mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 13:16:23 +00:00
344 lines
11 KiB
C++
344 lines
11 KiB
C++
/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SocialMgr.h"
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#include "DatabaseEnv.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "Util.h"
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#include "AccountMgr.h"
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PlayerSocial::PlayerSocial()
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{
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m_playerGUID = 0;
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}
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PlayerSocial::~PlayerSocial()
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{
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m_playerSocialMap.clear();
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}
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uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) const
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{
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uint32 counter = 0;
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for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
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if (itr->second.Flags & flag)
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++counter;
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return counter;
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}
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bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore)
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{
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// check client limits
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if (ignore)
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{
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if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)
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return false;
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}
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else
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{
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if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)
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return false;
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}
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uint8 flag = SOCIAL_FLAG_FRIEND;
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if (ignore)
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flag = SOCIAL_FLAG_IGNORED;
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
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if (itr != m_playerSocialMap.end())
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS);
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stmt->setUInt8(0, flag);
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stmt->setUInt32(1, GetPlayerGUID());
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stmt->setUInt32(2, friendGuid);
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CharacterDatabase.Execute(stmt);
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m_playerSocialMap[friendGuid].Flags |= flag;
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}
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else
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
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stmt->setUInt32(0, GetPlayerGUID());
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stmt->setUInt32(1, friendGuid);
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stmt->setUInt8(2, flag);
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CharacterDatabase.Execute(stmt);
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FriendInfo fi;
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fi.Flags |= flag;
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m_playerSocialMap[friendGuid] = fi;
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}
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return true;
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}
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void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore)
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{
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PlayerSocialMap::iterator itr = m_playerSocialMap.find(friendGuid);
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if (itr == m_playerSocialMap.end()) // not exist
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return;
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uint8 flag = SOCIAL_FLAG_FRIEND;
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if (ignore)
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flag = SOCIAL_FLAG_IGNORED;
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itr->second.Flags &= ~flag;
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if (itr->second.Flags == 0)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
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stmt->setUInt32(0, GetPlayerGUID());
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stmt->setUInt32(1, friendGuid);
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CharacterDatabase.Execute(stmt);
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m_playerSocialMap.erase(itr);
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}
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else
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS);
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stmt->setUInt8(0, flag);
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stmt->setUInt32(1, GetPlayerGUID());
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stmt->setUInt32(2, friendGuid);
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CharacterDatabase.Execute(stmt);
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}
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}
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void PlayerSocial::SetFriendNote(uint32 friendGuid, std::string note)
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{
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
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if (itr == m_playerSocialMap.end()) // not exist
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return;
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utf8truncate(note, 48); // DB and client size limitation
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
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stmt->setString(0, note);
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stmt->setUInt32(1, GetPlayerGUID());
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stmt->setUInt32(2, friendGuid);
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CharacterDatabase.Execute(stmt);
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m_playerSocialMap[friendGuid].Note = note;
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}
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void PlayerSocial::SendSocialList(Player* player)
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{
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if (!player)
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return;
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uint32 size = m_playerSocialMap.size();
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WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size
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data << uint32(7); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update.
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data << uint32(size); // friends count
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for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
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{
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sSocialMgr->GetFriendInfo(player, itr->first, itr->second);
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data << uint64(itr->first); // player guid
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data << uint32(itr->second.Flags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
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data << itr->second.Note; // string note
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if (itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
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{
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data << uint8(itr->second.Status); // online/offline/etc?
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if (itr->second.Status) // if online
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{
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data << uint32(itr->second.Area); // player area
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data << uint32(itr->second.Level); // player level
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data << uint32(itr->second.Class); // player class
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}
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}
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}
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player->GetSession()->SendPacket(&data);
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;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CONTACT_LIST");
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}
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bool PlayerSocial::HasFriend(uint32 friend_guid) const
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{
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
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if (itr != m_playerSocialMap.end())
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return itr->second.Flags & SOCIAL_FLAG_FRIEND;
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return false;
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}
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bool PlayerSocial::HasIgnore(uint32 ignore_guid) const
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{
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
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if (itr != m_playerSocialMap.end())
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return itr->second.Flags & SOCIAL_FLAG_IGNORED;
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return false;
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}
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SocialMgr::SocialMgr()
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{
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}
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SocialMgr::~SocialMgr()
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{
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}
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void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo)
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{
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if (!player)
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return;
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friendInfo.Status = FRIEND_STATUS_OFFLINE;
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friendInfo.Area = 0;
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friendInfo.Level = 0;
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friendInfo.Class = 0;
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Player* pFriend = ObjectAccessor::FindPlayerInOrOutOfWorld(friendGUID);
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if (!pFriend || AccountMgr::IsGMAccount(pFriend->GetSession()->GetSecurity()))
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return;
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TeamId teamId = player->GetTeamId();
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AccountTypes security = player->GetSession()->GetSecurity();
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
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if (itr != player->GetSocial()->m_playerSocialMap.end())
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friendInfo.Note = itr->second.Note;
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
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// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
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if (pFriend && (!AccountMgr::IsPlayerAccount(security) || (pFriend->GetTeamId() == teamId && pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList)) && pFriend->IsVisibleGloballyFor(player))
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{
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friendInfo.Status = FRIEND_STATUS_ONLINE;
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if (pFriend->isAFK())
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friendInfo.Status = FRIEND_STATUS_AFK;
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if (pFriend->isDND())
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friendInfo.Status = FRIEND_STATUS_DND;
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friendInfo.Area = pFriend->GetZoneId();
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friendInfo.Level = pFriend->getLevel();
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friendInfo.Class = pFriend->getClass();
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}
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}
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void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket* data)
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{
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data->Initialize(SMSG_FRIEND_STATUS, 9);
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*data << uint8(result);
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*data << uint64(guid);
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}
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void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint32 friendGuid, bool broadcast)
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{
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FriendInfo fi;
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WorldPacket data;
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MakeFriendStatusPacket(result, friendGuid, &data);
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GetFriendInfo(player, friendGuid, fi);
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switch (result)
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{
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case FRIEND_ADDED_OFFLINE:
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case FRIEND_ADDED_ONLINE:
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data << fi.Note;
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break;
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default:
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break;
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}
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switch (result)
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{
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case FRIEND_ADDED_ONLINE:
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case FRIEND_ONLINE:
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data << uint8(fi.Status);
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data << uint32(fi.Area);
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data << uint32(fi.Level);
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data << uint32(fi.Class);
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break;
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default:
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break;
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}
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if (broadcast)
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BroadcastToFriendListers(player, &data);
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else
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player->GetSession()->SendPacket(&data);
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}
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void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
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{
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if (!player)
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return;
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TeamId teamId = player->GetTeamId();
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AccountTypes security = player->GetSession()->GetSecurity();
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uint32 guid = player->GetGUIDLow();
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
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{
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PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
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if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
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{
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Player* pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
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// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
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if (pFriend && (!AccountMgr::IsPlayerAccount(pFriend->GetSession()->GetSecurity()) || (pFriend->GetTeamId() == teamId && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend))
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pFriend->GetSession()->SendPacket(packet);
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}
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}
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}
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PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
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{
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PlayerSocial *social = &m_socialMap[guid];
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social->SetPlayerGUID(guid);
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if (!result)
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return social;
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uint32 friendGuid = 0;
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uint8 flags = 0;
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std::string note = "";
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do
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{
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Field* fields = result->Fetch();
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friendGuid = fields[0].GetUInt32();
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flags = fields[1].GetUInt8();
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note = fields[2].GetString();
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social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note);
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// client's friends list and ignore list limit
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if (social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT))
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break;
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}
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while (result->NextRow());
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return social;
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}
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