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azerothcore-wotlk/src/scripts/Northrend/zone_dragonblight.cpp

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73 KiB
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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/* ScriptData
SDName: Dragonblight
SD%Complete: 100
SDComment:
SDCategory: Dragonblight
EndScriptData */
/* ContentData
EndContentData */
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "SpellScript.h"
#include "Player.h"
#include "Vehicle.h"
#include "CreatureTextMgr.h"
// Ours
/********
QUEST Conversing With the Depths (12032)
********/
#define QUEST_CONVERSING_WITH_THE_DEPTHS 12032
#define DEEPDIVING_PEARL_BUFF 41273
#define NPC_OACHANOA 26648
#define NPC_CONVERSING_WITH_THE_DEPTHS_TRIGGER 70100
#define OACHANOA_T_1_1 "Little "
#define OACHANOA_T_1_2 ", why do you call me forth? Are you working with the trolls of this land? Have you come to kill me and take my power as your own?"
#define OACHANOA_T_2 "I sense uncertainty in you, and I do not trust it whether you are with them, or not. If you wish my augury for the Kalu'ak, you will have to prove yourself first."
#define OACHANOA_T_3 "I will lay a mild compulsion upon you. Jump into the depths before me so that you put yourself into my element and thereby display your submission."
#define OACHANOA_T_4_1 "Well done, "
#define OACHANOA_T_4_2 ". Your display of respect is duly noted. Now, I have information for you that you must convey to the Kalu'ak."
#define OACHANOA_T_5 "Simply put, you must tell the tuskarr that they cannot run. If they do so, their spirits will be destroyed by the evil rising within Northrend."
#define OACHANOA_T_6 "Tell the mystic that his people are to stand and fight alongside the Horde and Alliance against the forces of Malygos and the Lich King."
#define OACHANOA_T_7_1 "Now swim back with the knowledge I have granted you. Do what you can for them "
class npc_conversing_with_the_depths_trigger : public CreatureScript
{
public:
npc_conversing_with_the_depths_trigger() : CreatureScript("npc_conversing_with_the_depths_trigger") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_conversing_with_the_depths_triggerAI (pCreature);
}
struct npc_conversing_with_the_depths_triggerAI : public ScriptedAI
{
npc_conversing_with_the_depths_triggerAI(Creature* c) : ScriptedAI(c) { }
bool running;
bool secondpart;
int32 timer;
uint8 step;
uint64 pGUID;
uint64 oachanoaGUID;
void Reset()
{
running = false;
secondpart = false;
timer = 0;
step = 0;
pGUID = 0;
oachanoaGUID = 0;
}
void NextStep(const uint32 time)
{
step++;
timer = time;
}
void Say(std::string text, bool yell)
{
Creature* c = ObjectAccessor::GetCreature(*me, oachanoaGUID);
Player* player = ObjectAccessor::GetPlayer(*me, pGUID);
if (!c || !player)
{
Reset();
return;
}
if (yell)
c->MonsterYell(text.c_str(), LANG_UNIVERSAL, player);
else
c->MonsterWhisper(text.c_str(), player, false);
}
void DespawnOachanoa()
{
if (Creature* c = ObjectAccessor::GetCreature(*me, oachanoaGUID))
c->DespawnOrUnsummon();
}
void UpdateAI(uint32 diff)
{
if( running )
{
if( Player* p = ObjectAccessor::GetPlayer(*me, pGUID) )
if( p->GetPositionZ() < 1.0f && !secondpart )
{
if( p->HasAura(DEEPDIVING_PEARL_BUFF) )
{
NextStep(500);
secondpart = true;
}
else
{
DespawnOachanoa();
Reset();
}
}
if( timer != 0 )
{
timer -= diff;
if( timer < 0 )
timer = 0;
}
else
switch( step )
{
case 0:
NextStep(10000);
break;
case 1:
{
Creature* c = me->SummonCreature(NPC_OACHANOA, 2406.24f, 1701.98f, 0.1f, 0.3f, TEMPSUMMON_TIMED_DESPAWN, 90000, 0);
if( !c )
{
Reset();
return;
}
c->SetCanFly(true);
c->GetMotionMaster()->MovePoint(0, 2406.25f, 1701.98f, 0.1f);
oachanoaGUID = c->GetGUID();
NextStep(3000);
break;
}
case 2:
{
Player* p = ObjectAccessor::GetPlayer(*me, pGUID);
if( !p )
{
Reset();
return;
}
std::string text = (OACHANOA_T_1_1 + p->GetName() + OACHANOA_T_1_2);
Say(text, true);
NextStep(6000);
break;
}
case 3:
Say(OACHANOA_T_2, true);
NextStep(6000);
break;
case 4:
{
Say(OACHANOA_T_3, true);
Player* p = ObjectAccessor::GetPlayer(*me, pGUID);
if( !p )
{
Reset();
return;
}
p->CastSpell(p, DEEPDIVING_PEARL_BUFF, true);
NextStep(30000);
break;
}
case 5:
DespawnOachanoa();
Reset();
break;
case 6:
{
Player* p = ObjectAccessor::GetPlayer(*me, pGUID);
if( !p )
{
Reset();
return;
}
std::string text = (OACHANOA_T_4_1 + p->GetName() + OACHANOA_T_4_2);
Say(text, true);
NextStep(6000);
break;
}
case 7:
Say(OACHANOA_T_5, false);
NextStep(6000);
break;
case 8:
Say(OACHANOA_T_6, false);
NextStep(6000);
break;
case 9:
{
Player* p = ObjectAccessor::GetPlayer(*me, pGUID);
if( !p )
{
Reset();
return;
}
const char * name_races[RACE_DRAENEI] = {"human", "orc", "dwarf", "nightelf", "undead", "tauren", "gnome", "troll", "", "bloodelf", "draenei"};
if( p->getRace() > 11 )
{
Reset();
return;
}
std::string text = (OACHANOA_T_7_1 + std::string(name_races[p->getRace()-1]));
Say(text, true);
p->AreaExploredOrEventHappens(12032);
DespawnOachanoa();
Reset();
}
}
}
}
void Start(uint64 g)
{
running = true;
pGUID = g;
}
};
};
class go_the_pearl_of_the_depths : public GameObjectScript
{
public:
go_the_pearl_of_the_depths() : GameObjectScript("go_the_pearl_of_the_depths") { }
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
{
if( !pPlayer || !pGo )
return true;
Creature* t = pPlayer->FindNearestCreature(NPC_CONVERSING_WITH_THE_DEPTHS_TRIGGER, 10.0f, true);
if( t && t->AI() && CAST_AI(npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI, t->AI()) )
if( !CAST_AI(npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI, t->AI())->running )
CAST_AI(npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI, t->AI())->Start(pPlayer->GetGUID());
return true;
}
};
enum hourglass
{
NPC_FUTURE_HOURGLASS = 27840,
NPC_FUTURE_YOU = 27899,
NPC_PAST_HOURGLASS = 32327,
NPC_PAST_YOU = 32331,
NPC_INFINITE_ASSAILANT = 27896,
NPC_INFINITE_CHRONO_MAGUS = 27898,
NPC_INFINITE_DESTROYER = 27897,
NPC_INFINITE_TIMERENDER = 27900,
SPELL_CLONE_CASTER = 49889,
SPELL_TELEPORT_EFFECT = 52096,
EVENT_START_EVENT = 1,
EVENT_FIGHT_1 = 2,
EVENT_FIGHT_2 = 3,
EVENT_CHECK_FINISH = 4,
EVENT_FINISH_EVENT = 5,
QUEST_MYSTERY_OF_THE_INFINITE = 12470,
QUEST_MYSTERY_OF_THE_INFINITE_REDUX = 13343,
};
class npc_hourglass_of_eternity : public CreatureScript
{
public:
npc_hourglass_of_eternity() : CreatureScript("npc_hourglass_of_eternity") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_hourglass_of_eternityAI (pCreature);
}
struct npc_hourglass_of_eternityAI : public ScriptedAI
{
npc_hourglass_of_eternityAI(Creature* c) : ScriptedAI(c) {}
uint64 summonerGUID;
uint64 futureGUID;
EventMap events;
uint8 count[3];
uint8 phase;
bool IsFuture() { return me->GetEntry() == NPC_FUTURE_HOURGLASS; }
void InitializeAI()
{
if (me->ToTempSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
{
summonerGUID = summoner->GetGUID();
float x,y,z;
me->GetNearPoint(summoner, x, y, z, me->GetCombatReach(), 0.0f, rand_norm()*2*M_PI);
if (Creature* cr = summoner->SummonCreature((IsFuture() ? NPC_FUTURE_YOU : NPC_PAST_YOU), x, y, z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 210000))
{
futureGUID = cr->GetGUID();
summoner->CastSpell(cr, SPELL_CLONE_CASTER, true);
cr->setFaction(summoner->getFaction());
cr->SetReactState(REACT_AGGRESSIVE);
}
}
count[0] = 2;
count[1] = 2;
count[2] = 3;
phase = 0;
events.Reset();
events.ScheduleEvent(EVENT_START_EVENT, 4000);
}
Player* getSummoner() { return ObjectAccessor::GetPlayer(*me, summonerGUID); }
Creature* getFuture() { return ObjectAccessor::GetCreature(*me, futureGUID); }
uint32 randEntry()
{
return NPC_INFINITE_ASSAILANT+urand(0,2);
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.GetEvent())
{
case EVENT_START_EVENT:
if (Creature* cr = getFuture())
cr->MonsterWhisper(IsFuture() ? "Hey there, $N, don't be alarmed. It's me... you... from the future. I'm here to help." : "Whoa! You're me, but from the future! Hey, my equipment got an upgrade! Cool!", getSummoner());
events.PopEvent();
events.ScheduleEvent(EVENT_FIGHT_1, 7000);
break;
case EVENT_FIGHT_1:
if (Creature* cr = getFuture())
cr->MonsterWhisper(IsFuture() ? "Heads up... here they come. I'll help as much as I can. Let's just keep them off the hourglass!" : "Here come the Infinites! I've got to keep the hourglass safe. Can you help?", getSummoner());
events.PopEvent();
events.ScheduleEvent(EVENT_FIGHT_2, 6000);
break;
case EVENT_FIGHT_2:
{
if (phase)
randomWhisper();
Creature* cr = NULL;
float x, y, z;
if (phase < 3)
{
for (uint8 i = 0; i < count[phase]; ++i)
{
me->GetNearPoint(me, x, y, z, me->GetCombatReach(), 10.0f, rand_norm()*2*M_PI);
if (cr = me->SummonCreature(randEntry(), x, y, z+2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
{
cr->CastSpell(cr, SPELL_TELEPORT_EFFECT, true);
cr->AI()->AttackStart(me);
cr->AddThreat(me, 100.0f);
}
}
}
else if (phase == 3)
{
me->GetNearPoint(me, x, y, z, me->GetCombatReach(), 20.0f, rand_norm()*2*M_PI);
if (cr = me->SummonCreature(NPC_INFINITE_TIMERENDER, x, y, z, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
{
cr->CastSpell(cr, SPELL_TELEPORT_EFFECT, true);
cr->AI()->AttackStart(me);
}
events.PopEvent();
events.ScheduleEvent(EVENT_CHECK_FINISH, 20000);
return;
}
phase++;
events.PopEvent();
events.ScheduleEvent(EVENT_FIGHT_2, 35000);
break;
}
case EVENT_CHECK_FINISH:
{
if (me->FindNearestCreature(NPC_INFINITE_TIMERENDER, 50.0f))
{
events.RepeatEvent(5000);
return;
}
if (Player* player = getSummoner())
player->GroupEventHappens(IsFuture() ? QUEST_MYSTERY_OF_THE_INFINITE : QUEST_MYSTERY_OF_THE_INFINITE_REDUX, me);
me->MonsterWhisper(IsFuture() ? "Look, $N, the hourglass has revealed Nozdormu!" : "What the heck? Nozdormu is up there!", getSummoner());
events.PopEvent();
events.ScheduleEvent(EVENT_FINISH_EVENT, 6000);
break;
}
case EVENT_FINISH_EVENT:
{
me->MonsterWhisper(IsFuture() ? "Farewell, $N. Keep us alive and get some better equipment!" : "I feel like I'm being pulled away through time. Thanks for the help....", getSummoner());
events.PopEvent();
me->DespawnOrUnsummon(500);
if (getFuture())
getFuture()->DespawnOrUnsummon(500);
break;
}
}
}
void randomWhisper()
{
std::string text = "";
switch(urand(0, IsFuture() ? 7 : 5))
{
case 0: text = IsFuture() ? "What? Am I here alone. We both have a stake at this, you know!" : "This equipment looks cool and all, but couldn't we have done a little better? Are you even raiding?"; break;
case 1: text = IsFuture() ? "No matter what, you can't die, because would mean that I would cease to exist, right? But, I was here before when I was you. I'm so confused!" : "Chromie said that if I don't do this just right, I might wink out of existence. If I go, then you go!"; break;
case 2: text = IsFuture() ? "Sorry, but Chromie said that I couldn't reveal anything about your future to you. She said that if I did, I would cease to exist." : "I just want you to know that if we get through this alive, I'm making sure that we turn out better than you. No offense."; break;
case 3: text = IsFuture() ? "Look at you fight; no wonder I turned to drinking." : "Looks like I'm an underachiever."; break;
case 4: text = IsFuture() ? "Wow, I'd forgotten how inexperienced I used to be." : "Wait a minute! If you're here, then that means that in the not-so-distant future I'm going to be you helping me? Are we stuck in a time loop?!"; break;
case 5: text = IsFuture() ? "I can't believe that I used to wear that." : "I think I'm going to turn to drinking after this."; break;
case 6: text = "Listen. I'm not supposed to tell you this, but there's going to be this party that you're invited to. Whatever you do, DO NOT DRINK THE PUNCH!"; break;
case 7: text = "Wish I could remember how many of the Infinite Dragonflight were going to try to stop you. This fight was so long ago."; break;
}
if (Creature* cr = getFuture())
cr->MonsterWhisper(text.c_str(), getSummoner());
}
};
};
class npc_future_you : public CreatureScript
{
public:
npc_future_you() : CreatureScript("npc_future_you") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_future_youAI (pCreature);
}
struct npc_future_youAI : public ScriptedAI
{
npc_future_youAI(Creature* c) : ScriptedAI(c) {}
void EnterEvadeMode()
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
me->ClearUnitState(UNIT_STATE_EVADE);
}
void Reset()
{
if (me->ToTempSummon() && me->ToTempSummon()->GetSummoner())
me->setFaction(me->ToTempSummon()->GetSummoner()->getFaction());
}
void MoveInLineOfSight(Unit* who)
{
if (!me->GetVictim() && who->GetEntry() >= NPC_INFINITE_ASSAILANT && who->GetEntry() <= NPC_INFINITE_TIMERENDER)
AttackStart(who);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
};
enum chainGun
{
NPC_INJURED_7TH_LEGION_SOLDER = 27788,
SPELL_FEAR_AURA_WITH_COWER = 49774
};
class npc_mindless_ghoul : public CreatureScript
{
public:
npc_mindless_ghoul() : CreatureScript("npc_mindless_ghoul") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_mindless_ghoulAI (pCreature);
}
struct npc_mindless_ghoulAI : public ScriptedAI
{
npc_mindless_ghoulAI(Creature* c) : ScriptedAI(c)
{
me->SetCorpseDelay(1);
}
bool CanAIAttack(const Unit* who) const
{
return who->GetEntry() == NPC_INJURED_7TH_LEGION_SOLDER;
}
void JustDied(Unit*)
{
me->SetCorpseDelay(1);
}
};
};
class npc_injured_7th_legion_soldier : public CreatureScript
{
public:
npc_injured_7th_legion_soldier() : CreatureScript("npc_injured_7th_legion_soldier") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_injured_7th_legion_soldierAI (pCreature);
}
struct npc_injured_7th_legion_soldierAI : public NullCreatureAI
{
npc_injured_7th_legion_soldierAI(Creature* c) : NullCreatureAI(c) {}
void Reset()
{
me->CastSpell(me, SPELL_FEAR_AURA_WITH_COWER, true);
me->SetWalk(false);
uint32 path = me->GetEntry()*10+urand(0,4);
if (me->GetPositionY() > -1150.0f)
path += 5;
me->GetMotionMaster()->MovePath(path, false);
}
void MovementInform(uint32 type, uint32 point)
{
if (type != WAYPOINT_MOTION_TYPE)
return;
if (point == 8) // max-1
{
Talk(0);
me->RemoveAllAuras();
me->DespawnOrUnsummon(1000);
if (TempSummon* summon = me->ToTempSummon())
if (Unit* owner = summon->GetSummoner())
if (Player* player = owner->ToPlayer())
player->KilledMonsterCredit(me->GetEntry(), 0);
}
}
};
};
class npc_heated_battle : public CreatureScript
{
public:
npc_heated_battle() : CreatureScript("npc_heated_battle") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_heated_battleAI (pCreature);
}
struct npc_heated_battleAI : public CombatAI
{
npc_heated_battleAI(Creature* c) : CombatAI(c) {}
void Reset()
{
me->SetCorpseDelay(60);
CombatAI::Reset();
if (Unit* target = me->SelectNearestTarget(50.0f))
AttackStart(target);
}
void DamageTaken(Unit* who, uint32&, DamageEffectType, SpellSchoolMask)
{
if (who && who->GetTypeId() == TYPEID_PLAYER)
{
me->SetLootRecipient(who);
me->LowerPlayerDamageReq(me->GetMaxHealth());
}
}
};
};
enum eFrostmourneCavern
{
NPC_PRINCE_ARTHAS = 27455,
};
class spell_q12478_frostmourne_cavern : public SpellScriptLoader
{
public:
spell_q12478_frostmourne_cavern() : SpellScriptLoader("spell_q12478_frostmourne_cavern") { }
class spell_q12478_frostmourne_cavern_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q12478_frostmourne_cavern_SpellScript);
void HandleSendEvent(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetCaster()->SummonCreature(NPC_PRINCE_ARTHAS, 4821.3f ,-580.14f, 163.541f, 4.57f);
}
void Register()
{
OnEffectHit += SpellEffectFn(spell_q12478_frostmourne_cavern_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q12478_frostmourne_cavern_SpellScript();
}
};
class spell_q12243_fire_upon_the_waters : public SpellScriptLoader
{
public:
spell_q12243_fire_upon_the_waters() : SpellScriptLoader("spell_q12243_fire_upon_the_waters") { }
class spell_q12243_fire_upon_the_waters_AuraScript : public AuraScript
{
PrepareAuraScript(spell_q12243_fire_upon_the_waters_AuraScript);
void HandleApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
std::list<Creature*> servants;
GetTarget()->GetCreatureListWithEntryInGrid(servants, 27233 /*NPC_ONSLAUGHT_DECKHAND*/, 40.0f);
for (std::list<Creature*>::const_iterator itr = servants.begin(); itr != servants.end(); ++itr)
{
(*itr)->SetSpeed(MOVE_RUN, 0.7f, true);
(*itr)->GetMotionMaster()->MoveFleeing(GetTarget(), GetDuration());
}
}
void HandleRemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
std::list<Creature*> servants;
GetTarget()->GetCreatureListWithEntryInGrid(servants, 27233 /*NPC_ONSLAUGHT_DECKHAND*/, 100.0f);
for (std::list<Creature*>::const_iterator itr = servants.begin(); itr != servants.end(); ++itr)
(*itr)->SetSpeed(MOVE_RUN, 1.1f, true);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_q12243_fire_upon_the_waters_AuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_q12243_fire_upon_the_waters_AuraScript::HandleRemoveEffect, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_q12243_fire_upon_the_waters_AuraScript();
}
};
// The Sacred and the Corrupt (24545)
enum eSandC
{
QUEST_THE_SACRED_AND_THE_CORRUPT = 24545,
NPC_SAC_LICH_KING = 37857,
NPC_SAC_LIGHTS_VENGEANCE = 37826,
NPC_SAC_LIGHTS_VENGEANCE_VEH_1 = 37827,
NPC_SAC_LIGHTS_VENGEANCE_VEH_2 = 37952,
NPC_SAC_LIGHTS_VENGEANCE_BUNNY = 38001,
NPC_SAC_WRETCHED_GHOUL = 37881,
NPC_SAC_VEGARD_1 = 37893,
GO_SAC_LIGHTS_VENGEANCE_1 = 201844,
GO_SAC_LIGHTS_VENGEANCE_2 = 201922,
GO_SAC_LIGHTS_VENGEANCE_3 = 201937,
SPELL_SAC_STUN = 70583,
SPELL_SAC_REPEL_HAMMER = 70590,
SPELL_SAC_HOLY_ZONE_AURA = 70571,
SPELL_SAC_THROW_HAMMER = 70595,
SPELL_SAC_SUMMON_GO_1 = 70603,
SPELL_SAC_SUMMON_GHOULS_AURA = 70612,
SPELL_SAC_EMERGE = 50142,
SPELL_SAC_SHIELD_OF_THE_LICH_KING = 70692,
SPELL_SAC_ZAP_PLAYER = 70653,
SPELL_SAC_LK_DESPAWN_ANIM = 70673,
SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA = 70737,
SPELL_SAC_GHOUL_AREA_AURA = 70782,
SPELL_SAC_HOLY_BOMB_VISUAL = 70785,
SPELL_SAC_HOLY_BOMB_EXPLOSION = 70786,
SPELL_SAC_ZAP_GHOULS_AURA = 70789,
SPELL_SAC_GHOUL_EXPLODE = 70787,
SPELL_SAC_KILL_VEGARD = 70792,
SPELL_SAC_SUMMON_GO_2 = 70894,
SPELL_SAC_SUMMON_VEGARD_SKELETON = 70862,
SPELL_SAC_HAMMER_SHIELD = 70970,
SPELL_SAC_SUMMON_GO_3 = 70967,
// Xinef:
SPELL_SAC_BLUE_EXPLOSION = 70509,
SPELL_SAC_VEHICLE_CONTROL_AURA = 70510,
};
class WretchedGhoulCleaner
{
public:
void operator()(Creature* creature)
{
if (creature->GetEntry() == NPC_SAC_WRETCHED_GHOUL && creature->GetDisplayId() != 11686 && creature->IsAlive())
Unit::Kill(creature, creature);
}
};
class npc_q24545_lich_king : public CreatureScript
{
public:
npc_q24545_lich_king() : CreatureScript("npc_q24545_lich_king") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_q24545_lich_kingAI (pCreature);
}
struct npc_q24545_lich_kingAI : public NullCreatureAI
{
npc_q24545_lich_kingAI(Creature* c) : NullCreatureAI(c), summons(me)
{
}
EventMap events;
SummonList summons;
uint64 playerGUID;
void CleanAll(bool fromReset = true)
{
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE_BUNNY, 150.0f, true))
c->RemoveAllAuras();
if (fromReset)
{
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE, 150.0f, true))
c->DespawnOrUnsummon(1);
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE_VEH_1, 150.0f, true))
c->RemoveAllAuras();
}
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE_VEH_2, 150.0f, true))
c->DespawnOrUnsummon(1);
if (GameObject* go = me->FindNearestGameObject(GO_SAC_LIGHTS_VENGEANCE_1, 150.0f))
go->Delete();
if (GameObject* go = me->FindNearestGameObject(GO_SAC_LIGHTS_VENGEANCE_2, 150.0f))
go->Delete();
WretchedGhoulCleaner cleaner;
Trinity::CreatureWorker<WretchedGhoulCleaner> worker(me, cleaner);
me->VisitNearbyGridObject(150.0f, worker);
}
void Reset()
{
events.Reset();
events.ScheduleEvent(998, 10000);
events.ScheduleEvent(999, 0);
events.ScheduleEvent(1, 3000);
summons.DespawnAll();
playerGUID = 0;
CleanAll();
me->setActive(false);
me->SetWalk(true);
me->SetVisible(false);
me->RemoveAllAuras();
me->InterruptNonMeleeSpells(true);
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
me->UpdatePosition(x, y, z, o, true);
me->StopMovingOnCurrentPos();
me->GetMotionMaster()->Clear();
}
void SetGUID(uint64 guid, int32 id)
{
if (playerGUID || events.GetNextEventTime(998) || events.GetNextEventTime(2))
return;
me->setActive(true);
playerGUID = guid;
events.ScheduleEvent(2, 900000);
events.ScheduleEvent(3, 0);
}
void SetData(uint32 type, uint32 data)
{
if (!playerGUID || type != data)
return;
if (data == 1)
events.ScheduleEvent(15, 0);
else if (data == 2)
{
if (GameObject* go = me->FindNearestGameObject(GO_SAC_LIGHTS_VENGEANCE_2, 150.0f))
go->Delete();
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE_VEH_1, 150.0f, true))
{
c->CastSpell(c, SPELL_SAC_HAMMER_SHIELD, true);
c->CastSpell(c, SPELL_SAC_SUMMON_GO_3, true);
if (Player* p = ObjectAccessor::GetPlayer(*me, playerGUID))
p->KnockbackFrom(c->GetPositionX(), c->GetPositionY(), 5.0f, 3.0f);
}
events.ScheduleEvent(18, 3000);
}
else if (data == 3)
{
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE_VEH_1, 150.0f, true))
{
c->RemoveAllAuras();
c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
if (GameObject* go = me->FindNearestGameObject(GO_SAC_LIGHTS_VENGEANCE_3, 150.0f))
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
playerGUID = 0;
events.RescheduleEvent(2, 60000);
}
}
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case 0:
break;
case 998: // ensure everything is cleaned up
CleanAll(false);
break;
case 999: // apply holy aura
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE_VEH_1, 150.0f, true))
if (Creature* l = me->SummonCreature(NPC_SAC_LIGHTS_VENGEANCE, *c, TEMPSUMMON_MANUAL_DESPAWN))
{
l->CastSpell(c, SPELL_SAC_VEHICLE_CONTROL_AURA, true);
c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
}
break;
case 1: // check player
if (playerGUID)
{
bool valid = false;
if (Player* p = ObjectAccessor::GetPlayer(*me, playerGUID))
if (p->IsAlive() && p->GetPhaseMask() & 2 && p->GetExactDistSq(me) < 100.0f*100.0f && !p->IsGameMaster())
valid = true;
if (!valid)
{
Reset();
return;
}
}
events.ScheduleEvent(1, 3000);
break;
case 2: // reset timer
Reset();
break;
case 3: // start event
if (Player* p = ObjectAccessor::GetPlayer(*me, playerGUID))
{
me->CastSpell(p, SPELL_SAC_STUN, true);
me->SetVisible(true);
Movement::PointsArray path;
path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
path.push_back(G3D::Vector3(4825.35f, -582.99f, 164.83f));
path.push_back(G3D::Vector3(4813.38f, -580.94f, 162.62f));
me->GetMotionMaster()->MoveSplinePath(&path);
events.ScheduleEvent(4, 10000);
}
break;
case 4: // talk 0
Talk(0);
events.ScheduleEvent(5, 6000);
break;
case 5: // talk 1
Talk(1);
events.ScheduleEvent(6, 4000);
events.ScheduleEvent(7, 11000);
break;
case 6: // repel hammer
me->CastSpell((Unit*)NULL, SPELL_SAC_REPEL_HAMMER, false);
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE_VEH_1, 150.0f, true))
c->CastSpell(c, SPELL_SAC_BLUE_EXPLOSION, true);
events.ScheduleEvent(65, 3500);
break;
case 65: // spawn hammer go
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE_BUNNY, 150.0f, true))
{
c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
c->CastSpell(c, SPELL_SAC_SUMMON_GO_1, true);
}
break;
case 7: // talk 2
Talk(2);
events.ScheduleEvent(8, 8000);
events.ScheduleEvent(9, 11500);
break;
case 8: // summon ghouls
me->CastSpell((Unit*)NULL, SPELL_SAC_SUMMON_GHOULS_AURA, false);
break;
case 9: // talk 3
Talk(3);
events.ScheduleEvent(10, 10000);
break;
case 10: // summon vegard
me->SummonCreature(NPC_SAC_VEGARD_1, 4812.12f, -586.08f, 162.49f, 3.14f, TEMPSUMMON_MANUAL_DESPAWN);
events.ScheduleEvent(11, 4000);
events.ScheduleEvent(12, 5000);
break;
case 11: // vagard shield
if (Creature* c = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
c->CastSpell(c, SPELL_SAC_SHIELD_OF_THE_LICH_KING, false);
break;
case 12: // talk 4
Talk(4);
if (Player* p = ObjectAccessor::GetPlayer(*me, playerGUID))
me->CastSpell(p, SPELL_SAC_ZAP_PLAYER, false);
events.ScheduleEvent(13, 3500);
events.ScheduleEvent(14, 6000);
break;
case 13: // despawn
me->CastSpell(me, SPELL_SAC_LK_DESPAWN_ANIM, false);
break;
case 14: // vagard talk 0
me->SetVisible(false);
me->RemoveAllAuras();
if (Creature* c = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
{
c->AI()->Talk(0);
c->CastSpell(c, SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA, false);
}
if (GameObject* go = me->FindNearestGameObject(GO_SAC_LIGHTS_VENGEANCE_1, 150.0f))
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break;
case 15: // remove light
if (Creature* x = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE_VEH_2, 150.0f, true))
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE_BUNNY, 150.0f, true))
{
c->RemoveAurasDueToSpell(SPELL_SAC_HOLY_ZONE_AURA);
if (Creature* l = me->SummonCreature(NPC_SAC_LIGHTS_VENGEANCE, *c, TEMPSUMMON_MANUAL_DESPAWN))
{
x->SetCanFly(true);
x->SetDisableGravity(true);
x->SetHover(true);
x->NearTeleportTo(4812.09f, -585.55f, 172.03f, 3.75f);
l->EnterVehicle(x, 1);
//l->ClearUnitState(UNIT_STATE_ONVEHICLE);
l->CastSpell(l, SPELL_SAC_HOLY_BOMB_VISUAL, false);
l->AddAura(SPELL_SAC_HOLY_BOMB_VISUAL, l);
events.ScheduleEvent(16, 5000);
}
}
break;
case 16: // add aura to kill ghouls
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE, 150.0f, true))
c->CastSpell(c, SPELL_SAC_ZAP_GHOULS_AURA, true);
if (Creature* c = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
c->RemoveAurasDueToSpell(SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA);
events.ScheduleEvent(17, 12000);
break;
case 17: // kill vegard
{
WretchedGhoulCleaner cleaner;
Trinity::CreatureWorker<WretchedGhoulCleaner> worker(me, cleaner);
me->VisitNearbyGridObject(150.0f, worker);
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE, 150.0f, true))
if (Creature* v = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
if (Creature* b = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE_VEH_1, 150.0f, true))
{
c->CastSpell(v, SPELL_SAC_KILL_VEGARD, true);
v->SetDisplayId(11686);
v->DespawnOrUnsummon(1000);
b->CastSpell(b, SPELL_SAC_HOLY_BOMB_EXPLOSION, true);
b->CastSpell(b, SPELL_SAC_SUMMON_GO_2, true);
if (Unit* vb = c->GetVehicleBase())
{
if (Unit* pass = vb->GetVehicleKit()->GetPassenger(0))
if (pass->GetTypeId() == TYPEID_UNIT)
pass->ToCreature()->DespawnOrUnsummon(1);
vb->RemoveAllAuras();
vb->ToCreature()->DespawnOrUnsummon(1);
}
c->ToCreature()->DespawnOrUnsummon(1);
}
}
break;
case 18: // summon vegard
me->CastSpell(me, SPELL_SAC_SUMMON_VEGARD_SKELETON, true);
break;
}
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void SummonedCreatureDespawn(Creature* summon)
{
summons.Despawn(summon);
}
void SpellHitTarget(Unit* target, SpellInfo const* spell)
{
if (spell->Id == SPELL_SAC_REPEL_HAMMER && target->GetTypeId() == TYPEID_UNIT)
{
target->CastSpell((Unit*)NULL, SPELL_SAC_THROW_HAMMER, true);
target->ToCreature()->DespawnOrUnsummon(1);
if (Unit* c = target->GetVehicleBase())
c->RemoveAurasDueToSpell(SPELL_SAC_HOLY_ZONE_AURA);
}
}
};
};
class at_q24545_frostmourne_cavern : public AreaTriggerScript
{
public:
at_q24545_frostmourne_cavern() : AreaTriggerScript("at_q24545_frostmourne_cavern") { }
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/)
{
if (player->GetPhaseMask() & 2)
if (Creature* c = player->FindNearestCreature(NPC_SAC_LICH_KING, 60.0f, true))
c->AI()->SetGUID(player->GetGUID());
return true;
}
};
class SACActivateEvent : public BasicEvent
{
public:
SACActivateEvent(Creature* owner) : _owner(owner) {}
bool Execute(uint64 /*time*/, uint32 /*diff*/)
{
if (!_owner->IsAlive())
return true;
_owner->GetMotionMaster()->MoveRandom(5.0f);
_owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
_owner->SetReactState(REACT_AGGRESSIVE);
_owner->CastSpell(_owner, SPELL_SAC_GHOUL_AREA_AURA, true);
return true;
}
private:
Creature* _owner;
};
class SACDeactivateEvent : public BasicEvent
{
public:
SACDeactivateEvent(Creature* owner) : _owner(owner) {}
bool Execute(uint64 /*time*/, uint32 /*diff*/)
{
_owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
_owner->SetReactState(REACT_PASSIVE);
_owner->SetDisplayId(11686);
return true;
}
private:
Creature* _owner;
};
class npc_q24545_wretched_ghoul : public CreatureScript
{
public:
npc_q24545_wretched_ghoul() : CreatureScript("npc_q24545_wretched_ghoul") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_q24545_wretched_ghoulAI (pCreature);
}
struct npc_q24545_wretched_ghoulAI : public ScriptedAI
{
npc_q24545_wretched_ghoulAI(Creature* c) : ScriptedAI(c)
{
Deactivate();
}
void Reset()
{
me->SetCorpseDelay(3);
}
void DoAction(int32 a)
{
if (a == -1)
Activate();
else if (a == -2)
{
me->CastSpell(me, SPELL_SAC_GHOUL_EXPLODE, true);
Unit::Kill(me, me);
me->m_Events.KillAllEvents(true);
Deactivate();
}
}
void AttackStart(Unit* who)
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
return;
ScriptedAI::AttackStart(who);
}
bool CanAIAttack(const Unit* target) const
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) || target->HasUnitState(UNIT_STATE_STUNNED) || me->GetDisplayId() == 11686)
return false;
Position homePos = me->GetHomePosition();
return target->GetExactDistSq(&homePos) < 30.0f*30.0f;
}
void Activate()
{
me->SetDisplayId(me->GetNativeDisplayId());
me->CastSpell(me, SPELL_SAC_EMERGE, true);
me->m_Events.AddEvent(new SACActivateEvent(me), me->m_Events.CalculateTime(4000));
}
void Deactivate()
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
me->SetDisplayId(11686);
}
void JustDied(Unit* /*killer*/)
{
me->RemoveAurasDueToSpell(SPELL_SAC_GHOUL_AREA_AURA);
me->m_Events.AddEvent(new SACDeactivateEvent(me), me->m_Events.CalculateTime(4000));
}
void JustRespawned()
{
Deactivate();
}
};
};
class GhoulTargetCheck
{
public:
explicit GhoulTargetCheck(bool alive) : _alive(alive) {}
bool operator()(WorldObject* object) const
{
return _alive ^ (object->GetTypeId() != TYPEID_UNIT || ((Unit*)object)->GetDisplayId() != 11686);
}
private:
bool _alive;
};
class spell_q24545_aod_special : public SpellScriptLoader
{
public:
spell_q24545_aod_special() : SpellScriptLoader("spell_q24545_aod_special") { }
class spell_q24545_aod_special_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q24545_aod_special_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(GhoulTargetCheck(GetSpellInfo()->Id == 70790));
Trinity::Containers::RandomResizeList(targets, 2);
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
if (target->GetTypeId() == TYPEID_UNIT)
target->ToCreature()->AI()->DoAction(GetSpellInfo()->Id == 70790 ? -2 : -1);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_q24545_aod_special_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_q24545_aod_special_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q24545_aod_special_SpellScript();
}
};
class npc_q24545_vegard_dummy : public CreatureScript
{
public:
npc_q24545_vegard_dummy() : CreatureScript("npc_q24545_vegard_dummy") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_q24545_vegard_dummyAI (pCreature);
}
struct npc_q24545_vegard_dummyAI : public NullCreatureAI
{
npc_q24545_vegard_dummyAI(Creature* c) : NullCreatureAI(c)
{
done = false;
}
bool done;
void UpdateAI(uint32 diff)
{
if (!done)
{
done = true;
me->CastSpell(me, SPELL_SAC_EMERGE, true);
}
}
};
};
class npc_q24545_vegard : public CreatureScript
{
public:
npc_q24545_vegard() : CreatureScript("npc_q24545_vegard") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_q24545_vegardAI (pCreature);
}
struct npc_q24545_vegardAI : public ScriptedAI
{
npc_q24545_vegardAI(Creature* c) : ScriptedAI(c)
{
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
events.Reset();
events.ScheduleEvent(1, 7000);
events.ScheduleEvent(2, urand(7000, 20000));
events.ScheduleEvent(3, urand(7000, 20000));
events.ScheduleEvent(4, urand(7000, 20000));
events.ScheduleEvent(5, urand(7000, 20000));
events.ScheduleEvent(6, 1);
}
EventMap events;
void JustDied(Unit* /*killer*/)
{
Talk(1);
me->DespawnOrUnsummon(10000);
if (Creature* c = me->FindNearestCreature(NPC_SAC_LICH_KING, 200.0f, true))
c->AI()->SetData(3, 3);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(2);
}
void UpdateAI(uint32 diff)
{
UpdateVictim();
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case 0:
break;
case 1:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (Unit* t = me->SelectNearestTarget(50.0f))
AttackStart(t);
events.PopEvent();
break;
case 2:
me->CastSpell((Unit*)NULL, 70866, false);
events.RepeatEvent(urand(30000, 35000));
break;
case 3:
if (me->GetVictim())
me->CastSpell(me->GetVictim(), 70886, false);
events.RepeatEvent(urand(15000, 30000));
break;
case 4:
if (me->GetVictim())
me->CastSpell(me->GetVictim(), 71003, false);
events.RepeatEvent(urand(15000, 30000));
break;
case 5:
if (me->GetVictim())
me->CastSpell(me->GetVictim(), 70864, false);
events.RepeatEvent(urand(8000, 12000));
break;
case 6:
Talk(0);
me->CastSpell(me, SPELL_SAC_EMERGE, true);
events.PopEvent();
break;
}
DoMeleeAttackIfReady();
}
};
};
class npc_spiritual_insight : public CreatureScript
{
public:
npc_spiritual_insight() : CreatureScript("npc_spiritual_insight") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_spiritual_insightAI (pCreature);
}
struct npc_spiritual_insightAI : public NullCreatureAI
{
npc_spiritual_insightAI(Creature* c) : NullCreatureAI(c) {}
uint8 GetSpeachId()
{
if (me->GetDistance2d(2686, 934) < 2.0f)
return 0;
if (me->GetDistance2d(3097, 1037) < 2.0f)
return 1;
if (me->GetDistance2d(3014, 1321) < 2.0f)
return 2;
if (me->GetDistance2d(2854, 1514) < 2.0f)
return 3;
if (me->GetDistance2d(3129, 1556) < 2.0f)
return 4;
return 5;
}
void IsSummonedBy(Unit* summoner)
{
if (!summoner || summoner->GetTypeId() != TYPEID_PLAYER)
return;
uint8 id = GetSpeachId();
std::string const& text = sCreatureTextMgr->GetLocalizedChatString(me->GetEntry(), 0, id, 0, LOCALE_enUS);
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_MONSTER_WHISPER, LANG_UNIVERSAL, me->GetGUID(), summoner->GetGUID(), text, CHAT_TAG_NONE, "Toalu'u the Mystic");
summoner->ToPlayer()->SendDirectMessage(&data);
if (id == 1)
if (Aura* aura = summoner->GetAura(47189)) // Transform Aura
aura->SetDuration(aura->GetDuration()-MINUTE*IN_MILLISECONDS);
}
};
};
// Theirs
/*#####
# npc_commander_eligor_dawnbringer
#####*/
enum CommanderEligorDawnbringer
{
MODEL_IMAGE_OF_KELTHUZAD = 24787, // Image of Kel'Thuzad
MODEL_IMAGE_OF_SAPPHIRON = 24788, // Image of Sapphiron
MODEL_IMAGE_OF_RAZUVIOUS = 24799, // Image of Razuvious
MODEL_IMAGE_OF_GOTHIK = 24804, // Image of Gothik
MODEL_IMAGE_OF_THANE = 24802, // Image of Thane Korth'azz
MODEL_IMAGE_OF_BLAUMEUX = 24794, // Image of Lady Blaumeux
MODEL_IMAGE_OF_ZELIEK = 24800, // Image of Sir Zeliek
MODEL_IMAGE_OF_PATCHWERK = 24798, // Image of Patchwerk
MODEL_IMAGE_OF_GROBBULUS = 24792, // Image of Grobbulus
MODEL_IMAGE_OF_THADDIUS = 24801, // Image of Thaddius
MODEL_IMAGE_OF_GLUTH = 24803, // Image of Gluth
MODEL_IMAGE_OF_ANUBREKHAN = 24789, // Image of Anub'rekhan
MODEL_IMAGE_OF_FAERLINA = 24790, // Image of Faerlina
MODEL_IMAGE_OF_MAEXXNA = 24796, // Image of Maexxna
MODEL_IMAGE_OF_NOTH = 24797, // Image of Noth
MODEL_IMAGE_OF_HEIGAN = 24793, // Image of Heigan
MODEL_IMAGE_OF_LOATHEB = 24795, // Image of Loatheb
NPC_IMAGE_OF_KELTHUZAD = 27766, // Image of Kel'Thuzad
NPC_IMAGE_OF_SAPPHIRON = 27767, // Image of Sapphiron
NPC_IMAGE_OF_RAZUVIOUS = 27768, // Image of Razuvious
NPC_IMAGE_OF_GOTHIK = 27769, // Image of Gothik
NPC_IMAGE_OF_THANE = 27770, // Image of Thane Korth'azz
NPC_IMAGE_OF_BLAUMEUX = 27771, // Image of Lady Blaumeux
NPC_IMAGE_OF_ZELIEK = 27772, // Image of Sir Zeliek
NPC_IMAGE_OF_PATCHWERK = 27773, // Image of Patchwerk
NPC_IMAGE_OF_GROBBULUS = 27774, // Image of Grobbulus
NPC_IMAGE_OF_THADDIUS = 27775, // Image of Thaddius
NPC_IMAGE_OF_GLUTH = 27782, // Image of Gluth
NPC_IMAGE_OF_ANUBREKHAN = 27776, // Image of Anub'rekhan
NPC_IMAGE_OF_FAERLINA = 27777, // Image of Faerlina
NPC_IMAGE_OF_MAEXXNA = 27778, // Image of Maexxna
NPC_IMAGE_OF_NOTH = 27779, // Image of Noth
NPC_IMAGE_OF_HEIGAN = 27780, // Image of Heigan
NPC_IMAGE_OF_LOATHEB = 27781, // Image of Loatheb
NPC_INFANTRYMAN = 27160, // Add in case I randomize the spawning
NPC_SENTINAL = 27162,
NPC_BATTLE_MAGE = 27164,
// Five platforms to choose from
SAY_PINNACLE = 0,
SAY_DEATH_KNIGHT_WING = 1,
SAY_ABOMINATION_WING = 2,
SAY_SPIDER_WING = 3,
SAY_PLAGUE_WING = 4,
// Used in all talks
SAY_TALK_COMPLETE = 5,
// Pinnacle of Naxxramas
SAY_SAPPHIRON = 6,
SAY_KELTHUZAD_1 = 7,
SAY_KELTHUZAD_2 = 8,
SAY_KELTHUZAD_3 = 9,
// Death knight wing of Naxxramas
SAY_RAZUVIOUS = 10,
SAY_GOTHIK = 11,
SAY_DEATH_KNIGHTS_1 = 12,
SAY_DEATH_KNIGHTS_2 = 13,
SAY_DEATH_KNIGHTS_3 = 14,
SAY_DEATH_KNIGHTS_4 = 15,
// Blighted abomination wing of Naxxramas
SAY_PATCHWERK = 16,
SAY_GROBBULUS = 17,
SAY_GLUTH = 18,
SAY_THADDIUS = 19,
// Accursed spider wing of Naxxramas
SAY_ANUBREKHAN = 20,
SAY_FAERLINA = 21,
SAY_MAEXXNA = 22,
// Dread plague wing of Naxxramas
SAY_NOTH = 23,
SAY_HEIGAN_1 = 24,
SAY_HEIGAN_2 = 25,
SAY_LOATHEB = 26,
SPELL_HEROIC_IMAGE_CHANNEL = 49519,
EVENT_START_RANDOM = 1,
EVENT_MOVE_TO_POINT = 2,
EVENT_TALK_COMPLETE = 3,
EVENT_GET_TARGETS = 4,
EVENT_KELTHUZAD_2 = 5,
EVENT_KELTHUZAD_3 = 6,
EVENT_DEATH_KNIGHTS_2 = 7,
EVENT_DEATH_KNIGHTS_3 = 8,
EVENT_DEATH_KNIGHTS_4 = 9,
EVENT_HEIGAN_2 = 10
};
uint32 const AudienceMobs[3] = { NPC_INFANTRYMAN, NPC_SENTINAL, NPC_BATTLE_MAGE };
Position const PosTalkLocations[6] =
{
{ 3805.453f, -682.9075f, 222.2917f, 2.793398f }, // Pinnacle of Naxxramas
{ 3807.508f, -691.0882f, 221.9688f, 2.094395f }, // Death knight wing of Naxxramas
{ 3797.228f, -690.3555f, 222.5019f, 1.134464f }, // Blighted abomination wing of Naxxramas
{ 3804.038f, -672.3098f, 222.5019f, 4.578917f }, // Accursed spider wing of Naxxramas
{ 3815.097f, -680.2596f, 221.9777f, 2.86234f }, // Dread plague wing of Naxxramas
{ 3798.05f, -680.611f, 222.9825f, 6.038839f }, // Home
};
class npc_commander_eligor_dawnbringer : public CreatureScript
{
public: npc_commander_eligor_dawnbringer() : CreatureScript("npc_commander_eligor_dawnbringer") {}
struct npc_commander_eligor_dawnbringerAI : public ScriptedAI
{
npc_commander_eligor_dawnbringerAI(Creature* creature) : ScriptedAI(creature)
{
talkWing = 0;
}
void Reset()
{
talkWing = 0;
memset(audienceList, 0, sizeof(audienceList));
memset(imageList, 0, sizeof(imageList));
_events.ScheduleEvent(EVENT_GET_TARGETS, 5000);
_events.ScheduleEvent(EVENT_START_RANDOM, 20000);
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE)
{
if (id == 1)
{
me->SetFacingTo(PosTalkLocations[talkWing].m_orientation);
TurnAudience();
switch (talkWing)
{
case 0: // Pinnacle of Naxxramas
{
switch (urand (0, 1))
{
case 0: ChangeImage(NPC_IMAGE_OF_KELTHUZAD, MODEL_IMAGE_OF_KELTHUZAD, SAY_KELTHUZAD_1);
_events.ScheduleEvent(EVENT_KELTHUZAD_2, 8000); break;
case 1: ChangeImage(NPC_IMAGE_OF_SAPPHIRON, MODEL_IMAGE_OF_SAPPHIRON, SAY_SAPPHIRON); break;
}
}
break;
case 1: // Death knight wing of Naxxramas
{
switch (urand (0, 2))
{
case 0: ChangeImage(NPC_IMAGE_OF_RAZUVIOUS, MODEL_IMAGE_OF_RAZUVIOUS, SAY_RAZUVIOUS); break;
case 1: ChangeImage(NPC_IMAGE_OF_GOTHIK, MODEL_IMAGE_OF_GOTHIK, SAY_GOTHIK); break;
case 2: ChangeImage(NPC_IMAGE_OF_THANE, MODEL_IMAGE_OF_THANE, SAY_DEATH_KNIGHTS_1);
_events.ScheduleEvent(EVENT_DEATH_KNIGHTS_2, 10000); break;
}
}
break;
case 2: // Blighted abomination wing of Naxxramas
{
switch (urand (0, 3))
{
case 0: ChangeImage(NPC_IMAGE_OF_PATCHWERK, MODEL_IMAGE_OF_PATCHWERK, SAY_PATCHWERK); break;
case 1: ChangeImage(NPC_IMAGE_OF_GROBBULUS, MODEL_IMAGE_OF_GROBBULUS, SAY_GROBBULUS); break;
case 2: ChangeImage(NPC_IMAGE_OF_THADDIUS, MODEL_IMAGE_OF_THADDIUS, SAY_THADDIUS); break;
case 3: ChangeImage(NPC_IMAGE_OF_GLUTH, MODEL_IMAGE_OF_GLUTH, SAY_GLUTH); break;
}
}
break;
case 3: // Accursed spider wing of Naxxramas
{
switch (urand (0, 2))
{
case 0: ChangeImage(NPC_IMAGE_OF_ANUBREKHAN, MODEL_IMAGE_OF_ANUBREKHAN, SAY_ANUBREKHAN); break;
case 1: ChangeImage(NPC_IMAGE_OF_FAERLINA, MODEL_IMAGE_OF_FAERLINA, SAY_FAERLINA); break;
case 2: ChangeImage(NPC_IMAGE_OF_MAEXXNA, MODEL_IMAGE_OF_MAEXXNA, SAY_MAEXXNA); break;
}
}
break;
case 4: // Dread plague wing of Naxxramas
{
switch (urand (0, 2))
{
case 0: ChangeImage(NPC_IMAGE_OF_NOTH, MODEL_IMAGE_OF_NOTH, SAY_NOTH); break;
case 1: ChangeImage(NPC_IMAGE_OF_HEIGAN, MODEL_IMAGE_OF_HEIGAN, SAY_HEIGAN_1);
_events.ScheduleEvent(EVENT_HEIGAN_2, 8000); break;
case 2: ChangeImage(NPC_IMAGE_OF_LOATHEB, MODEL_IMAGE_OF_LOATHEB, SAY_LOATHEB); break;
}
}
break;
case 5: // Home
_events.ScheduleEvent(EVENT_START_RANDOM, 30000);
break;
}
}
}
}
void StoreTargets()
{
uint8 creaturecount;
creaturecount = 0;
for (uint8 ii = 0; ii < 3; ++ii)
{
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, AudienceMobs[ii], 15.0f);
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
{
if (Creature* creatureList = *itr)
{
audienceList[creaturecount] = creatureList->GetGUID();
++creaturecount;
}
}
}
if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_KELTHUZAD, 20.0f, true))
imageList[0] = creature->GetGUID();
if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_RAZUVIOUS, 20.0f, true))
imageList[1] = creature->GetGUID();
if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_PATCHWERK, 20.0f, true))
imageList[2] = creature->GetGUID();
if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_ANUBREKHAN, 20.0f, true))
imageList[3] = creature->GetGUID();
if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_NOTH, 20.0f, true))
imageList[4] = creature->GetGUID();
}
void ChangeImage(uint32 entry, uint32 model, uint8 text)
{
if (Creature* creature = ObjectAccessor::GetCreature(*me, imageList[talkWing]))
{
Talk(text);
creature->SetEntry(entry);
creature->SetDisplayId(model);
creature->CastSpell(creature, SPELL_HEROIC_IMAGE_CHANNEL);
_events.ScheduleEvent(EVENT_TALK_COMPLETE, 40000);
}
}
void TurnAudience()
{
for (uint8 i = 0; i < 10; ++i)
{
if (Creature* creature = ObjectAccessor::GetCreature(*me, audienceList[i]))
creature->SetFacingToObject(me);
}
}
void UpdateAI(uint32 diff)
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_START_RANDOM:
talkWing = urand (0, 4);
Talk(talkWing);
_events.ScheduleEvent(EVENT_MOVE_TO_POINT, 8000);
break;
case EVENT_MOVE_TO_POINT:
me->SetWalk(true);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(1, PosTalkLocations[talkWing].m_positionX, PosTalkLocations[talkWing].m_positionY, PosTalkLocations[talkWing].m_positionZ);
break;
case EVENT_TALK_COMPLETE:
talkWing = 5;
Talk(talkWing);
_events.ScheduleEvent(EVENT_MOVE_TO_POINT, 5000);
break;
case EVENT_GET_TARGETS:
StoreTargets();
break;
case EVENT_KELTHUZAD_2:
Talk(SAY_KELTHUZAD_2);
_events.ScheduleEvent(EVENT_KELTHUZAD_3, 8000);
break;
case EVENT_KELTHUZAD_3:
Talk(SAY_KELTHUZAD_3);
break;
case EVENT_DEATH_KNIGHTS_2:
Talk(SAY_DEATH_KNIGHTS_2);
if (Creature* creature = ObjectAccessor::GetCreature(*me, imageList[talkWing]))
{
creature->SetEntry(NPC_IMAGE_OF_BLAUMEUX);
creature->SetDisplayId(MODEL_IMAGE_OF_BLAUMEUX);
}
_events.ScheduleEvent(EVENT_DEATH_KNIGHTS_3, 10000);
break;
case EVENT_DEATH_KNIGHTS_3:
Talk(SAY_DEATH_KNIGHTS_3);
if (Creature* creature = ObjectAccessor::GetCreature(*me, imageList[talkWing]))
{
creature->SetEntry(NPC_IMAGE_OF_ZELIEK);
creature->SetDisplayId(MODEL_IMAGE_OF_ZELIEK);
}
_events.ScheduleEvent(EVENT_DEATH_KNIGHTS_4, 10000);
break;
case EVENT_DEATH_KNIGHTS_4:
Talk(SAY_DEATH_KNIGHTS_4);
break;
case EVENT_HEIGAN_2:
Talk(SAY_HEIGAN_2);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
uint64 audienceList[10];
uint64 imageList[5];
uint8 talkWing;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_commander_eligor_dawnbringerAI(creature);
}
};
/*######
## Quest Strengthen the Ancients (12096|12092)
######*/
enum StrengthenAncientsMisc
{
SAY_WALKER_FRIENDLY = 0,
SAY_WALKER_ENEMY = 1,
SAY_LOTHALOR = 0,
SPELL_CREATE_ITEM_BARK = 47550,
SPELL_CONFUSED = 47044,
NPC_LOTHALOR = 26321,
FACTION_WALKER_ENEMY = 14,
};
class spell_q12096_q12092_dummy : public SpellScriptLoader // Strengthen the Ancients: On Interact Dummy to Woodlands Walker
{
public:
spell_q12096_q12092_dummy() : SpellScriptLoader("spell_q12096_q12092_dummy") { }
class spell_q12096_q12092_dummy_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q12096_q12092_dummy_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
uint32 roll = rand() % 2;
Creature* tree = GetHitCreature();
Player* player = GetCaster()->ToPlayer();
if (!tree || !player)
return;
tree->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
if (roll == 1) // friendly version
{
tree->CastSpell(player, SPELL_CREATE_ITEM_BARK);
tree->AI()->Talk(SAY_WALKER_FRIENDLY, player);
tree->DespawnOrUnsummon(1000);
}
else if (roll == 0) // enemy version
{
tree->AI()->Talk(SAY_WALKER_ENEMY, player);
tree->setFaction(FACTION_WALKER_ENEMY);
tree->Attack(player, true);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q12096_q12092_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q12096_q12092_dummy_SpellScript();
}
};
class spell_q12096_q12092_bark : public SpellScriptLoader // Bark of the Walkers
{
public:
spell_q12096_q12092_bark() : SpellScriptLoader("spell_q12096_q12092_bark") { }
class spell_q12096_q12092_bark_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q12096_q12092_bark_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Creature* lothalor = GetHitCreature();
if (!lothalor || lothalor->GetEntry() != NPC_LOTHALOR)
return;
lothalor->AI()->Talk(SAY_LOTHALOR);
lothalor->RemoveAura(SPELL_CONFUSED);
lothalor->DespawnOrUnsummon(4000);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q12096_q12092_bark_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q12096_q12092_bark_SpellScript();
}
};
/*#####
# npc_torturer_lecraft
#####*/
enum TorturerLeCraft
{
SPELL_HEMORRHAGE = 30478,
SPELL_KIDNEY_SHOT = 30621,
SPELL_HIGH_EXECUTORS_BRANDING_IRON = 48603,
NPC_TORTURER_LECRAFT = 27394,
EVENT_HEMORRHAGE = 1,
EVENT_KIDNEY_SHOT = 2,
SAY_AGGRO = 0
};
class npc_torturer_lecraft : public CreatureScript
{
public: npc_torturer_lecraft() : CreatureScript("npc_torturer_lecraft") {}
struct npc_torturer_lecraftAI : public ScriptedAI
{
npc_torturer_lecraftAI(Creature* creature) : ScriptedAI(creature)
{
_playerGUID = 0;
}
void Reset()
{
_textCounter = 1;
_playerGUID = 0;
}
void EnterCombat(Unit* who)
{
_events.ScheduleEvent(EVENT_HEMORRHAGE, urand(5000, 8000));
_events.ScheduleEvent(EVENT_KIDNEY_SHOT, urand(12000, 15000));
if (Player* player = who->ToPlayer())
Talk (SAY_AGGRO, player);
}
void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id != SPELL_HIGH_EXECUTORS_BRANDING_IRON)
return;
if (Player* player = caster->ToPlayer())
{
if (_textCounter == 1)
_playerGUID = player->GetGUID();
if (_playerGUID != player->GetGUID())
return;
Talk(_textCounter, player);
if (_textCounter == 5)
player->KilledMonsterCredit(NPC_TORTURER_LECRAFT, 0);
++_textCounter;
if (_textCounter == 13)
_textCounter = 6;
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_HEMORRHAGE:
DoCastVictim(SPELL_HEMORRHAGE);
_events.ScheduleEvent(EVENT_HEMORRHAGE, urand(12000, 168000));
break;
case EVENT_KIDNEY_SHOT:
DoCastVictim(SPELL_KIDNEY_SHOT);
_events.ScheduleEvent(EVENT_KIDNEY_SHOT, urand(20000, 26000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
uint8 _textCounter;
uint64 _playerGUID;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_torturer_lecraftAI(creature);
}
};
void AddSC_dragonblight()
{
// Ours
new npc_conversing_with_the_depths_trigger();
new go_the_pearl_of_the_depths();
new npc_hourglass_of_eternity();
new npc_future_you();
new npc_mindless_ghoul();
new npc_injured_7th_legion_soldier();
new npc_heated_battle();
new spell_q12478_frostmourne_cavern();
new spell_q12243_fire_upon_the_waters();
new npc_q24545_lich_king();
new at_q24545_frostmourne_cavern();
new npc_q24545_wretched_ghoul();
new spell_q24545_aod_special();
new npc_q24545_vegard_dummy();
new npc_q24545_vegard();
new npc_spiritual_insight();
// Theirs
new npc_commander_eligor_dawnbringer();
new spell_q12096_q12092_dummy();
new spell_q12096_q12092_bark();
new npc_torturer_lecraft();
}