Files
azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/AccountScript.cpp
Winfidonarleyan eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00

103 lines
2.7 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AccountScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnAccountLogin(uint32 accountId)
{
ExecuteScript<AccountScript>([&](AccountScript* script)
{
script->OnAccountLogin(accountId);
});
}
//void ScriptMgr::OnAccountLogout(uint32 accountId)
//{
// ExecuteScript<AccountScript>([&](AccountScript* script)
// {
// script->OnAccountLogout(accountId);
// });
//}
void ScriptMgr::OnLastIpUpdate(uint32 accountId, std::string ip)
{
ExecuteScript<AccountScript>([&](AccountScript* script)
{
script->OnLastIpUpdate(accountId, ip);
});
}
void ScriptMgr::OnFailedAccountLogin(uint32 accountId)
{
ExecuteScript<AccountScript>([&](AccountScript* script)
{
script->OnFailedAccountLogin(accountId);
});
}
void ScriptMgr::OnEmailChange(uint32 accountId)
{
ExecuteScript<AccountScript>([&](AccountScript* script)
{
script->OnEmailChange(accountId);
});
}
void ScriptMgr::OnFailedEmailChange(uint32 accountId)
{
ExecuteScript<AccountScript>([&](AccountScript* script)
{
script->OnFailedEmailChange(accountId);
});
}
void ScriptMgr::OnPasswordChange(uint32 accountId)
{
ExecuteScript<AccountScript>([&](AccountScript* script)
{
script->OnPasswordChange(accountId);
});
}
void ScriptMgr::OnFailedPasswordChange(uint32 accountId)
{
ExecuteScript<AccountScript>([&](AccountScript* script)
{
script->OnFailedPasswordChange(accountId);
});
}
bool ScriptMgr::CanAccountCreateCharacter(uint32 accountId, uint8 charRace, uint8 charClass)
{
auto ret = IsValidBoolScript<AccountScript>([&](AccountScript* script)
{
return !script->CanAccountCreateCharacter(accountId, charRace, charClass);
});
return ReturnValidBool(ret);
}
AccountScript::AccountScript(char const* name) :
ScriptObject(name)
{
ScriptRegistry<AccountScript>::AddScript(this);
}
template class AC_GAME_API ScriptRegistry<AccountScript>;