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https://github.com/mod-playerbots/azerothcore-wotlk.git
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77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector)
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{
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
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for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
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{
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SpellScriptLoader* tempScript = ScriptRegistry<SpellScriptLoader>::GetScriptById(itr->second);
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if (!tempScript)
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continue;
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SpellScript* script = tempScript->GetSpellScript();
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if (!script)
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continue;
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script->_Init(&tempScript->GetName(), spellId);
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scriptVector.push_back(script);
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}
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}
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void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& scriptVector)
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{
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
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for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
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{
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SpellScriptLoader* tempScript = ScriptRegistry<SpellScriptLoader>::GetScriptById(itr->second);
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if (!tempScript)
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continue;
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AuraScript* script = tempScript->GetAuraScript();
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if (!script)
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continue;
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script->_Init(&tempScript->GetName(), spellId);
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scriptVector.push_back(script);
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}
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}
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void ScriptMgr::CreateSpellScriptLoaders(uint32 spellId, std::vector<std::pair<SpellScriptLoader*, SpellScriptsContainer::iterator>>& scriptVector)
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{
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SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
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scriptVector.reserve(std::distance(bounds.first, bounds.second));
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for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
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{
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SpellScriptLoader* tempScript = ScriptRegistry<SpellScriptLoader>::GetScriptById(itr->second);
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if (!tempScript)
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continue;
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scriptVector.emplace_back(tempScript, itr);
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}
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}
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