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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AccountScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnAccountLogin(uint32 accountId)
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{
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ExecuteScript<AccountScript>([&](AccountScript* script)
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{
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script->OnAccountLogin(accountId);
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});
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}
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//void ScriptMgr::OnAccountLogout(uint32 accountId)
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//{
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// ExecuteScript<AccountScript>([&](AccountScript* script)
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// {
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// script->OnAccountLogout(accountId);
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// });
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//}
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void ScriptMgr::OnLastIpUpdate(uint32 accountId, std::string ip)
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{
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ExecuteScript<AccountScript>([&](AccountScript* script)
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{
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script->OnLastIpUpdate(accountId, ip);
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});
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}
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void ScriptMgr::OnFailedAccountLogin(uint32 accountId)
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{
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ExecuteScript<AccountScript>([&](AccountScript* script)
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{
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script->OnFailedAccountLogin(accountId);
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});
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}
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void ScriptMgr::OnEmailChange(uint32 accountId)
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{
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ExecuteScript<AccountScript>([&](AccountScript* script)
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{
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script->OnEmailChange(accountId);
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});
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}
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void ScriptMgr::OnFailedEmailChange(uint32 accountId)
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{
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ExecuteScript<AccountScript>([&](AccountScript* script)
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{
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script->OnFailedEmailChange(accountId);
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});
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}
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void ScriptMgr::OnPasswordChange(uint32 accountId)
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{
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ExecuteScript<AccountScript>([&](AccountScript* script)
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{
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script->OnPasswordChange(accountId);
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});
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}
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void ScriptMgr::OnFailedPasswordChange(uint32 accountId)
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{
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ExecuteScript<AccountScript>([&](AccountScript* script)
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{
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script->OnFailedPasswordChange(accountId);
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});
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}
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bool ScriptMgr::CanAccountCreateCharacter(uint32 accountId, uint8 charRace, uint8 charClass)
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{
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auto ret = IsValidBoolScript<AccountScript>([&](AccountScript* script)
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{
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return !script->CanAccountCreateCharacter(accountId, charRace, charClass);
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});
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return ReturnValidBool(ret);
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}
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AccountScript::AccountScript(char const* name) :
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ScriptObject(name)
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{
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ScriptRegistry<AccountScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<AccountScript>;
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