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121 lines
5.5 KiB
C++
121 lines
5.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_UNIT_SCRIPT_H_
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#define SCRIPT_OBJECT_UNIT_SCRIPT_H_
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#include "ScriptObject.h"
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#include <vector>
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enum UnitHook
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{
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UNITHOOK_ON_HEAL,
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UNITHOOK_ON_DAMAGE,
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UNITHOOK_MODIFY_PERIODIC_DAMAGE_AURAS_TICK,
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UNITHOOK_MODIFY_MELEE_DAMAGE,
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UNITHOOK_MODIFY_SPELL_DAMAGE_TAKEN,
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UNITHOOK_MODIFY_HEAL_RECEIVED,
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UNITHOOK_ON_BEFORE_ROLL_MELEE_OUTCOME_AGAINST,
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UNITHOOK_ON_AURA_APPLY,
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UNITHOOK_ON_AURA_REMOVE,
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UNITHOOK_IF_NORMAL_REACTION,
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UNITHOOK_IS_NEEDMOD_SPELL_DAMAGE_PERCENT,
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UNITHOOK_IS_NEEDMOD_MELEE_DAMAGE_PERCENT,
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UNITHOOK_IS_NEEDMOD_HEAL_PERCENT,
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UNITHOOK_CAN_SET_PHASE_MASK,
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UNITHOOK_IS_CUSTOM_BUILD_VALUES_UPDATE,
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UNITHOOK_SHOULD_TRACK_VALUES_UPDATE_POS_BY_INDEX,
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UNITHOOK_ON_PATCH_VALUES_UPDATE,
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UNITHOOK_ON_UNIT_UPDATE,
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UNITHOOK_ON_DISPLAYID_CHANGE,
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UNITHOOK_ON_UNIT_ENTER_EVADE_MODE,
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UNITHOOK_ON_UNIT_ENTER_COMBAT,
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UNITHOOK_ON_UNIT_DEATH,
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UNITHOOK_END
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};
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enum ReputationRank : uint8;
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class ByteBuffer;
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struct BuildValuesCachePosPointers;
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class UnitScript : public ScriptObject
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{
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protected:
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UnitScript(const char* name, bool addToScripts = true, std::vector<uint16> enabledHooks = std::vector<uint16>());
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public:
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// Called when a unit deals healing to another unit
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virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { }
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// Called when a unit deals damage to another unit
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virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { }
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// Called when DoT's Tick Damage is being Dealt
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// Attacker can be nullptr if he is despawned while the aura still exists on target
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virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/, SpellInfo const* /*spellInfo*/) { }
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// Called when Melee Damage is being Dealt
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virtual void ModifyMeleeDamage(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
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// Called when Spell Damage is being Dealt
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virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/, SpellInfo const* /*spellInfo*/) { }
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// Called when Heal is Recieved
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virtual void ModifyHealReceived(Unit* /*target*/, Unit* /*healer*/, uint32& /*heal*/, SpellInfo const* /*spellInfo*/) { }
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//Called when Damage is Dealt
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virtual uint32 DealDamage(Unit* /*AttackerUnit*/, Unit* /*pVictim*/, uint32 damage, DamageEffectType /*damagetype*/) { return damage; }
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virtual void OnBeforeRollMeleeOutcomeAgainst(Unit const* /*attacker*/, Unit const* /*victim*/, WeaponAttackType /*attType*/, int32& /*attackerMaxSkillValueForLevel*/, int32& /*victimMaxSkillValueForLevel*/, int32& /*attackerWeaponSkill*/, int32& /*victimDefenseSkill*/, int32& /*crit_chance*/, int32& /*miss_chance*/, int32& /*dodge_chance*/, int32& /*parry_chance*/, int32& /*block_chance*/ ) { };
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virtual void OnAuraApply(Unit* /*unit*/, Aura* /*aura*/) { }
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virtual void OnAuraRemove(Unit* /*unit*/, AuraApplication* /*aurApp*/, AuraRemoveMode /*mode*/) { }
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[[nodiscard]] virtual bool IfNormalReaction(Unit const* /*unit*/, Unit const* /*target*/, ReputationRank& /*repRank*/) { return true; }
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[[nodiscard]] virtual bool IsNeedModSpellDamagePercent(Unit const* /*unit*/, AuraEffect* /*auraEff*/, float& /*doneTotalMod*/, SpellInfo const* /*spellProto*/) { return true; }
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[[nodiscard]] virtual bool IsNeedModMeleeDamagePercent(Unit const* /*unit*/, AuraEffect* /*auraEff*/, float& /*doneTotalMod*/, SpellInfo const* /*spellProto*/) { return true; }
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[[nodiscard]] virtual bool IsNeedModHealPercent(Unit const* /*unit*/, AuraEffect* /*auraEff*/, float& /*doneTotalMod*/, SpellInfo const* /*spellProto*/) { return true; }
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[[nodiscard]] virtual bool CanSetPhaseMask(Unit const* /*unit*/, uint32 /*newPhaseMask*/, bool /*update*/) { return true; }
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[[nodiscard]] virtual bool IsCustomBuildValuesUpdate(Unit const* /*unit*/, uint8 /*updateType*/, ByteBuffer& /*fieldBuffer*/, Player const* /*target*/, uint16 /*index*/) { return false; }
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[[nodiscard]] virtual bool ShouldTrackValuesUpdatePosByIndex(Unit const* /*unit*/, uint8 /*updateType*/, uint16 /*index*/) { return false; }
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virtual void OnPatchValuesUpdate(Unit const* /*unit*/, ByteBuffer& /*valuesUpdateBuf*/, BuildValuesCachePosPointers& /*posPointers*/, Player* /*target*/) { }
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/**
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* @brief This hook runs in Unit::Update
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*
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* @param unit Contains information about the Unit
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* @param diff Contains information about the diff time
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*/
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virtual void OnUnitUpdate(Unit* /*unit*/, uint32 /*diff*/) { }
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virtual void OnDisplayIdChange(Unit* /*unit*/, uint32 /*displayId*/) { }
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virtual void OnUnitEnterEvadeMode(Unit* /*unit*/, uint8 /*evadeReason*/) { }
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virtual void OnUnitEnterCombat(Unit* /*unit*/, Unit* /*victim*/) { }
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virtual void OnUnitDeath(Unit* /*unit*/, Unit* /*killer*/) { }
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};
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#endif
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