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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* Revert "fix(Core/QAston): fixed shields oneshotting (#13271)" This reverts commite05f61d1b3. * Revert "fix(Core): Crash (#13292)" This reverts commita818bcf3e2. * Revert "fix: Crash (#13241)" This reverts commitbe423a91b5. * delete sql * Revert "refactor(Core/Spells): Implement QAston Proc System (#11079)" This reverts commitcbd3fd0967. * add sql revert * fix sql * remove update from world.updates
182 lines
8.8 KiB
C++
182 lines
8.8 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SPELLDEFINES_H
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#define SPELLDEFINES_H
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#include "Define.h"
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#include "ObjectGuid.h"
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#include <vector>
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enum SpellInterruptFlags
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{
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SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01, // why need this for instant?
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SPELL_INTERRUPT_FLAG_PUSH_BACK = 0x02, // push back
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SPELL_INTERRUPT_FLAG_UNK3 = 0x04, // any info?
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SPELL_INTERRUPT_FLAG_INTERRUPT = 0x08, // interrupt
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SPELL_INTERRUPT_FLAG_ABORT_ON_DMG = 0x10, // _complete_ interrupt on direct damage
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//SPELL_INTERRUPT_UNK = 0x20 // unk, 564 of 727 spells having this spell start with "Glyph"
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};
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// See SpellAuraInterruptFlags for other values definitions
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enum SpellChannelInterruptFlags
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{
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CHANNEL_INTERRUPT_FLAG_INTERRUPT = 0x08, // interrupt
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CHANNEL_FLAG_DELAY = 0x4000
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};
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enum SpellAuraInterruptFlags
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{
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AURA_INTERRUPT_FLAG_HITBYSPELL = 0x00000001, // 0 removed when getting hit by a negative spell?
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AURA_INTERRUPT_FLAG_TAKE_DAMAGE = 0x00000002, // 1 removed by any damage
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AURA_INTERRUPT_FLAG_CAST = 0x00000004, // 2 cast any spells
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AURA_INTERRUPT_FLAG_MOVE = 0x00000008, // 3 removed by any movement
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AURA_INTERRUPT_FLAG_TURNING = 0x00000010, // 4 removed by any turning
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AURA_INTERRUPT_FLAG_JUMP = 0x00000020, // 5 removed by entering combat
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AURA_INTERRUPT_FLAG_NOT_MOUNTED = 0x00000040, // 6 removed by dismounting
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AURA_INTERRUPT_FLAG_NOT_ABOVEWATER = 0x00000080, // 7 removed by entering water
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AURA_INTERRUPT_FLAG_NOT_UNDERWATER = 0x00000100, // 8 removed by leaving water
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AURA_INTERRUPT_FLAG_NOT_SHEATHED = 0x00000200, // 9 removed by unsheathing
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AURA_INTERRUPT_FLAG_TALK = 0x00000400, // 10 talk to npc / loot? action on creature
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AURA_INTERRUPT_FLAG_USE = 0x00000800, // 11 mine/use/open action on gameobject
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AURA_INTERRUPT_FLAG_MELEE_ATTACK = 0x00001000, // 12 removed by attacking
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AURA_INTERRUPT_FLAG_SPELL_ATTACK = 0x00002000, // 13 ???
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AURA_INTERRUPT_FLAG_UNK14 = 0x00004000, // 14
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AURA_INTERRUPT_FLAG_TRANSFORM = 0x00008000, // 15 removed by transform?
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AURA_INTERRUPT_FLAG_UNK16 = 0x00010000, // 16
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AURA_INTERRUPT_FLAG_MOUNT = 0x00020000, // 17 misdirect, aspect, swim speed
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AURA_INTERRUPT_FLAG_NOT_SEATED = 0x00040000, // 18 removed by standing up (used by food and drink mostly and sleep/Fake Death like)
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AURA_INTERRUPT_FLAG_CHANGE_MAP = 0x00080000, // 19 leaving map/getting teleported
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AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION = 0x00100000, // 20 removed by auras that make you invulnerable, or make other to lose selection on you
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AURA_INTERRUPT_FLAG_UNK21 = 0x00200000, // 21
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AURA_INTERRUPT_FLAG_TELEPORTED = 0x00400000, // 22
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AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat
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AURA_INTERRUPT_FLAG_DIRECT_DAMAGE = 0x01000000, // 24 removed by any direct damage
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AURA_INTERRUPT_FLAG_LANDING = 0x02000000, // 25 removed by hitting the ground
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AURA_INTERRUPT_FLAG_LEAVE_COMBAT = 0x80000000, // 31 removed by leaving combat
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AURA_INTERRUPT_FLAG_NOT_VICTIM = (AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE | AURA_INTERRUPT_FLAG_DIRECT_DAMAGE),
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};
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enum SpellModOp
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{
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SPELLMOD_DAMAGE = 0,
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SPELLMOD_DURATION = 1,
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SPELLMOD_THREAT = 2,
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SPELLMOD_EFFECT1 = 3,
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SPELLMOD_CHARGES = 4,
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SPELLMOD_RANGE = 5,
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SPELLMOD_RADIUS = 6,
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SPELLMOD_CRITICAL_CHANCE = 7,
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SPELLMOD_ALL_EFFECTS = 8,
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SPELLMOD_NOT_LOSE_CASTING_TIME = 9,
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SPELLMOD_CASTING_TIME = 10,
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SPELLMOD_COOLDOWN = 11,
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SPELLMOD_EFFECT2 = 12,
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SPELLMOD_IGNORE_ARMOR = 13,
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SPELLMOD_COST = 14,
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SPELLMOD_CRIT_DAMAGE_BONUS = 15,
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SPELLMOD_RESIST_MISS_CHANCE = 16,
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SPELLMOD_JUMP_TARGETS = 17,
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SPELLMOD_CHANCE_OF_SUCCESS = 18,
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SPELLMOD_ACTIVATION_TIME = 19,
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SPELLMOD_DAMAGE_MULTIPLIER = 20,
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SPELLMOD_GLOBAL_COOLDOWN = 21,
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SPELLMOD_DOT = 22,
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SPELLMOD_EFFECT3 = 23,
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SPELLMOD_BONUS_MULTIPLIER = 24,
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// spellmod 25
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SPELLMOD_PROC_PER_MINUTE = 26,
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SPELLMOD_VALUE_MULTIPLIER = 27,
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SPELLMOD_RESIST_DISPEL_CHANCE = 28,
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SPELLMOD_CRIT_DAMAGE_BONUS_2 = 29, //one not used spell
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SPELLMOD_SPELL_COST_REFUND_ON_FAIL = 30
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};
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#define MAX_SPELLMOD 32
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enum SpellValueMod
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{
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SPELLVALUE_BASE_POINT0,
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SPELLVALUE_BASE_POINT1,
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SPELLVALUE_BASE_POINT2,
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SPELLVALUE_RADIUS_MOD,
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SPELLVALUE_MAX_TARGETS,
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SPELLVALUE_AURA_STACK,
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SPELLVALUE_AURA_DURATION,
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SPELLVALUE_FORCED_CRIT_RESULT
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};
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enum SpellFacingFlags
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{
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SPELL_FACING_FLAG_INFRONT = 0x0001
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};
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enum TriggerCastFlags
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{
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TRIGGERED_NONE = 0x00000000, //! Not triggered
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TRIGGERED_IGNORE_GCD = 0x00000001, //! Will ignore GCD
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TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD = 0x00000002, //! Will ignore Spell and Category cooldowns
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TRIGGERED_IGNORE_POWER_AND_REAGENT_COST = 0x00000004, //! Will ignore power and reagent cost
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TRIGGERED_IGNORE_CAST_ITEM = 0x00000008, //! Will not take away cast item or update related achievement criteria
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TRIGGERED_IGNORE_AURA_SCALING = 0x00000010, //! Will ignore aura scaling
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TRIGGERED_IGNORE_CAST_IN_PROGRESS = 0x00000020, //! Will not check if a current cast is in progress
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TRIGGERED_IGNORE_COMBO_POINTS = 0x00000040, //! Will ignore combo point requirement
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TRIGGERED_CAST_DIRECTLY = 0x00000080, //! In Spell::prepare, will be cast directly without setting containers for executed spell
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TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS = 0x00000100, //! Will ignore interruptible aura's at cast
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TRIGGERED_IGNORE_SET_FACING = 0x00000200, //! Will not adjust facing to target (if any)
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TRIGGERED_IGNORE_SHAPESHIFT = 0x00000400, //! Will ignore shapeshift checks
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TRIGGERED_IGNORE_CASTER_AURASTATE = 0x00000800, //! Will ignore caster aura states including combat requirements and death state
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TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE = 0x00002000, //! Will ignore mounted/on vehicle restrictions
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TRIGGERED_IGNORE_CASTER_AURAS = 0x00010000, //! Will ignore caster aura restrictions or requirements
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TRIGGERED_DISALLOW_PROC_EVENTS = 0x00020000, //! Disallows proc events from triggered spell (default)
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TRIGGERED_DONT_REPORT_CAST_ERROR = 0x00040000, //! Will return SPELL_FAILED_DONT_REPORT in CheckCast functions
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TRIGGERED_FULL_MASK = 0x0007FFFF, //! Used when doing CastSpell with triggered == true
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TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT = 0x00080000, //! Will ignore equipped item requirements
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TRIGGERED_NO_PERIODIC_RESET = 0x00100000, //! Periodic aura tick wont be reset on override
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TRIGGERED_FULL_DEBUG_MASK = 0xFFFFFFFF
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};
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enum SpellImmuneBlockType
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{
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SPELL_BLOCK_TYPE_ALL = 0,
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SPELL_BLOCK_TYPE_POSITIVE = 1,
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};
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typedef std::pair<SpellValueMod, int32> CustomSpellValueMod;
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class CustomSpellValues : public std::vector<CustomSpellValueMod>
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{
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public:
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void AddSpellMod(SpellValueMod mod, int32 value)
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{
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push_back(std::make_pair(mod, value));
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}
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};
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struct SpellImmune
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{
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SpellImmune() : spellId(0), type(IMMUNITY_EFFECT), blockType(SPELL_BLOCK_TYPE_ALL) { }
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uint32 spellId;
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uint32 type;
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uint32 blockType;
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};
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typedef std::vector<SpellImmune> SpellImmuneList;
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#endif // SPELLDEFINES_H
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