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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
76 lines
3.0 KiB
C++
76 lines
3.0 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_MISC_SCRIPT_H_
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#define SCRIPT_OBJECT_MISC_SCRIPT_H_
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#include "ObjectGuid.h"
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#include "ScriptObject.h"
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class MiscScript : public ScriptObject
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{
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protected:
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MiscScript(const char* name);
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public:
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[[nodiscard]] bool IsDatabaseBound() const override { return false; }
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virtual void OnConstructObject(Object* /*origin*/) { }
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virtual void OnDestructObject(Object* /*origin*/) { }
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virtual void OnConstructPlayer(Player* /*origin*/) { }
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virtual void OnDestructPlayer(Player* /*origin*/) { }
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virtual void OnConstructGroup(Group* /*origin*/) { }
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virtual void OnDestructGroup(Group* /*origin*/) { }
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virtual void OnConstructInstanceSave(InstanceSave* /*origin*/) { }
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virtual void OnDestructInstanceSave(InstanceSave* /*origin*/) { }
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virtual void OnItemCreate(Item* /*item*/, ItemTemplate const* /*itemProto*/, Player const* /*owner*/) { }
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[[nodiscard]] virtual bool CanApplySoulboundFlag(Item* /*item*/, ItemTemplate const* /*proto*/) { return true; }
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[[nodiscard]] virtual bool CanItemApplyEquipSpell(Player* /*player*/, Item* /*item*/) { return true; }
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[[nodiscard]] virtual bool CanSendAuctionHello(WorldSession const* /*session*/, ObjectGuid /*guid*/, Creature* /*creature*/) { return true; }
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virtual void ValidateSpellAtCastSpell(Player* /*player*/, uint32& /*oldSpellId*/, uint32& /*spellId*/, uint8& /*castCount*/, uint8& /*castFlags*/) { }
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virtual void ValidateSpellAtCastSpellResult(Player* /*player*/, Unit* /*mover*/, Spell* /*spell*/, uint32 /*oldSpellId*/, uint32 /*spellId*/) { }
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virtual void OnAfterLootTemplateProcess(Loot* /*loot*/, LootTemplate const* /*tab*/, LootStore const& /*store*/, Player* /*lootOwner*/, bool /*personal*/, bool /*noEmptyError*/, uint16 /*lootMode*/) { }
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virtual void OnPlayerSetPhase(const AuraEffect* /*auraEff*/, AuraApplication const* /*aurApp*/, uint8 /*mode*/, bool /*apply*/, uint32& /*newPhase*/) { }
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virtual void OnInstanceSave(InstanceSave* /*instanceSave*/) { }
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/**
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* @brief This hook called before get Quest Dialog Status
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*
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* @param player Contains information about the Player
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* @param questgiver Contains information about the Object
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*/
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virtual void GetDialogStatus(Player* /*player*/, Object* /*questgiver*/) { }
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};
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#endif
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