Files
azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/AllItemScript.h
Winfidonarleyan eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00

49 lines
2.0 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPT_OBJECT_ALL_ITEM_SCRIPT_H_
#define SCRIPT_OBJECT_ALL_ITEM_SCRIPT_H_
#include "ScriptObject.h"
class AllItemScript : public ScriptObject
{
protected:
AllItemScript(const char* name);
public:
// Called when a player accepts a quest from the item.
[[nodiscard]] virtual bool CanItemQuestAccept(Player* /*player*/, Item* /*item*/, Quest const* /*quest*/) { return true; }
// Called when a player uses the item.
[[nodiscard]] virtual bool CanItemUse(Player* /*player*/, Item* /*item*/, SpellCastTargets const& /*targets*/) { return false; }
// Called when the item is destroyed.
[[nodiscard]] virtual bool CanItemRemove(Player* /*player*/, Item* /*item*/) { return true; }
// Called when the item expires (is destroyed).
[[nodiscard]] virtual bool CanItemExpire(Player* /*player*/, ItemTemplate const* /*proto*/) { return true; }
// Called when a player selects an option in an item gossip window
virtual void OnItemGossipSelect(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/) { }
// Called when a player selects an option in an item gossip window
virtual void OnItemGossipSelectCode(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { }
};
#endif