mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 11:25:42 +00:00
1043 lines
28 KiB
C++
1043 lines
28 KiB
C++
/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <ace/Message_Block.h>
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#include <ace/OS_NS_string.h>
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#include <ace/OS_NS_unistd.h>
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#include <ace/os_include/arpa/os_inet.h>
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#include <ace/os_include/netinet/os_tcp.h>
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#include <ace/os_include/sys/os_types.h>
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#include <ace/os_include/sys/os_socket.h>
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#include <ace/OS_NS_string.h>
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#include <ace/Reactor.h>
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#include <ace/Auto_Ptr.h>
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#include "WorldSocket.h"
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#include "Common.h"
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#include "Player.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "SharedDefines.h"
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#include "ByteBuffer.h"
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#include "Opcodes.h"
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#include "DatabaseEnv.h"
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#include "BigNumber.h"
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#include "SHA1.h"
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#include "WorldSession.h"
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#include "WorldSocketMgr.h"
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#include "Log.h"
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#include "PacketLog.h"
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#include "ScriptMgr.h"
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#include "AccountMgr.h"
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#if defined(__GNUC__)
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#pragma pack(1)
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#else
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#pragma pack(push, 1)
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#endif
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struct ServerPktHeader
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{
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/**
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* size is the length of the payload _plus_ the length of the opcode
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*/
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ServerPktHeader(uint32 size, uint16 cmd) : size(size)
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{
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uint8 headerIndex=0;
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if (isLargePacket())
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{
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;//sLog->outDebug(LOG_FILTER_NETWORKIO, "initializing large server to client packet. Size: %u, cmd: %u", size, cmd);
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header[headerIndex++] = 0x80|(0xFF &(size>>16));
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}
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header[headerIndex++] = 0xFF &(size>>8);
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header[headerIndex++] = 0xFF &size;
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header[headerIndex++] = 0xFF & cmd;
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header[headerIndex++] = 0xFF & (cmd>>8);
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}
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uint8 getHeaderLength()
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{
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// cmd = 2 bytes, size= 2||3bytes
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return 2+(isLargePacket()?3:2);
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}
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bool isLargePacket() const
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{
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return size > 0x7FFF;
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}
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const uint32 size;
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uint8 header[5];
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};
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struct ClientPktHeader
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{
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uint16 size;
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uint32 cmd;
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};
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#if defined(__GNUC__)
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#pragma pack()
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#else
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#pragma pack(pop)
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#endif
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WorldSocket::WorldSocket (void): WorldHandler(),
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m_LastPingTime(ACE_Time_Value::zero), m_OverSpeedPings(0), m_Session(0),
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m_RecvWPct(0), m_RecvPct(), m_Header(sizeof (ClientPktHeader)),
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m_OutBuffer(0), m_OutBufferSize(65536), m_OutActive(false),
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m_Seed(static_cast<uint32> (rand32()))
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{
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reference_counting_policy().value (ACE_Event_Handler::Reference_Counting_Policy::ENABLED);
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msg_queue()->high_water_mark(8*1024*1024);
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msg_queue()->low_water_mark(8*1024*1024);
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}
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WorldSocket::~WorldSocket (void)
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{
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delete m_RecvWPct;
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if (m_OutBuffer)
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m_OutBuffer->release();
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closing_ = true;
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peer().close();
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}
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bool WorldSocket::IsClosed (void) const
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{
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return closing_;
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}
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void WorldSocket::CloseSocket (void)
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{
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{
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ACE_GUARD (LockType, Guard, m_OutBufferLock);
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if (closing_)
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return;
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closing_ = true;
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peer().close_writer();
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}
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{
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ACE_GUARD (LockType, Guard, m_SessionLock);
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m_Session = NULL;
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}
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}
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const std::string& WorldSocket::GetRemoteAddress (void) const
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{
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return m_Address;
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}
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int WorldSocket::SendPacket(WorldPacket const& pct)
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{
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ACE_GUARD_RETURN (LockType, Guard, m_OutBufferLock, -1);
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if (closing_)
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return -1;
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// Dump outgoing packet.
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if (sPacketLog->CanLogPacket())
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sPacketLog->LogPacket(pct, SERVER_TO_CLIENT);
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ServerPktHeader header(pct.size()+2, pct.GetOpcode());
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m_Crypt.EncryptSend ((uint8*)header.header, header.getHeaderLength());
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if (m_OutBuffer->space() >= pct.size() + header.getHeaderLength() && msg_queue()->is_empty())
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{
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// Put the packet on the buffer.
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if (m_OutBuffer->copy((char*) header.header, header.getHeaderLength()) == -1)
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ACE_ASSERT (false);
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if (!pct.empty())
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if (m_OutBuffer->copy((char*) pct.contents(), pct.size()) == -1)
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ACE_ASSERT (false);
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}
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else
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{
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// Enqueue the packet.
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ACE_Message_Block* mb;
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ACE_NEW_RETURN(mb, ACE_Message_Block(pct.size() + header.getHeaderLength()), -1);
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mb->copy((char*) header.header, header.getHeaderLength());
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if (!pct.empty())
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mb->copy((const char*)pct.contents(), pct.size());
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if (msg_queue()->enqueue_tail(mb, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
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{
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sLog->outError("WorldSocket::SendPacket enqueue_tail failed");
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mb->release();
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return -1;
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}
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}
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return 0;
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}
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long WorldSocket::AddReference (void)
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{
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return static_cast<long> (add_reference());
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}
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long WorldSocket::RemoveReference (void)
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{
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return static_cast<long> (remove_reference());
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}
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int WorldSocket::open (void *a)
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{
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ACE_UNUSED_ARG (a);
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// Prevent double call to this func.
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if (m_OutBuffer)
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return -1;
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// This will also prevent the socket from being Updated
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// while we are initializing it.
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m_OutActive = true;
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// Hook for the manager.
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if (sWorldSocketMgr->OnSocketOpen(this) == -1)
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return -1;
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// Allocate the buffer.
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ACE_NEW_RETURN (m_OutBuffer, ACE_Message_Block (m_OutBufferSize), -1);
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// Store peer address.
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ACE_INET_Addr remote_addr;
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if (peer().get_remote_addr(remote_addr) == -1)
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{
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sLog->outError("WorldSocket::open: peer().get_remote_addr errno = %s", ACE_OS::strerror (errno));
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return -1;
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}
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m_Address = remote_addr.get_host_addr();
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// Send startup packet.
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WorldPacket packet (SMSG_AUTH_CHALLENGE, 24);
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packet << uint32(1); // 1...31
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packet << m_Seed;
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BigNumber seed1;
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seed1.SetRand(16 * 8);
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packet.append(seed1.AsByteArray(16).get(), 16); // new encryption seeds
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BigNumber seed2;
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seed2.SetRand(16 * 8);
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packet.append(seed2.AsByteArray(16).get(), 16); // new encryption seeds
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if (SendPacket(packet) == -1)
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return -1;
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// Register with ACE Reactor
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if (reactor()->register_handler(this, ACE_Event_Handler::READ_MASK | ACE_Event_Handler::WRITE_MASK) == -1)
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{
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sLog->outError("WorldSocket::open: unable to register client handler errno = %s", ACE_OS::strerror (errno));
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return -1;
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}
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// reactor takes care of the socket from now on
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remove_reference();
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return 0;
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}
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int WorldSocket::close (u_long)
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{
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shutdown();
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closing_ = true;
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remove_reference();
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return 0;
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}
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int WorldSocket::handle_input (ACE_HANDLE)
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{
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if (closing_)
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return -1;
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switch (handle_input_missing_data())
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{
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case -1 :
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{
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if ((errno == EWOULDBLOCK) ||
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(errno == EAGAIN))
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{
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return Update(); // interesting line, isn't it ?
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}
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;//sLog->outStaticDebug("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
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errno = ECONNRESET;
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return -1;
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}
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case 0:
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{
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;//sLog->outStaticDebug("WorldSocket::handle_input: Peer has closed connection");
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errno = ECONNRESET;
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return -1;
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}
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case 1:
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return 1;
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default:
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return Update(); // another interesting line ;)
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}
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ACE_NOTREACHED(return -1);
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}
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int WorldSocket::handle_output (ACE_HANDLE)
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{
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ACE_GUARD_RETURN (LockType, Guard, m_OutBufferLock, -1);
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if (closing_)
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return -1;
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size_t send_len = m_OutBuffer->length();
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if (send_len == 0)
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return handle_output_queue(Guard);
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#ifdef MSG_NOSIGNAL
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ssize_t n = peer().send (m_OutBuffer->rd_ptr(), send_len, MSG_NOSIGNAL);
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#else
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ssize_t n = peer().send (m_OutBuffer->rd_ptr(), send_len);
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#endif // MSG_NOSIGNAL
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if (n == 0)
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return -1;
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else if (n == -1)
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{
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if (errno == EWOULDBLOCK || errno == EAGAIN)
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return schedule_wakeup_output (Guard);
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return -1;
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}
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else if (n < (ssize_t)send_len) //now n > 0
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{
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m_OutBuffer->rd_ptr (static_cast<size_t> (n));
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// move the data to the base of the buffer
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m_OutBuffer->crunch();
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return schedule_wakeup_output (Guard);
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}
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else //now n == send_len
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{
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m_OutBuffer->reset();
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return handle_output_queue (Guard);
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}
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ACE_NOTREACHED (return 0);
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}
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int WorldSocket::handle_output_queue (GuardType& g)
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{
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if (msg_queue()->is_empty())
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return cancel_wakeup_output(g);
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ACE_Message_Block* mblk;
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if (msg_queue()->dequeue_head(mblk, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
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{
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sLog->outError("WorldSocket::handle_output_queue dequeue_head");
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return -1;
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}
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const size_t send_len = mblk->length();
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#ifdef MSG_NOSIGNAL
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ssize_t n = peer().send(mblk->rd_ptr(), send_len, MSG_NOSIGNAL);
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#else
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ssize_t n = peer().send(mblk->rd_ptr(), send_len);
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#endif // MSG_NOSIGNAL
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if (n == 0)
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{
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mblk->release();
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return -1;
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}
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else if (n == -1)
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{
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if (errno == EWOULDBLOCK || errno == EAGAIN)
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{
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msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero);
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return schedule_wakeup_output (g);
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}
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mblk->release();
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return -1;
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}
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else if (n < (ssize_t)send_len) //now n > 0
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{
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mblk->rd_ptr(static_cast<size_t> (n));
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if (msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero) == -1)
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{
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sLog->outError("WorldSocket::handle_output_queue enqueue_head");
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mblk->release();
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return -1;
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}
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return schedule_wakeup_output (g);
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}
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else //now n == send_len
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{
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mblk->release();
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return msg_queue()->is_empty() ? cancel_wakeup_output(g) : ACE_Event_Handler::WRITE_MASK;
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}
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ACE_NOTREACHED(return -1);
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}
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int WorldSocket::handle_close (ACE_HANDLE h, ACE_Reactor_Mask)
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{
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// Critical section
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{
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ACE_GUARD_RETURN (LockType, Guard, m_OutBufferLock, -1);
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closing_ = true;
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if (h == ACE_INVALID_HANDLE)
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peer().close_writer();
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}
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// Critical section
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{
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ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1);
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m_Session = NULL;
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}
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reactor()->remove_handler(this, ACE_Event_Handler::DONT_CALL | ACE_Event_Handler::ALL_EVENTS_MASK);
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return 0;
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}
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int WorldSocket::Update (void)
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{
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if (closing_)
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return -1;
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if (m_OutActive)
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return 0;
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{
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ACE_GUARD_RETURN (LockType, Guard, m_OutBufferLock, 0);
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if (m_OutBuffer->length() == 0 && msg_queue()->is_empty())
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return 0;
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}
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int ret;
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do
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ret = handle_output (get_handle());
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while (ret > 0);
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return ret;
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}
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int WorldSocket::handle_input_header (void)
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{
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ACE_ASSERT (m_RecvWPct == NULL);
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ACE_ASSERT (m_Header.length() == sizeof(ClientPktHeader));
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m_Crypt.DecryptRecv ((uint8*) m_Header.rd_ptr(), sizeof(ClientPktHeader));
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ClientPktHeader& header = *((ClientPktHeader*) m_Header.rd_ptr());
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EndianConvertReverse(header.size);
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EndianConvert(header.cmd);
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if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
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{
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Player* _player = m_Session ? m_Session->GetPlayer() : NULL;
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//sLog->outError("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)", m_Session ? m_Session->GetAccountId() : 0, _player ? _player->GetGUIDLow() : 0, _player ? _player->GetName().c_str() : "<none>", header.size, header.cmd);
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errno = EINVAL;
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return -1;
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}
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header.size -= 4;
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ACE_NEW_RETURN (m_RecvWPct, WorldPacket ((uint16) header.cmd, header.size), -1);
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if (header.size > 0)
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{
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m_RecvWPct->resize (header.size);
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m_RecvPct.base ((char*) m_RecvWPct->contents(), m_RecvWPct->size());
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}
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else
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{
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ACE_ASSERT(m_RecvPct.space() == 0);
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}
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return 0;
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}
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int WorldSocket::handle_input_payload (void)
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{
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// set errno properly here on error !!!
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// now have a header and payload
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ACE_ASSERT (m_RecvPct.space() == 0);
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ACE_ASSERT (m_Header.space() == 0);
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ACE_ASSERT (m_RecvWPct != NULL);
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const int ret = ProcessIncoming (m_RecvWPct);
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m_RecvPct.base (NULL, 0);
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m_RecvPct.reset();
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m_RecvWPct = NULL;
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m_Header.reset();
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if (ret == -1)
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errno = EINVAL;
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return ret;
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}
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int WorldSocket::handle_input_missing_data (void)
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{
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char buf [4096];
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ACE_Data_Block db (sizeof (buf),
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ACE_Message_Block::MB_DATA,
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buf,
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0,
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0,
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ACE_Message_Block::DONT_DELETE,
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0);
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ACE_Message_Block message_block(&db,
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ACE_Message_Block::DONT_DELETE,
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0);
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const size_t recv_size = message_block.space();
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const ssize_t n = peer().recv (message_block.wr_ptr(),
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recv_size);
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if (n <= 0)
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return int(n);
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message_block.wr_ptr (n);
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while (message_block.length() > 0)
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{
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if (m_Header.space() > 0)
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{
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//need to receive the header
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|
const size_t to_header = (message_block.length() > m_Header.space() ? m_Header.space() : message_block.length());
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|
m_Header.copy (message_block.rd_ptr(), to_header);
|
|
message_block.rd_ptr (to_header);
|
|
|
|
if (m_Header.space() > 0)
|
|
{
|
|
// Couldn't receive the whole header this time.
|
|
ACE_ASSERT (message_block.length() == 0);
|
|
errno = EWOULDBLOCK;
|
|
return -1;
|
|
}
|
|
|
|
// We just received nice new header
|
|
if (handle_input_header() == -1)
|
|
{
|
|
ACE_ASSERT ((errno != EWOULDBLOCK) && (errno != EAGAIN));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// Its possible on some error situations that this happens
|
|
// for example on closing when epoll receives more chunked data and stuff
|
|
// hope this is not hack, as proper m_RecvWPct is asserted around
|
|
if (!m_RecvWPct)
|
|
{
|
|
sLog->outError("Forcing close on input m_RecvWPct = NULL");
|
|
errno = EINVAL;
|
|
return -1;
|
|
}
|
|
|
|
// We have full read header, now check the data payload
|
|
if (m_RecvPct.space() > 0)
|
|
{
|
|
//need more data in the payload
|
|
const size_t to_data = (message_block.length() > m_RecvPct.space() ? m_RecvPct.space() : message_block.length());
|
|
m_RecvPct.copy (message_block.rd_ptr(), to_data);
|
|
message_block.rd_ptr (to_data);
|
|
|
|
if (m_RecvPct.space() > 0)
|
|
{
|
|
// Couldn't receive the whole data this time.
|
|
ACE_ASSERT (message_block.length() == 0);
|
|
errno = EWOULDBLOCK;
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
//just received fresh new payload
|
|
if (handle_input_payload() == -1)
|
|
{
|
|
ACE_ASSERT ((errno != EWOULDBLOCK) && (errno != EAGAIN));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
return size_t(n) == recv_size ? 1 : 2;
|
|
}
|
|
|
|
int WorldSocket::cancel_wakeup_output (GuardType& g)
|
|
{
|
|
if (!m_OutActive)
|
|
return 0;
|
|
|
|
m_OutActive = false;
|
|
|
|
g.release();
|
|
|
|
if (reactor()->cancel_wakeup
|
|
(this, ACE_Event_Handler::WRITE_MASK) == -1)
|
|
{
|
|
// would be good to store errno from reactor with errno guard
|
|
sLog->outError("WorldSocket::cancel_wakeup_output");
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int WorldSocket::schedule_wakeup_output (GuardType& g)
|
|
{
|
|
if (m_OutActive)
|
|
return 0;
|
|
|
|
m_OutActive = true;
|
|
|
|
g.release();
|
|
|
|
if (reactor()->schedule_wakeup
|
|
(this, ACE_Event_Handler::WRITE_MASK) == -1)
|
|
{
|
|
sLog->outError("WorldSocket::schedule_wakeup_output");
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
|
|
{
|
|
ACE_ASSERT (new_pct);
|
|
|
|
// manage memory ;)
|
|
ACE_Auto_Ptr<WorldPacket> aptr (new_pct);
|
|
|
|
const ACE_UINT16 opcode = new_pct->GetOpcode();
|
|
|
|
if (closing_)
|
|
return -1;
|
|
|
|
// Dump received packet.
|
|
if (sPacketLog->CanLogPacket())
|
|
sPacketLog->LogPacket(*new_pct, CLIENT_TO_SERVER);
|
|
|
|
try
|
|
{
|
|
switch (opcode)
|
|
{
|
|
case CMSG_PING:
|
|
return HandlePing (*new_pct);
|
|
case CMSG_AUTH_SESSION:
|
|
if (m_Session)
|
|
{
|
|
sLog->outError("WorldSocket::ProcessIncoming: Player send CMSG_AUTH_SESSION again");
|
|
return -1;
|
|
}
|
|
return HandleAuthSession (*new_pct);
|
|
case CMSG_KEEP_ALIVE:
|
|
return 0;
|
|
default:
|
|
{
|
|
ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1);
|
|
|
|
if (m_Session != NULL)
|
|
{
|
|
// Our Idle timer will reset on any non PING opcodes.
|
|
// Catches people idling on the login screen and any lingering ingame connections.
|
|
m_Session->ResetTimeOutTime();
|
|
|
|
// OK, give the packet to WorldSession
|
|
aptr.release();
|
|
m_Session->QueuePacket (new_pct);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
sLog->outError("WorldSocket::ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (ByteBufferException &)
|
|
{
|
|
sLog->outError("WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet (opcode: %u) from client %s, accountid=%i. Disconnected client.", opcode, GetRemoteAddress().c_str(), m_Session?m_Session->GetAccountId():-1);
|
|
if (sLog->IsOutDebug())
|
|
{
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "Dumping error causing packet:");
|
|
new_pct->hexlike();
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
ACE_NOTREACHED (return 0);
|
|
}
|
|
|
|
int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
|
|
{
|
|
// NOTE: ATM the socket is singlethread, have this in mind ...
|
|
uint8 digest[20];
|
|
uint32 clientSeed;
|
|
uint32 unk2, unk3, unk5, unk6, unk7;
|
|
uint64 unk4;
|
|
uint32 BuiltNumberClient;
|
|
uint32 id, security;
|
|
bool skipQueue = false;
|
|
//uint8 expansion = 0;
|
|
LocaleConstant locale;
|
|
std::string account;
|
|
SHA1Hash sha;
|
|
WorldPacket packet, SendAddonPacked;
|
|
|
|
BigNumber k;
|
|
|
|
if (sWorld->IsClosed())
|
|
{
|
|
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
|
|
packet << uint8(AUTH_REJECT);
|
|
SendPacket(packet);
|
|
|
|
sLog->outError("WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
|
|
return -1;
|
|
}
|
|
|
|
// Read the content of the packet
|
|
recvPacket >> BuiltNumberClient; // for now no use
|
|
recvPacket >> unk2;
|
|
recvPacket >> account;
|
|
recvPacket >> unk3;
|
|
recvPacket >> clientSeed;
|
|
recvPacket >> unk5 >> unk6 >> unk7;
|
|
recvPacket >> unk4;
|
|
recvPacket.read(digest, 20);
|
|
|
|
;//sLog->outStaticDebug ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
|
|
// BuiltNumberClient,
|
|
// unk2,
|
|
// account.c_str(),
|
|
// unk3,
|
|
// clientSeed);
|
|
|
|
// Get the account information from the realmd database
|
|
// 0 1 2 3 4 5 6 7 8
|
|
// SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
|
|
|
|
stmt->setString(0, account);
|
|
|
|
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
|
|
|
// Stop if the account is not found
|
|
if (!result)
|
|
{
|
|
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
|
|
packet << uint8 (AUTH_UNKNOWN_ACCOUNT);
|
|
|
|
SendPacket(packet);
|
|
|
|
sLog->outError("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
|
|
return -1;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 expansion = fields[4].GetUInt8();
|
|
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
|
|
if (expansion > world_expansion)
|
|
expansion = world_expansion;
|
|
|
|
///- Re-check ip locking (same check as in realmd).
|
|
if (fields[3].GetUInt8() == 1) // if ip is locked
|
|
{
|
|
if (strcmp (fields[2].GetCString(), GetRemoteAddress().c_str()))
|
|
{
|
|
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
|
|
packet << uint8 (AUTH_FAILED);
|
|
SendPacket(packet);
|
|
|
|
sLog->outBasic ("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
id = fields[0].GetUInt32();
|
|
/*
|
|
if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
|
|
security = SEC_ADMINISTRATOR;
|
|
*/
|
|
|
|
k.SetHexStr (fields[1].GetCString());
|
|
|
|
int64 mutetime = fields[5].GetInt64();
|
|
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
|
|
if (mutetime < 0)
|
|
{
|
|
mutetime = time(NULL) + llabs(mutetime);
|
|
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
|
|
|
|
stmt->setInt64(0, mutetime);
|
|
stmt->setUInt32(1, id);
|
|
|
|
LoginDatabase.Execute(stmt);
|
|
}
|
|
|
|
locale = LocaleConstant (fields[6].GetUInt8());
|
|
if (locale >= TOTAL_LOCALES)
|
|
locale = LOCALE_enUS;
|
|
|
|
uint32 recruiter = fields[7].GetUInt32();
|
|
std::string os = fields[8].GetString();
|
|
|
|
// Must be done before WorldSession is created
|
|
if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED) && os != "Win" && os != "OSX")
|
|
{
|
|
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
|
|
packet << uint8(AUTH_REJECT);
|
|
SendPacket(packet);
|
|
|
|
sLog->outError("WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", GetRemoteAddress().c_str(), os.c_str());
|
|
return -1;
|
|
}
|
|
|
|
// Checks gmlevel per Realm
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
|
|
|
|
stmt->setUInt32(0, id);
|
|
stmt->setInt32(1, int32(realmID));
|
|
|
|
result = LoginDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
security = 0;
|
|
else
|
|
{
|
|
fields = result->Fetch();
|
|
security = fields[0].GetUInt8();
|
|
skipQueue = true;
|
|
}
|
|
|
|
// Re-check account ban (same check as in realmd)
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BANS);
|
|
|
|
stmt->setUInt32(0, id);
|
|
stmt->setString(1, GetRemoteAddress());
|
|
|
|
PreparedQueryResult banresult = LoginDatabase.Query(stmt);
|
|
|
|
if (banresult) // if account banned
|
|
{
|
|
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
|
|
packet << uint8 (AUTH_BANNED);
|
|
SendPacket(packet);
|
|
|
|
sLog->outError("WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
|
|
return -1;
|
|
}
|
|
|
|
// Check locked state for server
|
|
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
|
|
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
|
|
if (AccountTypes(security) < allowedAccountType)
|
|
{
|
|
WorldPacket Packet (SMSG_AUTH_RESPONSE, 1);
|
|
Packet << uint8 (AUTH_UNAVAILABLE);
|
|
|
|
SendPacket(packet);
|
|
|
|
;//sLog->outDetail("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
|
|
return -1;
|
|
}
|
|
|
|
// Check that Key and account name are the same on client and server
|
|
uint32 t = 0;
|
|
uint32 seed = m_Seed;
|
|
|
|
sha.UpdateData (account);
|
|
sha.UpdateData ((uint8 *) & t, 4);
|
|
sha.UpdateData ((uint8 *) & clientSeed, 4);
|
|
sha.UpdateData ((uint8 *) & seed, 4);
|
|
sha.UpdateBigNumbers (&k, NULL);
|
|
sha.Finalize();
|
|
|
|
std::string address = GetRemoteAddress();
|
|
|
|
if (memcmp (sha.GetDigest(), digest, 20))
|
|
{
|
|
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
|
|
packet << uint8 (AUTH_FAILED);
|
|
|
|
SendPacket(packet);
|
|
|
|
sLog->outError("WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
|
|
return -1;
|
|
}
|
|
|
|
;//sLog->outStaticDebug("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
|
|
// account.c_str(),
|
|
// address.c_str());
|
|
|
|
// Check if this user is by any chance a recruiter
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_RECRUITER);
|
|
|
|
stmt->setUInt32(0, id);
|
|
|
|
result = LoginDatabase.Query(stmt);
|
|
|
|
bool isRecruiter = false;
|
|
if (result)
|
|
isRecruiter = true;
|
|
|
|
// Update the last_ip in the database
|
|
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
|
|
|
|
stmt->setString(0, address);
|
|
stmt->setString(1, account);
|
|
|
|
LoginDatabase.Execute(stmt);
|
|
|
|
// NOTE ATM the socket is single-threaded, have this in mind ...
|
|
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter, skipQueue), -1);
|
|
|
|
m_Crypt.Init(&k);
|
|
|
|
m_Session->LoadGlobalAccountData();
|
|
m_Session->LoadTutorialsData();
|
|
m_Session->ReadAddonsInfo(recvPacket);
|
|
|
|
// Initialize Warden system only if it is enabled by config
|
|
if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
|
|
m_Session->InitWarden(&k, os);
|
|
|
|
// Sleep this Network thread for
|
|
uint32 sleepTime = sWorld->getIntConfig(CONFIG_SESSION_ADD_DELAY);
|
|
ACE_OS::sleep (ACE_Time_Value (0, sleepTime));
|
|
|
|
sWorld->AddSession (m_Session);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int WorldSocket::HandlePing (WorldPacket& recvPacket)
|
|
{
|
|
uint32 ping;
|
|
uint32 latency;
|
|
|
|
// Get the ping packet content
|
|
recvPacket >> ping;
|
|
recvPacket >> latency;
|
|
|
|
if (m_LastPingTime == ACE_Time_Value::zero)
|
|
m_LastPingTime = ACE_OS::gettimeofday(); // for 1st ping
|
|
else
|
|
{
|
|
ACE_Time_Value cur_time = ACE_OS::gettimeofday();
|
|
ACE_Time_Value diff_time (cur_time);
|
|
diff_time -= m_LastPingTime;
|
|
m_LastPingTime = cur_time;
|
|
|
|
if (diff_time < ACE_Time_Value (27))
|
|
{
|
|
++m_OverSpeedPings;
|
|
|
|
uint32 max_count = sWorld->getIntConfig (CONFIG_MAX_OVERSPEED_PINGS);
|
|
|
|
if (max_count && m_OverSpeedPings > max_count)
|
|
{
|
|
ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1);
|
|
|
|
if (m_Session && AccountMgr::IsPlayerAccount(m_Session->GetSecurity()))
|
|
{
|
|
Player* _player = m_Session->GetPlayer();
|
|
sLog->outError("WorldSocket::HandlePing: Player (account: %u, GUID: %u, name: %s) kicked for over-speed pings (address: %s)",
|
|
m_Session->GetAccountId(),
|
|
_player ? _player->GetGUIDLow() : 0,
|
|
_player ? _player->GetName().c_str() : "<none>",
|
|
GetRemoteAddress().c_str());
|
|
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
m_OverSpeedPings = 0;
|
|
}
|
|
|
|
// critical section
|
|
{
|
|
ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1);
|
|
|
|
if (m_Session)
|
|
{
|
|
m_Session->SetLatency (latency);
|
|
m_Session->ResetClientTimeDelay();
|
|
}
|
|
else
|
|
{
|
|
sLog->outError("WorldSocket::HandlePing: peer sent CMSG_PING, "
|
|
"but is not authenticated or got recently kicked, "
|
|
" address = %s",
|
|
GetRemoteAddress().c_str());
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
WorldPacket packet (SMSG_PONG, 4);
|
|
packet << ping;
|
|
return SendPacket(packet);
|
|
}
|