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azerothcore-wotlk/src/server/game/Movement/Spline/MoveSplineInitArgs.h

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef TRINITYSERVER_MOVESPLINEINIT_ARGS_H
#define TRINITYSERVER_MOVESPLINEINIT_ARGS_H
#include "MoveSplineFlag.h"
#include <G3D/Vector3.h>
class Unit;
namespace Movement
{
typedef std::vector<Vector3> PointsArray;
union FacingInfo
{
struct
{
float x, y, z;
} f;
uint64 target;
float angle;
FacingInfo(float o) : angle(o) {}
FacingInfo(uint64 t) : target(t) {}
FacingInfo() = default;
};
struct MoveSplineInitArgs
{
MoveSplineInitArgs(size_t path_capacity = 16)
{
path.reserve(path_capacity);
}
PointsArray path;
FacingInfo facing;
MoveSplineFlag flags;
int32 path_Idx_offset{0};
float velocity{0.f};
float parabolic_amplitude{0.f};
float time_perc{0.f};
uint32 splineId{0};
float initialOrientation{0.f};
bool HasVelocity{false};
bool TransformForTransport{true};
/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
bool Validate(Unit* unit) const;
private:
[[nodiscard]] bool _checkPathBounds() const;
};
}
#endif // TRINITYSERVER_MOVESPLINEINIT_ARGS_H