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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef TRINITYSERVER_MOVESPLINEINIT_ARGS_H
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#define TRINITYSERVER_MOVESPLINEINIT_ARGS_H
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#include "MoveSplineFlag.h"
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#include <G3D/Vector3.h>
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class Unit;
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namespace Movement
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{
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typedef std::vector<Vector3> PointsArray;
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union FacingInfo
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{
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struct
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{
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float x, y, z;
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} f;
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uint64 target;
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float angle;
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FacingInfo(float o) : angle(o) {}
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FacingInfo(uint64 t) : target(t) {}
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FacingInfo() = default;
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};
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struct MoveSplineInitArgs
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{
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MoveSplineInitArgs(size_t path_capacity = 16)
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{
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path.reserve(path_capacity);
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}
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PointsArray path;
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FacingInfo facing;
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MoveSplineFlag flags;
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int32 path_Idx_offset{0};
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float velocity{0.f};
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float parabolic_amplitude{0.f};
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float time_perc{0.f};
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uint32 splineId{0};
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float initialOrientation{0.f};
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bool HasVelocity{false};
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bool TransformForTransport{true};
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/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
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bool Validate(Unit* unit) const;
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private:
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[[nodiscard]] bool _checkPathBounds() const;
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};
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}
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#endif // TRINITYSERVER_MOVESPLINEINIT_ARGS_H
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