Files
azerothcore-wotlk/src/common/Dynamic/FactoryHolder.h
Francesco Borzì 02a05fbd4c refactor(src/common): remove unused imports (#19506)
* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
2024-07-30 20:06:46 -03:00

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C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_FACTORY_HOLDER
#define ACORE_FACTORY_HOLDER
#include "Define.h"
#include "ObjectRegistry.h"
/** FactoryHolder holds a factory object of a specific type
*/
template<class T, class O, class Key = std::string>
class FactoryHolder
{
public:
typedef ObjectRegistry<FactoryHolder<T, O, Key>, Key> FactoryHolderRegistry;
explicit FactoryHolder(Key const& k) : _key(k) { }
virtual ~FactoryHolder() { }
void RegisterSelf() { FactoryHolderRegistry::instance()->InsertItem(this, _key); }
/// Abstract Factory create method
virtual T* Create(O* object = nullptr) const = 0;
private:
Key const _key;
};
/** Permissible is a classic way of letting the object decide
* whether how good they handle things. This is not retricted
* to factory selectors.
*/
template<class T>
class Permissible
{
public:
virtual ~Permissible() { }
virtual int32 Permit(T const*) const = 0;
};
#endif