mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 17:19:07 +00:00
506 lines
16 KiB
C++
506 lines
16 KiB
C++
/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** \file
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\ingroup Trinityd
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*/
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#include <ace/Sig_Handler.h>
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#include "Common.h"
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#include "SystemConfig.h"
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#include "SignalHandler.h"
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#include "World.h"
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#include "WorldRunnable.h"
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#include "WorldSocket.h"
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#include "WorldSocketMgr.h"
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#include "Configuration/Config.h"
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#include "Database/DatabaseEnv.h"
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#include "Database/DatabaseWorkerPool.h"
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#include "CliRunnable.h"
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#include "Log.h"
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#include "Master.h"
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#include "RARunnable.h"
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#include "TCSoap.h"
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#include "Timer.h"
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#include "Util.h"
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#include "AuthSocket.h"
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#include "RealmList.h"
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#include "BigNumber.h"
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#include "OpenSSLCrypto.h"
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#ifdef _WIN32
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#include "ServiceWin32.h"
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extern int m_ServiceStatus;
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#endif
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#ifdef __linux__
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#include <sched.h>
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#include <sys/resource.h>
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#define PROCESS_HIGH_PRIORITY -15 // [-20, 19], default is 0
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#endif
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/// Handle worldservers's termination signals
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class WorldServerSignalHandler : public Trinity::SignalHandler
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{
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public:
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virtual void HandleSignal(int sigNum)
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{
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switch (sigNum)
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{
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case SIGINT:
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World::StopNow(RESTART_EXIT_CODE);
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break;
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case SIGTERM:
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#ifdef _WIN32
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case SIGBREAK:
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if (m_ServiceStatus != 1)
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#endif
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World::StopNow(SHUTDOWN_EXIT_CODE);
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break;
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/*case SIGSEGV:
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sLog->outString("ZOMG! SIGSEGV handled!");
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World::StopNow(SHUTDOWN_EXIT_CODE);
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break;*/
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}
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}
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};
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class FreezeDetectorRunnable : public ACE_Based::Runnable
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{
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private:
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uint32 _loops;
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uint32 _lastChange;
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uint32 _delayTime;
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public:
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FreezeDetectorRunnable(uint32 freezeDelay) : _loops(0), _lastChange(0), _delayTime(freezeDelay) {}
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void run()
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{
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if (!_delayTime)
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return;
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sLog->outString("Starting up anti-freeze thread (%u seconds max stuck time)...", _delayTime/1000);
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while (!World::IsStopped())
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{
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uint32 curtime = getMSTime();
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if (_loops != World::m_worldLoopCounter)
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{
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_lastChange = curtime;
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_loops = World::m_worldLoopCounter;
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}
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else if (getMSTimeDiff(_lastChange, curtime) > _delayTime)
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{
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sLog->outString("World Thread hangs, kicking out server!");
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ASSERT(false);
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}
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ACE_Based::Thread::Sleep(1000);
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}
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sLog->outString("Anti-freeze thread exiting without problems.");
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}
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};
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/// Main function
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int Master::Run()
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{
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OpenSSLCrypto::threadsSetup();
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BigNumber seed1;
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seed1.SetRand(16 * 8);
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sLog->outString("%s (worldserver-daemon)", _FULLVERSION);
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sLog->outString("<Ctrl-C> to stop.\n");
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/// worldserver PID file creation
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std::string pidFile = sConfigMgr->GetStringDefault("PidFile", "");
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if (!pidFile.empty())
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{
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if (uint32 pid = CreatePIDFile(pidFile))
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sLog->outString("Daemon PID: %u\n", pid);
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else
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{
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sLog->outString("Cannot create PID file %s.\n", pidFile.c_str());
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return 1;
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}
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}
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///- Start the databases
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if (!_StartDB())
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return 1;
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// set server offline (not connectable)
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LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);
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///- Initialize the World
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sWorld->SetInitialWorldSettings();
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///- Initialize the signal handlers
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WorldServerSignalHandler signalINT, signalTERM; //, signalSEGV
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#ifdef _WIN32
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WorldServerSignalHandler signalBREAK;
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#endif /* _WIN32 */
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///- Register worldserver's signal handlers
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ACE_Sig_Handler handle;
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handle.register_handler(SIGINT, &signalINT);
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handle.register_handler(SIGTERM, &signalTERM);
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#ifdef _WIN32
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handle.register_handler(SIGBREAK, &signalBREAK);
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#endif
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//handle.register_handler(SIGSEGV, &signalSEGV);
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///- Launch WorldRunnable thread
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ACE_Based::Thread worldThread(new WorldRunnable);
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worldThread.setPriority(ACE_Based::Highest);
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ACE_Based::Thread* cliThread = NULL;
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#ifdef _WIN32
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if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
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#else
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if (sConfigMgr->GetBoolDefault("Console.Enable", true))
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#endif
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{
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///- Launch CliRunnable thread
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cliThread = new ACE_Based::Thread(new CliRunnable);
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}
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ACE_Based::Thread rarThread(new RARunnable);
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// pussywizard:
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ACE_Based::Thread auctionLising_thread(new AuctionListingRunnable);
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auctionLising_thread.setPriority(ACE_Based::High);
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#if defined(_WIN32) || defined(__linux__)
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///- Handle affinity for multiple processors and process priority
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uint32 affinity = sConfigMgr->GetIntDefault("UseProcessors", 0);
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bool highPriority = sConfigMgr->GetBoolDefault("ProcessPriority", false);
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#ifdef _WIN32 // Windows
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HANDLE hProcess = GetCurrentProcess();
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if (affinity > 0)
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{
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ULONG_PTR appAff;
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ULONG_PTR sysAff;
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if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
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{
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ULONG_PTR currentAffinity = affinity & appAff; // remove non accessible processors
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if (!currentAffinity)
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sLog->outError("Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", affinity, appAff);
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else if (SetProcessAffinityMask(hProcess, currentAffinity))
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sLog->outString("Using processors (bitmask, hex): %x", currentAffinity);
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else
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sLog->outError("Can't set used processors (hex): %x", currentAffinity);
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}
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}
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if (highPriority)
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{
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if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
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sLog->outString("worldserver process priority class set to HIGH");
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else
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sLog->outError("Can't set worldserver process priority class.");
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}
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#else // Linux
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if (affinity > 0)
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{
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cpu_set_t mask;
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CPU_ZERO(&mask);
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for (unsigned int i = 0; i < sizeof(affinity) * 8; ++i)
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if (affinity & (1 << i))
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CPU_SET(i, &mask);
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if (sched_setaffinity(0, sizeof(mask), &mask))
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sLog->outError("Can't set used processors (hex): %x, error: %s", affinity, strerror(errno));
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else
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{
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CPU_ZERO(&mask);
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sched_getaffinity(0, sizeof(mask), &mask);
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sLog->outString("Using processors (bitmask, hex): %lx", *(__cpu_mask*)(&mask));
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}
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}
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if (highPriority)
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{
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if (setpriority(PRIO_PROCESS, 0, PROCESS_HIGH_PRIORITY))
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sLog->outError("Can't set worldserver process priority class, error: %s", strerror(errno));
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else
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sLog->outString("worldserver process priority class set to %i", getpriority(PRIO_PROCESS, 0));
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}
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#endif
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#endif
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// Start soap serving thread
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ACE_Based::Thread* soapThread = NULL;
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if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false))
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{
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TCSoapRunnable* runnable = new TCSoapRunnable();
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runnable->SetListenArguments(sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878)));
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soapThread = new ACE_Based::Thread(runnable);
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}
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// Start up freeze catcher thread
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ACE_Based::Thread* freezeThread = NULL;
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if (uint32 freezeDelay = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0))
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{
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FreezeDetectorRunnable* runnable = new FreezeDetectorRunnable(freezeDelay*1000);
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freezeThread = new ACE_Based::Thread(runnable);
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freezeThread->setPriority(ACE_Based::Highest);
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}
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///- Launch the world listener socket
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uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD));
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std::string bindIp = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0");
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if (sWorldSocketMgr->StartNetwork(worldPort, bindIp.c_str()) == -1)
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{
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sLog->outError("Failed to start network");
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World::StopNow(ERROR_EXIT_CODE);
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// go down and shutdown the server
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}
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// set server online (allow connecting now)
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LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
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sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION);
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// when the main thread closes the singletons get unloaded
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// since worldrunnable uses them, it will crash if unloaded after master
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worldThread.wait();
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rarThread.wait();
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auctionLising_thread.wait();
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if (soapThread)
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{
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soapThread->wait();
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soapThread->destroy();
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delete soapThread;
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}
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if (freezeThread)
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{
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freezeThread->wait();
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delete freezeThread;
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}
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// set server offline
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LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
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///- Clean database before leaving
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ClearOnlineAccounts();
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_StopDB();
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sLog->outString("Halting process...");
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if (cliThread)
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{
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#ifdef _WIN32
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// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
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//_exit(1);
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// send keyboard input to safely unblock the CLI thread
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INPUT_RECORD b[4];
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HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
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b[0].EventType = KEY_EVENT;
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b[0].Event.KeyEvent.bKeyDown = TRUE;
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b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
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b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
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b[0].Event.KeyEvent.wRepeatCount = 1;
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b[1].EventType = KEY_EVENT;
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b[1].Event.KeyEvent.bKeyDown = FALSE;
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b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
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b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
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b[1].Event.KeyEvent.wRepeatCount = 1;
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b[2].EventType = KEY_EVENT;
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b[2].Event.KeyEvent.bKeyDown = TRUE;
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b[2].Event.KeyEvent.dwControlKeyState = 0;
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b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
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b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
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b[2].Event.KeyEvent.wRepeatCount = 1;
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b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
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b[3].EventType = KEY_EVENT;
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b[3].Event.KeyEvent.bKeyDown = FALSE;
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b[3].Event.KeyEvent.dwControlKeyState = 0;
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b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
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b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
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b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
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b[3].Event.KeyEvent.wRepeatCount = 1;
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DWORD numb;
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WriteConsoleInput(hStdIn, b, 4, &numb);
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cliThread->wait();
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#else
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cliThread->destroy();
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#endif
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delete cliThread;
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}
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// for some unknown reason, unloading scripts here and not in worldrunnable
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// fixes a memory leak related to detaching threads from the module
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//UnloadScriptingModule();
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OpenSSLCrypto::threadsCleanup();
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// Exit the process with specified return value
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return World::GetExitCode();
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}
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/// Initialize connection to the databases
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bool Master::_StartDB()
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{
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MySQL::Library_Init();
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sLog->SetLogDB(false);
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std::string dbstring;
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uint8 async_threads, synch_threads;
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dbstring = sConfigMgr->GetStringDefault("WorldDatabaseInfo", "");
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if (dbstring.empty())
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{
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sLog->outError("World database not specified in configuration file");
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return false;
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}
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async_threads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.WorkerThreads", 1));
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if (async_threads < 1 || async_threads > 32)
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{
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sLog->outError("World database: invalid number of worker threads specified. "
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"Please pick a value between 1 and 32.");
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return false;
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}
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synch_threads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.SynchThreads", 1));
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///- Initialise the world database
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if (!WorldDatabase.Open(dbstring, async_threads, synch_threads))
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{
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sLog->outError("Cannot connect to world database %s", dbstring.c_str());
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return false;
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}
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///- Get character database info from configuration file
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dbstring = sConfigMgr->GetStringDefault("CharacterDatabaseInfo", "");
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if (dbstring.empty())
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{
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sLog->outError("Character database not specified in configuration file");
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return false;
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}
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async_threads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.WorkerThreads", 1));
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if (async_threads < 1 || async_threads > 32)
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{
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sLog->outError("Character database: invalid number of worker threads specified. "
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"Please pick a value between 1 and 32.");
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return false;
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}
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synch_threads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.SynchThreads", 2));
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///- Initialise the Character database
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if (!CharacterDatabase.Open(dbstring, async_threads, synch_threads))
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{
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sLog->outError("Cannot connect to Character database %s", dbstring.c_str());
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return false;
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}
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///- Get login database info from configuration file
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dbstring = sConfigMgr->GetStringDefault("LoginDatabaseInfo", "");
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if (dbstring.empty())
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{
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sLog->outError("Login database not specified in configuration file");
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return false;
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}
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async_threads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.WorkerThreads", 1));
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if (async_threads < 1 || async_threads > 32)
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{
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sLog->outError("Login database: invalid number of worker threads specified. "
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"Please pick a value between 1 and 32.");
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return false;
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}
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synch_threads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.SynchThreads", 1));
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///- Initialise the login database
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if (!LoginDatabase.Open(dbstring, async_threads, synch_threads))
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{
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sLog->outError("Cannot connect to login database %s", dbstring.c_str());
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return false;
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}
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///- Get the realm Id from the configuration file
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realmID = sConfigMgr->GetIntDefault("RealmID", 0);
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if (!realmID || realmID > 8) // pussywizard: above 8 spoils 8-bit online mask for the accounts
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{
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sLog->outError("Realm ID not defined in configuration file");
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return false;
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}
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sLog->outString("Realm running as realm ID %d", realmID);
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///- Initialize the DB logging system
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sLog->SetRealmID(realmID);
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///- Clean the database before starting
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ClearOnlineAccounts();
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///- Insert version info into DB
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WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH); // One-time query
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sWorld->LoadDBVersion();
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sLog->outString("Using World DB: %s", sWorld->GetDBVersion());
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return true;
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}
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void Master::_StopDB()
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{
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CharacterDatabase.Close();
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WorldDatabase.Close();
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LoginDatabase.Close();
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MySQL::Library_End();
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}
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/// Clear 'online' status for all accounts with characters in this realm
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void Master::ClearOnlineAccounts()
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{
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// Reset online status for all accounts with characters on the current realm
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// pussywizard: tc query would set online=0 even if logged in on another realm >_>
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LoginDatabase.DirectPExecute("UPDATE account SET online = online & ~(1<<(%u-1)) WHERE online & (1<<(%u-1))", realmID, realmID);
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// Reset online status for all characters
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CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0");
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}
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