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azerothcore-wotlk/src/server/shared/SharedDefines.h
acidmanifesto 29f49108a5 chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
2021-11-25 04:31:54 -03:00

3695 lines
180 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_SHAREDDEFINES_H
#define ACORE_SHAREDDEFINES_H
#include "Define.h"
#include "DetourNavMesh.h"
#include <cassert>
float const GROUND_HEIGHT_TOLERANCE = 0.05f; // Extra tolerance to z position to check if it is in air or on ground.
constexpr float Z_OFFSET_FIND_HEIGHT = 2.0f;
enum SpellEffIndex
{
EFFECT_0 = 0,
EFFECT_1 = 1,
EFFECT_2 = 2,
};
// used in script definitions
#define EFFECT_FIRST_FOUND 254
#define EFFECT_ALL 255
// loot modes for creatures and gameobjects, bitmask!
enum LootModes
{
LOOT_MODE_DEFAULT = 0x01,
LOOT_MODE_HARD_MODE_1 = 0x02,
LOOT_MODE_HARD_MODE_2 = 0x04,
LOOT_MODE_HARD_MODE_3 = 0x08,
LOOT_MODE_HARD_MODE_4 = 0x10,
LOOT_MODE_JUNK_FISH = 0x8000
};
enum Expansions
{
EXPANSION_CLASSIC = 0,
EXPANSION_THE_BURNING_CRUSADE = 1,
EXPANSION_WRATH_OF_THE_LICH_KING = 2,
MAX_EXPANSIONS = 3
};
enum Gender
{
GENDER_MALE = 0,
GENDER_FEMALE = 1,
GENDER_NONE = 2
};
// Race value is index in ChrRaces.dbc
// EnumUtils: DESCRIBE THIS
enum Races
{
RACE_NONE = 0, // SKIP
RACE_HUMAN = 1, // TITLE Human
RACE_ORC = 2, // TITLE Orc
RACE_DWARF = 3, // TITLE Dwarf
RACE_NIGHTELF = 4, // TITLE Night Elf
RACE_UNDEAD_PLAYER = 5, // TITLE Undead
RACE_TAUREN = 6, // TITLE Tauren
RACE_GNOME = 7, // TITLE Gnome
RACE_TROLL = 8, // TITLE Troll
//RACE_GOBLIN = 9,
RACE_BLOODELF = 10, // TITLE Blood Elf
RACE_DRAENEI = 11 //, TITLE Draenei
//RACE_FEL_ORC = 12,
//RACE_NAGA = 13,
//RACE_BROKEN = 14,
//RACE_SKELETON = 15,
//RACE_VRYKUL = 16,
//RACE_TUSKARR = 17,
//RACE_FOREST_TROLL = 18,
//RACE_TAUNKA = 19,
//RACE_NORTHREND_SKELETON = 20,
//RACE_ICE_TROLL = 21
};
// max+1 for player race
#define MAX_RACES 12
#define RACEMASK_ALL_PLAYABLE \
((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
(1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
(1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
(1<<(RACE_DRAENEI-1)))
#define RACEMASK_ALLIANCE \
((1<<(RACE_HUMAN-1)) | (1<<(RACE_DWARF-1)) | (1<<(RACE_NIGHTELF-1)) | \
(1<<(RACE_GNOME-1)) | (1<<(RACE_DRAENEI-1)))
#define RACEMASK_HORDE RACEMASK_ALL_PLAYABLE & ~RACEMASK_ALLIANCE
// Class value is index in ChrClasses.dbc
// EnumUtils: DESCRIBE THIS
enum Classes
{
CLASS_NONE = 0, // SKIP
CLASS_WARRIOR = 1, // TITLE Warrior
CLASS_PALADIN = 2, // TITLE Paladin
CLASS_HUNTER = 3, // TITLE Hunter
CLASS_ROGUE = 4, // TITLE Rogue
CLASS_PRIEST = 5, // TITLE Priest
CLASS_DEATH_KNIGHT = 6, // TITLE Death Knight
CLASS_SHAMAN = 7, // TITLE Shaman
CLASS_MAGE = 8, // TITLE Mage
CLASS_WARLOCK = 9, // TITLE Warlock
//CLASS_UNK = 10,
CLASS_DRUID = 11 // TITLE Druid
};
// max+1 for player class
#define MAX_CLASSES 12
#define CLASSMASK_ALL_PLAYABLE \
((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
(1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
(1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
(1<<(CLASS_DEATH_KNIGHT-1)))
// valid classes for creature_template.unit_class
enum UnitClass
{
UNIT_CLASS_WARRIOR = 1,
UNIT_CLASS_PALADIN = 2,
UNIT_CLASS_ROGUE = 4,
UNIT_CLASS_MAGE = 8,
};
#define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1)))
#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
#define PLAYER_MAX_BATTLEGROUND_QUEUES 2
enum ReputationRank
{
REP_HATED = 0,
REP_HOSTILE = 1,
REP_UNFRIENDLY = 2,
REP_NEUTRAL = 3,
REP_FRIENDLY = 4,
REP_HONORED = 5,
REP_REVERED = 6,
REP_EXALTED = 7
};
enum FactionTemplates
{
FACTION_NONE = 0,
FACTION_CREATURE = 7,
FACTION_ESCORTEE_A_NEUTRAL_PASSIVE = 10,
FACTION_MONSTER = 14,
FACTION_MONSTER_2 = 16,
FACTION_BOOTY_BAY = 21,
FACTION_TROLL_BLOODSCALP = 28,
FACTION_PREY = 31,
FACTION_ESCORTEE_H_NEUTRAL_PASSIVE = 33,
FACTION_FRIENDLY = 35,
FACTION_TROLL_FROSTMANE = 37,
FACTION_OGRE = 45,
FACTION_ORC_DRAGONMAW = 62,
FACTION_HORDE_GENERIC = 83,
FACTION_ALLIANCE_GENERIC = 84,
FACTION_BLACKFATHOM = 88,
FACTION_DEMON = 90,
FACTION_ELEMENTAL = 91,
FACTION_DRAGONFLIGHT_BLACK = 103,
FACTION_ESCORTEE_N_NEUTRAL_PASSIVE = 113,
FACTION_STORMWIND = 123,
FACTION_ENEMY = 168,
FACTION_ESCORTEE_A_NEUTRAL_ACTIVE = 231,
FACTION_ESCORTEE_H_NEUTRAL_ACTIVE = 232,
FACTION_ESCORTEE_N_NEUTRAL_ACTIVE = 250,
FACTION_ESCORTEE_N_FRIEND_PASSIVE = 290,
FACTION_TITAN = 415,
FACTION_ESCORTEE_N_FRIEND_ACTIVE = 495,
FACTION_RATCHET = 637,
FACTION_GOBLIN_DARK_IRON_BAR_PATRON = 736,
FACTION_DARK_IRON_DWARVES = 754,
FACTION_ESCORTEE_A_PASSIVE = 774,
FACTION_ESCORTEE_H_PASSIVE = 775,
FACTION_UNDEAD_SCOURGE = 974,
FACTION_DRAGONKIN = 1720,
FACTION_EARTHEN_RING = 1726,
FACTION_ALLIANCE_GENERIC_WG = 1732,
FACTION_HORDE_GENERIC_WG = 1735,
FACTION_ARAKKOA = 1738,
FACTION_ASHTONGUE_DEATHSWORN = 1820,
FACTION_FLAYER_HUNTER = 1840,
FACTION_MONSTER_SPAR_BUDDY = 1868,
FACTION_VALIANCE_EXPEDITION_7 = 1974,
FACTION_ESCORTEE_N_ACTIVE = 1986,
FACTION_UNDEAD_SCOURGE_9 = 1988,
FACTION_ESCORTEE_H_ACTIVE = 2046,
FACTION_UNDEAD_SCOURGE_2 = 2068,
FACTION_UNDEAD_SCOURGE_3 = 2084,
FACTION_SCARLET_CRUSADE = 2089,
FACTION_SCARLET_CRUSADE_2 = 2096
};
#define MIN_REPUTATION_RANK (REP_HATED)
#define MAX_REPUTATION_RANK 8
#define MAX_SPILLOVER_FACTIONS 4
enum MoneyConstants
{
COPPER = 1,
SILVER = COPPER * 100,
GOLD = SILVER * 100
};
enum Stats
{
STAT_STRENGTH = 0,
STAT_AGILITY = 1,
STAT_STAMINA = 2,
STAT_INTELLECT = 3,
STAT_SPIRIT = 4
};
#define MAX_STATS 5
enum Powers
{
POWER_MANA = 0,
POWER_RAGE = 1,
POWER_FOCUS = 2,
POWER_ENERGY = 3,
POWER_HAPPINESS = 4,
POWER_RUNE = 5,
POWER_RUNIC_POWER = 6,
MAX_POWERS = 7,
POWER_ALL = 127, // default for class?
POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
};
enum SpellSchools
{
SPELL_SCHOOL_NORMAL = 0,
SPELL_SCHOOL_HOLY = 1,
SPELL_SCHOOL_FIRE = 2,
SPELL_SCHOOL_NATURE = 3,
SPELL_SCHOOL_FROST = 4,
SPELL_SCHOOL_SHADOW = 5,
SPELL_SCHOOL_ARCANE = 6
};
constexpr auto MAX_SPELL_SCHOOL = 7;
enum SpellSchoolMask
{
SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY),
SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE),
SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST),
SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
// unions
// 124, not include normal and holy damage
SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE |
SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE),
// 126
SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL),
// 127
SPELL_SCHOOL_MASK_ALL = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC)
};
inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
{
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (mask & (1 << i))
return SpellSchools(i);
return SPELL_SCHOOL_NORMAL;
}
enum ItemQualities
{
ITEM_QUALITY_POOR = 0, //GREY
ITEM_QUALITY_NORMAL = 1, //WHITE
ITEM_QUALITY_UNCOMMON = 2, //GREEN
ITEM_QUALITY_RARE = 3, //BLUE
ITEM_QUALITY_EPIC = 4, //PURPLE
ITEM_QUALITY_LEGENDARY = 5, //ORANGE
ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW
ITEM_QUALITY_HEIRLOOM = 7
};
#define MAX_ITEM_QUALITY 8
enum SpellCategory
{
SPELL_CATEGORY_FOOD = 11,
SPELL_CATEGORY_DRINK = 59,
};
enum SpellVisualKit
{
SPELL_VISUAL_KIT_FOOD = 406,
SPELL_VISUAL_KIT_DRINK = 438
};
const uint32 ItemQualityColors[MAX_ITEM_QUALITY] =
{
0xff9d9d9d, //GREY
0xffffffff, //WHITE
0xff1eff00, //GREEN
0xff0070dd, //BLUE
0xffa335ee, //PURPLE
0xffff8000, //ORANGE
0xffe6cc80, //LIGHT YELLOW
0xffe6cc80 //LIGHT YELLOW
};
size_t constexpr MAX_QUEST_DIFFICULTY = 5;
uint32 constexpr QuestDifficultyColors[MAX_QUEST_DIFFICULTY] =
{
0xff40c040,
0xff808080,
0xffffff00,
0xffff8040,
0xffff2020
};
// ***********************************
// Spell Attributes definitions
// ***********************************
// EnumUtils: DESCRIBE THIS
enum SpellAttr0 : uint32
{
SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE = 0x00000001, // TITLE Unknown attribute 0@Attr0
SPELL_ATTR0_USES_RANGED_SLOT = 0x00000002, // TITLE Treat as ranged attack DESCRIPTION Use ammo, ranged attack range modifiers, ranged haste, etc.
SPELL_ATTR0_ON_NEXT_SWING_NO_DAMAGE = 0x00000004, // TITLE On next melee (type 1) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
SPELL_ATTR0_DO_NOT_LOG_IMMUNE_MISSES = 0x00000008, // TITLE Replenishment (client only)
SPELL_ATTR0_IS_ABILITY = 0x00000010, // TITLE Treat as ability DESCRIPTION Cannot be reflected, not affected by cast speed modifiers, etc.
SPELL_ATTR0_IS_TRADESKILL = 0x00000020, // TITLE Trade skill recipe DESCRIPTION Displayed in recipe list, not affected by cast speed modifiers
SPELL_ATTR0_PASSIVE = 0x00000040, // TITLE Passive spell DESCRIPTION Spell is automatically cast on self by core
SPELL_ATTR0_DO_NOT_DISPLAY = 0x00000080, // TITLE Hidden in UI (client only) DESCRIPTION Not visible in spellbook or aura bar (Spellbook, Aura Icon, Combat Log)
SPELL_ATTR0_DO_NOT_LOG = 0x00000100, // TITLE Hidden in combat log (client only) DESCRIPTION Spell will not appear in combat logs
SPELL_ATTR0_HELD_ITEM_ONLY = 0x00000200, // TITLE Auto-target mainhand item (client only) DESCRIPTION Client will automatically select main-hand item as cast target
SPELL_ATTR0_ON_NEXT_SWING = 0x00000400, // TITLE On next melee (type 2) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
SPELL_ATTR0_WEARER_CASTS_PROC_TRIGGER = 0x00000800, // TITLE Unknown attribute 11@Attr0
SPELL_ATTR0_SERVER_ONLY = 0x00001000, // TITLE Only usable during daytime (unused)
SPELL_ATTR0_ALLOW_ITEM_SPELL_IN_PVP = 0x00002000, // TITLE Only usable during nighttime (unused)
SPELL_ATTR0_ONLY_INDOORS = 0x00004000, // TITLE Only usable indoors
SPELL_ATTR0_ONLY_OUTDOORS = 0x00008000, // TITLE Only usable outdoors
SPELL_ATTR0_NOT_SHAPESHIFTED = 0x00010000, // TITLE Not usable while shapeshifted
SPELL_ATTR0_ONLY_STEALTHED = 0x00020000, // TITLE Only usable in stealth
SPELL_ATTR0_DO_NOT_SHEATH = 0x00040000, // TITLE Don't shealthe weapons (client only)
SPELL_ATTR0_SCALES_WITH_CREATURE_LEVEL = 0x00080000, // TITLE Scale with caster level DESCRIPTION For non-player casts, scale impact and power cost with caster's level
SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT = 0x00100000, // TITLE Stop attacking after cast DESCRIPTION After casting this, the current auto-attack will be interrupted
SPELL_ATTR0_NO_ACTIVE_DEFENSE = 0x00200000, // TITLE Prevent physical avoidance DESCRIPTION Spell cannot be dodged, parried or blocked
SPELL_ATTR0_TRACK_TARGET_IN_CAST_PLAYER_ONLY = 0x00400000, // TITLE Automatically face target during cast (client only)
SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD = 0x00800000, // TITLE Can be cast while dead DESCRIPTION Spells without this flag cannot be cast by dead units in non-triggered contexts
SPELL_ATTR0_ALLOW_WHILE_MOUNTED = 0x01000000, // TITLE Can be cast while mounted
SPELL_ATTR0_COOLDOWN_ON_EVENT = 0x02000000, // TITLE Cooldown starts on expiry DESCRIPTION Spell is unusable while already active, and cooldown does not begin until the effects have worn off
SPELL_ATTR0_AURA_IS_DEBUFF = 0x04000000, // TITLE Is negative spell DESCRIPTION Forces the spell to be treated as a negative spell
SPELL_ATTR0_ALLOW_WHILE_SITTING = 0x08000000, // TITLE Can be cast while sitting
SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL = 0x10000000, // TITLE Cannot be used in combat
SPELL_ATTR0_NO_IMMUNITIES = 0x20000000, // TITLE Pierce invulnerability DESCRIPTION Allows spell to pierce invulnerability, unless the invulnerability spell also has this attribute
SPELL_ATTR0_HEARTBEAT_RESIST = 0x40000000, // TITLE Periodic resistance checks DESCRIPTION Periodically re-rolls against resistance to potentially expire aura early
SPELL_ATTR0_NO_AURA_CANCEL = 0x80000000 // TITLE Aura cannot be cancelled DESCRIPTION Prevents the player from voluntarily canceling a positive aura
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr1 : uint32
{
SPELL_ATTR1_DISMISS_PET_FIRST = 0x00000001, // TITLE Dismiss Pet on cast DESCRIPTION Without this attribute, summoning spells will fail if caster already has a pet
SPELL_ATTR1_USE_ALL_MANA = 0x00000002, // TITLE Drain all power DESCRIPTION Ignores listed power cost and drains entire pool instead
SPELL_ATTR1_IS_CHANNELED = 0x00000004, // TITLE Channeled (type 1) DESCRIPTION Both "channeled" attributes have identical handling in server & client
SPELL_ATTR1_NO_REDIRECTION = 0x00000008, // TITLE Ignore redirection effects DESCRIPTION Spell will not be attracted by SPELL_MAGNET auras (Grounding Totem)
SPELL_ATTR1_NO_SKILL_INCREASE = 0x00000010, // TITLE Unknown attribute 4@Attr1 DESCRIPTION stealth and whirlwind
SPELL_ATTR1_ALLOW_WHILE_STEALTHED = 0x00000020, // TITLE Does not break stealth
SPELL_ATTR1_IS_SELF_CHANNELED = 0x00000040, // TITLE Channeled (type 2) DESCRIPTION Both "channeled" attributes have identical handling in server & client
SPELL_ATTR1_NO_REFLECTION = 0x00000080, // TITLE Ignore reflection effects DESCRIPTION Spell will pierce through Spell Reflection and similar
SPELL_ATTR1_ONLY_PEACEFUL_TARGETS = 0x00000100, // TITLE Target cannot be in combat
SPELL_ATTR1_INITIATE_COMBAT = 0x00000200, // TITLE Enables Auto-Attack (client only) DESCRIPTION Caster will begin auto-attacking the target on cast
SPELL_ATTR1_NO_THREAT = 0x00000400, // TITLE Does not generate threat DESCRIPTION Also does not cause target to engage
SPELL_ATTR1_AURA_UNIQUE = 0x00000800, // TITLE Aura will not refresh its duration when recast
SPELL_ATTR1_FAILURE_BREAKS_STEALTH = 0x00001000, // TITLE Pickpocket (client only)
SPELL_ATTR1_TOGGLE_FAR_SIGHT = 0x00002000, // TITLE Farsight aura (client only)
SPELL_ATTR1_TRACK_TARGET_IN_CHANNEL = 0x00004000, // TITLE Track target while channeling DESCRIPTION While channeling, adjust facing to face target
SPELL_ATTR1_IMMUNITY_PURGES_EFFECT = 0x00008000, // TITLE Immunity cancels preapplied auras DESCRIPTION For immunity spells, cancel all auras that this spell would make you immune to when the spell is applied
SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS = 0x00010000, // TITLE Unaffected by school immunities DESCRIPTION Will not pierce Divine Shield, Ice Block and other full invulnerabilities
SPELL_ATTR1_NO_AUTOCAST_AI = 0x00020000, // TITLE Cannot be autocast by pet DESCRIPTION (AI)
SPELL_ATTR1_PREVENTS_ANIM = 0x00040000, // TITLE NYI, auras apply UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT
SPELL_ATTR1_EXCLUDE_CASTER = 0x00080000, // TITLE Cannot be self-cast
SPELL_ATTR1_FINISHING_MOVE_DAMAGE = 0x00100000, // TITLE Requires combo points (type 1)
SPELL_ATTR1_THREAT_ONLY_ON_MISS = 0x00200000, // TITLE Unknown attribute 21@Attr1
SPELL_ATTR1_FINISHING_MOVE_DURATION = 0x00400000, // TITLE Requires combo points (type 2)
SPELL_ATTR1_IGNORE_OWNERS_DEATH = 0x00800000, // TITLE Unknwon attribute 23@Attr1
SPELL_ATTR1_SPECIAL_SKILLUP = 0x01000000, // TITLE Fishing (client only)
SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT = 0x02000000, // TITLE Unknown attribute 25@Attr1
SPELL_ATTR1_REQUIRE_ALL_TARGETS = 0x04000000, // TITLE Unknown attribute 26@Attr1 DESCRIPTION Related to [target=focus] and [target=mouseover] macros?
SPELL_ATTR1_DISCOUNT_POWER_ON_MISS = 0x08000000, // TITLE Unknown attribute 27@Attr1 DESCRIPTION Melee spell?
SPELL_ATTR1_NO_AURA_ICON = 0x10000000, // TITLE Hide in aura bar (client only)
SPELL_ATTR1_NAME_IN_CHANNEL_BAR = 0x20000000, // TITLE Show spell name during channel (client only)
SPELL_ATTR1_COMBO_ON_BLOCK = 0x40000000, // TITLE Enable at dodge DESCRIPTION (Mainline: Dispel All Stacks)
SPELL_ATTR1_CAST_WHEN_LEARNED = 0x80000000 // TITLE Unknown attribute 31@Attr1
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr2 : uint32
{
SPELL_ATTR2_ALLOW_DEAD_TARGET = 0x00000001, // TITLE Can target dead players or corpses
SPELL_ATTR2_NO_SHAPESHIFT_UI = 0x00000002, // TITLE Unknown attribute 1@Attr2 DESCRIPTION vanish, shadowform, Ghost Wolf and other
SPELL_ATTR2_IGNORE_LINE_OF_SIGHT = 0x00000004, // TITLE Ignore Line of Sight
SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF = 0x00000008, // TITLE Ignore aura scaling
SPELL_ATTR2_USE_SHAPESHIFT_BAR = 0x00000010, // TITLE Show in stance bar (client only)
SPELL_ATTR2_AUTO_REPEAT = 0x00000020, // TITLE Ranged auto-attack spell
SPELL_ATTR2_CANNOT_CAST_ON_TAPPED = 0x00000040, // TITLE Cannot target others' tapped units DESCRIPTION Can only target untapped units, or those tapped by caster
SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE = 0x00000080, // TITLE Unknown attribute 7@Attr2
SPELL_ATTR2_INCLUDE_IN_ADVANCED_COMBAT_LOG = 0x00000100, // TITLE Unknown attribute 8@Attr2 DESCRIPTION not set in 3.0.3
SPELL_ATTR2_ALWAYS_CAST_AS_UNIT = 0x00000200, // TITLE Unknown attribute 9@Attr2
SPELL_ATTR2_SPECIAL_TAMING_FLAG = 0x00000400, // TITLE Unknown attribute 10@Attr2 DESCRIPTION Related to taming?
SPELL_ATTR2_NO_TARGET_PER_SECOND_COST = 0x00000800, // TITLE Health Funnel
SPELL_ATTR2_CHAIN_FROM_CASTER = 0x00001000, // TITLE Unknown attribute 12@Attr2 DESCRIPTION Cleave, Heart Strike, Maul, Sunder Armor, Swipe
SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY = 0x00002000, // TITLE Enchant persists when entering arena
SPELL_ATTR2_ALLOW_WHILE_INVISIBLE = 0x00004000, // TITLE Unknown attribute 14@Attr2
SPELL_ATTR2_DO_NOT_CONSUME_IF_GAINED_DURING_CAST = 0x00008000, // TITLE Unknown attribute 15@Attr2 DESCRIPTION not set in 3.0.3
SPELL_ATTR2_NO_ACTIVE_PETS = 0x00010000, // TITLE Tame Beast
SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS = 0x00020000, // TITLE Don't reset swing timer DESCRIPTION Does not reset melee/ranged autoattack timer on cast
SPELL_ATTR2_NO_JUMP_WHILE_CAST_PENDING = 0x00040000, // TITLE Requires dead pet
SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED = 0x00080000, // TITLE Also allow outside shapeshift (caster form) DESCRIPTION Even if Stances are nonzero, allow spell to be cast outside of shapeshift (though not in a different shapeshift)
SPELL_ATTR2_INITIATE_COMBAT_POST_CAST = 0x00100000, // TITLE (Enables Auto-Attack)
SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE = 0x00200000, // TITLE Damage reduction ability DESCRIPTION Causes BG flags to be dropped if combined with ATTR1_DISPEL_AURAS_ON_IMMUNITY
SPELL_ATTR2_NO_INITIAL_THREAD = 0x00400000, // TITLE Unknown attribute 22@Attr2 DESCRIPTION Ambush, Backstab, Cheap Shot, Death Grip, Garrote, Judgements, Mutilate, Pounce, Ravage, Shiv, Shred
SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE = 0x00800000, // TITLE Arcane Concentration
SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL = 0x01000000, // TITLE Unknown attribute 24@Attr2
SPELL_ATTR2_DONT_BLOCK_MANA_REGEN = 0x02000000, // TITLE Unknown attribute 25@Attr2
SPELL_ATTR2_NO_SCHOOL_IMMUNITIES = 0x04000000, // TITLE Pierce aura application immunities DESCRIPTION Allow aura to be applied despite target being immune to new aura applications
SPELL_ATTR2_IGNORE_WEAPONSKILL = 0x08000000, // TITLE Unknown attribute 27@Attr2
SPELL_ATTR2_NOT_AN_ACTION = 0x10000000, // TITLE Unknown attribute 28@Attr2
SPELL_ATTR2_CANT_CRIT = 0x20000000, // TITLE Cannot critically strike
SPELL_ATTR2_ACTIVE_THREAT = 0x40000000, // TITLE Allow triggered spell to trigger (type 1) DESCRIPTION Without this attribute, any triggered spell will be unable to trigger other auras' procs
SPELL_ATTR2_RETAIN_ITEM_CAST = 0x80000000 // TITLE Food buff (client only)
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr3 : uint32
{
SPELL_ATTR3_PVP_ENABLING = 0x00000001, // TITLE Unknown attribute 0@Attr3
SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT = 0x00000002, // TITLE 1 Ignores subclass mask check when checking proc
SPELL_ATTR3_NO_CASTING_BAR_TEXT = 0x00000004, // TITLE Unknown attribute 2@Attr3
SPELL_ATTR3_COMPLETELY_BLOCKED = 0x00000008, // TITLE Blockable spell
SPELL_ATTR3_NO_RES_TIMER = 0x00000010, // TITLE Ignore resurrection timer
SPELL_ATTR3_NO_DURABILITY_LOSS = 0x00000020, // TITLE Unknown attribute 5@Attr3
SPELL_ATTR3_NO_AVOIDANCE = 0x00000040, // TITLE Unknown attribute 6@Attr3
SPELL_ATTR3_DOT_STACKING_RULE = 0x00000080, // TITLE Stack separately for each caster
SPELL_ATTR3_ONLY_ON_PLAYER = 0x00000100, // TITLE Can only target players
SPELL_ATTR3_NOT_A_PROC = 0x00000200, // TITLE Allow triggered spell to trigger (type 2) DESCRIPTION Without this attribute, any triggered spell will be unable to trigger other auras' procs
SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON = 0x00000400, // TITLE Require main hand weapon
SPELL_ATTR3_ONLY_BATTLEGROUNDS = 0x00000800, // TITLE Can only be cast in battleground
SPELL_ATTR3_ONLY_ON_GHOSTS = 0x00001000, // TITLE Can only target ghost players
SPELL_ATTR3_HIDE_CHANNEL_BAR = 0x00002000, // TITLE Do not display channel bar (client only)
SPELL_ATTR3_HIDE_IN_RAID_FILTER = 0x00004000, // TITLE Honorless Target
SPELL_ATTR3_NORMAL_RANGED_ATTACK = 0x00008000, // TITLE Unknown attribute 15@Attr3 DESCRIPTION Auto Shoot, Shoot, Throw - ranged normal attack attribute?
SPELL_ATTR3_SUPRESS_CASTER_PROCS = 0x00010000, // TITLE Cannot trigger procs
SPELL_ATTR3_SUPRESS_TARGET_PROCS = 0x00020000, // TITLE No initial aggro
SPELL_ATTR3_ALWAYS_HIT = 0x00040000, // TITLE Ignore hit result DESCRIPTION Spell cannot miss, or be dodged/parried/blocked
SPELL_ATTR3_INSTANT_TARGET_PROCS = 0x00080000, // TITLE Cannot trigger spells during aura proc
SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD = 0x00100000, // TITLE Persists through death
SPELL_ATTR3_ONLY_PROC_OUTDOORS = 0x00200000, // TITLE Unknown attribute 21@Attr3
SPELL_ATTR3_CASTING_CANCELS_AUTOREPEAT = 0x00400000, // TITLE Requires equipped Wand (Mainline: Do Not Trigger Target Stand)
SPELL_ATTR3_NO_DAMAGE_HISTORY = 0x00800000, // TITLE Unknown attribute 23@Attr3
SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON = 0x01000000, // TITLE Requires offhand weapon
SPELL_ATTR3_TREAT_AS_PERIODIC = 0x02000000, // TITLE Treat as periodic effect
SPELL_ATTR3_CAN_PROC_FROM_PROCS = 0x04000000, // TITLE Can trigger from triggered spells
SPELL_ATTR3_ONLY_PROC_ON_CASTER = 0x08000000, // TITLE Drain Soul
SPELL_ATTR3_IGNORE_CASTER_AND_TARGET_RESTRICTIONS = 0x10000000, // TITLE Unknown attribute 28@Attr3
SPELL_ATTR3_IGNORE_CASTER_MODIFIERS = 0x20000000, // TITLE Damage dealt is unaffected by modifiers
SPELL_ATTR3_DO_NOT_DISPLAY_RANGE = 0x40000000, // TITLE Do not show range in tooltip (client only)
SPELL_ATTR3_NOT_ON_AOE_IMMUNE = 0x80000000 // TITLE Unknown attribute 31@Attr3
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr4 : uint32
{
SPELL_ATTR4_NO_CAST_LOG = 0x00000001, // TITLE Cannot be resisted
SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET = 0x00000002, // TITLE Only proc on self-cast
SPELL_ATTR4_AURA_EXPIRES_OFFLINE = 0x00000004, // TITLE Buff expires while offline DESCRIPTION Debuffs (except Resurrection Sickness) will automatically do this
SPELL_ATTR4_NO_HELPFUL_THREAT = 0x00000008, // TITLE Unknown attribute 3@Attr4
SPELL_ATTR4_NO_HARMFUL_THREAT = 0x00000010, // TITLE Treat as delayed spell DESCRIPTION This will no longer cause guards to attack on use??
SPELL_ATTR4_ALLOW_CLIENT_TARGETING = 0x00000020, // TITLE Unknown attribute 5@Attr4
SPELL_ATTR4_CANNOT_BE_STOLEN = 0x00000040, // TITLE Aura cannot be stolen
SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING = 0x00000080, // TITLE Can be cast while casting DESCRIPTION Ignores already in-progress cast and still casts
SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS = 0x00000100, // TITLE Deals fixed damage
SPELL_ATTR4_COMBAT_FEEDBACK_WHEN_USABLE = 0x00000200, // TITLE Spell is initially disabled (client only)
SPELL_ATTR4_WEAPON_SPEED_COST_SCALING = 0x00000400, // TITLE Attack speed modifies cost DESCRIPTION Adds 10 to power cost for each 1s of weapon speed
SPELL_ATTR4_NO_PARTIAL_IMMUNITY = 0x00000800, // TITLE Unknown attribute 11@Attr4
SPELL_ATTR4_AURA_IS_BUFF = 0x00001000, // TITLE Unknown attribute 12@Attr4
SPELL_ATTR4_DO_NOT_LOG_CASTER = 0x00002000, // TITLE Unknown attribute 13@Attr4
SPELL_ATTR4_REACTIVE_DAMAGE_PROC = 0x00004000, // TITLE Damage does not break auras
SPELL_ATTR4_NOT_IN_SPELLBOOK = 0x00008000, // TITLE Unknown attribute 15@Attr4
SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND = 0x00010000, // TITLE Not usable in arena DESCRIPTION Makes spell unusable despite CD <= 10min
SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS = 0x00020000, // TITLE Usable in arena DESCRIPTION Makes spell usable despite CD > 10min
SPELL_ATTR4_BOUNCY_CHAIN_MISSILES = 0x00040000, // TITLE Chain area targets DESCRIPTION [NYI] Hits area targets over time instead of all at once
SPELL_ATTR4_ALLOW_PROC_WHILE_SITTING = 0x00080000, // TITLE Unknown attribute 19@Attr4 DESCRIPTION proc dalayed, after damage or don't proc on absorb?
SPELL_ATTR4_AURA_NEVER_BOUNCES = 0x00100000, // TITLE Allow self-cast to override stronger aura (client only)
SPELL_ATTR4_ALLOW_ENETRING_ARENA = 0x00200000, // TITLE Keep when entering arena
SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM = 0x00400000, // TITLE Unknown attribute 22@Attr4 DESCRIPTION Seal of Command (42058,57770) and Gymer's Smash 55426
SPELL_ATTR4_SUPRESS_WEAPON_PROCS = 0x00800000, // TITLE Cannot trigger item spells
SPELL_ATTR4_AUTO_RANGED_COMBAT = 0x01000000, // TITLE Unknown attribute 24@Attr4 DESCRIPTION Shoot-type spell?
SPELL_ATTR4_OWNER_POWER_SCALING = 0x02000000, // TITLE Pet Scaling aura
SPELL_ATTR4_ONLY_FLYING_AREAS = 0x04000000, // TITLE Only in Outland/Northrend
SPELL_ATTR4_FORCE_DISPLAY_CASTBAR = 0x08000000, // TITLE Inherit critical chance from triggering aura
SPELL_ATTR4_IGNORE_COMBAT_TIMERS = 0x10000000, // TITLE Unknown attribute 28@Attr4 DESCRIPTION Aimed Shot
SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL = 0x20000000, // TITLE Unknown attribute 29@Attr4
SPELL_ATTR4_OBSOLETE = 0x40000000, // TITLE Unknown attribute 30@Attr4
SPELL_ATTR4_USE_FACING_FROM_SPELL = 0x80000000 // TITLE Unknown attribute 31@Attr4 DESCRIPTION Polymorph (chicken) 228 and Sonic Boom (38052,38488)
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr5 : uint32
{
SPELL_ATTR5_ALLOW_ACTION_DURING_CHANNEL = 0x00000001, // TITLE Can be channeled while moving
SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA = 0x00000002, // TITLE No reagents during arena preparation
SPELL_ATTR5_REMOVE_ENTERING_ARENA = 0x00000004, // TITLE Remove when entering arena DESCRIPTION Force this aura to be removed on entering arena, regardless of other properties
SPELL_ATTR5_ALLOW_WHILE_STUNNED = 0x00000008, // TITLE Usable while stunned
SPELL_ATTR5_TRIGGERS_CHANNELING = 0x00000010, // TITLE Unknown attribute 4@Attr5
SPELL_ATTR5_LIMIT_N = 0x00000020, // TITLE Single-target aura DESCRIPTION Remove previous application to another unit if applied
SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK = 0x00000040, // TITLE Unknown attribute 6@Attr5
SPELL_ATTR5_NOT_ON_PLAYER = 0x00000080, // TITLE Unknown attribute 7@Attr5
SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC = 0x00000100, // TITLE Cannot target player controlled units but can target players
SPELL_ATTR5_EXTRA_INITIAL_PERIOD = 0x00000200, // TITLE Immediately do periodic tick on apply
SPELL_ATTR5_DO_NOT_DISPLAY_DURATION = 0x00000400, // TITLE Do not send aura duration to client
SPELL_ATTR5_IMPLIED_TARGETING = 0x00000800, // TITLE Auto-target target of target (client only)
SPELL_ATTR5_MELEE_CHAIN_TARGETING = 0x00001000, // TITLE Unknown attribute 12@Attr5 DESCRIPTION Cleave related?
SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC = 0x00002000, // TITLE Duration scales with Haste Rating
SPELL_ATTR5_NOT_AVALIABLE_WHILE_CHARMED = 0x00004000, // TITLE Charmed units cannot cast this spell
SPELL_ATTR5_TREAT_AS_AREA_EFFECT = 0x00008000, // TITLE Unknown attribute 15@Attr5 DESCRIPTION Related to multi-target spells?
SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPED_ITEM = 0x00010000, // TITLE DESCRIPTION this allows spells with EquippedItemClass to affect spells from other items if the required item is equipped
SPELL_ATTR5_ALLOW_WHILE_FLEEING = 0x00020000, // TITLE Usable while feared
SPELL_ATTR5_ALLOW_WHILE_CONFUSED = 0x00040000, // TITLE Usable while confused
SPELL_ATTR5_AI_DOESNT_FACE_TARGET = 0x00080000, // TITLE Do not auto-turn while casting
SPELL_ATTR5_DO_NOT_ATTEMPT_A_PET_RESUMMON_WHEN_DISMOUNTING = 0x00100000, // TITLE Unknown attribute 20@Attr5
SPELL_ATTR5_IGNORE_TARGET_REQUIREMENTS = 0x00200000, // TITLE Unknown attribute 21@Attr5
SPELL_ATTR5_NOT_ON_TRIVIAL = 0x00400000, // TITLE Unknown attribute 22@Attr5
SPELL_ATTR5_NO_PARTIAL_RESISTS = 0x00800000, // TITLE Unknown attribute 23@Attr5
SPELL_ATTR5_IGNORE_CASTER_REQUIREMENETS = 0x01000000, // TITLE Unknown attribute 24@Attr5
SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT = 0x02000000, // TITLE Unknown attribute 25@Attr5
SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT = 0x04000000, // TITLE Ignore line of sight checks
SPELL_ATTR5_NO_CASTER_AURA_ICON = 0x08000000, // TITLE Don't show aura if self-cast (client only)
SPELL_ATTR5_NO_TARGET_AURA_ICON = 0x10000000, // TITLE Don't show aura unless self-cast (client only)
SPELL_ATTR5_AURA_UNIQUE_PER_CASTER = 0x20000000, // TITLE Unknown attribute 29@Attr5
SPELL_ATTR5_ALWAYS_SHOW_GROUND_TEXTURE = 0x40000000, // TITLE Unknown attribute 30@Attr5
SPELL_ATTR5_ADD_MELEE_HIT_RATING = 0x80000000 // TITLE Unknown attribute 31@Attr5 DESCRIPTION Forces nearby enemies to attack caster?
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr6 : uint32
{
SPELL_ATTR6_NO_COOLDOWN_ON_TOOLTIP = 0x00000001, // TITLE Don't display cooldown (client only)
SPELL_ATTR6_DO_NOT_RESET_COOLDOWN_IN_ARENA = 0x00000002, // TITLE Only usable in arena
SPELL_ATTR6_NOT_AN_ATTACK = 0x00000004, // TITLE Ignore all preventing caster auras
SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC = 0x00000008, // TITLE Ignore immunity flags when assisting
SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE = 0x00000010, // TITLE Unknown attribute 4@Attr6
SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES = 0x00000020, // TITLE Don't consume proc charges
SPELL_ATTR6_FLOATING_COMBAT_TEXT_ON_CAST = 0x00000040, // TITLE Generate spell_cast event instead of aura_start (client only)
SPELL_ATTR6_AURA_IS_WEAPON_PROC = 0x00000080, // TITLE Unknown attribute 7@Attr6
SPELL_ATTR6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS = 0x00000100, // TITLE Do not implicitly target in CC DESCRIPTION Implicit targeting (chaining and area targeting) will not impact crowd controlled targets
SPELL_ATTR6_ALLOW_ON_CHARMED_TARGETS = 0x00000200, // TITLE Unknown attribute 9@Attr6
SPELL_ATTR6_NO_AURA_LOG = 0x00000400, // TITLE Can target possessed friends DESCRIPTION [NYI]
SPELL_ATTR6_NOT_IN_RAID_INSTANCES = 0x00000800, // TITLE Unusable in raid instances
SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE = 0x00001000, // TITLE Castable while caster is on vehicle
SPELL_ATTR6_IGNORE_PHASE_SHIFT = 0x00002000, // TITLE Can target invisible units
SPELL_ATTR6_AI_PRIMARY_RANGED_ATTACK = 0x00004000, // TITLE Unknown attribute 14@Attr6
SPELL_ATTR6_NO_PUSHBACK = 0x00008000, // TITLE Unknown attribute 15@Attr6 DESCRIPTION only 54368, 67892
SPELL_ATTR6_NO_JUMP_PATHING = 0x00010000, // TITLE Unknown attribute 16@Attr6
SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING = 0x00020000, // TITLE Unknown attribute 17@Attr6 DESCRIPTION Mount related?
SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER = 0x00040000, // TITLE Spell is cast by charmer DESCRIPTION Client will prevent casting if not possessed, charmer will be caster for all intents and purposes
SPELL_ATTR6_DELAY_COMBAT_TIMER_DURING_CAST = 0x00080000, // TITLE Unknown attribute 19@Attr6 DESCRIPTION only 47488, 50782
SPELL_ATTR6_AURA_ICON_ONLY_FOR_CASTER = 0x00100000, // TITLE Only visible to caster (client only) (LIMIT 10)
SPELL_ATTR6_SHOW_MECHANIC_AS_COMBAT_TEXT = 0x00200000, // TITLE Client UI target effects (client only)
SPELL_ATTR6_ABSORB_CANNOT_BE_IGNORED = 0x00400000, // TITLE Unknown attribute 22@Attr6 DESCRIPTION only 72054
SPELL_ATTR6_TAPS_IMMEDIATELY = 0x00800000, // TITLE Unknown attribute 23@Attr6
SPELL_ATTR6_CAN_TARGET_UNTARGETABLE = 0x01000000, // TITLE Can target untargetable units
SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT = 0x02000000, // TITLE Do not reset swing timer if cast time is instant
SPELL_ATTR6_VEHICLE_IMMUNITY_CATEGORY = 0x04000000, // TITLE Unknown attribute 26@Attr6 DESCRIPTION Player castable buff?
SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS = 0x08000000, // TITLE Limit applicable %healing modifiers DESCRIPTION This prevents certain healing modifiers from applying - see implementation if you really care about details
SPELL_ATTR6_DO_NOT_SELECT_TARGET_WITH_INITIATES_COMBAT = 0x10000000, // TITLE Unknown attribute 28@Attr6 DESCRIPTION Death grip?
SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS = 0x20000000, // TITLE Limit applicable %damage modifiers DESCRIPTION This prevents certain damage modifiers from applying - see implementation if you really care about details
SPELL_ATTR6_DISABLE_TIED_EFFECT_POINTS = 0x40000000, // TITLE Unknown attribute 30@Attr6
SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS = 0x80000000 // TITLE Ignore cooldown modifiers for category cooldown
};
// EnumUtils: DESCRIBE THIS
enum SpellAttr7 : uint32
{
SPELL_ATTR7_ALLOW_SPELL_REFLECTION = 0x00000001, // TITLE Unknown attribute 0@Attr7 DESCRIPTION Shaman's new spells (Call of the ...), Feign Death.
SPELL_ATTR7_NO_TARGET_DURATION_MOD = 0x00000002, // TITLE Ignore duration modifiers
SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD = 0x00000004, // TITLE Reactivate at resurrect (client only)
SPELL_ATTR7_DEBUG_SPELL = 0x00000008, // TITLE Is cheat spell DESCRIPTION Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS
SPELL_ATTR7_TREAT_AS_RAID_BUFF = 0x00000010, // TITLE Unknown attribute 4@Attr7 DESCRIPTION Soulstone related?
SPELL_ATTR7_CAN_BE_MULTI_CAST = 0x00000020, // TITLE Summons player-owned totem
SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK = 0x00000040, // TITLE Damage dealt by this does not cause spell pushback
SPELL_ATTR7_PREPARE_FOR_VEHICLE_CONTROL_END = 0x00000080, // TITLE Unknown attribute 7@Attr7 DESCRIPTION 66218 (Launch) spell.
SPELL_ATTR7_HORDE_SPECIFIC_SPELL = 0x00000100, // TITLE Horde only
SPELL_ATTR7_ALLIANCE_SPECIFIC_SPELL = 0x00000200, // TITLE Alliance only
SPELL_ATTR7_DISPEL_REMOVES_CHARGES = 0x00000400, // TITLE Dispel/Spellsteal remove individual charges
SPELL_ATTR7_CAN_CAUSE_INTERRUPT = 0x00000800, // TITLE Only interrupt non-player casting
SPELL_ATTR7_CAN_CAUSE_SILENCE = 0x00001000, // TITLE Unknown attribute 12@Attr7 DESCRIPTION Not set in 3.2.2a.
SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE = 0x00002000, // TITLE Unknown attribute 13@Attr7 DESCRIPTION Not set in 3.2.2a.
SPELL_ATTR7_RECAST_ON_RESUMMON = 0x00004000, // TITLE Unknown attribute 14@Attr7 DESCRIPTION Only 52150 (Raise Dead - Pet) spell.
SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START = 0x00008000, // TITLE Unknown attribute 15@Attr7 DESCRIPTION Exorcism - guaranteed crit vs families?
SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED = 0x00010000, // TITLE Can restore secondary power DESCRIPTION Only spells with this attribute can replenish a non-active power type
SPELL_ATTR7_DO_NOT_LOG_PVP_KILL = 0x00020000, // TITLE Unknown attribute 17@Attr7 DESCRIPTION Only 27965 (Suicide) spell.
SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT = 0x00040000, // TITLE Has charge effect
SPELL_ATTR7_REPORT_SPELL_FAILURE_TO_UNIT_TARGET = 0x00080000, // TITLE Is zone teleport
SPELL_ATTR7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED = 0x00100000, // TITLE Unknown attribute 20@Attr7 DESCRIPTION Invulnerability related?
SPELL_ATTR7_RETAIN_COOLDOWN_THROUGH_LOAD = 0x00200000, // TITLE Unknown attribute 21@Attr7
SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT = 0x00400000, // TITLE Ignore cold weather flying restriction DESCRIPTION Set for loaner mounts, allows them to be used despite lacking required flight skill
SPELL_ATTR7_NO_ATTACK_DODGE = 0x00800000, // TITLE Spell cannot be dodged 23@Attr7 DESCRIPTION Motivate, Mutilate, Shattering Throw
SPELL_ATTR7_NO_ATTACK_PARRY = 0x01000000, // TITLE Spell cannot be parried 24@Attr7 DESCRIPTION Motivate, Mutilate, Perform Speech, Shattering Throw
SPELL_ATTR7_NO_ATTACK_MISS = 0x02000000, // TITLE Spell cannot be missed 25@Attr7
SPELL_ATTR7_TREAT_AS_NPC_AOE = 0x04000000, // TITLE Unknown attribute 26@Attr7
SPELL_ATTR7_BYPASS_NO_RESURRECTION_AURA = 0x08000000, // TITLE Bypasses the prevent resurrection aura
SPELL_ATTR7_DO_NOT_COUNT_FOR_PVP_SCOREBOARD = 0x10000000, // TITLE Consolidate in raid buff frame (client only)
SPELL_ATTR7_REFLECTION_ONLY_DEFENDS = 0x20000000, // TITLE Unknown attribute 29@Attr7 DESCRIPTION only 69028, 71237
SPELL_ATTR7_CAN_PROC_FROM_SUPPRESSED_TARGET_PROCS = 0x40000000, // TITLE Unknown attribute 30@Attr7 DESCRIPTION Burning Determination, Divine Sacrifice, Earth Shield, Prayer of Mending
SPELL_ATTR7_ALWAYS_CAST_LOG = 0x80000000 // TITLE Client indicator (client only)
};
#define MAX_TALENT_SPECS 2
#define MAX_GLYPH_SLOT_INDEX 6
// Custom values
enum SpellClickUserTypes
{
SPELL_CLICK_USER_ANY = 0,
SPELL_CLICK_USER_FRIEND = 1,
SPELL_CLICK_USER_RAID = 2,
SPELL_CLICK_USER_PARTY = 3,
SPELL_CLICK_USER_MAX = 4
};
enum SpellClickCastFlags
{
NPC_CLICK_CAST_CASTER_CLICKER = 0x01,
NPC_CLICK_CAST_TARGET_CLICKER = 0x02,
NPC_CLICK_CAST_ORIG_CASTER_OWNER = 0x04,
};
enum SheathTypes
{
SHEATHETYPE_NONE = 0,
SHEATHETYPE_MAINHAND = 1,
SHEATHETYPE_OFFHAND = 2,
SHEATHETYPE_LARGEWEAPONLEFT = 3,
SHEATHETYPE_LARGEWEAPONRIGHT = 4,
SHEATHETYPE_HIPWEAPONLEFT = 5,
SHEATHETYPE_HIPWEAPONRIGHT = 6,
SHEATHETYPE_SHIELD = 7
};
#define MAX_SHEATHETYPE 8
enum CharacterSlot
{
SLOT_HEAD = 0,
SLOT_NECK = 1,
SLOT_SHOULDERS = 2,
SLOT_SHIRT = 3,
SLOT_CHEST = 4,
SLOT_WAIST = 5,
SLOT_LEGS = 6,
SLOT_FEET = 7,
SLOT_WRISTS = 8,
SLOT_HANDS = 9,
SLOT_FINGER1 = 10,
SLOT_FINGER2 = 11,
SLOT_TRINKET1 = 12,
SLOT_TRINKET2 = 13,
SLOT_BACK = 14,
SLOT_MAIN_HAND = 15,
SLOT_OFF_HAND = 16,
SLOT_RANGED = 17,
SLOT_TABARD = 18,
SLOT_EMPTY = 19
};
enum Language
{
LANG_UNIVERSAL = 0,
LANG_ORCISH = 1,
LANG_DARNASSIAN = 2,
LANG_TAURAHE = 3,
LANG_DWARVISH = 6,
LANG_COMMON = 7,
LANG_DEMONIC = 8,
LANG_TITAN = 9,
LANG_THALASSIAN = 10,
LANG_DRACONIC = 11,
LANG_KALIMAG = 12,
LANG_GNOMISH = 13,
LANG_TROLL = 14,
LANG_GUTTERSPEAK = 33,
LANG_DRAENEI = 35,
LANG_ZOMBIE = 36,
LANG_GNOMISH_BINARY = 37,
LANG_GOBLIN_BINARY = 38,
LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exist, replaced by messagetype?
};
#define LANGUAGES_COUNT 19
enum TeamId
{
TEAM_ALLIANCE = 0,
TEAM_HORDE,
TEAM_NEUTRAL,
};
enum Team
{
HORDE = 67,
ALLIANCE = 469,
//TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
//TEAM_ALLIANCE_FORCES = 891,
//TEAM_HORDE_FORCES = 892,
//TEAM_SANCTUARY = 936,
//TEAM_OUTLAND = 980,
TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
};
enum SpellEffects
{
SPELL_EFFECT_INSTAKILL = 1,
SPELL_EFFECT_SCHOOL_DAMAGE = 2,
SPELL_EFFECT_DUMMY = 3,
SPELL_EFFECT_PORTAL_TELEPORT = 4,
SPELL_EFFECT_TELEPORT_UNITS = 5,
SPELL_EFFECT_APPLY_AURA = 6,
SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
SPELL_EFFECT_POWER_DRAIN = 8,
SPELL_EFFECT_HEALTH_LEECH = 9,
SPELL_EFFECT_HEAL = 10,
SPELL_EFFECT_BIND = 11,
SPELL_EFFECT_PORTAL = 12,
SPELL_EFFECT_RITUAL_BASE = 13,
SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
SPELL_EFFECT_QUEST_COMPLETE = 16,
SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
SPELL_EFFECT_RESURRECT = 18,
SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
SPELL_EFFECT_DODGE = 20,
SPELL_EFFECT_EVADE = 21,
SPELL_EFFECT_PARRY = 22,
SPELL_EFFECT_BLOCK = 23,
SPELL_EFFECT_CREATE_ITEM = 24,
SPELL_EFFECT_WEAPON = 25,
SPELL_EFFECT_DEFENSE = 26,
SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
SPELL_EFFECT_SUMMON = 28,
SPELL_EFFECT_LEAP = 29,
SPELL_EFFECT_ENERGIZE = 30,
SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
SPELL_EFFECT_TRIGGER_MISSILE = 32,
SPELL_EFFECT_OPEN_LOCK = 33,
SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
SPELL_EFFECT_LEARN_SPELL = 36,
SPELL_EFFECT_SPELL_DEFENSE = 37,
SPELL_EFFECT_DISPEL = 38,
SPELL_EFFECT_LANGUAGE = 39,
SPELL_EFFECT_DUAL_WIELD = 40,
SPELL_EFFECT_JUMP = 41,
SPELL_EFFECT_JUMP_DEST = 42,
SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43,
SPELL_EFFECT_SKILL_STEP = 44,
SPELL_EFFECT_ADD_HONOR = 45,
SPELL_EFFECT_SPAWN = 46,
SPELL_EFFECT_TRADE_SKILL = 47,
SPELL_EFFECT_STEALTH = 48,
SPELL_EFFECT_DETECT = 49,
SPELL_EFFECT_TRANS_DOOR = 50,
SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
SPELL_EFFECT_GUARANTEE_HIT = 52,
SPELL_EFFECT_ENCHANT_ITEM = 53,
SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
SPELL_EFFECT_TAMECREATURE = 55,
SPELL_EFFECT_SUMMON_PET = 56,
SPELL_EFFECT_LEARN_PET_SPELL = 57,
SPELL_EFFECT_WEAPON_DAMAGE = 58,
SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
SPELL_EFFECT_PROFICIENCY = 60,
SPELL_EFFECT_SEND_EVENT = 61,
SPELL_EFFECT_POWER_BURN = 62,
SPELL_EFFECT_THREAT = 63,
SPELL_EFFECT_TRIGGER_SPELL = 64,
SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
SPELL_EFFECT_CREATE_MANA_GEM = 66,
SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
SPELL_EFFECT_INTERRUPT_CAST = 68,
SPELL_EFFECT_DISTRACT = 69,
SPELL_EFFECT_PULL = 70,
SPELL_EFFECT_PICKPOCKET = 71,
SPELL_EFFECT_ADD_FARSIGHT = 72,
SPELL_EFFECT_UNTRAIN_TALENTS = 73,
SPELL_EFFECT_APPLY_GLYPH = 74,
SPELL_EFFECT_HEAL_MECHANICAL = 75,
SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
SPELL_EFFECT_SCRIPT_EFFECT = 77,
SPELL_EFFECT_ATTACK = 78,
SPELL_EFFECT_SANCTUARY = 79,
SPELL_EFFECT_ADD_COMBO_POINTS = 80,
SPELL_EFFECT_CREATE_HOUSE = 81,
SPELL_EFFECT_BIND_SIGHT = 82,
SPELL_EFFECT_DUEL = 83,
SPELL_EFFECT_STUCK = 84,
SPELL_EFFECT_SUMMON_PLAYER = 85,
SPELL_EFFECT_ACTIVATE_OBJECT = 86,
SPELL_EFFECT_GAMEOBJECT_DAMAGE = 87,
SPELL_EFFECT_GAMEOBJECT_REPAIR = 88,
SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE = 89,
SPELL_EFFECT_KILL_CREDIT = 90,
SPELL_EFFECT_THREAT_ALL = 91,
SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
SPELL_EFFECT_FORCE_DESELECT = 93,
SPELL_EFFECT_SELF_RESURRECT = 94,
SPELL_EFFECT_SKINNING = 95,
SPELL_EFFECT_CHARGE = 96,
SPELL_EFFECT_CAST_BUTTON = 97,
SPELL_EFFECT_KNOCK_BACK = 98,
SPELL_EFFECT_DISENCHANT = 99,
SPELL_EFFECT_INEBRIATE = 100,
SPELL_EFFECT_FEED_PET = 101,
SPELL_EFFECT_DISMISS_PET = 102,
SPELL_EFFECT_REPUTATION = 103,
SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
SPELL_EFFECT_DISPEL_MECHANIC = 108,
SPELL_EFFECT_RESURRECT_PET = 109,
SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
SPELL_EFFECT_DURABILITY_DAMAGE = 111,
SPELL_EFFECT_112 = 112,
SPELL_EFFECT_RESURRECT_NEW = 113,
SPELL_EFFECT_ATTACK_ME = 114,
SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
SPELL_EFFECT_SPIRIT_HEAL = 117,
SPELL_EFFECT_SKILL = 118,
SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
SPELL_EFFECT_122 = 122,
SPELL_EFFECT_SEND_TAXI = 123,
SPELL_EFFECT_PULL_TOWARDS = 124,
SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
SPELL_EFFECT_PROSPECTING = 127,
SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
SPELL_EFFECT_REDIRECT_THREAT = 130,
SPELL_EFFECT_PLAY_SOUND = 131,
SPELL_EFFECT_PLAY_MUSIC = 132,
SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
SPELL_EFFECT_KILL_CREDIT2 = 134,
SPELL_EFFECT_CALL_PET = 135,
SPELL_EFFECT_HEAL_PCT = 136,
SPELL_EFFECT_ENERGIZE_PCT = 137,
SPELL_EFFECT_LEAP_BACK = 138,
SPELL_EFFECT_CLEAR_QUEST = 139,
SPELL_EFFECT_FORCE_CAST = 140,
SPELL_EFFECT_FORCE_CAST_WITH_VALUE = 141,
SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
SPELL_EFFECT_KNOCK_BACK_DEST = 144,
SPELL_EFFECT_PULL_TOWARDS_DEST = 145,
SPELL_EFFECT_ACTIVATE_RUNE = 146,
SPELL_EFFECT_QUEST_FAIL = 147,
SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE = 148,
SPELL_EFFECT_CHARGE_DEST = 149,
SPELL_EFFECT_QUEST_START = 150,
SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
SPELL_EFFECT_SUMMON_RAF_FRIEND = 152,
SPELL_EFFECT_CREATE_TAMED_PET = 153,
SPELL_EFFECT_DISCOVER_TAXI = 154,
SPELL_EFFECT_TITAN_GRIP = 155,
SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
SPELL_EFFECT_CREATE_ITEM_2 = 157,
SPELL_EFFECT_MILLING = 158,
SPELL_EFFECT_ALLOW_RENAME_PET = 159,
SPELL_EFFECT_160 = 160,
SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
SPELL_EFFECT_163 = 163,
SPELL_EFFECT_REMOVE_AURA = 164,
TOTAL_SPELL_EFFECTS = 165
};
// EnumUtils: DESCRIBE THIS
enum SpellCastResult : uint8
{
SPELL_FAILED_SUCCESS = 0,
SPELL_FAILED_AFFECTING_COMBAT = 1,
SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
SPELL_FAILED_ALREADY_BEING_TAMED = 5,
SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
SPELL_FAILED_ALREADY_OPEN = 8,
SPELL_FAILED_AURA_BOUNCED = 9,
SPELL_FAILED_AUTOTRACK_INTERRUPTED = 10,
SPELL_FAILED_BAD_IMPLICIT_TARGETS = 11,
SPELL_FAILED_BAD_TARGETS = 12,
SPELL_FAILED_CANT_BE_CHARMED = 13,
SPELL_FAILED_CANT_BE_DISENCHANTED = 14,
SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 15,
SPELL_FAILED_CANT_BE_MILLED = 16,
SPELL_FAILED_CANT_BE_PROSPECTED = 17,
SPELL_FAILED_CANT_CAST_ON_TAPPED = 18,
SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 19,
SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 20,
SPELL_FAILED_CANT_STEALTH = 21,
SPELL_FAILED_CASTER_AURASTATE = 22,
SPELL_FAILED_CASTER_DEAD = 23,
SPELL_FAILED_CHARMED = 24,
SPELL_FAILED_CHEST_IN_USE = 25,
SPELL_FAILED_CONFUSED = 26,
SPELL_FAILED_DONT_REPORT = 27,
SPELL_FAILED_EQUIPPED_ITEM = 28,
SPELL_FAILED_EQUIPPED_ITEM_CLASS = 29,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 30,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 31,
SPELL_FAILED_ERROR = 32,
SPELL_FAILED_FIZZLE = 33,
SPELL_FAILED_FLEEING = 34,
SPELL_FAILED_FOOD_LOWLEVEL = 35,
SPELL_FAILED_HIGHLEVEL = 36,
SPELL_FAILED_HUNGER_SATIATED = 37,
SPELL_FAILED_IMMUNE = 38,
SPELL_FAILED_INCORRECT_AREA = 39,
SPELL_FAILED_INTERRUPTED = 40,
SPELL_FAILED_INTERRUPTED_COMBAT = 41,
SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 42,
SPELL_FAILED_ITEM_GONE = 43,
SPELL_FAILED_ITEM_NOT_FOUND = 44,
SPELL_FAILED_ITEM_NOT_READY = 45,
SPELL_FAILED_LEVEL_REQUIREMENT = 46,
SPELL_FAILED_LINE_OF_SIGHT = 47,
SPELL_FAILED_LOWLEVEL = 48,
SPELL_FAILED_LOW_CASTLEVEL = 49,
SPELL_FAILED_MAINHAND_EMPTY = 50,
SPELL_FAILED_MOVING = 51,
SPELL_FAILED_NEED_AMMO = 52,
SPELL_FAILED_NEED_AMMO_POUCH = 53,
SPELL_FAILED_NEED_EXOTIC_AMMO = 54,
SPELL_FAILED_NEED_MORE_ITEMS = 55,
SPELL_FAILED_NOPATH = 56,
SPELL_FAILED_NOT_BEHIND = 57,
SPELL_FAILED_NOT_FISHABLE = 58,
SPELL_FAILED_NOT_FLYING = 59,
SPELL_FAILED_NOT_HERE = 60,
SPELL_FAILED_NOT_INFRONT = 61,
SPELL_FAILED_NOT_IN_CONTROL = 62,
SPELL_FAILED_NOT_KNOWN = 63,
SPELL_FAILED_NOT_MOUNTED = 64,
SPELL_FAILED_NOT_ON_TAXI = 65,
SPELL_FAILED_NOT_ON_TRANSPORT = 66,
SPELL_FAILED_NOT_READY = 67,
SPELL_FAILED_NOT_SHAPESHIFT = 68,
SPELL_FAILED_NOT_STANDING = 69,
SPELL_FAILED_NOT_TRADEABLE = 70,
SPELL_FAILED_NOT_TRADING = 71,
SPELL_FAILED_NOT_UNSHEATHED = 72,
SPELL_FAILED_NOT_WHILE_GHOST = 73,
SPELL_FAILED_NOT_WHILE_LOOTING = 74,
SPELL_FAILED_NO_AMMO = 75,
SPELL_FAILED_NO_CHARGES_REMAIN = 76,
SPELL_FAILED_NO_CHAMPION = 77,
SPELL_FAILED_NO_COMBO_POINTS = 78,
SPELL_FAILED_NO_DUELING = 79,
SPELL_FAILED_NO_ENDURANCE = 80,
SPELL_FAILED_NO_FISH = 81,
SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 82,
SPELL_FAILED_NO_MOUNTS_ALLOWED = 83,
SPELL_FAILED_NO_PET = 84,
SPELL_FAILED_NO_POWER = 85,
SPELL_FAILED_NOTHING_TO_DISPEL = 86,
SPELL_FAILED_NOTHING_TO_STEAL = 87,
SPELL_FAILED_ONLY_ABOVEWATER = 88,
SPELL_FAILED_ONLY_DAYTIME = 89,
SPELL_FAILED_ONLY_INDOORS = 90,
SPELL_FAILED_ONLY_MOUNTED = 91,
SPELL_FAILED_ONLY_NIGHTTIME = 92,
SPELL_FAILED_ONLY_OUTDOORS = 93,
SPELL_FAILED_ONLY_SHAPESHIFT = 94,
SPELL_FAILED_ONLY_STEALTHED = 95,
SPELL_FAILED_ONLY_UNDERWATER = 96,
SPELL_FAILED_OUT_OF_RANGE = 97,
SPELL_FAILED_PACIFIED = 98,
SPELL_FAILED_POSSESSED = 99,
SPELL_FAILED_REAGENTS = 100,
SPELL_FAILED_REQUIRES_AREA = 101,
SPELL_FAILED_REQUIRES_SPELL_FOCUS = 102,
SPELL_FAILED_ROOTED = 103,
SPELL_FAILED_SILENCED = 104,
SPELL_FAILED_SPELL_IN_PROGRESS = 105,
SPELL_FAILED_SPELL_LEARNED = 106,
SPELL_FAILED_SPELL_UNAVAILABLE = 107,
SPELL_FAILED_STUNNED = 108,
SPELL_FAILED_TARGETS_DEAD = 109,
SPELL_FAILED_TARGET_AFFECTING_COMBAT = 110,
SPELL_FAILED_TARGET_AURASTATE = 111,
SPELL_FAILED_TARGET_DUELING = 112,
SPELL_FAILED_TARGET_ENEMY = 113,
SPELL_FAILED_TARGET_ENRAGED = 114,
SPELL_FAILED_TARGET_FRIENDLY = 115,
SPELL_FAILED_TARGET_IN_COMBAT = 116,
SPELL_FAILED_TARGET_IS_PLAYER = 117,
SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 118,
SPELL_FAILED_TARGET_NOT_DEAD = 119,
SPELL_FAILED_TARGET_NOT_IN_PARTY = 120,
SPELL_FAILED_TARGET_NOT_LOOTED = 121,
SPELL_FAILED_TARGET_NOT_PLAYER = 122,
SPELL_FAILED_TARGET_NO_POCKETS = 123,
SPELL_FAILED_TARGET_NO_WEAPONS = 124,
SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 125,
SPELL_FAILED_TARGET_UNSKINNABLE = 126,
SPELL_FAILED_THIRST_SATIATED = 127,
SPELL_FAILED_TOO_CLOSE = 128,
SPELL_FAILED_TOO_MANY_OF_ITEM = 129,
SPELL_FAILED_TOTEM_CATEGORY = 130,
SPELL_FAILED_TOTEMS = 131,
SPELL_FAILED_TRY_AGAIN = 132,
SPELL_FAILED_UNIT_NOT_BEHIND = 133,
SPELL_FAILED_UNIT_NOT_INFRONT = 134,
SPELL_FAILED_WRONG_PET_FOOD = 135,
SPELL_FAILED_NOT_WHILE_FATIGUED = 136,
SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 137,
SPELL_FAILED_NOT_WHILE_TRADING = 138,
SPELL_FAILED_TARGET_NOT_IN_RAID = 139,
SPELL_FAILED_TARGET_FREEFORALL = 140,
SPELL_FAILED_NO_EDIBLE_CORPSES = 141,
SPELL_FAILED_ONLY_BATTLEGROUNDS = 142,
SPELL_FAILED_TARGET_NOT_GHOST = 143,
SPELL_FAILED_TRANSFORM_UNUSABLE = 144,
SPELL_FAILED_WRONG_WEATHER = 145,
SPELL_FAILED_DAMAGE_IMMUNE = 146,
SPELL_FAILED_PREVENTED_BY_MECHANIC = 147,
SPELL_FAILED_PLAY_TIME = 148,
SPELL_FAILED_REPUTATION = 149,
SPELL_FAILED_MIN_SKILL = 150,
SPELL_FAILED_NOT_IN_ARENA = 151,
SPELL_FAILED_NOT_ON_SHAPESHIFT = 152,
SPELL_FAILED_NOT_ON_STEALTHED = 153,
SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 154,
SPELL_FAILED_NOT_ON_MOUNTED = 155,
SPELL_FAILED_TOO_SHALLOW = 156,
SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 157,
SPELL_FAILED_TARGET_IS_TRIVIAL = 158,
SPELL_FAILED_BM_OR_INVISGOD = 159,
SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 160,
SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 161,
SPELL_FAILED_NOT_IDLE = 162,
SPELL_FAILED_NOT_INACTIVE = 163,
SPELL_FAILED_PARTIAL_PLAYTIME = 164,
SPELL_FAILED_NO_PLAYTIME = 165,
SPELL_FAILED_NOT_IN_BATTLEGROUND = 166,
SPELL_FAILED_NOT_IN_RAID_INSTANCE = 167,
SPELL_FAILED_ONLY_IN_ARENA = 168,
SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 169,
SPELL_FAILED_ON_USE_ENCHANT = 170,
SPELL_FAILED_NOT_ON_GROUND = 171,
SPELL_FAILED_CUSTOM_ERROR = 172,
SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 173,
SPELL_FAILED_TOO_MANY_SOCKETS = 174,
SPELL_FAILED_INVALID_GLYPH = 175,
SPELL_FAILED_UNIQUE_GLYPH = 176,
SPELL_FAILED_GLYPH_SOCKET_LOCKED = 177,
SPELL_FAILED_NO_VALID_TARGETS = 178,
SPELL_FAILED_ITEM_AT_MAX_CHARGES = 179,
SPELL_FAILED_NOT_IN_BARBERSHOP = 180,
SPELL_FAILED_FISHING_TOO_LOW = 181,
SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 182,
SPELL_FAILED_SUMMON_PENDING = 183,
SPELL_FAILED_MAX_SOCKETS = 184,
SPELL_FAILED_PET_CAN_RENAME = 185,
SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 186,
SPELL_FAILED_UNKNOWN = 187, // actually doesn't exist in client
SPELL_CAST_OK = 255 // custom value, must not be sent to client
};
enum SpellCustomErrors
{
SPELL_CUSTOM_ERROR_NONE = 0,
SPELL_CUSTOM_ERROR_CUSTOM_MSG = 1, // Something bad happened, and we want to display a custom message!
SPELL_CUSTOM_ERROR_ALEX_BROKE_QUEST = 2, // Alex broke your quest! Thank him later!
SPELL_CUSTOM_ERROR_NEED_HELPLESS_VILLAGER = 3, // This spell may only be used on Helpless Wintergarde Villagers that have not been rescued.
SPELL_CUSTOM_ERROR_NEED_WARSONG_DISGUISE = 4, // Requires that you be wearing the Warsong Orc Disguise.
SPELL_CUSTOM_ERROR_REQUIRES_PLAGUE_WAGON = 5, // You must be closer to a plague wagon in order to drop off your 7th Legion Siege Engineer.
SPELL_CUSTOM_ERROR_CANT_TARGET_FRIENDLY_NONPARTY = 6, // You cannot target friendly units outside your party.
SPELL_CUSTOM_ERROR_NEED_CHILL_NYMPH = 7, // You must target a weakened chill nymph.
SPELL_CUSTOM_ERROR_MUST_BE_IN_ENKILAH = 8, // The Imbued Scourge Shroud will only work when equipped in the Temple City of En'kilah.
SPELL_CUSTOM_ERROR_REQUIRES_CORPSE_DUST = 9, // Requires Corpse Dust
SPELL_CUSTOM_ERROR_CANT_SUMMON_GARGOYLE = 10, // You cannot summon another gargoyle yet.
SPELL_CUSTOM_ERROR_NEED_CORPSE_DUST_IF_NO_TARGET = 11, // Requires Corpse Dust if the target is not dead and humanoid.
SPELL_CUSTOM_ERROR_MUST_BE_AT_SHATTERHORN = 12, // Can only be placed near Shatterhorn
SPELL_CUSTOM_ERROR_MUST_TARGET_PROTO_DRAKE_EGG = 13, // You must first select a Proto-Drake Egg.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_TREE = 14, // You must be close to a marked tree.
SPELL_CUSTOM_ERROR_MUST_TARGET_TURKEY = 15, // You must target a Fjord Turkey.
SPELL_CUSTOM_ERROR_MUST_TARGET_HAWK = 16, // You must target a Fjord Hawk.
SPELL_CUSTOM_ERROR_TOO_FAR_FROM_BOUY = 17, // You are too far from the bouy.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_OIL_SLICK = 18, // Must be used near an oil slick.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_BOUY = 19, // You must be closer to the buoy!
SPELL_CUSTOM_ERROR_WYRMREST_VANQUISHER = 20, // You may only call for the aid of a Wyrmrest Vanquisher in Wyrmrest Temple, The Dragon Wastes, Galakrond's Rest or The Wicked Coil.
SPELL_CUSTOM_ERROR_MUST_TARGET_ICE_HEART_JORMUNGAR = 21, // That can only be used on a Ice Heart Jormungar Spawn.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_SINKHOLE = 22, // You must be closer to a sinkhole to use your map.
SPELL_CUSTOM_ERROR_REQUIRES_HAROLD_LANE = 23, // You may only call down a stampede on Harold Lane.
SPELL_CUSTOM_ERROR_REQUIRES_GAMMOTH_MAGNATAUR = 24, // You may only use the Pouch of Crushed Bloodspore on Gammothra or other magnataur in the Bloodspore Plains and Gammoth.
SPELL_CUSTOM_ERROR_MUST_BE_IN_RESURRECTION_CHAMBER = 25, // Requires the magmawyrm resurrection chamber in the back of the Maw of Neltharion.
SPELL_CUSTOM_ERROR_CANT_CALL_WINTERGARDE_HERE = 26, // You may only call down a Wintergarde Gryphon in Wintergarde Keep or the Carrion Fields.
SPELL_CUSTOM_ERROR_MUST_TARGET_WILHELM = 27, // What are you doing? Only aim that thing at Wilhelm!
SPELL_CUSTOM_ERROR_NOT_ENOUGH_HEALTH = 28, // Not enough health!
SPELL_CUSTOM_ERROR_NO_NEARBY_CORPSES = 29, // There are no nearby corpses to use
SPELL_CUSTOM_ERROR_TOO_MANY_GHOULS = 30, // You've created enough ghouls. Return to Gothik the Harvester at Death's Breach.
SPELL_CUSTOM_ERROR_GO_FURTHER_FROM_SUNDERED_SHARD = 31, // Your companion does not want to come here. Go further from the Sundered Shard.
SPELL_CUSTOM_ERROR_MUST_BE_IN_CAT_FORM = 32, // Must be in Cat Form
SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT = 33, // Only Death Knights may enter Ebon Hold.
SPELL_CUSTOM_ERROR_MUST_BE_IN_FERAL_FORM = 34, // Must be in Cat Form, Bear Form, or Dire Bear Form
SPELL_CUSTOM_ERROR_MUST_BE_NEAR_HELPLESS_VILLAGER = 35, // You must be within range of a Helpless Wintergarde Villager.
SPELL_CUSTOM_ERROR_CANT_TARGET_ELEMENTAL_MECHANICAL = 36, // You cannot target an elemental or mechanical corpse.
SPELL_CUSTOM_ERROR_MUST_HAVE_USED_DALARAN_CRYSTAL = 37, // This teleport crystal cannot be used until the teleport crystal in Dalaran has been used at least once.
SPELL_CUSTOM_ERROR_YOU_ALREADY_HOLD_SOMETHING = 38, // You are already holding something in your hand. You must throw the creature in your hand before picking up another.
SPELL_CUSTOM_ERROR_YOU_DONT_HOLD_ANYTHING = 39, // You don't have anything to throw! Find a Vargul and use Gymer Grab to pick one up!
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_VALDURAN = 40, // Bouldercrag's War Horn can only be used within 10 yards of Valduran the Stormborn.
SPELL_CUSTOM_ERROR_NO_PASSENGER = 41, // You are not carrying a passenger. There is nobody to drop off.
SPELL_CUSTOM_ERROR_CANT_BUILD_MORE_VEHICLES = 42, // You cannot build any more siege vehicles.
SPELL_CUSTOM_ERROR_ALREADY_CARRYING_CRUSADER = 43, // You are already carrying a captured Argent Crusader. You must return to the Argent Vanguard infirmary and drop off your passenger before you may pick up another.
SPELL_CUSTOM_ERROR_CANT_DO_WHILE_ROOTED = 44, // You can't do that while rooted.
SPELL_CUSTOM_ERROR_REQUIRES_NEARBY_TARGET = 45, // Requires a nearby target.
SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER = 46, // Nothing left to discover.
SPELL_CUSTOM_ERROR_NOT_ENOUGH_TARGETS = 47, // No targets close enough to bluff.
SPELL_CUSTOM_ERROR_CONSTRUCT_TOO_FAR = 48, // Your Iron Rune Construct is out of range.
SPELL_CUSTOM_ERROR_REQUIRES_GRAND_MASTER_ENGINEER = 49, // Requires Grand Master Engineer
SPELL_CUSTOM_ERROR_CANT_USE_THAT_MOUNT = 50, // You can't use that mount.
SPELL_CUSTOM_ERROR_NOONE_TO_EJECT = 51, // There is nobody to eject!
SPELL_CUSTOM_ERROR_TARGET_MUST_BE_BOUND = 52, // The target must be bound to you.
SPELL_CUSTOM_ERROR_TARGET_MUST_BE_UNDEAD = 53, // Target must be undead.
SPELL_CUSTOM_ERROR_TARGET_TOO_FAR = 54, // You have no target or your target is too far away.
SPELL_CUSTOM_ERROR_MISSING_DARK_MATTER = 55, // Missing Reagents: Dark Matter
SPELL_CUSTOM_ERROR_CANT_USE_THAT_ITEM = 56, // You can't use that item
SPELL_CUSTOM_ERROR_CANT_DO_WHILE_CYCYLONED = 57, // You can't do that while Cycloned
SPELL_CUSTOM_ERROR_TARGET_HAS_SCROLL = 58, // Target is already affected by a scroll
SPELL_CUSTOM_ERROR_POISON_TOO_STRONG = 59, // That anti-venom is not strong enough to dispel that poison
SPELL_CUSTOM_ERROR_MUST_HAVE_LANCE_EQUIPPED = 60, // You must have a lance equipped.
SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_MAIDEN = 61, // You must be near the Maiden of Winter's Breath Lake.
SPELL_CUSTOM_ERROR_LEARNED_EVERYTHING = 62, // You have learned everything from that book
SPELL_CUSTOM_ERROR_PET_IS_DEAD = 63, // Your pet is dead
SPELL_CUSTOM_ERROR_NO_VALID_TARGETS = 64, // There are no valid targets within range.
SPELL_CUSTOM_ERROR_GM_ONLY = 65, // Only GMs may use that. Your account has been reported for investigation.
SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_58 = 66, // You must reach level 58 to use this portal.
SPELL_CUSTOM_ERROR_AT_HONOR_CAP = 67, // You already have the maximum amount of honor.
SPELL_CUSTOM_ERROR_68 = 68, // ""
SPELL_CUSTOM_ERROR_69 = 69, // ""
SPELL_CUSTOM_ERROR_70 = 70, // ""
SPELL_CUSTOM_ERROR_71 = 71, // ""
SPELL_CUSTOM_ERROR_72 = 72, // ""
SPELL_CUSTOM_ERROR_73 = 73, // ""
SPELL_CUSTOM_ERROR_74 = 74, // ""
SPELL_CUSTOM_ERROR_MUST_HAVE_DEMONIC_CIRCLE = 75, // You must have a demonic circle active.
SPELL_CUSTOM_ERROR_AT_MAX_RAGE = 76, // You already have maximum rage
SPELL_CUSTOM_ERROR_REQUIRES_350_ENGINEERING = 77, // Requires Engineering (350)
SPELL_CUSTOM_ERROR_SOUL_BELONGS_TO_LICH_KING = 78, // Your soul belongs to the Lich King
SPELL_CUSTOM_ERROR_ATTENDANT_HAS_PONY = 79, // Your attendant already has an Argent Pony
SPELL_CUSTOM_ERROR_80 = 80, // ""
SPELL_CUSTOM_ERROR_81 = 81, // ""
SPELL_CUSTOM_ERROR_82 = 82, // ""
SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM = 83, // You must have a Fire Totem active.
SPELL_CUSTOM_ERROR_CANT_TARGET_VAMPIRES = 84, // You may not bite other vampires.
SPELL_CUSTOM_ERROR_PET_ALREADY_AT_YOUR_LEVEL = 85, // Your pet is already at your level.
SPELL_CUSTOM_ERROR_MISSING_ITEM_REQUIREMENS = 86, // You do not meet the level requirements for this item.
SPELL_CUSTOM_ERROR_TOO_MANY_ABOMINATIONS = 87, // There are too many Mutated Abominations.
SPELL_CUSTOM_ERROR_ALL_POTIONS_USED = 88, // The potions have all been depleted by Professor Putricide.
SPELL_CUSTOM_ERROR_89 = 89, // ""
SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_65 = 90, // Requires level 65
SPELL_CUSTOM_ERROR_91 = 91, // ""
SPELL_CUSTOM_ERROR_92 = 92, // ""
SPELL_CUSTOM_ERROR_93 = 93, // ""
SPELL_CUSTOM_ERROR_94 = 94, // ""
SPELL_CUSTOM_ERROR_95 = 95, // ""
SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_RECRUITS = 96, // You already have the max number of recruits.
SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_VOLUNTEERS = 97, // You already have the max number of volunteers.
SPELL_CUSTOM_ERROR_FROSTMOURNE_RENDERED_RESURRECT = 98, // Frostmourne has rendered you unable to resurrect.
SPELL_CUSTOM_ERROR_CANT_MOUNT_WITH_SHAPESHIFT = 99, // You can't mount while affected by that shapeshift.
};
enum StealthType
{
STEALTH_GENERAL = 0,
STEALTH_TRAP = 1,
TOTAL_STEALTH_TYPES = 2
};
enum InvisibilityType
{
INVISIBILITY_GENERAL = 0,
INVISIBILITY_UNK1 = 1,
INVISIBILITY_UNK2 = 2,
INVISIBILITY_TRAP = 3,
INVISIBILITY_UNK4 = 4,
INVISIBILITY_UNK5 = 5,
INVISIBILITY_DRUNK = 6,
INVISIBILITY_UNK7 = 7,
INVISIBILITY_UNK8 = 8,
INVISIBILITY_UNK9 = 9,
INVISIBILITY_UNK10 = 10,
INVISIBILITY_UNK11 = 11,
TOTAL_INVISIBILITY_TYPES = 12
};
enum ServerSideVisibilityType
{
SERVERSIDE_VISIBILITY_GM = 0,
SERVERSIDE_VISIBILITY_GHOST = 1,
TOTAL_SERVERSIDE_VISIBILITY_TYPES = 2
};
enum GhostVisibilityType
{
GHOST_VISIBILITY_ALIVE = 0x1,
GHOST_VISIBILITY_GHOST = 0x2
};
// Spell aura states
// EnumUtils: DESCRIBE THIS
enum AuraStateType
{
// (C) used in caster aura state (T) used in target aura state
// (c) used in caster aura state-not (t) used in target aura state-not
AURA_STATE_NONE = 0, // C |
AURA_STATE_DEFENSE = 1, // C |
AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
AURA_STATE_BERSERKING = 3, // C T |
AURA_STATE_FROZEN = 4, // c t| frozen target
AURA_STATE_JUDGEMENT = 5, // C |
//AURA_STATE_UNKNOWN6 = 6, // | not used
AURA_STATE_HUNTER_PARRY = 7, // C |
//AURA_STATE_UNKNOWN7 = 7, // c | creature cheap shot / focused bursts spells
//AURA_STATE_UNKNOWN8 = 8, // t| test spells
//AURA_STATE_UNKNOWN9 = 9, // |
AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
//AURA_STATE_UNKNOWN11 = 11, // C t| 60348 - Maelstrom Ready!, test spells
AURA_STATE_FAERIE_FIRE = 12, // c t|
AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
AURA_STATE_CONFLAGRATE = 14, // T |
AURA_STATE_SWIFTMEND = 15, // T |
AURA_STATE_DEADLY_POISON = 16, // T |
AURA_STATE_ENRAGE = 17, // C |
AURA_STATE_BLEEDING = 18, // T|
AURA_STATE_UNKNOWN19 = 19, // |
//AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
//AURA_STATE_UNKNOWN21 = 21, // | not used
AURA_STATE_UNKNOWN22 = 22, // C t| varius spells (63884, 50240)
AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C |
};
#define PER_CASTER_AURA_STATE_MASK (\
(1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_DEADLY_POISON-1)))
// Spell mechanics
// EnumUtils: DESCRIBE THIS
enum Mechanics : uint32
{
MECHANIC_NONE = 0,
MECHANIC_CHARM = 1,
MECHANIC_DISORIENTED = 2,
MECHANIC_DISARM = 3,
MECHANIC_DISTRACT = 4,
MECHANIC_FEAR = 5,
MECHANIC_GRIP = 6,
MECHANIC_ROOT = 7,
MECHANIC_SLOW_ATTACK = 8,
MECHANIC_SILENCE = 9,
MECHANIC_SLEEP = 10,
MECHANIC_SNARE = 11,
MECHANIC_STUN = 12,
MECHANIC_FREEZE = 13,
MECHANIC_KNOCKOUT = 14,
MECHANIC_BLEED = 15,
MECHANIC_BANDAGE = 16,
MECHANIC_POLYMORPH = 17,
MECHANIC_BANISH = 18,
MECHANIC_SHIELD = 19,
MECHANIC_SHACKLE = 20,
MECHANIC_MOUNT = 21,
MECHANIC_INFECTED = 22,
MECHANIC_TURN = 23,
MECHANIC_HORROR = 24,
MECHANIC_INVULNERABILITY = 25,
MECHANIC_INTERRUPT = 26,
MECHANIC_DAZE = 27,
MECHANIC_DISCOVERY = 28,
MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
MECHANIC_SAPPED = 30,
MECHANIC_ENRAGED = 31,
MAX_MECHANIC = 32 // SKIP
};
// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967ca6)
#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK (\
(1<<MECHANIC_CHARM)|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR)| \
(1<<MECHANIC_ROOT)|(1<<MECHANIC_SLEEP)|(1<<MECHANIC_SNARE)| \
(1<<MECHANIC_STUN)|(1<<MECHANIC_FREEZE)|(1<<MECHANIC_KNOCKOUT)| \
(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \
(1<<MECHANIC_TURN)|(1<<MECHANIC_HORROR)|(1<<MECHANIC_DAZE)| \
(1<<MECHANIC_SAPPED))
// Spell dispel type
enum DispelType
{
DISPEL_NONE = 0,
DISPEL_MAGIC = 1,
DISPEL_CURSE = 2,
DISPEL_DISEASE = 3,
DISPEL_POISON = 4,
DISPEL_STEALTH = 5,
DISPEL_INVISIBILITY = 6,
DISPEL_ALL = 7,
DISPEL_SPE_NPC_ONLY = 8,
DISPEL_ENRAGE = 9,
DISPEL_ZG_TICKET = 10,
DESPEL_OLD_UNUSED = 11
};
#define DISPEL_ALL_MASK ((1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON))
//To all Immune system, if target has immunes,
//some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
//some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
//some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
enum SpellImmunity
{
IMMUNITY_EFFECT = 0, // enum SpellEffects
IMMUNITY_STATE = 1, // enum AuraType
IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
IMMUNITY_DISPEL = 4, // enum DispelType
IMMUNITY_MECHANIC = 5, // enum Mechanics
IMMUNITY_ID = 6,
IMMUNITY_ALLOW_ID = 7 // xinef: special type of immunity, npc is immune to everything except for those spells id
};
#define MAX_SPELL_IMMUNITY 8
// target enum name consist of:
// TARGET_[OBJECT_TYPE]_[REFERENCE_TYPE(skipped for caster)]_[SELECTION_TYPE(skipped for default)]_[additional specifiers(friendly, BACK_LEFT, etc.]
enum Targets
{
TARGET_UNIT_CASTER = 1,
TARGET_UNIT_NEARBY_ENEMY = 2,
TARGET_UNIT_NEARBY_PARTY = 3,
TARGET_UNIT_NEARBY_ALLY = 4,
TARGET_UNIT_PET = 5,
TARGET_UNIT_TARGET_ENEMY = 6,
TARGET_UNIT_SRC_AREA_ENTRY = 7,
TARGET_UNIT_DEST_AREA_ENTRY = 8,
TARGET_DEST_HOME = 9,
TARGET_UNIT_SRC_AREA_UNK_11 = 11,
TARGET_UNIT_SRC_AREA_ENEMY = 15,
TARGET_UNIT_DEST_AREA_ENEMY = 16,
TARGET_DEST_DB = 17,
TARGET_DEST_CASTER = 18,
TARGET_UNIT_CASTER_AREA_PARTY = 20,
TARGET_UNIT_TARGET_ALLY = 21,
TARGET_SRC_CASTER = 22,
TARGET_GAMEOBJECT_TARGET = 23,
TARGET_UNIT_CONE_ENEMY_24 = 24,
TARGET_UNIT_TARGET_ANY = 25,
TARGET_GAMEOBJECT_ITEM_TARGET = 26,
TARGET_UNIT_MASTER = 27,
TARGET_DEST_DYNOBJ_ENEMY = 28,
TARGET_DEST_DYNOBJ_ALLY = 29,
TARGET_UNIT_SRC_AREA_ALLY = 30,
TARGET_UNIT_DEST_AREA_ALLY = 31,
TARGET_DEST_CASTER_SUMMON = 32, // front left, doesn't use radius
TARGET_UNIT_SRC_AREA_PARTY = 33,
TARGET_UNIT_DEST_AREA_PARTY = 34,
TARGET_UNIT_TARGET_PARTY = 35,
TARGET_DEST_CASTER_36 = 36,
TARGET_UNIT_LASTTARGET_AREA_PARTY = 37,
TARGET_UNIT_NEARBY_ENTRY = 38,
TARGET_DEST_CASTER_FISHING = 39,
TARGET_GAMEOBJECT_NEARBY_ENTRY = 40,
TARGET_DEST_CASTER_FRONT_RIGHT = 41,
TARGET_DEST_CASTER_BACK_RIGHT = 42,
TARGET_DEST_CASTER_BACK_LEFT = 43,
TARGET_DEST_CASTER_FRONT_LEFT = 44,
TARGET_UNIT_TARGET_CHAINHEAL_ALLY = 45,
TARGET_DEST_NEARBY_ENTRY = 46,
TARGET_DEST_CASTER_FRONT = 47,
TARGET_DEST_CASTER_BACK = 48,
TARGET_DEST_CASTER_RIGHT = 49,
TARGET_DEST_CASTER_LEFT = 50,
TARGET_GAMEOBJECT_SRC_AREA = 51,
TARGET_GAMEOBJECT_DEST_AREA = 52,
TARGET_DEST_TARGET_ENEMY = 53,
TARGET_UNIT_CONE_ENEMY_54 = 54,
TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell
TARGET_UNIT_CASTER_AREA_RAID = 56,
TARGET_UNIT_TARGET_RAID = 57,
TARGET_UNIT_NEARBY_RAID = 58,
TARGET_UNIT_CONE_ALLY = 59,
TARGET_UNIT_CONE_ENTRY = 60,
TARGET_UNIT_TARGET_AREA_RAID_CLASS = 61,
TARGET_UNK_62 = 62,
TARGET_DEST_TARGET_ANY = 63,
TARGET_DEST_TARGET_FRONT = 64,
TARGET_DEST_TARGET_BACK = 65,
TARGET_DEST_TARGET_RIGHT = 66,
TARGET_DEST_TARGET_LEFT = 67,
TARGET_DEST_TARGET_FRONT_RIGHT = 68,
TARGET_DEST_TARGET_BACK_RIGHT = 69,
TARGET_DEST_TARGET_BACK_LEFT = 70,
TARGET_DEST_TARGET_FRONT_LEFT = 71,
TARGET_DEST_CASTER_RANDOM = 72,
TARGET_DEST_CASTER_RADIUS = 73,
TARGET_DEST_TARGET_RANDOM = 74,
TARGET_DEST_TARGET_RADIUS = 75,
TARGET_DEST_CHANNEL_TARGET = 76,
TARGET_UNIT_CHANNEL_TARGET = 77,
TARGET_DEST_DEST_FRONT = 78,
TARGET_DEST_DEST_BACK = 79,
TARGET_DEST_DEST_RIGHT = 80,
TARGET_DEST_DEST_LEFT = 81,
TARGET_DEST_DEST_FRONT_RIGHT = 82,
TARGET_DEST_DEST_BACK_RIGHT = 83,
TARGET_DEST_DEST_BACK_LEFT = 84,
TARGET_DEST_DEST_FRONT_LEFT = 85,
TARGET_DEST_DEST_RANDOM = 86,
TARGET_DEST_DEST = 87,
TARGET_DEST_DYNOBJ_NONE = 88,
TARGET_DEST_TRAJ = 89,
TARGET_UNIT_TARGET_MINIPET = 90,
TARGET_DEST_DEST_RADIUS = 91,
TARGET_UNIT_SUMMONER = 92,
TARGET_CORPSE_SRC_AREA_ENEMY = 93,
TARGET_UNIT_VEHICLE = 94,
TARGET_UNIT_TARGET_PASSENGER = 95,
TARGET_UNIT_PASSENGER_0 = 96,
TARGET_UNIT_PASSENGER_1 = 97,
TARGET_UNIT_PASSENGER_2 = 98,
TARGET_UNIT_PASSENGER_3 = 99,
TARGET_UNIT_PASSENGER_4 = 100,
TARGET_UNIT_PASSENGER_5 = 101,
TARGET_UNIT_PASSENGER_6 = 102,
TARGET_UNIT_PASSENGER_7 = 103,
TARGET_UNIT_CONE_ENEMY_104 = 104,
TARGET_UNIT_UNK_105 = 105, // 1 spell
TARGET_DEST_CHANNEL_CASTER = 106,
TARGET_UNK_DEST_AREA_UNK_107 = 107, // not enough info - only generic spells avalible
TARGET_GAMEOBJECT_CONE = 108,
TARGET_DEST_UNK_110 = 110, // 1 spell
TOTAL_SPELL_TARGETS
};
enum SpellMissInfo
{
SPELL_MISS_NONE = 0,
SPELL_MISS_MISS = 1,
SPELL_MISS_RESIST = 2,
SPELL_MISS_DODGE = 3,
SPELL_MISS_PARRY = 4,
SPELL_MISS_BLOCK = 5,
SPELL_MISS_EVADE = 6,
SPELL_MISS_IMMUNE = 7,
SPELL_MISS_IMMUNE2 = 8, // one of these 2 is MISS_TEMPIMMUNE
SPELL_MISS_DEFLECT = 9,
SPELL_MISS_ABSORB = 10,
SPELL_MISS_REFLECT = 11
};
enum SpellHitType
{
SPELL_HIT_TYPE_UNK1 = 0x00001,
SPELL_HIT_TYPE_CRIT = 0x00002,
SPELL_HIT_TYPE_UNK3 = 0x00004,
SPELL_HIT_TYPE_UNK4 = 0x00008,
SPELL_HIT_TYPE_UNK5 = 0x00010, // replace caster?
SPELL_HIT_TYPE_UNK6 = 0x00020
};
enum SpellDmgClass
{
SPELL_DAMAGE_CLASS_NONE = 0,
SPELL_DAMAGE_CLASS_MAGIC = 1,
SPELL_DAMAGE_CLASS_MELEE = 2,
SPELL_DAMAGE_CLASS_RANGED = 3
};
enum SpellPreventionType
{
SPELL_PREVENTION_TYPE_NONE = 0,
SPELL_PREVENTION_TYPE_SILENCE = 1,
SPELL_PREVENTION_TYPE_PACIFY = 2
};
enum GameobjectTypes
{
GAMEOBJECT_TYPE_DOOR = 0,
GAMEOBJECT_TYPE_BUTTON = 1,
GAMEOBJECT_TYPE_QUESTGIVER = 2,
GAMEOBJECT_TYPE_CHEST = 3,
GAMEOBJECT_TYPE_BINDER = 4,
GAMEOBJECT_TYPE_GENERIC = 5,
GAMEOBJECT_TYPE_TRAP = 6,
GAMEOBJECT_TYPE_CHAIR = 7,
GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
GAMEOBJECT_TYPE_TEXT = 9,
GAMEOBJECT_TYPE_GOOBER = 10,
GAMEOBJECT_TYPE_TRANSPORT = 11,
GAMEOBJECT_TYPE_AREADAMAGE = 12,
GAMEOBJECT_TYPE_CAMERA = 13,
GAMEOBJECT_TYPE_MAP_OBJECT = 14,
GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
GAMEOBJECT_TYPE_FISHINGNODE = 17,
GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
GAMEOBJECT_TYPE_MAILBOX = 19,
GAMEOBJECT_TYPE_DO_NOT_USE = 20,
GAMEOBJECT_TYPE_GUARDPOST = 21,
GAMEOBJECT_TYPE_SPELLCASTER = 22,
GAMEOBJECT_TYPE_MEETINGSTONE = 23,
GAMEOBJECT_TYPE_FLAGSTAND = 24,
GAMEOBJECT_TYPE_FISHINGHOLE = 25,
GAMEOBJECT_TYPE_FLAGDROP = 26,
GAMEOBJECT_TYPE_MINI_GAME = 27,
GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28,
GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
GAMEOBJECT_TYPE_GUILD_BANK = 34,
GAMEOBJECT_TYPE_TRAPDOOR = 35
};
#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
#define MAX_GAMEOBJECT_DATA 24 // Max number of uint32 vars in gameobject_template data field
enum GameObjectFlags
{
GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated
GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact)
GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car)
GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode
GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state
GO_FLAG_TRIGGERED = 0x00000040, // typically, summoned objects. Triggered by spell or other events
GO_FLAG_DAMAGED = 0x00000200,
GO_FLAG_DESTROYED = 0x00000400,
};
enum GameObjectDynamicLowFlags
{
GO_DYNFLAG_LO_ACTIVATE = 0x01, // enables interaction with GO
GO_DYNFLAG_LO_ANIMATE = 0x02, // possibly more distinct animation of GO
GO_DYNFLAG_LO_NO_INTERACT = 0x04, // appears to disable interaction (not fully verified)
GO_DYNFLAG_LO_SPARKLE = 0x08, // makes GO sparkle
GO_DYNFLAG_LO_STOPPED = 0x10 // Transport is stopped
};
enum GameObjectDestructibleState
{
GO_DESTRUCTIBLE_INTACT = 0,
GO_DESTRUCTIBLE_DAMAGED = 1,
GO_DESTRUCTIBLE_DESTROYED = 2,
GO_DESTRUCTIBLE_REBUILDING = 3,
};
// EmotesText.dbc
enum TextEmotes
{
TEXT_EMOTE_AGREE = 1,
TEXT_EMOTE_AMAZE = 2,
TEXT_EMOTE_ANGRY = 3,
TEXT_EMOTE_APOLOGIZE = 4,
TEXT_EMOTE_APPLAUD = 5,
TEXT_EMOTE_BASHFUL = 6,
TEXT_EMOTE_BECKON = 7,
TEXT_EMOTE_BEG = 8,
TEXT_EMOTE_BITE = 9,
TEXT_EMOTE_BLEED = 10,
TEXT_EMOTE_BLINK = 11,
TEXT_EMOTE_BLUSH = 12,
TEXT_EMOTE_BONK = 13,
TEXT_EMOTE_BORED = 14,
TEXT_EMOTE_BOUNCE = 15,
TEXT_EMOTE_BRB = 16,
TEXT_EMOTE_BOW = 17,
TEXT_EMOTE_BURP = 18,
TEXT_EMOTE_BYE = 19,
TEXT_EMOTE_CACKLE = 20,
TEXT_EMOTE_CHEER = 21,
TEXT_EMOTE_CHICKEN = 22,
TEXT_EMOTE_CHUCKLE = 23,
TEXT_EMOTE_CLAP = 24,
TEXT_EMOTE_CONFUSED = 25,
TEXT_EMOTE_CONGRATULATE = 26,
TEXT_EMOTE_COUGH = 27,
TEXT_EMOTE_COWER = 28,
TEXT_EMOTE_CRACK = 29,
TEXT_EMOTE_CRINGE = 30,
TEXT_EMOTE_CRY = 31,
TEXT_EMOTE_CURIOUS = 32,
TEXT_EMOTE_CURTSEY = 33,
TEXT_EMOTE_DANCE = 34,
TEXT_EMOTE_DRINK = 35,
TEXT_EMOTE_DROOL = 36,
TEXT_EMOTE_EAT = 37,
TEXT_EMOTE_EYE = 38,
TEXT_EMOTE_FART = 39,
TEXT_EMOTE_FIDGET = 40,
TEXT_EMOTE_FLEX = 41,
TEXT_EMOTE_FROWN = 42,
TEXT_EMOTE_GASP = 43,
TEXT_EMOTE_GAZE = 44,
TEXT_EMOTE_GIGGLE = 45,
TEXT_EMOTE_GLARE = 46,
TEXT_EMOTE_GLOAT = 47,
TEXT_EMOTE_GREET = 48,
TEXT_EMOTE_GRIN = 49,
TEXT_EMOTE_GROAN = 50,
TEXT_EMOTE_GROVEL = 51,
TEXT_EMOTE_GUFFAW = 52,
TEXT_EMOTE_HAIL = 53,
TEXT_EMOTE_HAPPY = 54,
TEXT_EMOTE_HELLO = 55,
TEXT_EMOTE_HUG = 56,
TEXT_EMOTE_HUNGRY = 57,
TEXT_EMOTE_KISS = 58,
TEXT_EMOTE_KNEEL = 59,
TEXT_EMOTE_LAUGH = 60,
TEXT_EMOTE_LAYDOWN = 61,
TEXT_EMOTE_MESSAGE = 62,
TEXT_EMOTE_MOAN = 63,
TEXT_EMOTE_MOON = 64,
TEXT_EMOTE_MOURN = 65,
TEXT_EMOTE_NO = 66,
TEXT_EMOTE_NOD = 67,
TEXT_EMOTE_NOSEPICK = 68,
TEXT_EMOTE_PANIC = 69,
TEXT_EMOTE_PEER = 70,
TEXT_EMOTE_PLEAD = 71,
TEXT_EMOTE_POINT = 72,
TEXT_EMOTE_POKE = 73,
TEXT_EMOTE_PRAY = 74,
TEXT_EMOTE_ROAR = 75,
TEXT_EMOTE_ROFL = 76,
TEXT_EMOTE_RUDE = 77,
TEXT_EMOTE_SALUTE = 78,
TEXT_EMOTE_SCRATCH = 79,
TEXT_EMOTE_SEXY = 80,
TEXT_EMOTE_SHAKE = 81,
TEXT_EMOTE_SHOUT = 82,
TEXT_EMOTE_SHRUG = 83,
TEXT_EMOTE_SHY = 84,
TEXT_EMOTE_SIGH = 85,
TEXT_EMOTE_SIT = 86,
TEXT_EMOTE_SLEEP = 87,
TEXT_EMOTE_SNARL = 88,
TEXT_EMOTE_SPIT = 89,
TEXT_EMOTE_STARE = 90,
TEXT_EMOTE_SURPRISED = 91,
TEXT_EMOTE_SURRENDER = 92,
TEXT_EMOTE_TALK = 93,
TEXT_EMOTE_TALKEX = 94,
TEXT_EMOTE_TALKQ = 95,
TEXT_EMOTE_TAP = 96,
TEXT_EMOTE_THANK = 97,
TEXT_EMOTE_THREATEN = 98,
TEXT_EMOTE_TIRED = 99,
TEXT_EMOTE_VICTORY = 100,
TEXT_EMOTE_WAVE = 101,
TEXT_EMOTE_WELCOME = 102,
TEXT_EMOTE_WHINE = 103,
TEXT_EMOTE_WHISTLE = 104,
TEXT_EMOTE_WORK = 105,
TEXT_EMOTE_YAWN = 106,
TEXT_EMOTE_BOGGLE = 107,
TEXT_EMOTE_CALM = 108,
TEXT_EMOTE_COLD = 109,
TEXT_EMOTE_COMFORT = 110,
TEXT_EMOTE_CUDDLE = 111,
TEXT_EMOTE_DUCK = 112,
TEXT_EMOTE_INSULT = 113,
TEXT_EMOTE_INTRODUCE = 114,
TEXT_EMOTE_JK = 115,
TEXT_EMOTE_LICK = 116,
TEXT_EMOTE_LISTEN = 117,
TEXT_EMOTE_LOST = 118,
TEXT_EMOTE_MOCK = 119,
TEXT_EMOTE_PONDER = 120,
TEXT_EMOTE_POUNCE = 121,
TEXT_EMOTE_PRAISE = 122,
TEXT_EMOTE_PURR = 123,
TEXT_EMOTE_PUZZLE = 124,
TEXT_EMOTE_RAISE = 125,
TEXT_EMOTE_READY = 126,
TEXT_EMOTE_SHIMMY = 127,
TEXT_EMOTE_SHIVER = 128,
TEXT_EMOTE_SHOO = 129,
TEXT_EMOTE_SLAP = 130,
TEXT_EMOTE_SMIRK = 131,
TEXT_EMOTE_SNIFF = 132,
TEXT_EMOTE_SNUB = 133,
TEXT_EMOTE_SOOTHE = 134,
TEXT_EMOTE_STINK = 135,
TEXT_EMOTE_TAUNT = 136,
TEXT_EMOTE_TEASE = 137,
TEXT_EMOTE_THIRSTY = 138,
TEXT_EMOTE_VETO = 139,
TEXT_EMOTE_SNICKER = 140,
TEXT_EMOTE_STAND = 141,
TEXT_EMOTE_TICKLE = 142,
TEXT_EMOTE_VIOLIN = 143,
TEXT_EMOTE_SMILE = 163,
TEXT_EMOTE_RASP = 183,
TEXT_EMOTE_PITY = 203,
TEXT_EMOTE_GROWL = 204,
TEXT_EMOTE_BARK = 205,
TEXT_EMOTE_SCARED = 223,
TEXT_EMOTE_FLOP = 224,
TEXT_EMOTE_LOVE = 225,
TEXT_EMOTE_MOO = 226,
TEXT_EMOTE_COMMEND = 243,
TEXT_EMOTE_TRAIN = 264,
TEXT_EMOTE_HELPME = 303,
TEXT_EMOTE_INCOMING = 304,
TEXT_EMOTE_CHARGE = 305,
TEXT_EMOTE_FLEE = 306,
TEXT_EMOTE_ATTACKMYTARGET = 307,
TEXT_EMOTE_OOM = 323,
TEXT_EMOTE_FOLLOW = 324,
TEXT_EMOTE_WAIT = 325,
TEXT_EMOTE_HEALME = 326,
TEXT_EMOTE_OPENFIRE = 327,
TEXT_EMOTE_FLIRT = 328,
TEXT_EMOTE_JOKE = 329,
TEXT_EMOTE_GOLFCLAP = 343,
TEXT_EMOTE_WINK = 363,
TEXT_EMOTE_PAT = 364,
TEXT_EMOTE_SERIOUS = 365,
TEXT_EMOTE_MOUNT_SPECIAL = 366,
TEXT_EMOTE_GOODLUCK = 367,
TEXT_EMOTE_BLAME = 368,
TEXT_EMOTE_BLANK = 369,
TEXT_EMOTE_BRANDISH = 370,
TEXT_EMOTE_BREATH = 371,
TEXT_EMOTE_DISAGREE = 372,
TEXT_EMOTE_DOUBT = 373,
TEXT_EMOTE_EMBARRASS = 374,
TEXT_EMOTE_ENCOURAGE = 375,
TEXT_EMOTE_ENEMY = 376,
TEXT_EMOTE_EYEBROW = 377,
TEXT_EMOTE_TOAST = 378,
TEXT_EMOTE_FAIL = 379,
TEXT_EMOTE_HIGHFIVE = 380,
TEXT_EMOTE_ABSENT = 381,
TEXT_EMOTE_ARM = 382,
TEXT_EMOTE_AWE = 383,
TEXT_EMOTE_BACKPACK = 384,
TEXT_EMOTE_BADFEELING = 385,
TEXT_EMOTE_CHALLENGE = 386,
TEXT_EMOTE_CHUG = 387,
TEXT_EMOTE_DING = 389,
TEXT_EMOTE_FACEPALM = 390,
TEXT_EMOTE_FAINT = 391,
TEXT_EMOTE_GO = 392,
TEXT_EMOTE_GOING = 393,
TEXT_EMOTE_GLOWER = 394,
TEXT_EMOTE_HEADACHE = 395,
TEXT_EMOTE_HICCUP = 396,
TEXT_EMOTE_HISS = 398,
TEXT_EMOTE_HOLDHAND = 399,
TEXT_EMOTE_HURRY = 401,
TEXT_EMOTE_IDEA = 402,
TEXT_EMOTE_JEALOUS = 403,
TEXT_EMOTE_LUCK = 404,
TEXT_EMOTE_MAP = 405,
TEXT_EMOTE_MERCY = 406,
TEXT_EMOTE_MUTTER = 407,
TEXT_EMOTE_NERVOUS = 408,
TEXT_EMOTE_OFFER = 409,
TEXT_EMOTE_PET = 410,
TEXT_EMOTE_PINCH = 411,
TEXT_EMOTE_PROUD = 413,
TEXT_EMOTE_PROMISE = 414,
TEXT_EMOTE_PULSE = 415,
TEXT_EMOTE_PUNCH = 416,
TEXT_EMOTE_POUT = 417,
TEXT_EMOTE_REGRET = 418,
TEXT_EMOTE_REVENGE = 420,
TEXT_EMOTE_ROLLEYES = 421,
TEXT_EMOTE_RUFFLE = 422,
TEXT_EMOTE_SAD = 423,
TEXT_EMOTE_SCOFF = 424,
TEXT_EMOTE_SCOLD = 425,
TEXT_EMOTE_SCOWL = 426,
TEXT_EMOTE_SEARCH = 427,
TEXT_EMOTE_SHAKEFIST = 428,
TEXT_EMOTE_SHIFTY = 429,
TEXT_EMOTE_SHUDDER = 430,
TEXT_EMOTE_SIGNAL = 431,
TEXT_EMOTE_SILENCE = 432,
TEXT_EMOTE_SING = 433,
TEXT_EMOTE_SMACK = 434,
TEXT_EMOTE_SNEAK = 435,
TEXT_EMOTE_SNEEZE = 436,
TEXT_EMOTE_SNORT = 437,
TEXT_EMOTE_SQUEAL = 438,
TEXT_EMOTE_STOPATTACK = 439,
TEXT_EMOTE_SUSPICIOUS = 440,
TEXT_EMOTE_THINK = 441,
TEXT_EMOTE_TRUCE = 442,
TEXT_EMOTE_TWIDDLE = 443,
TEXT_EMOTE_WARN = 444,
TEXT_EMOTE_SNAP = 445,
TEXT_EMOTE_CHARM = 446,
TEXT_EMOTE_COVEREARS = 447,
TEXT_EMOTE_CROSSARMS = 448,
TEXT_EMOTE_LOOK = 449,
TEXT_EMOTE_OBJECT = 450,
TEXT_EMOTE_SWEAT = 451,
TEXT_EMOTE_YW = 453,
};
// Emotes.dbc
// EnumUtils: DESCRIBE THIS
enum Emote
{
EMOTE_ONESHOT_NONE = 0, // SKIP
EMOTE_ONESHOT_TALK = 1,
EMOTE_ONESHOT_BOW = 2,
EMOTE_ONESHOT_WAVE = 3,
EMOTE_ONESHOT_CHEER = 4,
EMOTE_ONESHOT_EXCLAMATION = 5,
EMOTE_ONESHOT_QUESTION = 6,
EMOTE_ONESHOT_EAT = 7,
EMOTE_STATE_DANCE = 10,
EMOTE_ONESHOT_LAUGH = 11,
EMOTE_STATE_SLEEP = 12,
EMOTE_STATE_SIT = 13,
EMOTE_ONESHOT_RUDE = 14,
EMOTE_ONESHOT_ROAR = 15,
EMOTE_ONESHOT_KNEEL = 16,
EMOTE_ONESHOT_KISS = 17,
EMOTE_ONESHOT_CRY = 18,
EMOTE_ONESHOT_CHICKEN = 19,
EMOTE_ONESHOT_BEG = 20,
EMOTE_ONESHOT_APPLAUD = 21,
EMOTE_ONESHOT_SHOUT = 22,
EMOTE_ONESHOT_FLEX = 23,
EMOTE_ONESHOT_SHY = 24,
EMOTE_ONESHOT_POINT = 25,
EMOTE_STATE_STAND = 26,
EMOTE_STATE_READY_UNARMED = 27,
EMOTE_STATE_WORK_SHEATHED = 28,
EMOTE_STATE_POINT = 29,
EMOTE_STATE_NONE = 30,
EMOTE_ONESHOT_WOUND = 33,
EMOTE_ONESHOT_WOUND_CRITICAL = 34,
EMOTE_ONESHOT_ATTACK_UNARMED = 35,
EMOTE_ONESHOT_ATTACK1H = 36,
EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
EMOTE_ONESHOT_ATTACK2H_LOOSE = 38,
EMOTE_ONESHOT_PARRY_UNARMED = 39,
EMOTE_ONESHOT_PARRY_SHIELD = 43,
EMOTE_ONESHOT_READY_UNARMED = 44,
EMOTE_ONESHOT_READY1H = 45,
EMOTE_ONESHOT_READY_BOW = 48,
EMOTE_ONESHOT_SPELL_PRECAST = 50,
EMOTE_ONESHOT_SPELL_CAST = 51,
EMOTE_ONESHOT_BATTLE_ROAR = 53,
EMOTE_ONESHOT_SPECIALATTACK1H = 54,
EMOTE_ONESHOT_KICK = 60,
EMOTE_ONESHOT_ATTACK_THROWN = 61,
EMOTE_STATE_STUN = 64,
EMOTE_STATE_DEAD = 65,
EMOTE_ONESHOT_SALUTE = 66,
EMOTE_STATE_KNEEL = 68,
EMOTE_STATE_USE_STANDING = 69,
EMOTE_ONESHOT_WAVE_NO_SHEATHE = 70,
EMOTE_ONESHOT_CHEER_NO_SHEATHE = 71,
EMOTE_ONESHOT_EAT_NO_SHEATHE = 92,
EMOTE_STATE_STUN_NO_SHEATHE = 93,
EMOTE_ONESHOT_DANCE = 94,
EMOTE_ONESHOT_SALUTE_NO_SHEATH = 113,
EMOTE_STATE_USE_STANDING_NO_SHEATHE = 133,
EMOTE_ONESHOT_LAUGH_NO_SHEATHE = 153,
EMOTE_STATE_WORK = 173,
EMOTE_STATE_SPELL_PRECAST = 193,
EMOTE_ONESHOT_READY_RIFLE = 213,
EMOTE_STATE_READY_RIFLE = 214,
EMOTE_STATE_WORK_MINING = 233,
EMOTE_STATE_WORK_CHOPWOOD = 234,
EMOTE_STATE_APPLAUD = 253,
EMOTE_ONESHOT_LIFTOFF = 254,
EMOTE_ONESHOT_YES = 273,
EMOTE_ONESHOT_NO = 274,
EMOTE_ONESHOT_TRAIN = 275,
EMOTE_ONESHOT_LAND = 293,
EMOTE_STATE_AT_EASE = 313,
EMOTE_STATE_READY1H = 333,
EMOTE_STATE_SPELL_KNEEL_START = 353,
EMOTE_STATE_SUBMERGED = 373,
EMOTE_ONESHOT_SUBMERGE = 374,
EMOTE_STATE_READY2H = 375,
EMOTE_STATE_READY_BOW = 376,
EMOTE_ONESHOT_MOUNT_SPECIAL = 377,
EMOTE_STATE_TALK = 378,
EMOTE_STATE_FISHING = 379,
EMOTE_ONESHOT_FISHING = 380,
EMOTE_ONESHOT_LOOT = 381,
EMOTE_STATE_WHIRLWIND = 382,
EMOTE_STATE_DROWNED = 383,
EMOTE_STATE_HOLD_BOW = 384,
EMOTE_STATE_HOLD_RIFLE = 385,
EMOTE_STATE_HOLD_THROWN = 386,
EMOTE_ONESHOT_DROWN = 387,
EMOTE_ONESHOT_STOMP = 388,
EMOTE_ONESHOT_ATTACK_OFF = 389,
EMOTE_ONESHOT_ATTACK_OFF_PIERCE = 390,
EMOTE_STATE_ROAR = 391,
EMOTE_STATE_LAUGH = 392,
EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
EMOTE_ONESHOT_JUMPLANDRUN = 394,
EMOTE_ONESHOT_JUMPEND = 395,
EMOTE_ONESHOT_TALK_NO_SHEATHE = 396,
EMOTE_ONESHOT_POINT_NO_SHEATHE = 397,
EMOTE_STATE_CANNIBALIZE = 398,
EMOTE_ONESHOT_JUMPSTART = 399,
EMOTE_STATE_DANCESPECIAL = 400,
EMOTE_ONESHOT_DANCESPECIAL = 401,
EMOTE_ONESHOT_CUSTOM_SPELL_01 = 402,
EMOTE_ONESHOT_CUSTOM_SPELL_02 = 403,
EMOTE_ONESHOT_CUSTOM_SPELL_03 = 404,
EMOTE_ONESHOT_CUSTOM_SPELL_04 = 405,
EMOTE_ONESHOT_CUSTOM_SPELL_05 = 406,
EMOTE_ONESHOT_CUSTOM_SPELL_06 = 407,
EMOTE_ONESHOT_CUSTOM_SPELL_07 = 408,
EMOTE_ONESHOT_CUSTOM_SPELL_08 = 409,
EMOTE_ONESHOT_CUSTOM_SPELL_09 = 410,
EMOTE_ONESHOT_CUSTOM_SPELL_10 = 411,
EMOTE_STATE_EXCLAIM = 412,
EMOTE_STATE_DANCE_CUSTOM = 413,
EMOTE_STATE_SIT_CHAIR_MED = 415,
EMOTE_STATE_CUSTOM_SPELL_01 = 416,
EMOTE_STATE_CUSTOM_SPELL_02 = 417,
EMOTE_STATE_EAT = 418,
EMOTE_STATE_CUSTOM_SPELL_04 = 419,
EMOTE_STATE_CUSTOM_SPELL_03 = 420,
EMOTE_STATE_CUSTOM_SPELL_05 = 421,
EMOTE_STATE_SPELLEFFECT_HOLD = 422,
EMOTE_STATE_EAT_NO_SHEATHE = 423,
EMOTE_STATE_MOUNT = 424,
EMOTE_STATE_READY2HL = 425,
EMOTE_STATE_SIT_CHAIR_HIGH = 426,
EMOTE_STATE_FALL = 427,
EMOTE_STATE_LOOT = 428,
EMOTE_STATE_SUBMERGED_NEW = 429,
EMOTE_ONESHOT_COWER = 430,
EMOTE_STATE_COWER = 431,
EMOTE_ONESHOT_USE_STANDING = 432,
EMOTE_STATE_STEALTH_STAND = 433,
EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
EMOTE_ONESHOT_ATTACK_BOW = 435,
EMOTE_ONESHOT_ATTACK_RIFLE = 436,
EMOTE_STATE_SWIM_IDLE = 437,
EMOTE_STATE_ATTACK_UNARMED = 438,
EMOTE_ONESHOT_SPELL_CAST_W_SOUND = 439,
EMOTE_ONESHOT_DODGE = 440,
EMOTE_ONESHOT_PARRY1H = 441,
EMOTE_ONESHOT_PARRY2H = 442,
EMOTE_ONESHOT_PARRY2HL = 443,
EMOTE_STATE_FLYFALL = 444,
EMOTE_ONESHOT_FLYDEATH = 445,
EMOTE_STATE_FLY_FALL = 446,
EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
EMOTE_ONESHOT_EMERGE = 449,
EMOTE_ONESHOT_DRAGON_SPIT = 450,
EMOTE_STATE_SPECIAL_UNARMED = 451,
EMOTE_ONESHOT_FLYGRAB = 452,
EMOTE_STATE_FLYGRABCLOSED = 453,
EMOTE_ONESHOT_FLYGRABTHROWN = 454,
EMOTE_STATE_FLY_SIT_GROUND = 455,
EMOTE_STATE_WALK_BACKWARDS = 456,
EMOTE_ONESHOT_FLYTALK = 457,
EMOTE_ONESHOT_FLYATTACK1H = 458,
EMOTE_STATE_CUSTOM_SPELL_08 = 459,
EMOTE_ONESHOT_FLY_DRAGON_SPIT = 460,
EMOTE_STATE_SIT_CHAIR_LOW = 461,
EMOTE_ONESHOT_STUN = 462,
EMOTE_ONESHOT_SPELL_CAST_OMNI = 463,
EMOTE_STATE_READY_THROWN = 465,
EMOTE_ONESHOT_WORK_CHOPWOOD = 466,
EMOTE_ONESHOT_WORK_MINING = 467,
EMOTE_STATE_SPELL_CHANNEL_OMNI = 468,
EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469,
EMOTE_STAND_STATE_NONE = 470,
EMOTE_STATE_READYJOUST = 471,
EMOTE_STATE_STRANGULATE = 473,
EMOTE_STATE_READY_SPELL_OMNI = 474,
EMOTE_STATE_HOLD_JOUST = 475,
EMOTE_ONESHOT_CRY_JAINA = 476
};
// AnimationData.dbc
enum Anim
{
ANIM_STAND = 0,
ANIM_DEATH = 1,
ANIM_SPELL = 2,
ANIM_STOP = 3,
ANIM_WALK = 4,
ANIM_RUN = 5,
ANIM_DEAD = 6,
ANIM_RISE = 7,
ANIM_STAND_WOUND = 8,
ANIM_COMBAT_WOUND = 9,
ANIM_COMBAT_CRITICAL = 10,
ANIM_SHUFFLE_LEFT = 11,
ANIM_SHUFFLE_RIGHT = 12,
ANIM_WALK_BACKWARDS = 13,
ANIM_STUN = 14,
ANIM_HANDS_CLOSED = 15,
ANIM_ATTACK_UNARMED = 16,
ANIM_ATTACK1H = 17,
ANIM_ATTACK2H = 18,
ANIM_ATTACK2HL = 19,
ANIM_PARRY_UNARMED = 20,
ANIM_PARRY1H = 21,
ANIM_PARRY2H = 22,
ANIM_PARRY2HL = 23,
ANIM_SHIELD_BLOCK = 24,
ANIM_READY_UNARMED = 25,
ANIM_READY1H = 26,
ANIM_READY2H = 27,
ANIM_READY2HL = 28,
ANIM_READY_BOW = 29,
ANIM_DODGE = 30,
ANIM_SPELL_PRECAST = 31,
ANIM_SPELL_CAST = 32,
ANIM_SPELL_CAST_AREA = 33,
ANIM_NPC_WELCOME = 34,
ANIM_NPC_GOODBYE = 35,
ANIM_BLOCK = 36,
ANIM_JUMP_START = 37,
ANIM_JUMP = 38,
ANIM_JUMP_END = 39,
ANIM_FALL = 40,
ANIM_SWIM_IDLE = 41,
ANIM_SWIM = 42,
ANIM_SWIM_LEFT = 43,
ANIM_SWIM_RIGHT = 44,
ANIM_SWIM_BACKWARDS = 45,
ANIM_ATTACK_BOW = 46,
ANIM_FIRE_BOW = 47,
ANIM_READY_RIFLE = 48,
ANIM_ATTACK_RIFLE = 49,
ANIM_LOOT = 50,
ANIM_READY_SPELL_DIRECTED = 51,
ANIM_READY_SPELL_OMNI = 52,
ANIM_SPELL_CAST_DIRECTED = 53,
ANIM_SPELL_CAST_OMNI = 54,
ANIM_BATTLE_ROAR = 55,
ANIM_READY_ABILITY = 56,
ANIM_SPECIAL1H = 57,
ANIM_SPECIAL2H = 58,
ANIM_SHIELD_BASH = 59,
ANIM_EMOTE_TALK = 60,
ANIM_EMOTE_EAT = 61,
ANIM_EMOTE_WORK = 62,
ANIM_EMOTE_USE_STANDING = 63,
ANIM_EMOTE_TALK_EXCLAMATION = 64,
ANIM_EMOTE_TALK_QUESTION = 65,
ANIM_EMOTE_BOW = 66,
ANIM_EMOTE_WAVE = 67,
ANIM_EMOTE_CHEER = 68,
ANIM_EMOTE_DANCE = 69,
ANIM_EMOTE_LAUGH = 70,
ANIM_EMOTE_SLEEP = 71,
ANIM_EMOTE_SIT_GROUND = 72,
ANIM_EMOTE_RUDE = 73,
ANIM_EMOTE_ROAR = 74,
ANIM_EMOTE_KNEEL = 75,
ANIM_EMOTE_KISS = 76,
ANIM_EMOTE_CRY = 77,
ANIM_EMOTE_CHICKEN = 78,
ANIM_EMOTE_BEG = 79,
ANIM_EMOTE_APPLAUD = 80,
ANIM_EMOTE_SHOUT = 81,
ANIM_EMOTE_FLEX = 82,
ANIM_EMOTE_SHY = 83,
ANIM_EMOTE_POINT = 84,
ANIM_ATTACK1H_PIERCE = 85,
ANIM_ATTACK2H_LOOSE_PIERCE = 86,
ANIM_ATTACK_OFF = 87,
ANIM_ATTACK_OFF_PIERCE = 88,
ANIM_SHEATHE = 89,
ANIM_HIP_SHEATHE = 90,
ANIM_MOUNT = 91,
ANIM_RUN_RIGHT = 92,
ANIM_RUN_LEFT = 93,
ANIM_MOUNT_SPECIAL = 94,
ANIM_KICK = 95,
ANIM_SIT_GROUND_DOWN = 96,
ANIM_SIT_GROUND = 97,
ANIM_SIT_GROUND_UP = 98,
ANIM_SLEEP_DOWN = 99,
ANIM_SLEEP = 100,
ANIM_SLEEP_UP = 101,
ANIM_SIT_CHAIR_LOW = 102,
ANIM_SIT_CHAIR_MED = 103,
ANIM_SIT_CHAIR_HIGH = 104,
ANIM_LOAD_BOW = 105,
ANIM_LOAD_RIFLE = 106,
ANIM_ATTACK_THROWN = 107,
ANIM_READY_THROWN = 108,
ANIM_HOLD_BOW = 109,
ANIM_HOLD_RIFLE = 110,
ANIM_HOLD_THROWN = 111,
ANIM_LOAD_THROWN = 112,
ANIM_EMOTE_SALUTE = 113,
ANIM_KNEEL_START = 114,
ANIM_KNEEL_LOOP = 115,
ANIM_KNEEL_END = 116,
ANIM_ATTACK_UNARMED_OFF = 117,
ANIM_SPECIAL_UNARMED = 118,
ANIM_STEALTH_WALK = 119,
ANIM_STEALTH_STAND = 120,
ANIM_KNOCKDOWN = 121,
ANIM_EATING_LOOP = 122,
ANIM_USE_STANDING_LOOP = 123,
ANIM_CHANNEL_CAST_DIRECTED = 124,
ANIM_CHANNEL_CAST_OMNI = 125,
ANIM_WHIRLWIND = 126,
ANIM_BIRTH = 127,
ANIM_USE_STANDING_START = 128,
ANIM_USE_STANDING_END = 129,
ANIM_CREATURE_SPECIAL = 130,
ANIM_DROWN = 131,
ANIM_DROWNED = 132,
ANIM_FISHING_CAST = 133,
ANIM_FISHING_LOOP = 134,
ANIM_FLY = 135,
ANIM_EMOTE_WORK_NO_SHEATHE = 136,
ANIM_EMOTE_STUN_NO_SHEATHE = 137,
ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 138,
ANIM_SPELL_SLEEP_DOWN = 139,
ANIM_SPELL_KNEEL_START = 140,
ANIM_SPELL_KNEEL_LOOP = 141,
ANIM_SPELL_KNEEL_END = 142,
ANIM_SPRINT = 143,
ANIM_IN_FIGHT = 144,
ANIM_SPAWN = 145,
ANIM_CLOSE = 146,
ANIM_CLOSED = 147,
ANIM_OPEN = 148,
ANIM_OPENED = 149,
ANIM_DESTROY = 150,
ANIM_DESTROYED = 151,
ANIM_REBUILD = 152,
ANIM_CUSTOM_0 = 153,
ANIM_CUSTOM_1 = 154,
ANIM_CUSTOM_2 = 155,
ANIM_CUSTOM_3 = 156,
ANIM_DESPAWN = 157,
ANIM_HOLD = 158,
ANIM_DECAY = 159,
ANIM_BOW_PULL = 160,
ANIM_BOW_RELEASE = 161,
ANIM_SHIP_START = 162,
ANIM_SHIP_MOVING = 163,
ANIM_SHIP_STOP = 164,
ANIM_GROUP_ARROW = 165,
ANIM_ARROW = 166,
ANIM_CORPSE_ARROW = 167,
ANIM_GUIDE_ARROW = 168,
ANIM_SWAY = 169,
ANIM_DRUID_CAT_POUNCE = 170,
ANIM_DRUID_CAT_RIP = 171,
ANIM_DRUID_CAT_RAKE = 172,
ANIM_DRUID_CAT_RAVAGE = 173,
ANIM_DRUID_CAT_CLAW = 174,
ANIM_DRUID_CAT_COWER = 175,
ANIM_DRUID_BEAR_SWIPE = 176,
ANIM_DRUID_BEAR_BITE = 177,
ANIM_DRUID_BEAR_MAUL = 178,
ANIM_DRUID_BEAR_BASH = 179,
ANIM_DRAGON_TAIL = 180,
ANIM_DRAGON_STOMP = 181,
ANIM_DRAGON_SPIT = 182,
ANIM_DRAGON_SPIT_HOVER = 183,
ANIM_DRAGON_SPIT_FLY = 184,
ANIM_EMOTE_YES = 185,
ANIM_EMOTE_NO = 186,
ANIM_JUMP_LAND_RUN = 187,
ANIM_LOOT_HOLD = 188,
ANIM_LOOT_UP = 189,
ANIM_STAND_HIGH = 190,
ANIM_IMPACT = 191,
ANIM_LIFTOFF = 192,
ANIM_HOVER = 193,
ANIM_SUCCUBUS_ENTICE = 194,
ANIM_EMOTE_TRAIN = 195,
ANIM_EMOTE_DEAD = 196,
ANIM_EMOTE_DANCE_ONCE = 197,
ANIM_DEFLECT = 198,
ANIM_EMOTE_EAT_NO_SHEATHE = 199,
ANIM_LAND = 200,
ANIM_SUBMERGE = 201,
ANIM_SUBMERGED = 202,
ANIM_CANNIBALIZE = 203,
ANIM_ARROW_BIRTH = 204,
ANIM_GROUP_ARROW_BIRTH = 205,
ANIM_CORPSE_ARROW_BIRTH = 206,
ANIM_GUIDE_ARROW_BIRTH = 207,
ANIM_EMOTE_TALK_NO_SHEATHE = 208,
ANIM_EMOTE_POINT_NO_SHEATHE = 209,
ANIM_EMOTE_SALUTE_NO_SHEATHE = 210,
ANIM_EMOTE_DANCE_SPECIAL = 211,
ANIM_MUTILATE = 212,
ANIM_CUSTOM_SPELL_01 = 213,
ANIM_CUSTOM_SPELL_02 = 214,
ANIM_CUSTOM_SPELL_03 = 215,
ANIM_CUSTOM_SPELL_04 = 216,
ANIM_CUSTOM_SPELL_05 = 217,
ANIM_CUSTOM_SPELL_06 = 218,
ANIM_CUSTOM_SPELL_07 = 219,
ANIM_CUSTOM_SPELL_08 = 220,
ANIM_CUSTOM_SPELL_09 = 221,
ANIM_CUSTOM_SPELL_10 = 222,
ANIM_STEALTH_RUN = 223,
ANIM_EMERGE = 224,
ANIM_COWER = 225,
ANIM_GRAB = 226,
ANIM_GRAB_CLOSED = 227,
ANIM_GRAB_THROWN = 228,
ANIM_FLY_STAND = 229,
ANIM_FLY_DEATH = 230,
ANIM_FLY_SPELL = 231,
ANIM_FLY_STOP = 232,
ANIM_FLY_WALK = 233,
ANIM_FLY_RUN = 234,
ANIM_FLY_DEAD = 235,
ANIM_FLY_RISE = 236,
ANIM_FLY_STAND_WOUND = 237,
ANIM_FLY_COMBAT_WOUND = 238,
ANIM_FLY_COMBAT_CRITICAL = 239,
ANIM_FLY_SHUFFLE_LEFT = 240,
ANIM_FLY_SHUFFLE_RIGHT = 241,
ANIM_FLY_WALK_BACKWARDS = 242,
ANIM_FLY_STUN = 243,
ANIM_FLY_HANDS_CLOSED = 244,
ANIM_FLY_ATTACK_UNARMED = 245,
ANIM_FLY_ATTACK1H = 246,
ANIM_FLY_ATTACK2H = 247,
ANIM_FLY_ATTACK2HL = 248,
ANIM_FLY_PARRY_UNARMED = 249,
ANIM_FLY_PARRY1H = 250,
ANIM_FLY_PARRY2H = 251,
ANIM_FLY_PARRY2HL = 252,
ANIM_FLY_SHIELD_BLOCK = 253,
ANIM_FLY_READY_UNARMED = 254,
ANIM_FLY_READY1H = 255,
ANIM_FLY_READY2H = 256,
ANIM_FLY_READY2HL = 257,
ANIM_FLY_READY_BOW = 258,
ANIM_FLY_DODGE = 259,
ANIM_FLY_SPELL_PRECAST = 260,
ANIM_FLY_SPELL_CAST = 261,
ANIM_FLY_SPELL_CAST_AREA = 262,
ANIM_FLY_NPC_WELCOME = 263,
ANIM_FLY_NPC_GOODBYE = 264,
ANIM_FLY_BLOCK = 265,
ANIM_FLY_JUMP_START = 266,
ANIM_FLY_JUMP = 267,
ANIM_FLY_JUMP_END = 268,
ANIM_FLY_FALL = 269,
ANIM_FLY_SWIM_IDLE = 270,
ANIM_FLY_SWIM = 271,
ANIM_FLY_SWIM_LEFT = 272,
ANIM_FLY_SWIM_RIGHT = 273,
ANIM_FLY_SWIM_BACKWARDS = 274,
ANIM_FLY_ATTACK_BOW = 275,
ANIM_FLY_FIRE_BOW = 276,
ANIM_FLY_READY_RIFLE = 277,
ANIM_FLY_ATTACK_RIFLE = 278,
ANIM_FLY_LOOT = 279,
ANIM_FLY_READY_SPELL_DIRECTED = 280,
ANIM_FLY_READY_SPELL_OMNI = 281,
ANIM_FLY_SPELL_CAST_DIRECTED = 282,
ANIM_FLY_SPELL_CAST_OMNI = 283,
ANIM_FLY_SPELL_BATTLE_ROAR = 284,
ANIM_FLY_READY_ABILITY = 285,
ANIM_FLY_SPECIAL1H = 286,
ANIM_FLY_SPECIAL2H = 287,
ANIM_FLY_SHIELD_BASH = 288,
ANIM_FLY_EMOTE_TALK = 289,
ANIM_FLY_EMOTE_EAT = 290,
ANIM_FLY_EMOTE_WORK = 291,
ANIM_FLY_USE_STANDING = 292,
ANIM_FLY_EMOTE_TALK_EXCLAMATION = 293,
ANIM_FLY_EMOTE_TALK_QUESTION = 294,
ANIM_FLY_EMOTE_BOW = 295,
ANIM_FLY_EMOTE_WAVE = 296,
ANIM_FLY_EMOTE_CHEER = 297,
ANIM_FLY_EMOTE_DANCE = 298,
ANIM_FLY_EMOTE_LAUGH = 299,
ANIM_FLY_EMOTE_SLEEP = 300,
ANIM_FLY_EMOTE_SIT_GROUND = 301,
ANIM_FLY_EMOTE_RUDE = 302,
ANIM_FLY_EMOTE_ROAR = 303,
ANIM_FLY_EMOTE_KNEEL = 304,
ANIM_FLY_EMOTE_KISS = 305,
ANIM_FLY_EMOTE_CRY = 306,
ANIM_FLY_EMOTE_CHICKEN = 307,
ANIM_FLY_EMOTE_BEG = 308,
ANIM_FLY_EMOTE_APPLAUD = 309,
ANIM_FLY_EMOTE_SHOUT = 310,
ANIM_FLY_EMOTE_FLEX = 311,
ANIM_FLY_EMOTE_SHY = 312,
ANIM_FLY_EMOTE_POINT = 313,
ANIM_FLY_ATTACK1H_PIERCE = 314,
ANIM_FLY_ATTACK2H_LOOSE_PIERCE = 315,
ANIM_FLY_ATTACK_OFF = 316,
ANIM_FLY_ATTACK_OFF_PIERCE = 317,
ANIM_FLY_SHEATH = 318,
ANIM_FLY_HIP_SHEATH = 319,
ANIM_FLY_MOUNT = 320,
ANIM_FLY_RUN_RIGHT = 321,
ANIM_FLY_RUN_LEFT = 322,
ANIM_FLY_MOUNT_SPECIAL = 323,
ANIM_FLY_KICK = 324,
ANIM_FLY_SIT_GROUND_DOWN = 325,
ANIM_FLY_SIT_GROUND = 326,
ANIM_FLY_SIT_GROUND_UP = 327,
ANIM_FLY_SLEEP_DOWN = 328,
ANIM_FLY_SLEEP = 329,
ANIM_FLY_SLEEP_UP = 330,
ANIM_FLY_SIT_CHAIR_LOW = 331,
ANIM_FLY_SIT_CHAIR_MED = 332,
ANIM_FLY_SIT_CHAIR_HIGH = 333,
ANIM_FLY_LOAD_BOW = 334,
ANIM_FLY_LOAD_RIFLE = 335,
ANIM_FLY_ATTACK_THROWN = 336,
ANIM_FLY_READY_THROWN = 337,
ANIM_FLY_HOLD_BOW = 338,
ANIM_FLY_HOLD_RIFLE = 339,
ANIM_FLY_HOLD_THROWN = 340,
ANIM_FLY_LOAD_THROWN = 341,
ANIM_FLY_EMOTE_SALUTE = 342,
ANIM_FLY_KNEEL_START = 343,
ANIM_FLY_KNEEL_LOOP = 344,
ANIM_FLY_KNEEL_END = 345,
ANIM_FLY_ATTACK_UNARMED_OFF = 346,
ANIM_FLY_SPECIAL_UNARMED = 347,
ANIM_FLY_STEALTH_WALK = 348,
ANIM_FLY_STEALTH_STAND = 349,
ANIM_FLY_KNOCKDOWN = 350,
ANIM_FLY_EATING_LOOP = 351,
ANIM_FLY_USE_STANDING_LOOP = 352,
ANIM_FLY_CHANNEL_CAST_DIRECTED = 353,
ANIM_FLY_CHANNEL_CAST_OMNI = 354,
ANIM_FLY_WHIRLWIND = 355,
ANIM_FLY_BIRTH = 356,
ANIM_FLY_USE_STANDING_START = 357,
ANIM_FLY_USE_STANDING_END = 358,
ANIM_FLY_CREATURE_SPECIAL = 359,
ANIM_FLY_DROWN = 360,
ANIM_FLY_DROWNED = 361,
ANIM_FLY_FISHING_CAST = 362,
ANIM_FLY_FISHING_LOOP = 363,
ANIM_FLY_FLY = 364,
ANIM_FLY_EMOTE_WORK_NO_SHEATHE = 365,
ANIM_FLY_EMOTE_STUN_NO_SHEATHE = 366,
ANIM_FLY_EMOTE_USE_STANDING_NO_SHEATHE = 367,
ANIM_FLY_SPELL_SLEEP_DOWN = 368,
ANIM_FLY_SPELL_KNEEL_START = 369,
ANIM_FLY_SPELL_KNEEL_LOOP = 370,
ANIM_FLY_SPELL_KNEEL_END = 371,
ANIM_FLY_SPRINT = 372,
ANIM_FLY_IN_FLIGHT = 373,
ANIM_FLY_SPAWN = 374,
ANIM_FLY_CLOSE = 375,
ANIM_FLY_CLOSED = 376,
ANIM_FLY_OPEN = 377,
ANIM_FLY_OPENED = 378,
ANIM_FLY_DESTROY = 379,
ANIM_FLY_DESTROYED = 380,
ANIM_FLY_REBUILD = 381,
ANIM_FLY_CUSTOM_0 = 382,
ANIM_FLY_CUSTOM_1 = 383,
ANIM_FLY_CUSTOM_2 = 384,
ANIM_FLY_CUSTOM_3 = 385,
ANIM_FLY_DESPAWN = 386,
ANIM_FLY_HOLD = 387,
ANIM_FLY_DECAY = 388,
ANIM_FLY_BOW_PULL = 389,
ANIM_FLY_BOW_RELEASE = 390,
ANIM_FLY_SHIP_START = 391,
ANIM_FLY_SHIP_MOVING = 392,
ANIM_FLY_SHIP_STOP = 393,
ANIM_FLY_GROUP_ARROW = 394,
ANIM_FLY_ARROW = 395,
ANIM_FLY_CORPSE_ARROW = 396,
ANIM_FLY_GUIDE_ARROW = 397,
ANIM_FLY_SWAY = 398,
ANIM_FLY_DRUID_CAT_POUNCE = 399,
ANIM_FLY_DRUID_CAT_RIP = 400,
ANIM_FLY_DRUID_CAT_RAKE = 401,
ANIM_FLY_DRUID_CAT_RAVAGE = 402,
ANIM_FLY_DRUID_CAT_CLAW = 403,
ANIM_FLY_DRUID_CAT_COWER = 404,
ANIM_FLY_DRUID_BEAR_SWIPE = 405,
ANIM_FLY_DRUID_BEAR_BITE = 406,
ANIM_FLY_DRUID_BEAR_MAUL = 407,
ANIM_FLY_DRUID_BEAR_BASH = 408,
ANIM_FLY_DRAGON_TAIL = 409,
ANIM_FLY_DRAGON_STOMP = 410,
ANIM_FLY_DRAGON_SPIT = 411,
ANIM_FLY_DRAGON_SPIT_HOVER = 412,
ANIM_FLY_DRAGON_SPIT_FLY = 413,
ANIM_FLY_EMOTE_YES = 414,
ANIM_FLY_EMOTE_NO = 415,
ANIM_FLY_JUMP_LAND_RUN = 416,
ANIM_FLY_LOOT_HOLD = 417,
ANIM_FLY_LOOT_UP = 418,
ANIM_FLY_STAND_HIGH = 419,
ANIM_FLY_IMPACT = 420,
ANIM_FLY_LIFTOFF = 421,
ANIM_FLY_HOVER = 422,
ANIM_FLY_SUCCUBUS_ENTICE = 423,
ANIM_FLY_EMOTE_TRAIN = 424,
ANIM_FLY_EMOTE_DEAD = 425,
ANIM_FLY_EMOTE_DANCE_ONCE = 426,
ANIM_FLY_DEFLECT = 427,
ANIM_FLY_EMOTE_EAT_NO_SHEATHE = 428,
ANIM_FLY_LAND = 429,
ANIM_FLY_SUBMERGE = 430,
ANIM_FLY_SUBMERGED = 431,
ANIM_FLY_CANNIBALIZE = 432,
ANIM_FLY_ARROW_BIRTH = 433,
ANIM_FLY_GROUP_ARROW_BIRTH = 434,
ANIM_FLY_CORPSE_ARROW_BIRTH = 435,
ANIM_FLY_GUIDE_ARROW_BIRTH = 436,
ANIM_FLY_EMOTE_TALK_NO_SHEATHE = 437,
ANIM_FLY_EMOTE_POINT_NO_SHEATHE = 438,
ANIM_FLY_EMOTE_SALUTE_NO_SHEATHE = 439,
ANIM_FLY_EMOTE_DANCE_SPECIAL = 440,
ANIM_FLY_MUTILATE = 441,
ANIM_FLY_CUSTOM_SPELL_01 = 442,
ANIM_FLY_CUSTOM_SPELL_02 = 443,
ANIM_FLY_CUSTOM_SPELL_03 = 444,
ANIM_FLY_CUSTOM_SPELL_04 = 445,
ANIM_FLY_CUSTOM_SPELL_05 = 446,
ANIM_FLY_CUSTOM_SPELL_06 = 447,
ANIM_FLY_CUSTOM_SPELL_07 = 448,
ANIM_FLY_CUSTOM_SPELL_08 = 449,
ANIM_FLY_CUSTOM_SPELL_09 = 450,
ANIM_FLY_CUSTOM_SPELL_10 = 451,
ANIM_FLY_STEALTH_RUN = 452,
ANIM_FLY_EMERGE = 453,
ANIM_FLY_COWER = 454,
ANIM_FLY_GRAB = 455,
ANIM_FLY_GRAB_CLOSED = 456,
ANIM_FLY_GRAB_THROWN = 457,
ANIM_TO_FLY = 458,
ANIM_TO_HOVER = 459,
ANIM_TO_GROUND = 460,
ANIM_FLY_TO_FLY = 461,
ANIM_FLY_TO_HOVER = 462,
ANIM_FLY_TO_GROUND = 463,
ANIM_SETTLE = 464,
ANIM_FLY_SETTLE = 465,
ANIM_DEATH_START = 466,
ANIM_DEATH_LOOP = 467,
ANIM_DEATH_END = 468,
ANIM_FLY_DEATH_START = 469,
ANIM_FLY_DEATH_LOOP = 470,
ANIM_FLY_DEATH_END = 471,
ANIM_DEATH_END_HOLD = 472,
ANIM_FLY_DEATH_END_HOLD = 473,
ANIM_STRANGULATE = 474,
ANIM_FLY_STRANGULATE = 475,
ANIM_READY_JOUST = 476,
ANIM_LOAD_JOUST = 477,
ANIM_HOLD_JOUST = 478,
ANIM_FLY_READY_JOUST = 479,
ANIM_FLY_LOAD_JOUST = 480,
ANIM_FLY_HOLD_JOUST = 481,
ANIM_ATTACK_JOUST = 482,
ANIM_FLY_ATTACK_JOUST = 483,
ANIM_RECLINED_MOUNT = 484,
ANIM_FLY_RECLINED_MOUNT = 485,
ANIM_TO_ALTERED = 486,
ANIM_FROM_ALTERED = 487,
ANIM_FLY_TO_ALTERED = 488,
ANIM_FLY_FROM_ALTERED = 489,
ANIM_IN_STOCKS = 490,
ANIM_FLY_IN_STOCKS = 491,
ANIM_VEHICLE_GRAB = 492,
ANIM_VEHICLE_THROW = 493,
ANIM_FLY_VEHICLE_GRAB = 494,
ANIM_FLY_VEHICLE_THROW = 495,
ANIM_TO_ALTERED_POST_SWAP = 496,
ANIM_FROM_ALTERED_POST_SWAP = 497,
ANIM_FLY_TO_ALTERED_POST_SWAP = 498,
ANIM_FLY_FROM_ALTERED_POST_SWAP = 499,
ANIM_RECLINED_MOUNT_PASSENGER = 500,
ANIM_FLY_RECLINED_MOUNT_PASSENGER = 501,
ANIM_CARRY2H = 502,
ANIM_CARRIED2H = 503,
ANIM_FLY_CARRY2H = 504,
ANIM_FLY_CARRIED2H = 505
};
enum LockKeyType
{
LOCK_KEY_NONE = 0,
LOCK_KEY_ITEM = 1,
LOCK_KEY_SKILL = 2,
LOCK_KEY_SPELL = 3
};
enum LockType
{
LOCKTYPE_PICKLOCK = 1,
LOCKTYPE_HERBALISM = 2,
LOCKTYPE_MINING = 3,
LOCKTYPE_DISARM_TRAP = 4,
LOCKTYPE_OPEN = 5,
LOCKTYPE_TREASURE = 6,
LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
LOCKTYPE_CLOSE = 8,
LOCKTYPE_ARM_TRAP = 9,
LOCKTYPE_QUICK_OPEN = 10,
LOCKTYPE_QUICK_CLOSE = 11,
LOCKTYPE_OPEN_TINKERING = 12,
LOCKTYPE_OPEN_KNEELING = 13,
LOCKTYPE_OPEN_ATTACKING = 14,
LOCKTYPE_GAHZRIDIAN = 15,
LOCKTYPE_BLASTING = 16,
LOCKTYPE_SLOW_OPEN = 17,
LOCKTYPE_SLOW_CLOSE = 18,
LOCKTYPE_FISHING = 19,
LOCKTYPE_INSCRIPTION = 20,
LOCKTYPE_OPEN_FROM_VEHICLE = 21
};
enum TrainerType // this is important type for npcs!
{
TRAINER_TYPE_CLASS = 0,
TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
TRAINER_TYPE_TRADESKILLS = 2,
TRAINER_TYPE_PETS = 3
};
#define MAX_TRAINER_TYPE 4
// CreatureType.dbc
enum CreatureType
{
CREATURE_TYPE_BEAST = 1,
CREATURE_TYPE_DRAGONKIN = 2,
CREATURE_TYPE_DEMON = 3,
CREATURE_TYPE_ELEMENTAL = 4,
CREATURE_TYPE_GIANT = 5,
CREATURE_TYPE_UNDEAD = 6,
CREATURE_TYPE_HUMANOID = 7,
CREATURE_TYPE_CRITTER = 8,
CREATURE_TYPE_MECHANICAL = 9,
CREATURE_TYPE_NOT_SPECIFIED = 10,
CREATURE_TYPE_TOTEM = 11,
CREATURE_TYPE_NON_COMBAT_PET = 12,
CREATURE_TYPE_GAS_CLOUD = 13
};
uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON - 1)) | (1 << (CREATURE_TYPE_UNDEAD - 1));
uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID - 1)) | (1 << (CREATURE_TYPE_UNDEAD - 1));
uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL - 1)) | (1 << (CREATURE_TYPE_ELEMENTAL - 1));
// CreatureFamily.dbc
enum CreatureFamily
{
CREATURE_FAMILY_WOLF = 1,
CREATURE_FAMILY_CAT = 2,
CREATURE_FAMILY_SPIDER = 3,
CREATURE_FAMILY_BEAR = 4,
CREATURE_FAMILY_BOAR = 5,
CREATURE_FAMILY_CROCOLISK = 6,
CREATURE_FAMILY_CARRION_BIRD = 7,
CREATURE_FAMILY_CRAB = 8,
CREATURE_FAMILY_GORILLA = 9,
CREATURE_FAMILY_HORSE_CUSTOM = 10, // not exist in DBC but used for horse like beasts in DB
CREATURE_FAMILY_RAPTOR = 11,
CREATURE_FAMILY_TALLSTRIDER = 12,
CREATURE_FAMILY_FELHUNTER = 15,
CREATURE_FAMILY_VOIDWALKER = 16,
CREATURE_FAMILY_SUCCUBUS = 17,
CREATURE_FAMILY_DOOMGUARD = 19,
CREATURE_FAMILY_SCORPID = 20,
CREATURE_FAMILY_TURTLE = 21,
CREATURE_FAMILY_IMP = 23,
CREATURE_FAMILY_BAT = 24,
CREATURE_FAMILY_HYENA = 25,
CREATURE_FAMILY_BIRD_OF_PREY = 26,
CREATURE_FAMILY_WIND_SERPENT = 27,
CREATURE_FAMILY_REMOTE_CONTROL = 28,
CREATURE_FAMILY_FELGUARD = 29,
CREATURE_FAMILY_DRAGONHAWK = 30,
CREATURE_FAMILY_RAVAGER = 31,
CREATURE_FAMILY_WARP_STALKER = 32,
CREATURE_FAMILY_SPOREBAT = 33,
CREATURE_FAMILY_NETHER_RAY = 34,
CREATURE_FAMILY_SERPENT = 35,
CREATURE_FAMILY_MOTH = 37,
CREATURE_FAMILY_CHIMAERA = 38,
CREATURE_FAMILY_DEVILSAUR = 39,
CREATURE_FAMILY_GHOUL = 40,
CREATURE_FAMILY_SILITHID = 41,
CREATURE_FAMILY_WORM = 42,
CREATURE_FAMILY_RHINO = 43,
CREATURE_FAMILY_WASP = 44,
CREATURE_FAMILY_CORE_HOUND = 45,
CREATURE_FAMILY_SPIRIT_BEAST = 46
};
enum CreatureTypeFlags
{
CREATURE_TYPE_FLAG_TAMEABLE = 0x00000001, // Makes the mob tameable (must also be a beast and have family set)
CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS = 0x00000002, // Creature is also visible for not alive player. Allows gossip interaction if npcflag allows?
CREATURE_TYPE_FLAG_BOSS_MOB = 0x00000004, // Changes creature's visible level to "??" in the creature's portrait - Immune Knockback.
CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_ANIM = 0x00000008, // Does not play wound animation on parry
CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP = 0x00000010,
CREATURE_TYPE_FLAG_MORE_AUDIBLE = 0x00000020, // Sound related
CREATURE_TYPE_FLAG_SPELL_ATTACKABLE = 0x00000040,
CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD = 0x00000080, // Player can interact with the creature if creature is dead (not if player is dead)
CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM = 0x00000100, // Can be looted by herbalist
CREATURE_TYPE_FLAG_SKIN_WITH_MINING = 0x00000200, // Can be looted by miner
CREATURE_TYPE_FLAG_NO_DEATH_MESSAGE = 0x00000400, // Death event will not show up in combat log
CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat
CREATURE_TYPE_FLAG_CAN_ASSIST = 0x00001000, // ? Can aid any player in combat if in range?
CREATURE_TYPE_FLAG_NO_PET_BAR = 0x00002000,
CREATURE_TYPE_FLAG_MASK_UID = 0x00004000,
CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING = 0x00008000, // Can be looted by engineer
CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet
CREATURE_TYPE_FLAG_USE_MODEL_COLLISION_SIZE = 0x00020000, // Collision related. (always using default collision box?)
CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT = 0x00040000,
CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ
CREATURE_TYPE_FLAG_NO_NAME_PLATE = 0x00100000,
CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x00200000,
CREATURE_TYPE_FLAG_LINK_ALL = 0x00400000,
CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR = 0x00800000,
CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS = 0x01000000,
CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB = 0x02000000,
CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT = 0x04000000, // ! Creature can be targeted by spells that require target to be in caster's party/raid
CREATURE_TYPE_FLAG_FORCE_GOSSIP = 0x08000000, // Allows the creature to display a single gossip option.
CREATURE_TYPE_FLAG_DO_NOT_SHEATHE = 0x10000000,
CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION = 0x20000000,
CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME = 0x40000000,
CREATURE_TYPE_FLAG_QUEST_BOSS = 0x80000000 // Not verified
};
enum CreatureEliteType
{
CREATURE_ELITE_NORMAL = 0,
CREATURE_ELITE_ELITE = 1,
CREATURE_ELITE_RAREELITE = 2,
CREATURE_ELITE_WORLDBOSS = 3,
CREATURE_ELITE_RARE = 4,
CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
};
// values based at Holidays.dbc
enum HolidayIds
{
HOLIDAY_NONE = 0,
HOLIDAY_FIREWORKS_SPECTACULAR = 62,
HOLIDAY_FEAST_OF_WINTER_VEIL = 141,
HOLIDAY_NOBLEGARDEN = 181,
HOLIDAY_CHILDRENS_WEEK = 201,
HOLIDAY_CALL_TO_ARMS_AV = 283,
HOLIDAY_CALL_TO_ARMS_WS = 284,
HOLIDAY_CALL_TO_ARMS_AB = 285,
HOLIDAY_FISHING_EXTRAVAGANZA = 301,
HOLIDAY_HARVEST_FESTIVAL = 321,
HOLIDAY_HALLOWS_END = 324,
HOLIDAY_LUNAR_FESTIVAL = 327,
// HOLIDAY_LOVE_IS_IN_THE_AIR = 335, unused/duplicated
HOLIDAY_FIRE_FESTIVAL = 341,
HOLIDAY_CALL_TO_ARMS_EY = 353,
HOLIDAY_BREWFEST = 372,
HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374,
HOLIDAY_DARKMOON_FAIRE_THUNDER = 375,
HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
HOLIDAY_PIRATES_DAY = 398,
HOLIDAY_CALL_TO_ARMS_SA = 400,
HOLIDAY_PILGRIMS_BOUNTY = 404,
HOLIDAY_WOTLK_LAUNCH = 406,
HOLIDAY_DAY_OF_DEAD = 409,
HOLIDAY_CALL_TO_ARMS_IC = 420,
HOLIDAY_LOVE_IS_IN_THE_AIR = 423,
HOLIDAY_KALU_AK_FISHING_DERBY = 424
};
// values based at QuestInfo.dbc
enum QuestTypes
{
QUEST_TYPE_ELITE = 1,
QUEST_TYPE_LIFE = 21,
QUEST_TYPE_PVP = 41,
QUEST_TYPE_RAID = 62,
QUEST_TYPE_DUNGEON = 81,
QUEST_TYPE_WORLD_EVENT = 82,
QUEST_TYPE_LEGENDARY = 83,
QUEST_TYPE_ESCORT = 84,
QUEST_TYPE_HEROIC = 85,
QUEST_TYPE_RAID_10 = 88,
QUEST_TYPE_RAID_25 = 89
};
// values based at QuestSort.dbc
enum QuestSort
{
QUEST_SORT_EPIC = 1,
QUEST_SORT_WAILING_CAVERNS_OLD = 21,
QUEST_SORT_SEASONAL = 22,
QUEST_SORT_UNDERCITY_OLD = 23,
QUEST_SORT_HERBALISM = 24,
QUEST_SORT_BATTLEGROUNDS = 25,
QUEST_SORT_ULDAMN_OLD = 41,
QUEST_SORT_WARLOCK = 61,
QUEST_SORT_WARRIOR = 81,
QUEST_SORT_SHAMAN = 82,
QUEST_SORT_FISHING = 101,
QUEST_SORT_BLACKSMITHING = 121,
QUEST_SORT_PALADIN = 141,
QUEST_SORT_MAGE = 161,
QUEST_SORT_ROGUE = 162,
QUEST_SORT_ALCHEMY = 181,
QUEST_SORT_LEATHERWORKING = 182,
QUEST_SORT_ENGINEERING = 201,
QUEST_SORT_TREASURE_MAP = 221,
QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
QUEST_SORT_HUNTER = 261,
QUEST_SORT_PRIEST = 262,
QUEST_SORT_DRUID = 263,
QUEST_SORT_TAILORING = 264,
QUEST_SORT_SPECIAL = 284,
QUEST_SORT_COOKING = 304,
QUEST_SORT_FIRST_AID = 324,
QUEST_SORT_LEGENDARY = 344,
QUEST_SORT_DARKMOON_FAIRE = 364,
QUEST_SORT_AHN_QIRAJ_WAR = 365,
QUEST_SORT_LUNAR_FESTIVAL = 366,
QUEST_SORT_REPUTATION = 367,
QUEST_SORT_INVASION = 368,
QUEST_SORT_MIDSUMMER = 369,
QUEST_SORT_BREWFEST = 370,
QUEST_SORT_INSCRIPTION = 371,
QUEST_SORT_DEATH_KNIGHT = 372,
QUEST_SORT_JEWELCRAFTING = 373,
QUEST_SORT_NOBLEGARDEN = 374,
QUEST_SORT_PILGRIMS_BOUNTY = 375,
QUEST_SORT_LOVE_IS_IN_THE_AIR = 376,
};
inline uint8 ClassByQuestSort(int32 QuestSort)
{
switch (QuestSort)
{
case QUEST_SORT_WARLOCK:
return CLASS_WARLOCK;
case QUEST_SORT_WARRIOR:
return CLASS_WARRIOR;
case QUEST_SORT_SHAMAN:
return CLASS_SHAMAN;
case QUEST_SORT_PALADIN:
return CLASS_PALADIN;
case QUEST_SORT_MAGE:
return CLASS_MAGE;
case QUEST_SORT_ROGUE:
return CLASS_ROGUE;
case QUEST_SORT_HUNTER:
return CLASS_HUNTER;
case QUEST_SORT_PRIEST:
return CLASS_PRIEST;
case QUEST_SORT_DRUID:
return CLASS_DRUID;
case QUEST_SORT_DEATH_KNIGHT:
return CLASS_DEATH_KNIGHT;
}
return 0;
}
enum SkillType
{
SKILL_NONE = 0,
SKILL_FROST = 6,
SKILL_FIRE = 8,
SKILL_ARMS = 26,
SKILL_COMBAT = 38,
SKILL_SUBTLETY = 39,
SKILL_SWORDS = 43,
SKILL_AXES = 44,
SKILL_BOWS = 45,
SKILL_GUNS = 46,
SKILL_BEAST_MASTERY = 50,
SKILL_SURVIVAL = 51,
SKILL_MACES = 54,
SKILL_2H_SWORDS = 55,
SKILL_HOLY = 56,
SKILL_SHADOW = 78,
SKILL_DEFENSE = 95,
SKILL_LANG_COMMON = 98,
SKILL_RACIAL_DWARVEN = 101,
SKILL_LANG_ORCISH = 109,
SKILL_LANG_DWARVEN = 111,
SKILL_LANG_DARNASSIAN = 113,
SKILL_LANG_TAURAHE = 115,
SKILL_DUAL_WIELD = 118,
SKILL_RACIAL_TAUREN = 124,
SKILL_ORC_RACIAL = 125,
SKILL_RACIAL_NIGHT_ELF = 126,
SKILL_FIRST_AID = 129,
SKILL_FERAL_COMBAT = 134,
SKILL_STAVES = 136,
SKILL_LANG_THALASSIAN = 137,
SKILL_LANG_DRACONIC = 138,
SKILL_LANG_DEMON_TONGUE = 139,
SKILL_LANG_TITAN = 140,
SKILL_LANG_OLD_TONGUE = 141,
SKILL_SURVIVAL2 = 142,
SKILL_RIDING_HORSE = 148,
SKILL_RIDING_WOLF = 149,
SKILL_RIDING_TIGER = 150,
SKILL_RIDING_RAM = 152,
SKILL_SWIMING = 155,
SKILL_2H_MACES = 160,
SKILL_UNARMED = 162,
SKILL_MARKSMANSHIP = 163,
SKILL_BLACKSMITHING = 164,
SKILL_LEATHERWORKING = 165,
SKILL_ALCHEMY = 171,
SKILL_2H_AXES = 172,
SKILL_DAGGERS = 173,
SKILL_THROWN = 176,
SKILL_HERBALISM = 182,
SKILL_GENERIC_DND = 183,
SKILL_RETRIBUTION = 184,
SKILL_COOKING = 185,
SKILL_MINING = 186,
SKILL_PET_IMP = 188,
SKILL_PET_FELHUNTER = 189,
SKILL_TAILORING = 197,
SKILL_ENGINEERING = 202,
SKILL_PET_SPIDER = 203,
SKILL_PET_VOIDWALKER = 204,
SKILL_PET_SUCCUBUS = 205,
SKILL_PET_INFERNAL = 206,
SKILL_PET_DOOMGUARD = 207,
SKILL_PET_WOLF = 208,
SKILL_PET_CAT = 209,
SKILL_PET_BEAR = 210,
SKILL_PET_BOAR = 211,
SKILL_PET_CROCILISK = 212,
SKILL_PET_CARRION_BIRD = 213,
SKILL_PET_CRAB = 214,
SKILL_PET_GORILLA = 215,
SKILL_PET_RAPTOR = 217,
SKILL_PET_TALLSTRIDER = 218,
SKILL_RACIAL_UNDED = 220,
SKILL_CROSSBOWS = 226,
SKILL_WANDS = 228,
SKILL_POLEARMS = 229,
SKILL_PET_SCORPID = 236,
SKILL_ARCANE = 237,
SKILL_PET_TURTLE = 251,
SKILL_ASSASSINATION = 253,
SKILL_FURY = 256,
SKILL_PROTECTION = 257,
SKILL_PROTECTION2 = 267,
SKILL_PET_TALENTS = 270,
SKILL_PLATE_MAIL = 293,
SKILL_LANG_GNOMISH = 313,
SKILL_LANG_TROLL = 315,
SKILL_ENCHANTING = 333,
SKILL_DEMONOLOGY = 354,
SKILL_AFFLICTION = 355,
SKILL_FISHING = 356,
SKILL_ENHANCEMENT = 373,
SKILL_RESTORATION = 374,
SKILL_ELEMENTAL_COMBAT = 375,
SKILL_SKINNING = 393,
SKILL_MAIL = 413,
SKILL_LEATHER = 414,
SKILL_CLOTH = 415,
SKILL_SHIELD = 433,
SKILL_FIST_WEAPONS = 473,
SKILL_RIDING_RAPTOR = 533,
SKILL_RIDING_MECHANOSTRIDER = 553,
SKILL_RIDING_UNDEAD_HORSE = 554,
SKILL_RESTORATION2 = 573,
SKILL_BALANCE = 574,
SKILL_DESTRUCTION = 593,
SKILL_HOLY2 = 594,
SKILL_DISCIPLINE = 613,
SKILL_LOCKPICKING = 633,
SKILL_PET_BAT = 653,
SKILL_PET_HYENA = 654,
SKILL_PET_BIRD_OF_PREY = 655,
SKILL_PET_WIND_SERPENT = 656,
SKILL_LANG_GUTTERSPEAK = 673,
SKILL_RIDING_KODO = 713,
SKILL_RACIAL_TROLL = 733,
SKILL_RACIAL_GNOME = 753,
SKILL_RACIAL_HUMAN = 754,
SKILL_JEWELCRAFTING = 755,
SKILL_RACIAL_BLOODELF = 756,
SKILL_PET_EVENT_RC = 758,
SKILL_LANG_DRAENEI = 759,
SKILL_RACIAL_DRAENEI = 760,
SKILL_PET_FELGUARD = 761,
SKILL_RIDING = 762,
SKILL_PET_DRAGONHAWK = 763,
SKILL_PET_NETHER_RAY = 764,
SKILL_PET_SPOREBAT = 765,
SKILL_PET_WARP_STALKER = 766,
SKILL_PET_RAVAGER = 767,
SKILL_PET_SERPENT = 768,
SKILL_INTERNAL = 769,
SKILL_DK_BLOOD = 770,
SKILL_DK_FROST = 771,
SKILL_DK_UNHOLY = 772,
SKILL_INSCRIPTION = 773,
SKILL_PET_MOTH = 775,
SKILL_RUNEFORGING = 776,
SKILL_MOUNTS = 777,
SKILL_COMPANIONS = 778,
SKILL_PET_EXOTIC_CHIMAERA = 780,
SKILL_PET_EXOTIC_DEVILSAUR = 781,
SKILL_PET_GHOUL = 782,
SKILL_PET_EXOTIC_SILITHID = 783,
SKILL_PET_EXOTIC_WORM = 784,
SKILL_PET_WASP = 785,
SKILL_PET_EXOTIC_RHINO = 786,
SKILL_PET_EXOTIC_CORE_HOUND = 787,
SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
};
#define MAX_SKILL_TYPE 789
inline SkillType SkillByLockType(LockType locktype)
{
switch (locktype)
{
case LOCKTYPE_PICKLOCK:
return SKILL_LOCKPICKING;
case LOCKTYPE_HERBALISM:
return SKILL_HERBALISM;
case LOCKTYPE_MINING:
return SKILL_MINING;
case LOCKTYPE_FISHING:
return SKILL_FISHING;
case LOCKTYPE_INSCRIPTION:
return SKILL_INSCRIPTION;
default:
break;
}
return SKILL_NONE;
}
inline uint32 SkillByQuestSort(int32 QuestSort)
{
switch (QuestSort)
{
case QUEST_SORT_HERBALISM:
return SKILL_HERBALISM;
case QUEST_SORT_FISHING:
return SKILL_FISHING;
case QUEST_SORT_BLACKSMITHING:
return SKILL_BLACKSMITHING;
case QUEST_SORT_ALCHEMY:
return SKILL_ALCHEMY;
case QUEST_SORT_LEATHERWORKING:
return SKILL_LEATHERWORKING;
case QUEST_SORT_ENGINEERING:
return SKILL_ENGINEERING;
case QUEST_SORT_TAILORING:
return SKILL_TAILORING;
case QUEST_SORT_COOKING:
return SKILL_COOKING;
case QUEST_SORT_FIRST_AID:
return SKILL_FIRST_AID;
case QUEST_SORT_JEWELCRAFTING:
return SKILL_JEWELCRAFTING;
case QUEST_SORT_INSCRIPTION:
return SKILL_INSCRIPTION;
}
return 0;
}
enum SkillCategory
{
SKILL_CATEGORY_ATTRIBUTES = 5,
SKILL_CATEGORY_WEAPON = 6,
SKILL_CATEGORY_CLASS = 7,
SKILL_CATEGORY_ARMOR = 8,
SKILL_CATEGORY_SECONDARY = 9, // secondary professions
SKILL_CATEGORY_LANGUAGES = 10,
SKILL_CATEGORY_PROFESSION = 11, // primary professions
SKILL_CATEGORY_GENERIC = 12
};
enum TotemCategory
{
TC_SKINNING_SKIFE_OLD = 1,
TC_EARTH_TOTEM = 2,
TC_AIR_TOTEM = 3,
TC_FIRE_TOTEM = 4,
TC_WATER_TOTEM = 5,
TC_COPPER_ROD = 6,
TC_SILVER_ROD = 7,
TC_GOLDEN_ROD = 8,
TC_TRUESILVER_ROD = 9,
TC_ARCANITE_ROD = 10,
TC_MINING_PICK_OLD = 11,
TC_PHILOSOPHERS_STONE = 12,
TC_BLACKSMITH_HAMMER_OLD = 13,
TC_ARCLIGHT_SPANNER = 14,
TC_GYROMATIC_MA = 15,
TC_MASTER_TOTEM = 21,
TC_FEL_IRON_ROD = 41,
TC_ADAMANTITE_ROD = 62,
TC_ETERNIUM_ROD = 63,
TC_HOLLOW_QUILL = 81,
TC_RUNED_AZURITE_ROD = 101,
TC_VIRTUOSO_INKING_SET = 121,
TC_DRUMS = 141,
TC_GNOMISH_ARMY_KNIFE = 161,
TC_BLACKSMITH_HAMMER = 162,
TC_MINING_PICK = 165,
TC_SKINNING_KNIFE = 166,
TC_HAMMER_PICK = 167,
TC_BLADED_PICKAXE = 168,
TC_FLINT_AND_TINDER = 169,
TC_RUNED_COBALT_ROD = 189,
TC_RUNED_TITANIUM_ROD = 190
};
enum UnitDynFlags
{
UNIT_DYNFLAG_NONE = 0x0000,
UNIT_DYNFLAG_LOOTABLE = 0x0001,
UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
UNIT_DYNFLAG_TAPPED = 0x0004, // Lua_UnitIsTapped
UNIT_DYNFLAG_TAPPED_BY_PLAYER = 0x0008, // Lua_UnitIsTappedByPlayer
UNIT_DYNFLAG_SPECIALINFO = 0x0010,
UNIT_DYNFLAG_DEAD = 0x0020,
UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040,
UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST = 0x0080 // Lua_UnitIsTappedByAllThreatList
};
enum CorpseDynFlags
{
CORPSE_DYNFLAG_LOOTABLE = 0x0001
};
enum WeatherType
{
WEATHER_TYPE_FINE = 0,
WEATHER_TYPE_RAIN = 1,
WEATHER_TYPE_SNOW = 2,
WEATHER_TYPE_STORM = 3,
WEATHER_TYPE_THUNDERS = 86,
WEATHER_TYPE_BLACKRAIN = 90
};
#define MAX_WEATHER_TYPE 4
// EnumUtils: DESCRIBE THIS
enum ChatMsg
{
CHAT_MSG_ADDON = 0xFFFFFFFF,
CHAT_MSG_SYSTEM = 0x00,
CHAT_MSG_SAY = 0x01,
CHAT_MSG_PARTY = 0x02,
CHAT_MSG_RAID = 0x03,
CHAT_MSG_GUILD = 0x04,
CHAT_MSG_OFFICER = 0x05,
CHAT_MSG_YELL = 0x06,
CHAT_MSG_WHISPER = 0x07,
CHAT_MSG_WHISPER_FOREIGN = 0x08,
CHAT_MSG_WHISPER_INFORM = 0x09,
CHAT_MSG_EMOTE = 0x0A,
CHAT_MSG_TEXT_EMOTE = 0x0B,
CHAT_MSG_MONSTER_SAY = 0x0C,
CHAT_MSG_MONSTER_PARTY = 0x0D,
CHAT_MSG_MONSTER_YELL = 0x0E,
CHAT_MSG_MONSTER_WHISPER = 0x0F,
CHAT_MSG_MONSTER_EMOTE = 0x10,
CHAT_MSG_CHANNEL = 0x11,
CHAT_MSG_CHANNEL_JOIN = 0x12,
CHAT_MSG_CHANNEL_LEAVE = 0x13,
CHAT_MSG_CHANNEL_LIST = 0x14,
CHAT_MSG_CHANNEL_NOTICE = 0x15,
CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
CHAT_MSG_AFK = 0x17,
CHAT_MSG_DND = 0x18,
CHAT_MSG_IGNORED = 0x19,
CHAT_MSG_SKILL = 0x1A,
CHAT_MSG_LOOT = 0x1B,
CHAT_MSG_MONEY = 0x1C,
CHAT_MSG_OPENING = 0x1D,
CHAT_MSG_TRADESKILLS = 0x1E,
CHAT_MSG_PET_INFO = 0x1F,
CHAT_MSG_COMBAT_MISC_INFO = 0x20,
CHAT_MSG_COMBAT_XP_GAIN = 0x21,
CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
CHAT_MSG_RAID_LEADER = 0x27,
CHAT_MSG_RAID_WARNING = 0x28,
CHAT_MSG_RAID_BOSS_EMOTE = 0x29,
CHAT_MSG_RAID_BOSS_WHISPER = 0x2A,
CHAT_MSG_FILTERED = 0x2B,
CHAT_MSG_BATTLEGROUND = 0x2C,
CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
CHAT_MSG_RESTRICTED = 0x2E,
CHAT_MSG_BATTLENET = 0x2F,
CHAT_MSG_ACHIEVEMENT = 0x30,
CHAT_MSG_GUILD_ACHIEVEMENT = 0x31,
CHAT_MSG_ARENA_POINTS = 0x32,
CHAT_MSG_PARTY_LEADER = 0x33
};
#define MAX_CHAT_MSG_TYPE 0x34
enum ChatLinkColors
{
CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange
CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue
CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue
CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange
CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00,
CHAT_LINK_COLOR_GLYPH = 0xff66bbff
};
// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
enum PetDiet
{
PET_DIET_MEAT = 1,
PET_DIET_FISH = 2,
PET_DIET_CHEESE = 3,
PET_DIET_BREAD = 4,
PET_DIET_FUNGAS = 5,
PET_DIET_FRUIT = 6,
PET_DIET_RAW_MEAT = 7,
PET_DIET_RAW_FISH = 8
};
#define MAX_PET_DIET 9
#define CHAIN_SPELL_JUMP_RADIUS 8
#define GUILD_BANKLOG_MAX_RECORDS 25
#define GUILD_EVENTLOG_MAX_RECORDS 100
enum AiReaction
{
AI_REACTION_ALERT = 0, // pre-aggro (used in client packet handler)
AI_REACTION_FRIENDLY = 1, // (NOT used in client packet handler)
AI_REACTION_HOSTILE = 2, // sent on every attack, triggers aggro sound (used in client packet handler)
AI_REACTION_AFRAID = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
AI_REACTION_DESTROY = 4, // used on object destroy (NOT used in client packet handler)
};
// Diminishing Returns Types
enum DiminishingReturnsType
{
DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
DRTYPE_ALL = 2 // this spell is diminished in every case
};
// Diminishing Return Groups
enum DiminishingGroup
{
DIMINISHING_NONE = 0,
DIMINISHING_BANISH = 1,
DIMINISHING_CHARGE = 2,
DIMINISHING_OPENING_STUN = 3, // Cheap Shot and Pounce
DIMINISHING_CONTROLLED_STUN = 4,
DIMINISHING_CONTROLLED_ROOT = 5,
DIMINISHING_CYCLONE = 6,
DIMINISHING_DISARM = 7,
DIMINISHING_DISORIENT = 8, // Several spells where name cant be generalized.
DIMINISHING_ENTRAPMENT = 9,
DIMINISHING_FEAR = 10,
DIMINISHING_HORROR = 11,
DIMINISHING_MIND_CONTROL = 12,
DIMINISHING_ROOT = 13,
DIMINISHING_STUN = 14,
DIMINISHING_SCATTER_SHOT = 15,
DIMINISHING_SILENCE = 16,
DIMINISHING_SLEEP = 17,
DIMINISHING_TAUNT = 18,
DIMINISHING_LIMITONLY = 19,
DIMINISHING_DRAGONS_BREATH = 20,
};
enum SummonCategory
{
SUMMON_CATEGORY_WILD = 0,
SUMMON_CATEGORY_ALLY = 1,
SUMMON_CATEGORY_PET = 2,
SUMMON_CATEGORY_PUPPET = 3,
SUMMON_CATEGORY_VEHICLE = 4,
SUMMON_CATEGORY_UNK = 5, // as of patch 3.3.5a only Bone Spike in Icecrown Citadel
// uses this category
};
enum SummonType
{
SUMMON_TYPE_NONE = 0,
SUMMON_TYPE_PET = 1,
SUMMON_TYPE_GUARDIAN = 2,
SUMMON_TYPE_MINION = 3,
SUMMON_TYPE_TOTEM = 4,
SUMMON_TYPE_MINIPET = 5,
SUMMON_TYPE_GUARDIAN2 = 6,
SUMMON_TYPE_WILD2 = 7,
SUMMON_TYPE_WILD3 = 8, // Related to phases and DK prequest line (3.3.5a)
SUMMON_TYPE_VEHICLE = 9,
SUMMON_TYPE_VEHICLE2 = 10, // Oculus and Argent Tournament vehicles (3.3.5a)
SUMMON_TYPE_LIGHTWELL = 11,
SUMMON_TYPE_JEEVES = 12
};
enum EventId
{
EVENT_CHARGE = 1003,
};
enum ResponseCodes
{
RESPONSE_SUCCESS = 0x00,
RESPONSE_FAILURE = 0x01,
RESPONSE_CANCELLED = 0x02,
RESPONSE_DISCONNECTED = 0x03,
RESPONSE_FAILED_TO_CONNECT = 0x04,
RESPONSE_CONNECTED = 0x05,
RESPONSE_VERSION_MISMATCH = 0x06,
CSTATUS_CONNECTING = 0x07,
CSTATUS_NEGOTIATING_SECURITY = 0x08,
CSTATUS_NEGOTIATION_COMPLETE = 0x09,
CSTATUS_NEGOTIATION_FAILED = 0x0A,
CSTATUS_AUTHENTICATING = 0x0B,
AUTH_OK = 0x0C,
AUTH_FAILED = 0x0D,
AUTH_REJECT = 0x0E,
AUTH_BAD_SERVER_PROOF = 0x0F,
AUTH_UNAVAILABLE = 0x10,
AUTH_SYSTEM_ERROR = 0x11,
AUTH_BILLING_ERROR = 0x12,
AUTH_BILLING_EXPIRED = 0x13,
AUTH_VERSION_MISMATCH = 0x14,
AUTH_UNKNOWN_ACCOUNT = 0x15,
AUTH_INCORRECT_PASSWORD = 0x16,
AUTH_SESSION_EXPIRED = 0x17,
AUTH_SERVER_SHUTTING_DOWN = 0x18,
AUTH_ALREADY_LOGGING_IN = 0x19,
AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A,
AUTH_WAIT_QUEUE = 0x1B,
AUTH_BANNED = 0x1C,
AUTH_ALREADY_ONLINE = 0x1D,
AUTH_NO_TIME = 0x1E,
AUTH_DB_BUSY = 0x1F,
AUTH_SUSPENDED = 0x20,
AUTH_PARENTAL_CONTROL = 0x21,
AUTH_LOCKED_ENFORCED = 0x22,
REALM_LIST_IN_PROGRESS = 0x23,
REALM_LIST_SUCCESS = 0x24,
REALM_LIST_FAILED = 0x25,
REALM_LIST_INVALID = 0x26,
REALM_LIST_REALM_NOT_FOUND = 0x27,
ACCOUNT_CREATE_IN_PROGRESS = 0x28,
ACCOUNT_CREATE_SUCCESS = 0x29,
ACCOUNT_CREATE_FAILED = 0x2A,
CHAR_LIST_RETRIEVING = 0x2B,
CHAR_LIST_RETRIEVED = 0x2C,
CHAR_LIST_FAILED = 0x2D,
CHAR_CREATE_IN_PROGRESS = 0x2E,
CHAR_CREATE_SUCCESS = 0x2F,
CHAR_CREATE_ERROR = 0x30,
CHAR_CREATE_FAILED = 0x31,
CHAR_CREATE_NAME_IN_USE = 0x32,
CHAR_CREATE_DISABLED = 0x33,
CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34,
CHAR_CREATE_SERVER_LIMIT = 0x35,
CHAR_CREATE_ACCOUNT_LIMIT = 0x36,
CHAR_CREATE_SERVER_QUEUE = 0x37,
CHAR_CREATE_ONLY_EXISTING = 0x38,
CHAR_CREATE_EXPANSION = 0x39,
CHAR_CREATE_EXPANSION_CLASS = 0x3A,
CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B,
CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C,
CHAR_CREATE_CHARACTER_IN_GUILD = 0x3D,
CHAR_CREATE_RESTRICTED_RACECLASS = 0x3E,
CHAR_CREATE_CHARACTER_CHOOSE_RACE = 0x3F,
CHAR_CREATE_CHARACTER_ARENA_LEADER = 0x40,
CHAR_CREATE_CHARACTER_DELETE_MAIL = 0x41,
CHAR_CREATE_CHARACTER_SWAP_FACTION = 0x42,
CHAR_CREATE_CHARACTER_RACE_ONLY = 0x43,
CHAR_CREATE_CHARACTER_GOLD_LIMIT = 0x44,
CHAR_CREATE_FORCE_LOGIN = 0x45,
CHAR_DELETE_IN_PROGRESS = 0x46,
CHAR_DELETE_SUCCESS = 0x47,
CHAR_DELETE_FAILED = 0x48,
CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x49,
CHAR_DELETE_FAILED_GUILD_LEADER = 0x4A,
CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x4B,
CHAR_LOGIN_IN_PROGRESS = 0x4C,
CHAR_LOGIN_SUCCESS = 0x4D,
CHAR_LOGIN_NO_WORLD = 0x4E,
CHAR_LOGIN_DUPLICATE_CHARACTER = 0x4F,
CHAR_LOGIN_NO_INSTANCES = 0x50,
CHAR_LOGIN_FAILED = 0x51,
CHAR_LOGIN_DISABLED = 0x52,
CHAR_LOGIN_NO_CHARACTER = 0x53,
CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x54,
CHAR_LOGIN_LOCKED_BY_BILLING = 0x55,
CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 0x56,
CHAR_NAME_SUCCESS = 0x57,
CHAR_NAME_FAILURE = 0x58,
CHAR_NAME_NO_NAME = 0x59,
CHAR_NAME_TOO_SHORT = 0x5A,
CHAR_NAME_TOO_LONG = 0x5B,
CHAR_NAME_INVALID_CHARACTER = 0x5C,
CHAR_NAME_MIXED_LANGUAGES = 0x5D,
CHAR_NAME_PROFANE = 0x5E,
CHAR_NAME_RESERVED = 0x5F,
CHAR_NAME_INVALID_APOSTROPHE = 0x60,
CHAR_NAME_MULTIPLE_APOSTROPHES = 0x61,
CHAR_NAME_THREE_CONSECUTIVE = 0x62,
CHAR_NAME_INVALID_SPACE = 0x63,
CHAR_NAME_CONSECUTIVE_SPACES = 0x64,
CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x65,
CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x66,
CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x67
};
// indexes of BattlemasterList.dbc
enum BattlegroundTypeId
{
BATTLEGROUND_TYPE_NONE = 0, // None
BATTLEGROUND_AV = 1, // Alterac Valley
BATTLEGROUND_WS = 2, // Warsong Gulch
BATTLEGROUND_AB = 3, // Arathi Basin
BATTLEGROUND_NA = 4, // Nagrand Arena
BATTLEGROUND_BE = 5, // Blade's Edge Arena
BATTLEGROUND_AA = 6, // All Arenas
BATTLEGROUND_EY = 7, // Eye of the Storm
BATTLEGROUND_RL = 8, // Ruins of Lordaernon
BATTLEGROUND_SA = 9, // Strand of the Ancients
BATTLEGROUND_DS = 10, // Dalaran Sewers
BATTLEGROUND_RV = 11, // Ring of Valor
BATTLEGROUND_IC = 30, // Isle of Conquest
BATTLEGROUND_RB = 32 // Random Battleground
};
#define MAX_BATTLEGROUND_TYPE_ID 33
enum MailResponseType
{
MAIL_SEND = 0,
MAIL_MONEY_TAKEN = 1,
MAIL_ITEM_TAKEN = 2,
MAIL_RETURNED_TO_SENDER = 3,
MAIL_DELETED = 4,
MAIL_MADE_PERMANENT = 5
};
enum MailResponseResult
{
MAIL_OK = 0,
MAIL_ERR_EQUIP_ERROR = 1,
MAIL_ERR_CANNOT_SEND_TO_SELF = 2,
MAIL_ERR_NOT_ENOUGH_MONEY = 3,
MAIL_ERR_RECIPIENT_NOT_FOUND = 4,
MAIL_ERR_NOT_YOUR_TEAM = 5,
MAIL_ERR_INTERNAL_ERROR = 6,
MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14,
MAIL_ERR_RECIPIENT_CAP_REACHED = 15,
MAIL_ERR_CANT_SEND_WRAPPED_COD = 16,
MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17,
MAIL_ERR_TOO_MANY_ATTACHMENTS = 18,
MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19,
MAIL_ERR_ITEM_HAS_EXPIRED = 21,
};
enum SpellFamilyNames
{
SPELLFAMILY_GENERIC = 0,
SPELLFAMILY_UNK1 = 1, // events, holidays
// 2 - unused
SPELLFAMILY_MAGE = 3,
SPELLFAMILY_WARRIOR = 4,
SPELLFAMILY_WARLOCK = 5,
SPELLFAMILY_PRIEST = 6,
SPELLFAMILY_DRUID = 7,
SPELLFAMILY_ROGUE = 8,
SPELLFAMILY_HUNTER = 9,
SPELLFAMILY_PALADIN = 10,
SPELLFAMILY_SHAMAN = 11,
SPELLFAMILY_UNK2 = 12, // 2 spells (silence resistance)
SPELLFAMILY_POTION = 13,
// 14 - unused
SPELLFAMILY_DEATHKNIGHT = 15,
// 16 - unused
SPELLFAMILY_PET = 17
};
enum TradeStatus
{
TRADE_STATUS_BUSY = 0,
TRADE_STATUS_BEGIN_TRADE = 1,
TRADE_STATUS_OPEN_WINDOW = 2,
TRADE_STATUS_TRADE_CANCELED = 3,
TRADE_STATUS_TRADE_ACCEPT = 4,
TRADE_STATUS_BUSY_2 = 5,
TRADE_STATUS_NO_TARGET = 6,
TRADE_STATUS_BACK_TO_TRADE = 7,
TRADE_STATUS_TRADE_COMPLETE = 8,
// 9?
TRADE_STATUS_TARGET_TO_FAR = 10,
TRADE_STATUS_WRONG_FACTION = 11,
TRADE_STATUS_CLOSE_WINDOW = 12,
// 13?
TRADE_STATUS_IGNORE_YOU = 14,
TRADE_STATUS_YOU_STUNNED = 15,
TRADE_STATUS_TARGET_STUNNED = 16,
TRADE_STATUS_YOU_DEAD = 17,
TRADE_STATUS_TARGET_DEAD = 18,
TRADE_STATUS_YOU_LOGOUT = 19,
TRADE_STATUS_TARGET_LOGOUT = 20,
TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action
TRADE_STATUS_ONLY_CONJURED = 22, // You can only trade conjured items... (cross realm BG related).
TRADE_STATUS_NOT_ELIGIBLE = 23 // Related to trading soulbound loot items
};
enum XPColorChar
{
XP_RED,
XP_ORANGE,
XP_YELLOW,
XP_GREEN,
XP_GRAY
};
enum RemoveMethod
{
GROUP_REMOVEMETHOD_DEFAULT = 0,
GROUP_REMOVEMETHOD_KICK = 1,
GROUP_REMOVEMETHOD_LEAVE = 2,
GROUP_REMOVEMETHOD_KICK_LFG = 3
};
enum ActivateTaxiReply
{
ERR_TAXIOK = 0,
ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
ERR_TAXINOSUCHPATH = 2,
ERR_TAXINOTENOUGHMONEY = 3,
ERR_TAXITOOFARAWAY = 4,
ERR_TAXINOVENDORNEARBY = 5,
ERR_TAXINOTVISITED = 6,
ERR_TAXIPLAYERBUSY = 7,
ERR_TAXIPLAYERALREADYMOUNTED = 8,
ERR_TAXIPLAYERSHAPESHIFTED = 9,
ERR_TAXIPLAYERMOVING = 10,
ERR_TAXISAMENODE = 11,
ERR_TAXINOTSTANDING = 12
};
enum DuelCompleteType
{
DUEL_INTERRUPTED = 0,
DUEL_WON = 1,
DUEL_FLED = 2
};
// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
enum BattlegroundQueueTypeId
{
BATTLEGROUND_QUEUE_NONE = 0,
BATTLEGROUND_QUEUE_AV = 1,
BATTLEGROUND_QUEUE_WS = 2,
BATTLEGROUND_QUEUE_AB = 3,
BATTLEGROUND_QUEUE_EY = 4,
BATTLEGROUND_QUEUE_SA = 5,
BATTLEGROUND_QUEUE_IC = 6,
BATTLEGROUND_QUEUE_RB = 7,
BATTLEGROUND_QUEUE_2v2 = 8,
BATTLEGROUND_QUEUE_3v3 = 9,
BATTLEGROUND_QUEUE_5v5 = 10,
MAX_BATTLEGROUND_QUEUE_TYPES = 20,
};
enum GroupJoinBattlegroundResult
{
// positive values are indexes in BattlemasterList.dbc
ERR_GROUP_JOIN_BATTLEGROUND_FAIL = 0, // Your group has joined a battleground queue, but you are not eligible (showed for non existing BattlemasterList.dbc indexes)
ERR_BATTLEGROUND_NONE = -1, // not show anything
ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = -2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter.
ERR_ARENA_TEAM_PARTY_SIZE = -3, // Incorrect party size for this arena.
ERR_BATTLEGROUND_TOO_MANY_QUEUES = -4, // You can only be queued for 2 battles at once
ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = -5, // You cannot queue for a rated match while queued for other battles
ERR_BATTLEGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match
ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue
ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground.
ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // doesn't exist in client...
ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range.
ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (ObjectGuid guid exist in client cache)
ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (ObjectGuid guid doesn't exist in client cache)
ERR_LFG_CANT_USE_BATTLEGROUND = -13, // You cannot queue for a battleground or arena while using the dungeon system.
ERR_IN_RANDOM_BG = -14, // Can't do that while in a Random Battleground queue.
ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue.
};
enum PetNameInvalidReason
{
// custom, not send
PET_NAME_SUCCESS = 0,
PET_NAME_INVALID = 1,
PET_NAME_NO_NAME = 2,
PET_NAME_TOO_SHORT = 3,
PET_NAME_TOO_LONG = 4,
PET_NAME_MIXED_LANGUAGES = 6,
PET_NAME_PROFANE = 7,
PET_NAME_RESERVED = 8,
PET_NAME_THREE_CONSECUTIVE = 11,
PET_NAME_INVALID_SPACE = 12,
PET_NAME_CONSECUTIVE_SPACES = 13,
PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
};
enum PetTameFailure
{
PET_TAME_INVALID_CREATURE = 1,
PET_TAME_TOO_MANY = 2,
PET_TAME_CREATURE_ALREADY_OWNED = 3,
PET_TAME_NOT_TAMEABLE = 4,
PET_TAME_ANOTHER_SUMMON_ACTIVE = 5,
PET_TAME_UNITS_CANT_TAME = 6,
PET_TAME_NOPET_AVAILABLE = 7,
PET_TAME_INTERNAL_ERROR = 8,
PET_TAME_TOO_HIGHLEVEL = 9,
PET_TAME_DEAD = 10,
PET_TAME_NOTDEAD = 11,
PET_TAME_CANT_CONTROL_EXOTIC = 12,
PET_TAME_UNKNOWNERROR = 13
};
enum DungeonStatusFlag
{
DUNGEON_STATUSFLAG_NORMAL = 0x01,
DUNGEON_STATUSFLAG_HEROIC = 0x02,
RAID_STATUSFLAG_10MAN_NORMAL = 0x01,
RAID_STATUSFLAG_25MAN_NORMAL = 0x02,
RAID_STATUSFLAG_10MAN_HEROIC = 0x04,
RAID_STATUSFLAG_25MAN_HEROIC = 0x08
};
enum PartyResult
{
ERR_PARTY_RESULT_OK = 0,
ERR_BAD_PLAYER_NAME_S = 1,
ERR_TARGET_NOT_IN_GROUP_S = 2,
ERR_TARGET_NOT_IN_INSTANCE_S = 3,
ERR_GROUP_FULL = 4,
ERR_ALREADY_IN_GROUP_S = 5,
ERR_NOT_IN_GROUP = 6,
ERR_NOT_LEADER = 7,
ERR_PLAYER_WRONG_FACTION = 8,
ERR_IGNORING_YOU_S = 9,
ERR_LFG_PENDING = 12,
ERR_INVITE_RESTRICTED = 13,
ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT
ERR_INVITE_UNKNOWN_REALM = 15,
ERR_INVITE_NO_PARTY_SERVER = 16,
ERR_INVITE_PARTY_BUSY = 17,
ERR_PARTY_TARGET_AMBIGUOUS = 18,
ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19,
ERR_PARTY_LFG_BOOT_LIMIT = 20,
ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21,
ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22,
ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23,
ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24,
ERR_RAID_DISALLOWED_BY_LEVEL = 25,
ERR_PARTY_LFG_BOOT_IN_COMBAT = 26,
ERR_VOTE_KICK_REASON_NEEDED = 27,
ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28,
ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29,
ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30
};
enum ServerProcessTypes
{
SERVER_PROCESS_AUTHSERVER = 0,
SERVER_PROCESS_WORLDSERVER = 1,
NUM_SERVER_PROCESS_TYPES
};
// Login Failure Reasons
enum class LoginFailureReason : uint8
{
Failed = 0,
NoWorld = 1,
DuplicateCharacter = 2,
NoInstances = 3,
Disabled = 4,
NoCharacter = 5,
LockedForTransfer = 6,
LockedByBilling = 7
};
namespace Acore::Impl
{
struct AC_SHARED_API CurrentServerProcessHolder
{
static ServerProcessTypes type() { return _type; }
static ServerProcessTypes _type;
};
}
#define THIS_SERVER_PROCESS (Acore::Impl::CurrentServerProcessHolder::type())
#endif