Files
azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/ElunaScript.h
Winfidonarleyan eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00

43 lines
1.5 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPT_OBJECT_ELUNA_SCRIPT_H_
#define SCRIPT_OBJECT_ELUNA_SCRIPT_H_
#include "ScriptObject.h"
class ElunaScript : public ScriptObject
{
protected:
ElunaScript(const char* name);
public:
/**
* @brief This hook called when the weather changes in the zone this script is associated with.
*
* @param weather Contains information about the Weather
* @param state Contains information about the WeatherState
* @param grade Contains information about the grade
*/
virtual void OnWeatherChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
// Called when the area trigger is activated by a player.
[[nodiscard]] virtual bool CanAreaTrigger(Player* /*player*/, AreaTrigger const* /*trigger*/) { return false; }
};
#endif