Files
azerothcore-wotlk/src/server/game/Handlers/CharacterHandler.cpp
2021-05-31 11:03:00 +02:00

2694 lines
100 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "AccountMgr.h"
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
#include "AuctionHouseMgr.h"
#include "Battleground.h"
#include "CalendarMgr.h"
#include "Chat.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "GitRevision.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Language.h"
#include "LFGMgr.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "PlayerDump.h"
#include "Realm.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "ServerMotd.h"
#include "SharedDefines.h"
#include "SocialMgr.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "Transport.h"
#include "UpdateMask.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#ifdef ELUNA
#include "LuaEngine.h"
#endif
class LoginQueryHolder : public SQLQueryHolder
{
private:
uint32 m_accountId;
ObjectGuid m_guid;
public:
LoginQueryHolder(uint32 accountId, ObjectGuid guid)
: m_accountId(accountId), m_guid(guid) { }
ObjectGuid GetGuid() const { return m_guid; }
uint32 GetAccountId() const { return m_accountId; }
bool Initialize();
};
bool LoginQueryHolder::Initialize()
{
SetSize(MAX_PLAYER_LOGIN_QUERY);
bool res = true;
ObjectGuid::LowType lowGuid = m_guid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DAILYQUESTSTATUS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_WEEKLYQUESTSTATUS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MONTHLYQUESTSTATUS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SEASONALQUESTSTATUS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT);
stmt->setUInt32(0, lowGuid);
stmt->setUInt64(1, uint64(time(nullptr)));
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT_UNREAD);
stmt->setUInt32(0, lowGuid);
stmt->setUInt64(1, uint64(time(nullptr)));
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_UNREAD_COUNT, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt);
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt);
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ENTRY_POINT);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BREW_OF_THE_MONTH);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
stmt->setUInt32(0, m_accountId);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt);
return res;
}
void WorldSession::HandleCharEnum(PreparedQueryResult result)
{
WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
uint8 num = 0;
data << num;
_legitCharacters.clear();
if (result)
{
do
{
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>((*result)[0].GetUInt32());
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "Loading char %s from account %u.", guid.ToString().c_str(), GetAccountId());
#endif
if (Player::BuildEnumData(result, &data))
{
_legitCharacters.insert(guid);
++num;
}
} while (result->NextRow());
}
data.put<uint8>(0, num);
SendPacket(&data);
}
void WorldSession::HandleCharEnumOpcode(WorldPacket& /*recvData*/)
{
// remove expired bans
// pussywizard: moved to world update to do it once >_>
// PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
// CharacterDatabase.Execute(stmt);
PreparedStatement* stmt;
/// get all the data necessary for loading all characters (along with their pets) on the account
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
else
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
stmt->setUInt32(1, GetAccountId());
_charEnumCallback = CharacterDatabase.AsyncQuery(stmt);
}
void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
{
std::string name;
uint8 race_, class_;
recvData >> name;
recvData >> race_;
recvData >> class_;
// extract other data required for player creating
uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
recvData >> gender >> skin >> face;
recvData >> hairStyle >> hairColor >> facialHair >> outfitId;
WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
if (AccountMgr::IsPlayerAccount(GetSecurity()))
{
if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
{
if (mask & (1 << Player::TeamIdForRace(race_)))
{
data << (uint8)CHAR_CREATE_DISABLED;
SendPacket(&data);
return;
}
}
}
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
if (!classEntry)
{
data << (uint8)CHAR_CREATE_FAILED;
SendPacket(&data);
LOG_ERROR("server", "Class (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", class_, GetAccountId());
return;
}
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
if (!raceEntry)
{
data << (uint8)CHAR_CREATE_FAILED;
SendPacket(&data);
LOG_ERROR("server", "Race (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", race_, GetAccountId());
return;
}
// prevent character creating Expansion race without Expansion account
if (raceEntry->expansion > Expansion())
{
data << (uint8)CHAR_CREATE_EXPANSION;
LOG_ERROR("server", "Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry->expansion, race_);
SendPacket(&data);
return;
}
// prevent character creating Expansion class without Expansion account
if (classEntry->expansion > Expansion())
{
data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
LOG_ERROR("server", "Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry->expansion, class_);
SendPacket(&data);
return;
}
if (AccountMgr::IsPlayerAccount(GetSecurity()))
{
uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
if ((1 << (race_ - 1)) & raceMaskDisabled)
{
data << uint8(CHAR_CREATE_DISABLED);
SendPacket(&data);
return;
}
uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
if ((1 << (class_ - 1)) & classMaskDisabled)
{
data << uint8(CHAR_CREATE_DISABLED);
SendPacket(&data);
return;
}
}
// prevent character creating with invalid name
if (!normalizePlayerName(name))
{
data << (uint8)CHAR_NAME_NO_NAME;
SendPacket(&data);
LOG_ERROR("server", "Account:[%d] but tried to Create character with empty [name] ", GetAccountId());
return;
}
// check name limitations
uint8 res = ObjectMgr::CheckPlayerName(name, true);
if (res != CHAR_NAME_SUCCESS)
{
data << uint8(res);
SendPacket(&data);
return;
}
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(name))
{
data << (uint8)CHAR_NAME_RESERVED;
SendPacket(&data);
return;
}
// speedup check for heroic class disabled case
uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
if (heroic_free_slots == 0 && AccountMgr::IsPlayerAccount(GetSecurity()) && class_ == CLASS_DEATH_KNIGHT)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket(&data);
return;
}
// speedup check for heroic class disabled case
uint32 req_level_for_heroic = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
if (AccountMgr::IsPlayerAccount(GetSecurity()) && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
SendPacket(&data);
return;
}
delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0
_charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recvData));
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, name);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, CharacterCreateInfo* createInfo)
{
/** This is a series of callbacks executed consecutively as a result from the database becomes available.
This is much more efficient than synchronous requests on packet handler, and much less DoS prone.
It also prevents data syncrhonisation errors.
*/
switch (_charCreateCallback.GetStage())
{
case 0:
{
if (result)
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_NAME_IN_USE);
SendPacket(&data);
delete createInfo;
_charCreateCallback.Reset();
return;
}
ASSERT(_charCreateCallback.GetParam() == createInfo);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
stmt->setUInt32(0, GetAccountId());
_charCreateCallback.FreeResult();
_charCreateCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
_charCreateCallback.NextStage();
}
break;
case 1:
{
uint16 acctCharCount = 0;
if (result)
{
Field* fields = result->Fetch();
// SELECT SUM(x) is MYSQL_TYPE_NEWDECIMAL - needs to be read as string
const char* ch = fields[0].GetCString();
if (ch)
acctCharCount = atoi(ch);
}
if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_ACCOUNT_LIMIT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.Reset();
return;
}
ASSERT(_charCreateCallback.GetParam() == createInfo);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
_charCreateCallback.FreeResult();
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
_charCreateCallback.NextStage();
}
break;
case 2:
{
if (result)
{
Field* fields = result->Fetch();
createInfo->CharCount = uint8(fields[0].GetUInt64()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_SERVER_LIMIT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.Reset();
return;
}
}
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
_charCreateCallback.FreeResult();
if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
_charCreateCallback.NextStage();
return;
}
_charCreateCallback.NextStage();
HandleCharCreateCallback(PreparedQueryResult(nullptr), createInfo); // Will jump to case 3
}
break;
case 3:
{
bool haveSameRace = false;
uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
bool hasHeroicReqLevel = (heroicReqLevel == 0);
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
if (result)
{
TeamId teamId = Player::TeamIdForRace(createInfo->Race);
uint32 freeHeroicSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
Field* field = result->Fetch();
uint8 accRace = field[1].GetUInt8();
if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT)
{
uint8 accClass = field[2].GetUInt8();
if (accClass == CLASS_DEATH_KNIGHT)
{
if (freeHeroicSlots > 0)
--freeHeroicSlots;
if (freeHeroicSlots == 0)
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.Reset();
return;
}
}
if (!hasHeroicReqLevel)
{
uint8 accLevel = field[0].GetUInt8();
if (accLevel >= heroicReqLevel)
hasHeroicReqLevel = true;
}
}
// need to check team only for first character
// TODO: what to if account already has characters of both races?
if (!allowTwoSideAccounts)
{
uint32 accTeamId = TEAM_NEUTRAL;
if (accRace > 0)
accTeamId = Player::TeamIdForRace(accRace);
if (accTeamId != teamId)
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_PVP_TEAMS_VIOLATION);
SendPacket(&data);
delete createInfo;
_charCreateCallback.Reset();
return;
}
}
// search same race for cinematic or same class if need
// TODO: check if cinematic already shown? (already logged in?; cinematic field)
while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
{
if (!result->NextRow())
break;
field = result->Fetch();
accRace = field[1].GetUInt8();
if (!haveSameRace)
haveSameRace = createInfo->Race == accRace;
if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT)
{
uint8 acc_class = field[2].GetUInt8();
if (acc_class == CLASS_DEATH_KNIGHT)
{
if (freeHeroicSlots > 0)
--freeHeroicSlots;
if (freeHeroicSlots == 0)
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.Reset();
return;
}
}
if (!hasHeroicReqLevel)
{
uint8 acc_level = field[0].GetUInt8();
if (acc_level >= heroicReqLevel)
hasHeroicReqLevel = true;
}
}
}
}
if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT && !hasHeroicReqLevel)
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_LEVEL_REQUIREMENT);
SendPacket(&data);
delete createInfo;
_charCreateCallback.Reset();
return;
}
if (createInfo->Data.rpos() < createInfo->Data.wpos())
{
uint8 unk;
createInfo->Data >> unk;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "Character creation %s (account %u) has unhandled tail data: [%u]", createInfo->Name.c_str(), GetAccountId(), unk);
#endif
}
// pussywizard:
if (sWorld->GetGlobalPlayerGUID(createInfo->Name))
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_NAME_IN_USE);
SendPacket(&data);
delete createInfo;
_charCreateCallback.Reset();
return;
}
Player newChar(this);
newChar.GetMotionMaster()->Initialize();
if (!newChar.Create(sObjectMgr->GetGenerator<HighGuid::Player>().Generate(), createInfo))
{
// Player not create (race/class/etc problem?)
newChar.CleanupsBeforeDelete();
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
delete createInfo;
_charCreateCallback.Reset();
return;
}
if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
newChar.setCinematic(1); // not show intro
newChar.SetAtLoginFlag(AT_LOGIN_FIRST); // First login
// Player created, save it now
newChar.SaveToDB(true, false);
createInfo->CharCount += 1;
SQLTransaction trans = LoginDatabase.BeginTransaction();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, realm.Id.Realm);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
stmt->setUInt32(0, createInfo->CharCount);
stmt->setUInt32(1, GetAccountId());
stmt->setUInt32(2, realm.Id.Realm);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_SUCCESS);
SendPacket(&data);
std::string IP_str = GetRemoteAddress();
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "Account: %d (IP: %s) Create Character:[%s] (%s)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUID().ToString().c_str());
#endif
LOG_INFO("entities.player", "Account: %d (IP: %s) Create Character:[%s] (%s)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUID().ToString().c_str());
sScriptMgr->OnPlayerCreate(&newChar);
sWorld->AddGlobalPlayerData(newChar.GetGUID().GetCounter(), GetAccountId(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel(), 0, 0);
newChar.CleanupsBeforeDelete();
delete createInfo;
_charCreateCallback.Reset();
}
break;
}
}
void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
// Initiating
uint32 initAccountId = GetAccountId();
// can't delete loaded character
if (ObjectAccessor::FindConnectedPlayer(guid) || sWorld->FindOfflineSessionForCharacterGUID(guid.GetCounter()))
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED;
SendPacket(&data);
return;
}
uint32 accountId = 0;
std::string name;
// is guild leader
if (sGuildMgr->GetGuildByLeader(guid))
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
SendPacket(&data);
return;
}
// is arena team captain
if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
SendPacket(&data);
return;
}
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid.GetCounter()))
{
accountId = playerData->accountId;
name = playerData->name;
}
// prevent deleting other players' characters using cheating tools
if (accountId != initAccountId)
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
return;
}
std::string IP_str = GetRemoteAddress();
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "Account: %d (IP: %s) Delete Character:[%s] (%s)", GetAccountId(), IP_str.c_str(), name.c_str(), guid.ToString().c_str());
#endif
LOG_INFO("entities.player", "Account: %d (IP: %s) Delete Character:[%s] (%s)", GetAccountId(), IP_str.c_str(), name.c_str(), guid.ToString().c_str());
// To prevent hook failure, place hook before removing reference from DB
sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
// Shouldn't interfere with character deletion though
if (sLog->ShouldLog("entities.player.dump", LogLevel::LOG_LEVEL_INFO)) // optimize GetPlayerDump call
{
std::string dump;
if (PlayerDumpWriter().GetDump(guid.GetCounter(), dump))
LOG_CHAR_DUMP(dump.c_str(), GetAccountId(), guid.GetRawValue(), name.c_str());
}
sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
Player::DeleteFromDB(guid.GetCounter(), GetAccountId(), true, false);
sWorld->DeleteGlobalPlayerData(guid.GetCounter(), name);
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_SUCCESS;
SendPacket(&data);
}
void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
{
if (PlayerLoading() || GetPlayer() != nullptr)
{
LOG_ERROR("server", "Player tries to login again, AccountId = %d", GetAccountId());
KickPlayer("Player tries to login again");
return;
}
ObjectGuid playerGuid;
recvData >> playerGuid;
if (!playerGuid.IsPlayer() || !IsLegitCharacterForAccount(playerGuid))
{
LOG_ERROR("server", "Account (%u) can't login with that character (%s).", GetAccountId(), playerGuid.ToString().c_str());
KickPlayer("Account can't login with this character");
return;
}
// pussywizard:
if (WorldSession* sess = sWorld->FindOfflineSessionForCharacterGUID(playerGuid.GetCounter()))
if (sess->GetAccountId() != GetAccountId())
{
WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
data << (uint8)CHAR_LOGIN_DUPLICATE_CHARACTER;
SendPacket(&data);
return;
}
// pussywizard:
if (WorldSession* sess = sWorld->FindOfflineSession(GetAccountId()))
{
Player* p = sess->GetPlayer();
if (!p || sess->IsKicked())
{
WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
data << (uint8)CHAR_LOGIN_DUPLICATE_CHARACTER;
SendPacket(&data);
return;
}
if (p->GetGUID() != playerGuid)
sess->KickPlayer("No return, go to normal loading"); // no return, go to normal loading
else
{
// pussywizard: players stay ingame no matter what (prevent abuse), but allow to turn it off to stop crashing
if (!sWorld->getBoolConfig(CONFIG_ENABLE_LOGIN_AFTER_DC))
{
WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
data << (uint8)CHAR_LOGIN_DUPLICATE_CHARACTER;
SendPacket(&data);
return;
}
uint8 limitA = 10, limitB = 10, limitC = 10; // pussywizard: this somehow froze (probably, ahh crash logs ...), and while (far) have never frozen in LogoutPlayer o_O maybe it's the combination of while(far); while(near);
while (sess->GetPlayer() && (sess->GetPlayer()->IsBeingTeleportedFar() || (sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())))
{
if (limitA == 0 || --limitA == 0)
{
LOG_INFO("misc", "HandlePlayerLoginOpcode A");
break;
}
while (sess->GetPlayer() && sess->GetPlayer()->IsBeingTeleportedFar())
{
if (limitB == 0 || --limitB == 0)
{
LOG_INFO("misc", "HandlePlayerLoginOpcode B");
break;
}
sess->HandleMoveWorldportAck();
}
while (sess->GetPlayer() && sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())
{
if (limitC == 0 || --limitC == 0)
{
LOG_INFO("misc", "HandlePlayerLoginOpcode C");
break;
}
Player* plMover = sess->GetPlayer()->m_mover->ToPlayer();
if (!plMover)
break;
WorldPacket pkt(MSG_MOVE_TELEPORT_ACK, 20);
pkt << plMover->GetPackGUID();
pkt << uint32(0); // flags
pkt << uint32(0); // time
sess->HandleMoveTeleportAck(pkt);
}
}
if (!p->FindMap() || !p->IsInWorld() || sess->IsKicked())
{
WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
data << (uint8)CHAR_LOGIN_DUPLICATE_CHARACTER;
SendPacket(&data);
return;
}
sess->SetPlayer(nullptr);
SetPlayer(p);
p->SetSession(this);
delete p->PlayerTalkClass;
p->PlayerTalkClass = new PlayerMenu(p->GetSession());
HandlePlayerLoginToCharInWorld(p);
return;
}
}
m_playerLoading = true;
LoginQueryHolder* holder = new LoginQueryHolder(GetAccountId(), playerGuid);
if (!holder->Initialize())
{
delete holder; // delete all unprocessed queries
m_playerLoading = false;
return;
}
_charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
}
void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder* holder)
{
ObjectGuid playerGuid = holder->GetGuid();
Player* pCurrChar = new Player(this);
// for send server info and strings (config)
ChatHandler chH = ChatHandler(this);
// "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
if (!pCurrChar->LoadFromDB(playerGuid, holder))
{
SetPlayer(nullptr);
KickPlayer("HandlePlayerLoginFromDB"); // disconnect client, player no set to session and it will not deleted or saved at kick
delete pCurrChar; // delete it manually
delete holder; // delete all unprocessed queries
m_playerLoading = false;
return;
}
pCurrChar->GetMotionMaster()->Initialize();
pCurrChar->SendDungeonDifficulty(false);
WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
data << pCurrChar->GetMapId();
data << pCurrChar->GetPositionX();
data << pCurrChar->GetPositionY();
data << pCurrChar->GetPositionZ();
data << pCurrChar->GetOrientation();
SendPacket(&data);
// load player specific part before send times
LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK);
SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
data << uint8(2); // unknown value
data << uint8(0); // enable(1)/disable(0) voice chat interface in client
SendPacket(&data);
// Send MOTD
{
SendPacket(Motd::GetMotdPacket());
// send server info
if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
chH.PSendSysMessage("%s", GitRevision::GetFullVersion());
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "WORLD: Sent server info");
#endif
}
if (uint32 guildId = Player::GetGuildIdFromStorage(pCurrChar->GetGUID().GetCounter()))
{
Guild* guild = sGuildMgr->GetGuildById(guildId);
Guild::Member const* member = guild ? guild->GetMember(pCurrChar->GetGUID()) : nullptr;
if (member)
{
pCurrChar->SetInGuild(guildId);
pCurrChar->SetRank(member->GetRankId());
guild->SendLoginInfo(this);
}
else
{
LOG_ERROR("server", "Player %s (%s) marked as member of not existing guild (id: %u), removing guild membership for player.",
pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), guildId);
pCurrChar->SetInGuild(0);
pCurrChar->SetRank(0);
}
}
else
{
pCurrChar->SetInGuild(0);
pCurrChar->SetRank(0);
}
data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
data << uint32(0);
data << uint32(0);
SendPacket(&data);
pCurrChar->SendInitialPacketsBeforeAddToMap();
//Show cinematic at the first time that player login
if (!pCurrChar->getCinematic())
{
pCurrChar->setCinematic(1);
if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
{
if (cEntry->CinematicSequence)
pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
// send new char string if not empty
if (!sWorld->GetNewCharString().empty())
chH.PSendSysMessage("%s", sWorld->GetNewCharString().c_str());
}
}
// Xinef: moved this from below
ObjectAccessor::AddObject(pCurrChar);
if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
{
AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
if (at)
pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
else
pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
}
pCurrChar->SendInitialPacketsAfterAddToMap();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
stmt->setUInt32(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
stmt->setUInt32(0, realm.Id.Realm);
stmt->setUInt32(1, GetAccountId());
LoginDatabase.Execute(stmt);
pCurrChar->SetInGameTime(World::GetGameTimeMS());
// announce group about member online (must be after add to player list to receive announce to self)
if (Group* group = pCurrChar->GetGroup())
{
//pCurrChar->groupInfo.group->SendInit(this); // useless
group->SendUpdate();
group->ResetMaxEnchantingLevel();
}
// pussywizard: send instance welcome message as when entering the instance through a portal
if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
if (mapDiff->resetTime)
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
{
uint32 timeleft = uint32(timeReset - time(nullptr));
pCurrChar->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
}
// pussywizard: ensure that we end up on map with our loaded transport:
if (Transport* t = pCurrChar->GetTransport())
if (!t->IsInMap(pCurrChar))
{
t->RemovePassenger(pCurrChar);
pCurrChar->m_transport = nullptr;
pCurrChar->m_movementInfo.transport.Reset();
pCurrChar->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
}
// friend status
sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true);
// Place character in world (and load zone) before some object loading
pCurrChar->LoadCorpse(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
// setting Ghost+speed if dead
if (pCurrChar->m_deathState != ALIVE)
{
// not blizz like, we must correctly save and load player instead...
if (pCurrChar->getRace() == RACE_NIGHTELF)
pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
pCurrChar->SetMovement(MOVE_WATER_WALK);
}
// Set FFA PvP for non GM in non-rest mode
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
pCurrChar->SetContestedPvP();
// Apply at_login requests
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
{
pCurrChar->resetSpells();
SendNotification(LANG_RESET_SPELLS);
}
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
{
pCurrChar->resetTalents(true);
pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
SendNotification(LANG_RESET_TALENTS);
}
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_CHECK_ACHIEVS))
{
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_CHECK_ACHIEVS, true);
pCurrChar->CheckAllAchievementCriteria();
}
// Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
{
ReputationMgr& repMgr = pCurrChar->GetReputationMgr();
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(942), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(935), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(936), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1011), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(970), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(967), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(989), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(932), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(934), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1038), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1077), 42999, false);
switch (pCurrChar->getFaction())
{
case ALLIANCE:
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(72), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(47), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(69), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(930), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(730), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(978), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(54), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(946), 42999, false);
break;
case HORDE:
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(76), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(68), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(81), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(911), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(729), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(941), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(530), 42999, false);
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(947), 42999, false);
break;
default:
break;
}
repMgr.SendStates();
}
// show time before shutdown if shutdown planned.
if (sWorld->IsShuttingDown())
sWorld->ShutdownMsg(true, pCurrChar);
if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
pCurrChar->SetTaxiCheater(true);
if (pCurrChar->IsGameMaster())
SendNotification(LANG_GM_ON);
std::string IP_str = GetRemoteAddress();
LOG_INFO("entities.player", "Account: %d (IP: %s) Login Character:[%s] (%s) Level: %d",
GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->getLevel());
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
m_playerLoading = false;
// Handle Login-Achievements (should be handled after loading)
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, 1);
// Xinef: fix vendors falling of player vehicle, due to isBeingLoaded checks
if (pCurrChar->IsInWorld())
{
if (pCurrChar->GetMountBlockId() && !pCurrChar->HasAuraType(SPELL_AURA_MOUNTED))
{
pCurrChar->CastSpell(pCurrChar, pCurrChar->GetMountBlockId(), true);
pCurrChar->SetMountBlockId(0);
// Xinef: refresh this in case mount aura changes anything (eg no fly zone)
pCurrChar->UpdateAreaDependentAuras(pCurrChar->GetAreaId());
pCurrChar->UpdateZoneDependentAuras(pCurrChar->GetZoneId());
}
}
// pussywizard: pvp mode
pCurrChar->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
pCurrChar->UpdatePvP(true, true);
// pussywizard: on login it's not possible to go back to arena as a spectator, HandleMoveWorldportAckOpcode is not sent, so call it here
pCurrChar->SetIsSpectator(false);
// xinef: do this after everything is loaded
pCurrChar->ContinueTaxiFlight();
// reset for all pets before pet loading
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
Pet::resetTalentsForAllPetsOf(pCurrChar);
// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
pCurrChar->LoadPet();
if (pCurrChar->GetSession()->GetRecruiterId() != 0 || pCurrChar->GetSession()->IsARecruiter())
{
bool isReferrer = pCurrChar->GetSession()->IsARecruiter();
for (SessionMap::const_iterator itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr)
{
if (!itr->second->GetRecruiterId() && !itr->second->IsARecruiter())
continue;
if ((isReferrer && pCurrChar->GetSession()->GetAccountId() == itr->second->GetRecruiterId()) || (!isReferrer && pCurrChar->GetSession()->GetRecruiterId() == itr->second->GetAccountId()))
{
Player* rf = itr->second->GetPlayer();
if (rf != nullptr)
{
pCurrChar->SendUpdateToPlayer(rf);
rf->SendUpdateToPlayer(pCurrChar);
}
}
}
}
sScriptMgr->OnPlayerLogin(pCurrChar);
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
{
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
sScriptMgr->OnFirstLogin(pCurrChar);
}
delete holder;
}
void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
{
ChatHandler chH = ChatHandler(this);
m_playerLoading = true;
pCurrChar->SendDungeonDifficulty(false);
WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
data << pCurrChar->GetMapId();
data << pCurrChar->GetPositionX();
data << pCurrChar->GetPositionY();
data << pCurrChar->GetPositionZ();
data << pCurrChar->GetOrientation();
SendPacket(&data);
SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
data << uint8(2); // unknown value
data << uint8(0); // enable(1)/disable(0) voice chat interface in client
SendPacket(&data);
// Send MOTD
{
SendPacket(Motd::GetMotdPacket());
// send server info
if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
chH.PSendSysMessage("%s", GitRevision::GetFullVersion());
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "WORLD: Sent server info");
#endif
}
data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
data << uint32(0);
data << uint32(0);
SendPacket(&data);
// Xinef: fix possible problem with flag UNIT_FLAG_STUNNED added during logout
if (!pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
pCurrChar->SendInitialPacketsBeforeAddToMap();
// necessary actions from AddPlayerToMap:
pCurrChar->GetMap()->SendInitTransports(pCurrChar);
pCurrChar->GetMap()->SendInitSelf(pCurrChar);
pCurrChar->GetMap()->SendZoneDynamicInfo(pCurrChar);
pCurrChar->m_clientGUIDs.clear();
pCurrChar->UpdateObjectVisibility(false);
pCurrChar->CleanupChannels();
pCurrChar->SendInitialPacketsAfterAddToMap();
uint32 currZone, currArea;
pCurrChar->GetZoneAndAreaId(currZone, currArea, false);
pCurrChar->SendInitWorldStates(currZone, currArea);
pCurrChar->SetInGameTime(World::GetGameTimeMS());
// Xinef: we need to resend all spell mods
for (uint16 Opcode = SMSG_SET_FLAT_SPELL_MODIFIER; Opcode <= SMSG_SET_PCT_SPELL_MODIFIER; ++Opcode) // PCT = FLAT+1
{
uint32 modType = (Opcode == SMSG_SET_FLAT_SPELL_MODIFIER) ? SPELLMOD_FLAT : SPELLMOD_PCT;
for (uint32 opType = SPELLMOD_DAMAGE; opType < MAX_SPELLMOD; ++opType)
{
int32 i = 0;
flag96 _mask = 0;
SpellModList const& spellMods = pCurrChar->GetSpellModList(opType);
if (spellMods.empty())
continue;
for (int32 eff = 0; eff < 96; ++eff)
{
if (eff != 0 && eff % 32 == 0)
_mask[i++] = 0;
_mask[i] = uint32(1) << (eff - (32 * i));
int32 val = 0;
for (SpellModList::const_iterator itr = spellMods.begin(); itr != spellMods.end(); ++itr)
if ((*itr)->type == modType && (*itr)->mask & _mask)
val += (*itr)->value;
if (val == 0)
continue;
WorldPacket data(Opcode, (1 + 1 + 4));
data << uint8(eff);
data << uint8(opType);
data << int32(val);
SendPacket(&data);
}
}
}
if (Group* group = pCurrChar->GetGroup())
group->SendUpdate();
// pussywizard: send instance welcome message as when entering the instance through a portal
if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
if (mapDiff->resetTime)
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
{
uint32 timeleft = uint32(timeReset - time(nullptr));
GetPlayer()->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
}
// this shouldn't do anything, becaues offline can't be on taxi, but just in case
pCurrChar->ContinueTaxiFlight();
// send pet data, action bar, talents, etc.
pCurrChar->PetSpellInitialize();
pCurrChar->SendTalentsInfoData(true);
// show time before shutdown if shutdown planned.
if (sWorld->IsShuttingDown())
sWorld->ShutdownMsg(true, pCurrChar);
if (pCurrChar->IsGameMaster())
SendNotification(LANG_GM_ON);
m_playerLoading = false;
}
void WorldSession::HandlePlayerLoginToCharOutOfWorld(Player* /*pCurrChar*/)
{
ABORT();
}
void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "WORLD: Received CMSG_SET_FACTION_ATWAR");
#endif
uint32 repListID;
uint8 flag;
recvData >> repListID;
recvData >> flag;
GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
void WorldSession::HandleSetFactionCheat(WorldPacket& /*recvData*/)
{
LOG_ERROR("server", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
GetPlayer()->GetReputationMgr().SendStates();
}
void WorldSession::HandleTutorialFlag(WorldPacket& recvData)
{
uint32 data;
recvData >> data;
uint8 index = uint8(data / 32);
if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
return;
uint32 value = (data % 32);
uint32 flag = GetTutorialInt(index);
flag |= (1 << value);
SetTutorialInt(index, flag);
}
void WorldSession::HandleTutorialClear(WorldPacket& /*recvData*/)
{
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
SetTutorialInt(i, 0xFFFFFFFF);
}
void WorldSession::HandleTutorialReset(WorldPacket& /*recvData*/)
{
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
SetTutorialInt(i, 0x00000000);
}
void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "WORLD: Received CMSG_SET_WATCHED_FACTION");
#endif
uint32 fact;
recvData >> fact;
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
}
void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "WORLD: Received CMSG_SET_FACTION_INACTIVE");
#endif
uint32 replistid;
uint8 inactive;
recvData >> replistid >> inactive;
_player->GetReputationMgr().SetInactive(replistid, inactive);
}
void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "CMSG_SHOWING_HELM for %s", _player->GetName().c_str());
#endif
recvData.read_skip<uint8>(); // unknown, bool?
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str());
#endif
recvData.read_skip<uint8>(); // unknown, bool?
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
std::string newName;
recvData >> guid;
recvData >> newName;
// prevent character rename to invalid name
if (!normalizePlayerName(newName))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_NO_NAME);
SendPacket(&data);
return;
}
uint8 res = ObjectMgr::CheckPlayerName(newName, true);
if (res != CHAR_NAME_SUCCESS)
{
WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + (newName.size() + 1));
data << uint8(res);
data << guid;
data << newName;
SendPacket(&data);
return;
}
// check name limitations
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newName))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_RESERVED);
SendPacket(&data);
return;
}
// Ensure that the character belongs to the current account, that rename at login is enabled
// and that there is no character with the desired new name
_charRenameCallback.SetParam(newName);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
stmt->setUInt32(0, guid.GetCounter());
stmt->setUInt32(1, GetAccountId());
stmt->setUInt16(2, AT_LOGIN_RENAME);
stmt->setUInt16(3, AT_LOGIN_RENAME);
stmt->setString(4, newName);
_charRenameCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult result, std::string const& newName)
{
if (!result)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;
}
Field* fields = result->Fetch();
ObjectGuid::LowType guidLow = fields[0].GetUInt32();
std::string oldName = fields[1].GetString();
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(guidLow);
// pussywizard:
if (ObjectAccessor::FindConnectedPlayer(guid) || sWorld->FindOfflineSessionForCharacterGUID(guidLow))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;
}
// Update name and at_login flag in the db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME);
stmt->setString(0, newName);
stmt->setUInt16(1, AT_LOGIN_RENAME);
stmt->setUInt32(2, guidLow);
CharacterDatabase.Execute(stmt);
// Removed declined name from db
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
stmt->setUInt32(0, guidLow);
CharacterDatabase.Execute(stmt);
}
LOG_INFO("entities.player", "Account: %d (IP: %s), Character [%s] (guid: %u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str());
WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + (newName.size() + 1));
data << uint8(RESPONSE_SUCCESS);
data << guid;
data << newName;
SendPacket(&data);
// xinef: update global data
sWorld->UpdateGlobalNameData(guidLow, oldName, newName);
sWorld->UpdateGlobalPlayerData(guidLow, PLAYER_UPDATE_DATA_NAME, newName);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
{
// pussywizard:
if (!sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
return;
ObjectGuid guid;
recvData >> guid;
// not accept declined names for unsupported languages
std::string name;
if (!sObjectMgr->GetPlayerNameByGUID(guid.GetCounter(), name))
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
data << uint32(1);
data << guid;
SendPacket(&data);
return;
}
std::wstring wname;
if (!Utf8toWStr(name, wname))
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
data << uint32(1);
data << guid;
SendPacket(&data);
return;
}
if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
data << uint32(1);
data << guid;
SendPacket(&data);
return;
}
std::string name2;
DeclinedName declinedname;
recvData >> name2;
if (name2 != name) // character have different name
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
data << uint32(1);
data << guid;
SendPacket(&data);
return;
}
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recvData >> declinedname.name[i];
if (!normalizePlayerName(declinedname.name[i]))
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
data << uint32(1);
data << guid;
SendPacket(&data);
return;
}
}
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
data << uint32(1);
data << guid;
SendPacket(&data);
return;
}
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.EscapeString(declinedname.name[i]);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
stmt->setUInt32(0, guid.GetCounter());
for (uint8 i = 0; i < 5; i++)
stmt->setString(i + 1, declinedname.name[i]);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
data << uint32(0); // OK
data << guid;
SendPacket(&data);
}
void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "CMSG_ALTER_APPEARANCE");
#endif
uint32 Hair, Color, FacialHair, SkinColor;
recvData >> Hair >> Color >> FacialHair >> SkinColor;
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
return;
BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
return;
BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
return;
GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f);
if (!go)
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
data << uint32(2);
SendPacket(&data);
return;
}
if (_player->getStandState() != UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight)
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
data << uint32(2);
SendPacket(&data);
return;
}
uint32 cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
// 0 - ok
// 1, 3 - not enough money
// 2 - you have to seat on barber chair
if (!_player->HasEnoughMoney(cost))
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
data << uint32(1); // no money
SendPacket(&data);
return;
}
else
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
data << uint32(0); // ok
SendPacket(&data);
}
_player->ModifyMoney(-int32(cost)); // it isn't free
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost);
_player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
_player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
_player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
if (bs_skinColor)
_player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id));
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
_player->SetStandState(0); // stand up
}
void WorldSession::HandleRemoveGlyph(WorldPacket& recvData)
{
uint32 slot;
recvData >> slot;
if (slot >= MAX_GLYPH_SLOT_INDEX)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
#endif
return;
}
if (uint32 glyph = _player->GetGlyph(slot))
{
if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
{
_player->RemoveAurasDueToSpell(glyphEntry->SpellId);
_player->SetGlyph(slot, 0, true);
_player->SendTalentsInfoData(false);
}
}
}
void WorldSession::HandleCharCustomize(WorldPacket& recvData)
{
ObjectGuid guid;
std::string newName;
recvData >> guid;
if (!IsLegitCharacterForAccount(guid))
{
LOG_ERROR("server", "Account %u, IP: %s tried to customise character %s, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress().c_str(), guid.ToString().c_str());
recvData.rfinish();
KickPlayer("HandleCharCustomize");
return;
}
// pussywizard:
if (ObjectAccessor::FindConnectedPlayer(guid) || sWorld->FindOfflineSessionForCharacterGUID(guid.GetCounter()))
{
recvData.rfinish();
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;
}
recvData >> newName;
uint8 gender, skin, face, hairStyle, hairColor, facialHair;
recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face;
// xinef: zomg! sync query
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN);
stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;
}
// get the players old (at this moment current) race
GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid.GetCounter());
if (!playerData)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;
}
Field* fields = result->Fetch();
uint32 at_loginFlags = fields[0].GetUInt16();
if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE))
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;
}
// prevent character rename to invalid name
if (!normalizePlayerName(newName))
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_NAME_NO_NAME);
SendPacket(&data);
return;
}
uint8 res = ObjectMgr::CheckPlayerName(newName, true);
if (res != CHAR_NAME_SUCCESS)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(res);
SendPacket(&data);
return;
}
// check name limitations
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newName))
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_NAME_RESERVED);
SendPacket(&data);
return;
}
// character with this name already exist
if (ObjectGuid newguid = sObjectMgr->GetPlayerGUIDByName(newName))
{
if (newguid != guid)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
data << uint8(CHAR_CREATE_NAME_IN_USE);
SendPacket(&data);
return;
}
}
LOG_INFO("entities.player", "Account: %d (IP: %s), Character [%s] (%s) Customized to: %s",
GetAccountId(), GetRemoteAddress().c_str(), playerData->name.c_str(), guid.ToString().c_str(), newName.c_str());
Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, newName);
stmt->setUInt16(1, uint16(AT_LOGIN_CUSTOMIZE));
stmt->setUInt32(2, guid.GetCounter());
CharacterDatabase.Execute(stmt);
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
stmt->setUInt32(0, guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
// xinef: update global data
sWorld->UpdateGlobalNameData(guid.GetCounter(), playerData->name, newName);
sWorld->UpdateGlobalPlayerData(guid.GetCounter(), PLAYER_UPDATE_DATA_NAME | PLAYER_UPDATE_DATA_GENDER, newName, 0, gender);
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1 + 8 + (newName.size() + 1) + 6);
data << uint8(RESPONSE_SUCCESS);
data << guid;
data << newName;
data << uint8(gender);
data << uint8(skin);
data << uint8(face);
data << uint8(hairStyle);
data << uint8(hairColor);
data << uint8(facialHair);
SendPacket(&data);
}
void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_SAVE");
#endif
uint64 setGuid;
recvData.readPackGUID(setGuid);
uint32 index;
recvData >> index;
if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
return;
std::string name;
recvData >> name;
std::string iconName;
recvData >> iconName;
EquipmentSet eqSet;
eqSet.Guid = setGuid;
eqSet.Name = name;
eqSet.IconName = iconName;
eqSet.state = EQUIPMENT_SET_NEW;
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
ObjectGuid itemGuid;
recvData >> itemGuid.ReadAsPacked();
// xinef: if client sends 0, it means empty slot
if (!itemGuid)
{
eqSet.Items[i].Clear();
continue;
}
// equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
if (itemGuid.GetRawValue() == 1)
{
// ignored slots saved as bit mask because we have no free special values for Items[i]
eqSet.IgnoreMask |= 1 << i;
continue;
}
// xinef: some cheating checks
Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item || item->GetGUID() != itemGuid)
{
eqSet.Items[i].Clear();
continue;
}
eqSet.Items[i] = itemGuid;
}
_player->SetEquipmentSet(index, eqSet);
}
void WorldSession::HandleEquipmentSetDelete(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_DELETE");
#endif
uint64 setGuid;
recvData.readPackGUID(setGuid);
_player->DeleteEquipmentSet(setGuid);
}
void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
#endif
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
ObjectGuid itemGuid;
recvData >> itemGuid.ReadAsPacked();
uint8 srcbag, srcslot;
recvData >> srcbag >> srcslot;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("entities.player.items", "Item %s: srcbag %u, srcslot %u", itemGuid.ToString().c_str(), srcbag, srcslot);
#endif
// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
if (itemGuid.GetRawValue() == 1)
continue;
// Only equip weapons in combat
if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
continue;
Item* item = nullptr;
if (itemGuid)
item = _player->GetItemByGuid(itemGuid);
uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
InventoryResult msg;
Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (uItem)
{
if (uItem->IsEquipped())
{
msg = _player->CanUnequipItem(dstpos, true);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, uItem, nullptr);
continue;
}
}
if (!item)
{
ItemPosCountVec sDest;
msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
if (msg == EQUIP_ERR_OK)
{
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
_player->StoreItem(sDest, uItem, true);
}
else
_player->SendEquipError(msg, uItem, nullptr);
continue;
}
}
if (item)
{
if (item->GetPos() == dstpos)
continue;
if (!item->IsEquipped())
{
uint16 _candidatePos;
msg = _player->CanEquipItem(NULL_SLOT, _candidatePos, item, true);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, item, nullptr);
continue;
}
}
_player->SwapItem(item->GetPos(), dstpos);
}
}
WorldPacket data(SMSG_EQUIPMENT_SET_USE_RESULT, 1);
data << uint8(0); // 4 - equipment swap failed - inventory is full
SendPacket(&data);
}
void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
{
ObjectGuid guid;
std::string newname;
uint8 gender, skin, face, hairStyle, hairColor, facialHair, race;
recvData >> guid;
if (!IsLegitCharacterForAccount(guid))
{
LOG_ERROR("server", "Account %u, IP: %s tried to factionchange character %s, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress().c_str(), guid.ToString().c_str());
recvData.rfinish();
KickPlayer("HandleCharFactionOrRaceChange");
return;
}
// pussywizard:
if (ObjectAccessor::FindConnectedPlayer(guid) || sWorld->FindOfflineSessionForCharacterGUID(guid.GetCounter()))
{
recvData.rfinish();
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << (uint8)CHAR_CREATE_ERROR;
SendPacket(&data);
return;
}
recvData >> newname;
recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race;
ObjectGuid::LowType lowGuid = guid.GetCounter();
// get the players old (at this moment current) race
GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(lowGuid);
if (!playerData) // pussywizard: restoring character via www spoils nameData (it's not restored so it may be null)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << (uint8)CHAR_CREATE_ERROR;
SendPacket(&data);
return;
}
// xinef: add some safety checks
if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
{
// if player is in a guild
if (playerData->guildId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << (uint8)CHAR_CREATE_CHARACTER_IN_GUILD;
SendPacket(&data);
return;
}
// is arena team captain
if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << (uint8)CHAR_CREATE_CHARACTER_ARENA_LEADER;
SendPacket(&data);
return;
}
// check mailbox
if (playerData->mailCount)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << (uint8)CHAR_CREATE_CHARACTER_DELETE_MAIL;
SendPacket(&data);
return;
}
// check auctions, current packet is processed single-threaded way, so not a problem
bool has_auctions = false;
for (uint8 i = 0; i < 2; ++i) // check both neutral and faction-specific AH
{
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(i == 0 ? 0 : (((1 << (playerData->race - 1))&RACEMASK_ALLIANCE) ? 12 : 29));
AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();
AuctionHouseObject::AuctionEntryMap::const_iterator _end = auctionHouse->GetAuctionsEnd();
for (; itr != _end; ++itr)
{
AuctionEntry* Aentry = itr->second;
if (Aentry && (Aentry->owner == guid || Aentry->bidder == guid))
{
has_auctions = true;
break;
}
}
if (has_auctions)
break;
}
if (has_auctions)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << (uint8)CHAR_CREATE_ERROR;
SendPacket(&data);
return;
}
}
uint8 oldRace = playerData->race;
uint8 playerClass = playerData->playerClass;
uint8 level = playerData->level;
// xinef: zomg! sync query
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_AT_LOGIN_TITLES_MONEY);
stmt->setUInt32(0, lowGuid);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;
}
Field* fields = result->Fetch();
uint32 at_loginFlags = fields[0].GetUInt16();
char const* knownTitlesStr = fields[1].GetCString();
uint32 money = fields[2].GetUInt32();
uint32 used_loginFlag = ((recvData.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
// xinef: check money
bool valid = Player::TeamIdForRace(oldRace) == Player::TeamIdForRace(race);
if ((level < 10 && money <= 0) || (level > 10 && level <= 30 && money <= 3000000 ) || (level > 30 && level <= 50 && money <= 10000000) ||
(level > 50 && level <= 70 && money <= 50000000) || (level > 70 && money <= 200000000))
valid = true;
if (!valid)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(CHAR_CREATE_CHARACTER_GOLD_LIMIT);
SendPacket(&data);
return;
}
// pussywizard: check titles here to prevent return while building queries
const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
Tokenizer tokensTitles(knownTitlesStr, ' ', ktcount);
if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
{
if (tokensTitles.size() != ktcount)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;
}
}
if (!sObjectMgr->GetPlayerInfo(race, playerClass))
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;
}
if (!(at_loginFlags & used_loginFlag))
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;
}
if (AccountMgr::IsPlayerAccount(GetSecurity()))
{
uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
if ((1 << (race - 1)) & raceMaskDisabled)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;
}
}
// prevent character rename to invalid name
if (!normalizePlayerName(newname))
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(CHAR_NAME_NO_NAME);
SendPacket(&data);
return;
}
uint8 res = ObjectMgr::CheckPlayerName(newname, true);
if (res != CHAR_NAME_SUCCESS)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(res);
SendPacket(&data);
return;
}
// check name limitations
if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newname))
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(CHAR_NAME_RESERVED);
SendPacket(&data);
return;
}
// character with this name already exist
if (ObjectGuid newguid = sObjectMgr->GetPlayerGUIDByName(newname))
{
if (newguid != guid)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(CHAR_CREATE_NAME_IN_USE);
SendPacket(&data);
return;
}
}
CharacterDatabase.EscapeString(newname);
Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// resurrect the character in case he's dead
Player::OfflineResurrect(guid, trans);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_FACTION_OR_RACE);
stmt->setString(0, newname);
stmt->setUInt8(1, race);
stmt->setUInt16(2, used_loginFlag);
stmt->setUInt32(3, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
LOG_INFO("entities.player", "Account: %d (IP: %s), Character [%s] (guid: %u) Changed Race/Faction to: %s", GetAccountId(), GetRemoteAddress().c_str(), playerData->name.c_str(), lowGuid, newname.c_str());
// xinef: update global data
sWorld->UpdateGlobalNameData(lowGuid, playerData->name, newname);
sWorld->UpdateGlobalPlayerData(lowGuid, PLAYER_UPDATE_DATA_NAME | PLAYER_UPDATE_DATA_RACE | PLAYER_UPDATE_DATA_GENDER, newname, 0, gender, race);
if (oldRace != race)
{
TeamId team = TEAM_ALLIANCE;
// Search each faction is targeted
switch (race)
{
case RACE_ORC:
case RACE_TAUREN:
case RACE_UNDEAD_PLAYER:
case RACE_TROLL:
case RACE_BLOODELF:
team = TEAM_HORDE;
break;
default:
break;
}
// Switch Languages
// delete all languages first
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
// Now add them back
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
stmt->setUInt32(0, lowGuid);
// Faction specific languages
if (team == TEAM_HORDE)
stmt->setUInt16(1, 109);
else
stmt->setUInt16(1, 98);
trans->Append(stmt);
// Race specific languages
if (race != RACE_ORC && race != RACE_HUMAN)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
stmt->setUInt32(0, lowGuid);
switch (race)
{
case RACE_DWARF:
stmt->setUInt16(1, 111);
break;
case RACE_DRAENEI:
stmt->setUInt16(1, 759);
break;
case RACE_GNOME:
stmt->setUInt16(1, 313);
break;
case RACE_NIGHTELF:
stmt->setUInt16(1, 113);
break;
case RACE_UNDEAD_PLAYER:
stmt->setUInt16(1, 673);
break;
case RACE_TAUREN:
stmt->setUInt16(1, 115);
break;
case RACE_TROLL:
stmt->setUInt16(1, 315);
break;
case RACE_BLOODELF:
stmt->setUInt16(1, 137);
break;
}
trans->Append(stmt);
}
if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
{
// Delete all Flypaths
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
if (level > 7)
{
// Update Taxi path
// this doesn't seem to be 100% blizzlike... but it can't really be helped.
std::ostringstream taximaskstream;
uint32 numFullTaximasks = level / 7;
if (numFullTaximasks > 11)
numFullTaximasks = 11;
if (team == TEAM_ALLIANCE)
{
if (playerClass != CLASS_DEATH_KNIGHT)
{
for (uint8 i = 0; i < numFullTaximasks; ++i)
taximaskstream << uint32(sAllianceTaxiNodesMask[i]) << ' ';
}
else
{
for (uint8 i = 0; i < numFullTaximasks; ++i)
taximaskstream << uint32(sAllianceTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << ' ';
}
}
else
{
if (playerClass != CLASS_DEATH_KNIGHT)
{
for (uint8 i = 0; i < numFullTaximasks; ++i)
taximaskstream << uint32(sHordeTaxiNodesMask[i]) << ' ';
}
else
{
for (uint8 i = 0; i < numFullTaximasks; ++i)
taximaskstream << uint32(sHordeTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << ' ';
}
}
uint32 numEmptyTaximasks = 11 - numFullTaximasks;
for (uint8 i = 0; i < numEmptyTaximasks; ++i)
taximaskstream << "0 ";
taximaskstream << '0';
std::string taximask = taximaskstream.str();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
stmt->setString(0, taximask);
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
}
// Reset guild
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
if (uint32 guildId = playerData->guildId)
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
guild->DeleteMember(guid, false, false, true);
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
{
// Delete Friend List
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
}
// Leave Arena Teams
Player::LeaveAllArenaTeams(guid);
// Reset homebind and position
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
stmt->setUInt32(0, lowGuid);
if (team == TEAM_ALLIANCE)
{
stmt->setUInt16(1, 0);
stmt->setUInt16(2, 1519);
stmt->setFloat (3, -8867.68f);
stmt->setFloat (4, 673.373f);
stmt->setFloat (5, 97.9034f);
Player::SavePositionInDB(0, -8867.68f, 673.373f, 97.9034f, 0.0f, 1519, guid);
}
else
{
stmt->setUInt16(1, 1);
stmt->setUInt16(2, 1637);
stmt->setFloat (3, 1633.33f);
stmt->setFloat (4, -4439.11f);
stmt->setFloat (5, 15.7588f);
Player::SavePositionInDB(1, 1633.33f, -4439.11f, 15.7588f, 0.0f, 1637, guid);
}
trans->Append(stmt);
// Achievement conversion
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeAchievements.begin(); it != sObjectMgr->FactionChangeAchievements.end(); ++it)
{
uint32 achiev_alliance = it->first;
uint32 achiev_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
stmt->setUInt16(1, uint16(team == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
// Item conversion
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeItems.begin(); it != sObjectMgr->FactionChangeItems.end(); ++it)
{
uint32 item_alliance = it->first;
uint32 item_horde = it->second;
uint32 new_entry = (team == TEAM_ALLIANCE ? item_alliance : item_horde);
uint32 old_entry = (team == TEAM_ALLIANCE ? item_horde : item_alliance);
if (old_entry == 45978 /*Solid Gold Coin*/ || old_entry == 2589 /*Linen Cloth*/ || old_entry == 5976 /*Guild Tabard*/)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
stmt->setUInt32(0, new_entry);
stmt->setUInt32(1, old_entry);
stmt->setUInt32(2, guid.GetCounter());
trans->Append(stmt);
}
// Delete all current quests
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
// Quest conversion
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeQuests.begin(); it != sObjectMgr->FactionChangeQuests.end(); ++it)
{
uint32 quest_alliance = it->first;
uint32 quest_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
stmt->setUInt32(0, lowGuid);
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? quest_alliance : quest_horde));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? quest_alliance : quest_horde));
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? quest_horde : quest_alliance));
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
// Mark all rewarded quests as "active" (will count for completed quests achievements)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
// Disable all old-faction specific quests
{
ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
for (ObjectMgr::QuestMap::const_iterator iter = questTemplates.begin(); iter != questTemplates.end(); ++iter)
{
Quest const* quest = iter->second;
uint32 newRaceMask = (team == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
if (quest->GetAllowableRaces() && !(quest->GetAllowableRaces() & newRaceMask))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
stmt->setUInt32(0, quest->GetQuestId());
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
}
}
}
// Spell conversion
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeSpells.begin(); it != sObjectMgr->FactionChangeSpells.end(); ++it)
{
uint32 spell_alliance = it->first;
uint32 spell_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
stmt->setUInt32(0, lowGuid);
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde));
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? spell_horde : spell_alliance));
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
// Reputation conversion
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeReputation.begin(); it != sObjectMgr->FactionChangeReputation.end(); ++it)
{
uint32 reputation_alliance = it->first;
uint32 reputation_horde = it->second;
uint32 newReputation = (team == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
uint32 oldReputation = (team == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
// select old standing set in db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
stmt->setUInt32(0, oldReputation);
stmt->setUInt32(1, lowGuid);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
continue; // pussywizard
/*WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket(&data);
return;*/
}
Field* fields = result->Fetch();
int32 oldDBRep = fields[0].GetInt32();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
// old base reputation
int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass);
// new base reputation
int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), race, playerClass);
// final reputation shouldnt change
int32 FinalRep = oldDBRep + oldBaseRep;
int32 newDBRep = FinalRep - newBaseRep;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
stmt->setUInt32(0, newReputation);
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
stmt->setUInt16(0, uint16(newReputation));
stmt->setInt32(1, newDBRep);
stmt->setUInt16(2, uint16(oldReputation));
stmt->setUInt32(3, lowGuid);
trans->Append(stmt);
}
// Title conversion
if (knownTitlesStr)
{
uint32 knownTitles[ktcount];
//if (tokens.size() != ktcount) // pussywizard: checked at the beginning
// return;
for (uint32 index = 0; index < ktcount; ++index)
knownTitles[index] = atol(tokensTitles[index]);
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeTitles.begin(); it != sObjectMgr->FactionChangeTitles.end(); ++it)
{
uint32 title_alliance = it->first;
uint32 title_horde = it->second;
CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
// new team
if (team == TEAM_ALLIANCE)
{
uint32 bitIndex = htitleInfo->bit_index;
uint32 index = bitIndex / 32;
uint32 old_flag = 1 << (bitIndex % 32);
uint32 new_flag = 1 << (atitleInfo->bit_index % 32);
if (knownTitles[index] & old_flag)
{
knownTitles[index] &= ~old_flag;
// use index of the new title
knownTitles[atitleInfo->bit_index / 32] |= new_flag;
}
}
else
{
uint32 bitIndex = atitleInfo->bit_index;
uint32 index = bitIndex / 32;
uint32 old_flag = 1 << (bitIndex % 32);
uint32 new_flag = 1 << (htitleInfo->bit_index % 32);
if (knownTitles[index] & old_flag)
{
knownTitles[index] &= ~old_flag;
// use index of the new title
knownTitles[htitleInfo->bit_index / 32] |= new_flag;
}
}
std::ostringstream ss;
for (uint32 index = 0; index < ktcount; ++index)
ss << knownTitles[index] << ' ';
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
stmt->setString(0, ss.str().c_str());
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
// unset any currently chosen title
stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
}
}
}
}
CharacterDatabase.CommitTransaction(trans);
if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
{
PreparedStatement* stmnt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmnt->setUInt16(0, uint16(AT_LOGIN_CHECK_ACHIEVS));
stmnt->setUInt32(1, lowGuid);
CharacterDatabase.Execute(stmnt);
}
std::string IP_str = GetRemoteAddress();
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + (newname.size() + 1) + 1 + 1 + 1 + 1 + 1 + 1 + 1);
data << uint8(RESPONSE_SUCCESS);
data << guid;
data << newname;
data << uint8(gender);
data << uint8(skin);
data << uint8(face);
data << uint8(hairStyle);
data << uint8(hairColor);
data << uint8(facialHair);
data << uint8(race);
SendPacket(&data);
}