mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 01:29:07 +00:00
- to me this hook should obviously provide an option to overwrite the InstanceScript pointer - this is e.g. beeing used by mod-eluna (but currently broken)
305 lines
7.3 KiB
C++
305 lines
7.3 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AllMapScript.h"
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#include "BattlegroundMapScript.h"
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#include "InstanceMapScript.h"
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#include "PlayerScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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#include "WorldMapScript.h"
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namespace
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{
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template<class ScriptName>
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void ForeachMaps(Map* map, std::function<void(ScriptName*)> const& executeHook)
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{
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auto mapEntry = map->GetEntry();
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if (!mapEntry)
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{
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return;
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}
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if constexpr (std::is_same_v<ScriptName, WorldMapScript>)
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{
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if (!mapEntry->IsWorldMap())
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{
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return;
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}
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}
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else if constexpr (std::is_same_v<ScriptName, InstanceMapScript>)
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{
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if (!mapEntry->IsDungeon())
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{
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return;
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}
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}
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else if constexpr (std::is_same_v<ScriptName, BattlegroundMapScript>)
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{
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if (!mapEntry->IsBattleground())
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{
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return;
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}
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}
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else
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{
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static_assert(Acore::dependant_false_v<ScriptName>, "Unsupported type used for ForeachMaps");
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}
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if (ScriptRegistry<ScriptName>::ScriptPointerList.empty())
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{
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return;
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}
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for (auto const& [scriptID, script] : ScriptRegistry<ScriptName>::ScriptPointerList)
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{
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auto const scriptEntry = script->GetEntry();
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if (!scriptEntry)
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{
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continue;
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}
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if (scriptEntry->MapID != map->GetId())
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{
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continue;
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}
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executeHook(script);
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return;
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}
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}
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}
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void ScriptMgr::OnCreateMap(Map* map)
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{
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ASSERT(map);
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ExecuteScript<AllMapScript>([&](AllMapScript* script)
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{
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script->OnCreateMap(map);
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});
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ForeachMaps<WorldMapScript>(map,
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[&](WorldMapScript* script)
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{
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script->OnCreate(map);
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});
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ForeachMaps<InstanceMapScript>(map,
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[&](InstanceMapScript* script)
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{
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script->OnCreate((InstanceMap*)map);
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});
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ForeachMaps<BattlegroundMapScript>(map,
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[&](BattlegroundMapScript* script)
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{
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script->OnCreate((BattlegroundMap*)map);
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});
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}
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void ScriptMgr::OnDestroyMap(Map* map)
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{
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ASSERT(map);
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ExecuteScript<AllMapScript>([&](AllMapScript* script)
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{
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script->OnDestroyMap(map);
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});
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ForeachMaps<WorldMapScript>(map,
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[&](WorldMapScript* script)
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{
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script->OnDestroy(map);
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});
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ForeachMaps<InstanceMapScript>(map,
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[&](InstanceMapScript* script)
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{
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script->OnDestroy((InstanceMap*)map);
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});
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ForeachMaps<BattlegroundMapScript>(map,
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[&](BattlegroundMapScript* script)
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{
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script->OnDestroy((BattlegroundMap*)map);
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});
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}
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void ScriptMgr::OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
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{
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ASSERT(map);
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ASSERT(gmap);
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ForeachMaps<WorldMapScript>(map,
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[&](WorldMapScript* script)
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{
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script->OnLoadGridMap(map, gmap, gx, gy);
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});
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ForeachMaps<InstanceMapScript>(map,
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[&](InstanceMapScript* script)
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{
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script->OnLoadGridMap((InstanceMap*)map, gmap, gx, gy);
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});
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ForeachMaps<BattlegroundMapScript>(map,
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[&](BattlegroundMapScript* script)
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{
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script->OnLoadGridMap((BattlegroundMap*)map, gmap, gx, gy);
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});
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}
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void ScriptMgr::OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
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{
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ASSERT(map);
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ASSERT(gmap);
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ForeachMaps<WorldMapScript>(map,
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[&](WorldMapScript* script)
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{
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script->OnUnloadGridMap(map, gmap, gx, gy);
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});
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ForeachMaps<InstanceMapScript>(map,
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[&](InstanceMapScript* script)
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{
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script->OnUnloadGridMap((InstanceMap*)map, gmap, gx, gy);
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});
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ForeachMaps<BattlegroundMapScript>(map,
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[&](BattlegroundMapScript* script)
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{
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script->OnUnloadGridMap((BattlegroundMap*)map, gmap, gx, gy);
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});
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}
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void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
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{
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ASSERT(map);
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ASSERT(player);
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ExecuteScript<AllMapScript>([&](AllMapScript* script)
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{
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script->OnPlayerEnterAll(map, player);
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});
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ExecuteScript<PlayerScript>([=](PlayerScript* script)
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{
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script->OnMapChanged(player);
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});
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ForeachMaps<WorldMapScript>(map,
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[&](WorldMapScript* script)
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{
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script->OnPlayerEnter(map, player);
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});
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ForeachMaps<InstanceMapScript>(map,
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[&](InstanceMapScript* script)
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{
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script->OnPlayerEnter((InstanceMap*)map, player);
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});
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ForeachMaps<BattlegroundMapScript>(map,
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[&](BattlegroundMapScript* script)
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{
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script->OnPlayerEnter((BattlegroundMap*)map, player);
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});
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}
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void ScriptMgr::OnPlayerLeaveMap(Map* map, Player* player)
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{
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ASSERT(map);
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ASSERT(player);
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ExecuteScript<AllMapScript>([&](AllMapScript* script)
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{
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script->OnPlayerLeaveAll(map, player);
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});
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ForeachMaps<WorldMapScript>(map,
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[&](WorldMapScript* script)
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{
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script->OnPlayerLeave(map, player);
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});
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ForeachMaps<InstanceMapScript>(map,
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[&](InstanceMapScript* script)
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{
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script->OnPlayerLeave((InstanceMap*)map, player);
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});
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ForeachMaps<BattlegroundMapScript>(map,
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[&](BattlegroundMapScript* script)
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{
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script->OnPlayerLeave((BattlegroundMap*)map, player);
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});
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}
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void ScriptMgr::OnMapUpdate(Map* map, uint32 diff)
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{
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ASSERT(map);
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ExecuteScript<AllMapScript>([&](AllMapScript* script)
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{
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script->OnMapUpdate(map, diff);
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});
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ForeachMaps<WorldMapScript>(map,
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[&](WorldMapScript* script)
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{
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script->OnUpdate(map, diff);
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});
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ForeachMaps<InstanceMapScript>(map,
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[&](InstanceMapScript* script)
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{
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script->OnUpdate((InstanceMap*)map, diff);
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});
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ForeachMaps<BattlegroundMapScript>(map,
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[&](BattlegroundMapScript* script)
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{
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script->OnUpdate((BattlegroundMap*)map, diff);
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});
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}
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void ScriptMgr::OnBeforeCreateInstanceScript(InstanceMap* instanceMap, InstanceScript** instanceData, bool load, std::string data, uint32 completedEncounterMask)
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{
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ExecuteScript<AllMapScript>([&](AllMapScript* script)
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{
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script->OnBeforeCreateInstanceScript(instanceMap, instanceData, load, data, completedEncounterMask);
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});
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}
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void ScriptMgr::OnDestroyInstance(MapInstanced* mapInstanced, Map* map)
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{
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ExecuteScript<AllMapScript>([&](AllMapScript* script)
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{
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script->OnDestroyInstance(mapInstanced, map);
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});
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}
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AllMapScript::AllMapScript(const char* name) :
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ScriptObject(name)
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{
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ScriptRegistry<AllMapScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<AllMapScript>;
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