
typedef std::set<uint32> LfgDungeonSet;
typedef std::map<uint32, uint32> LfgLockMap;
typedef std::map<uint64, LfgLockMap> LfgLockPartyMap;
typedef std::set<uint64> LfgGuidSet;
typedef std::list<uint64> LfgGuidList;
typedef std::map<uint64, uint8> LfgRolesMap;
typedef std::map<uint64, uint64> LfgGroupsMap;
class Lfg5Guids
{
public:
uint64 guid[5];
LfgRolesMap* roles;
Lfg5Guids()
{
memset(&guid, 0, 5 * 8);
roles = nullptr;
}
Lfg5Guids(uint64 g)
{
memset(&guid, 0, 5 * 8);
guid[0] = g;
roles = nullptr;
}
Lfg5Guids(Lfg5Guids const& x)
{
memcpy(guid, x.guid, 5 * 8);
roles = x.roles ? (new LfgRolesMap(*(x.roles))) : nullptr;
}
Lfg5Guids(Lfg5Guids const& x, bool /*copyRoles*/)
{
memcpy(guid, x.guid, 5 * 8);
roles = nullptr;
}
~Lfg5Guids() { delete roles; }
void addRoles(LfgRolesMap const& r) { roles = new LfgRolesMap(r); }
void clear() { memset(&guid, 0, 5 * 8); }
bool empty() const { return guid[0] == 0; }
uint64 front() const { return guid[0]; }
uint8 size() const
{
if (guid[2])
{
if (guid[4])
{
return 5;
}
else if (guid[3])
{
return 4;
}
return 3;
}
else if (guid[1])
{
return 2;
}
else if (guid[0])
{
return 1;
}
return 0;
}
void insert(const uint64& g)
{
// avoid loops for performance
if (guid[0] == 0)
{
guid[0] = g;
return;
}
if (g <= guid[0])
{
if (guid[3])
{
guid[4] = guid[3];
}
if (guid[2])
{
guid[3] = guid[2];
}
if (guid[1])
{
guid[2] = guid[1];
}
guid[1] = guid[0];
guid[0] = g;
return;
}
if (guid[1] == 0)
{
guid[1] = g;
return;
}
if (g <= guid[1])
{
if (guid[3])
{
guid[4] = guid[3];
}
if (guid[2])
{
guid[3] = guid[2];
}
guid[2] = guid[1];
guid[1] = g;
return;
}
if (guid[2] == 0)
{
guid[2] = g;
return;
}
if (g <= guid[2])
{
if (guid[3])
{
guid[4] = guid[3];
}
guid[3] = guid[2];
guid[2] = g;
return;
}
if (guid[3] == 0)
{
guid[3] = g;
return;
}
if (g <= guid[3])
{
guid[4] = guid[3];
guid[3] = g;
return;
}
guid[4] = g;
}
void force_insert_front(const uint64& g)
{
if (guid[3])
{
guid[4] = guid[3];
}
if (guid[2])
{
guid[3] = guid[2];
}
if (guid[1])
{
guid[2] = guid[1];
}
guid[1] = guid[0];
guid[0] = g;
}
void remove(const uint64& g)
{
// avoid loops for performance
if (guid[0] == g)
{
if (guid[1])
{
guid[0] = guid[1];
}
else
{
guid[0] = 0;
return;
}
if (guid[2])
{
guid[1] = guid[2];
}
else
{
guid[1] = 0;
return;
}
if (guid[3])
{
guid[2] = guid[3];
}
else
{
guid[2] = 0;
return;
}
if (guid[4])
{
guid[3] = guid[4];
}
else
{
guid[3] = 0;
return;
}
guid[4] = 0;
return;
}
if (guid[1] == g)
{
if (guid[2])
{
guid[1] = guid[2];
}
else
{
guid[1] = 0;
return;
}
if (guid[3])
{
guid[2] = guid[3];
}
else
{
guid[2] = 0;
return;
}
if (guid[4])
{
guid[3] = guid[4];
}
else
{
guid[3] = 0;
return;
}
guid[4] = 0;
return;
}
if (guid[2] == g)
{
if (guid[3])
{
guid[2] = guid[3];
}
else
{
guid[2] = 0;
return;
}
if (guid[4])
{
guid[3] = guid[4];
}
else
{
guid[3] = 0;
return;
}
guid[4] = 0;
return;
}
if (guid[3] == g)
{
if (guid[4])
{
guid[3] = guid[4];
}
else
{
guid[3] = 0;
return;
}
guid[4] = 0;
return;
}
if (guid[4] == g)
{
guid[4] = 0;
}
}
bool hasGuid(const uint64& g) const
{
return g && (guid[0] == g || guid[1] == g || guid[2] == g || guid[3] == g || guid[4] == g);
}
bool operator<(const Lfg5Guids& x) const
{
if (guid[0] <= x.guid[0])
{
if (guid[0] != x.guid[0])
{
return true;
}
if (guid[1] <= x.guid[1])
{
if (guid[1] != x.guid[1])
{
return true;
}
if (guid[2] <= x.guid[2])
{
if (guid[2] != x.guid[2])
{
return true;
}
if (guid[3] <= x.guid[3])
{
if (guid[3] != x.guid[3])
{
return true;
}
if (guid[4] <= x.guid[4])
{
return !(guid[4] == x.guid[4]);
}
}
}
}
}
return false;
}
bool operator==(const Lfg5Guids& x) const
{
return guid[0] == x.guid[0] && guid[1] == x.guid[1] && guid[2] == x.guid[2] && guid[3] == x.guid[3] && guid[4] == x.guid[4];
}
void operator=(const Lfg5Guids& x)
{
memcpy(guid, x.guid, 5 * 8);
delete roles;
roles = x.roles ? (new LfgRolesMap(*(x.roles))) : nullptr;
}
std::string toString() const // for debugging
{
std::ostringstream o;
o << GUID_LOPART(guid[0]) << "," << GUID_LOPART(guid[1]) << "," << GUID_LOPART(guid[2]) << "," << GUID_LOPART(guid[3]) << "," << GUID_LOPART(guid[4]) << ":" << (roles ? 1 : 0);
return o.str();
}
};
std::string ConcatenateDungeons(LfgDungeonSet const& dungeons);
std::string GetRolesString(uint8 roles);
std::string GetStateString(LfgState state);
} // namespace lfg
#endif