mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-21 20:56:23 +00:00
765 lines
32 KiB
C++
765 lines
32 KiB
C++
/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __BATTLEGROUND_H
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#define __BATTLEGROUND_H
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#include "Common.h"
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#include "SharedDefines.h"
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#include "DBCEnums.h"
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#include "GameObject.h"
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class Creature;
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class GameObject;
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class Group;
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class Player;
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class WorldPacket;
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class BattlegroundMap;
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class BattlegroundAV;
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class BattlegroundWS;
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class BattlegroundAB;
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class BattlegroundNA;
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class BattlegroundBE;
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class BattlegroundEY;
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class BattlegroundRL;
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class BattlegroundSA;
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class BattlegroundDS;
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class BattlegroundRV;
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class BattlegroundIC;
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struct PvPDifficultyEntry;
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struct WorldSafeLocsEntry;
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enum BattlegroundDesertionType
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{
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BG_DESERTION_TYPE_LEAVE_BG = 0, // player leaves the BG
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BG_DESERTION_TYPE_OFFLINE = 1, // player is kicked from BG because offline
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BG_DESERTION_TYPE_LEAVE_QUEUE = 2, // player is invited to join and refuses to do it
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BG_DESERTION_TYPE_NO_ENTER_BUTTON = 3, // player is invited to join and do nothing (time expires)
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BG_DESERTION_TYPE_INVITE_LOGOUT = 4, // player is invited to join and logs out
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};
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enum BattlegroundSounds
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{
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SOUND_HORDE_WINS = 8454,
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SOUND_ALLIANCE_WINS = 8455,
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SOUND_BG_START = 3439,
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SOUND_BG_START_L70ETC = 11803,
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};
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enum BattlegroundQuests
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{
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SPELL_WS_QUEST_REWARD = 43483,
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SPELL_AB_QUEST_REWARD = 43484,
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SPELL_AV_QUEST_REWARD = 43475,
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SPELL_AV_QUEST_KILLED_BOSS = 23658,
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SPELL_EY_QUEST_REWARD = 43477,
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SPELL_SA_QUEST_REWARD = 61213,
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SPELL_AB_QUEST_REWARD_4_BASES = 24061,
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SPELL_AB_QUEST_REWARD_5_BASES = 24064
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};
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enum BattlegroundMarks
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{
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SPELL_WS_MARK_LOSER = 24950,
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SPELL_WS_MARK_WINNER = 24951,
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SPELL_AB_MARK_LOSER = 24952,
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SPELL_AB_MARK_WINNER = 24953,
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SPELL_AV_MARK_LOSER = 24954,
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SPELL_AV_MARK_WINNER = 24955,
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SPELL_SA_MARK_WINNER = 61160,
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SPELL_SA_MARK_LOSER = 61159,
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SPELL_WG_MARK_WINNER = 56902,
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ITEM_AV_MARK_OF_HONOR = 20560,
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ITEM_WS_MARK_OF_HONOR = 20558,
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ITEM_AB_MARK_OF_HONOR = 20559,
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ITEM_EY_MARK_OF_HONOR = 29024,
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ITEM_SA_MARK_OF_HONOR = 42425,
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ITEM_IC_MARK_OF_HONOR = 47395,
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};
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enum BattlegroundMarksCount
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{
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ITEM_WINNER_COUNT = 3,
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ITEM_LOSER_COUNT = 1
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};
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enum BattlegroundCreatures
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{
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BG_CREATURE_ENTRY_A_SPIRITGUIDE = 13116, // alliance
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BG_CREATURE_ENTRY_H_SPIRITGUIDE = 13117, // horde
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};
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enum BattlegroundSpells
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{
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SPELL_WAITING_FOR_RESURRECT = 2584, // Waiting to Resurrect
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SPELL_SPIRIT_HEAL_CHANNEL = 22011, // Spirit Heal Channel
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SPELL_SPIRIT_HEAL = 22012, // Spirit Heal
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SPELL_RESURRECTION_VISUAL = 24171, // Resurrection Impact Visual
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SPELL_ARENA_PREPARATION = 32727, // use this one, 32728 not correct
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SPELL_ALLIANCE_GOLD_FLAG = 32724,
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SPELL_ALLIANCE_GREEN_FLAG = 32725,
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SPELL_HORDE_GOLD_FLAG = 35774,
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SPELL_HORDE_GREEN_FLAG = 35775,
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SPELL_PREPARATION = 44521, // Preparation
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SPELL_SPIRIT_HEAL_MANA = 44535, // Spirit Heal
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SPELL_RECENTLY_DROPPED_FLAG = 42792, // Recently Dropped Flag
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SPELL_AURA_PLAYER_INACTIVE = 43681, // Inactive
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SPELL_HONORABLE_DEFENDER_25Y = 68652, // +50% honor when standing at a capture point that you control, 25yards radius (added in 3.2)
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SPELL_HONORABLE_DEFENDER_60Y = 66157, // +50% honor when standing at a capture point that you control, 60yards radius (added in 3.2), probably for 40+ player battlegrounds
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SPELL_THE_LAST_STANDING = 26549, // Arena achievement related
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};
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enum BattlegroundReputations
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{
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BG_REP_AV_HORDE = 729,
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BG_REP_AV_ALLIANCE = 730,
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BG_REP_AB_HORDE = 510,
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BG_REP_AB_ALLIANCE = 509,
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BG_REP_WS_HORDE = 889,
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BG_REP_WS_ALLIANCE = 890,
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};
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enum BattlegroundTimeIntervals
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{
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CHECK_PLAYER_POSITION_INVERVAL = 9000, // ms
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RESURRECTION_INTERVAL = 30000, // ms
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//REMIND_INTERVAL = 10000, // ms
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INVITATION_REMIND_TIME = 20000, // ms
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INVITE_ACCEPT_WAIT_TIME = 60000, // ms
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TIME_TO_AUTOREMOVE = 120000, // ms
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MAX_OFFLINE_TIME = 300, // secs
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RESPAWN_ONE_DAY = 86400, // secs
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RESPAWN_IMMEDIATELY = 0, // secs
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BUFF_RESPAWN_TIME = 180, // secs
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};
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enum BattlegroundStartTimeIntervals
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{
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BG_START_DELAY_2M = 120000, // ms (2 minutes)
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BG_START_DELAY_1M = 60000, // ms (1 minute)
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BG_START_DELAY_30S = 30000, // ms (30 seconds)
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BG_START_DELAY_15S = 15000, // ms (15 seconds) Used only in arena
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BG_START_DELAY_NONE = 0, // ms
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};
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#define BATTLEGROUND_UPDATE_INTERVAL 1000
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enum BattlegroundBuffObjects
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{
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BG_OBJECTID_SPEEDBUFF_ENTRY = 179871,
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BG_OBJECTID_REGENBUFF_ENTRY = 179904,
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BG_OBJECTID_BERSERKERBUFF_ENTRY = 179905
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};
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enum BattlegroundRandomRewards
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{
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BG_REWARD_WINNER_HONOR_FIRST = 30,
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BG_REWARD_WINNER_ARENA_FIRST = 25,
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BG_REWARD_WINNER_HONOR_LAST = 15,
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BG_REWARD_WINNER_ARENA_LAST = 0,
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BG_REWARD_LOSER_HONOR_FIRST = 5,
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BG_REWARD_LOSER_HONOR_LAST = 5
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};
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const uint32 Buff_Entries[3] = { BG_OBJECTID_SPEEDBUFF_ENTRY, BG_OBJECTID_REGENBUFF_ENTRY, BG_OBJECTID_BERSERKERBUFF_ENTRY };
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enum BattlegroundStatus
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{
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STATUS_NONE = 0, // first status, should mean bg is not instance
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STATUS_WAIT_QUEUE = 1, // means bg is empty and waiting for queue
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STATUS_WAIT_JOIN = 2, // this means, that BG has already started and it is waiting for more players
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STATUS_IN_PROGRESS = 3, // means bg is running
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STATUS_WAIT_LEAVE = 4 // means some faction has won BG and it is ending
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};
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enum BattlegroundTeams
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{
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BG_TEAMS_COUNT = 2
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};
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struct BattlegroundObjectInfo
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{
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BattlegroundObjectInfo() : object(NULL), timer(0), spellid(0) {}
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GameObject *object;
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int32 timer;
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uint32 spellid;
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};
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enum ScoreType
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{
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SCORE_KILLING_BLOWS = 1,
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SCORE_DEATHS = 2,
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SCORE_HONORABLE_KILLS = 3,
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SCORE_BONUS_HONOR = 4,
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//EY, but in MSG_PVP_LOG_DATA opcode!
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SCORE_DAMAGE_DONE = 5,
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SCORE_HEALING_DONE = 6,
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//WS
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SCORE_FLAG_CAPTURES = 7,
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SCORE_FLAG_RETURNS = 8,
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//AB and IC
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SCORE_BASES_ASSAULTED = 9,
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SCORE_BASES_DEFENDED = 10,
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//AV
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SCORE_GRAVEYARDS_ASSAULTED = 11,
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SCORE_GRAVEYARDS_DEFENDED = 12,
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SCORE_TOWERS_ASSAULTED = 13,
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SCORE_TOWERS_DEFENDED = 14,
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SCORE_MINES_CAPTURED = 15,
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SCORE_LEADERS_KILLED = 16,
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SCORE_SECONDARY_OBJECTIVES = 17,
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//SOTA
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SCORE_DESTROYED_DEMOLISHER = 18,
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SCORE_DESTROYED_WALL = 19,
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};
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enum ArenaType
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{
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ARENA_TYPE_2v2 = 2,
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ARENA_TYPE_3v3 = 3,
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ARENA_TYPE_5v5 = 5
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};
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enum BattlegroundType
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{
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TYPE_BATTLEGROUND = 3,
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TYPE_ARENA = 4
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};
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enum BattlegroundStartingEvents
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{
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BG_STARTING_EVENT_NONE = 0x00,
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BG_STARTING_EVENT_1 = 0x01,
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BG_STARTING_EVENT_2 = 0x02,
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BG_STARTING_EVENT_3 = 0x04,
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BG_STARTING_EVENT_4 = 0x08
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};
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enum BattlegroundStartingEventsIds
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{
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BG_STARTING_EVENT_FIRST = 0,
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BG_STARTING_EVENT_SECOND = 1,
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BG_STARTING_EVENT_THIRD = 2,
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BG_STARTING_EVENT_FOURTH = 3
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};
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#define BG_STARTING_EVENT_COUNT 4
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struct BattlegroundScore
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{
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BattlegroundScore(Player* player) : KillingBlows(0), Deaths(0), HonorableKills(0), BonusHonor(0),
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DamageDone(0), HealingDone(0), player(player)
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{ }
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virtual ~BattlegroundScore() { } //virtual destructor is used when deleting score from scores map
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uint32 KillingBlows;
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uint32 Deaths;
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uint32 HonorableKills;
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uint32 BonusHonor;
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uint32 DamageDone;
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uint32 HealingDone;
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Player* player;
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uint32 GetKillingBlows() const { return KillingBlows; }
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uint32 GetDeaths() const { return Deaths; }
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uint32 GetHonorableKills() const { return HonorableKills; }
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uint32 GetBonusHonor() const { return BonusHonor; }
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uint32 GetDamageDone() const { return DamageDone; }
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uint32 GetHealingDone() const { return HealingDone; }
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virtual uint32 GetAttr1() const { return 0; }
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virtual uint32 GetAttr2() const { return 0; }
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virtual uint32 GetAttr3() const { return 0; }
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virtual uint32 GetAttr4() const { return 0; }
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virtual uint32 GetAttr5() const { return 0; }
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};
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class ArenaLogEntryData
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{
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public:
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ArenaLogEntryData() : Guid(0), ArenaTeamId(0), DamageDone(0), HealingDone(0), KillingBlows(0) {}
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void Fill(const char* name, uint32 guid, uint32 acc, uint32 arenaTeamId, std::string ip)
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{
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Name = std::string(name);
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Guid = guid;
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Acc = acc;
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ArenaTeamId = arenaTeamId;
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IP = ip;
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}
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std::string Name;
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uint32 Guid;
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uint32 Acc;
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uint32 ArenaTeamId;
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std::string IP;
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uint32 DamageDone;
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uint32 HealingDone;
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uint32 KillingBlows;
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};
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enum BGHonorMode
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{
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BG_NORMAL = 0,
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BG_HOLIDAY,
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BG_HONOR_MODE_NUM
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};
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#define BG_AWARD_ARENA_POINTS_MIN_LEVEL 71
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#define ARENA_TIMELIMIT_POINTS_LOSS -16
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#define ARENA_READY_MARKER_ENTRY 301337
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/*
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This class is used to:
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1. Add player to battleground
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2. Remove player from battleground
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3. some certain cases, same for all battlegrounds
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4. It has properties same for all battlegrounds
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*/
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enum BattlegroundQueueInvitationType
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{
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BG_QUEUE_INVITATION_TYPE_NO_BALANCE = 0, // no balance: N+M vs N players
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BG_QUEUE_INVITATION_TYPE_BALANCED = 1, // teams balanced: N+1 vs N players
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BG_QUEUE_INVITATION_TYPE_EVEN = 2 // teams even: N vs N players
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};
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class Battleground
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{
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public:
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Battleground();
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virtual ~Battleground();
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void Update(uint32 diff);
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virtual bool SetupBattleground() // must be implemented in BG subclass
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{
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return true;
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}
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virtual void Init();
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virtual void StartingEventCloseDoors() { }
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virtual void StartingEventOpenDoors() { }
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virtual void ResetBGSubclass() { } // must be implemented in BG subclass
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virtual void DestroyGate(Player* /*player*/, GameObject* /*go*/) {}
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/* achievement req. */
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virtual bool AllNodesConrolledByTeam(TeamId /*teamId*/) const { return false; }
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void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry);
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/* Battleground */
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// Get methods:
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char const* GetName() const { return m_Name; }
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BattlegroundTypeId GetBgTypeID() const { return m_RealTypeID; }
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uint32 GetInstanceID() const { return m_InstanceID; }
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BattlegroundStatus GetStatus() const { return m_Status; }
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uint32 GetClientInstanceID() const { return m_ClientInstanceID; }
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uint32 GetStartTime() const { return m_StartTime; }
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uint32 GetEndTime() const { return m_EndTime; }
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uint32 GetLastResurrectTime() const { return m_LastResurrectTime; }
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uint32 GetMinLevel() const { return m_LevelMin; }
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uint32 GetMaxLevel() const { return m_LevelMax; }
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uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; }
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uint32 GetMinPlayersPerTeam() const { return m_MinPlayersPerTeam; }
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int32 GetStartDelayTime() const { return m_StartDelayTime; }
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uint8 GetArenaType() const { return m_ArenaType; }
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TeamId GetWinner() const { return m_WinnerId; }
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uint32 GetScriptId() const { return ScriptId; }
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uint32 GetBonusHonorFromKill(uint32 kills) const;
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// Set methods:
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void SetName(char const* Name) { m_Name = Name; }
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void SetBgTypeID(BattlegroundTypeId TypeID) { m_RealTypeID = TypeID; }
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void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; }
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void SetStatus(BattlegroundStatus Status) { m_Status = Status; }
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void SetClientInstanceID(uint32 InstanceID) { m_ClientInstanceID = InstanceID; }
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void SetStartTime(uint32 Time) { m_StartTime = Time; }
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void SetEndTime(uint32 Time) { m_EndTime = Time; }
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void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; }
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void SetLevelRange(uint32 min, uint32 max) { m_LevelMin = min; m_LevelMax = max; }
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void SetRated(bool state) { m_IsRated = state; }
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void SetArenaType(uint8 type) { m_ArenaType = type; }
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void SetArenaorBGType(bool _isArena) { m_IsArena = _isArena; }
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void SetWinner(TeamId winner) { m_WinnerId = winner; }
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void SetScriptId(uint32 scriptId) { ScriptId = scriptId; }
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void ModifyStartDelayTime(int32 diff) { m_StartDelayTime -= diff; }
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void SetStartDelayTime(int32 Time) { m_StartDelayTime = Time; }
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void SetMaxPlayersPerTeam(uint32 MaxPlayers) { m_MaxPlayersPerTeam = MaxPlayers; }
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void SetMinPlayersPerTeam(uint32 MinPlayers) { m_MinPlayersPerTeam = MinPlayers; }
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void DecreaseInvitedCount(TeamId teamId) { ASSERT(m_BgInvitedPlayers[teamId] > 0); --m_BgInvitedPlayers[teamId]; }
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void IncreaseInvitedCount(TeamId teamId) { ++m_BgInvitedPlayers[teamId]; }
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uint32 GetInvitedCount(TeamId teamId) const { return m_BgInvitedPlayers[teamId]; }
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bool HasFreeSlots() const;
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uint32 GetFreeSlotsForTeam(TeamId teamId) const;
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uint32 GetMaxFreeSlots() const;
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typedef std::set<Player*> SpectatorList;
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typedef std::map<uint64, uint64> ToBeTeleportedMap;
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void AddSpectator(Player* p) { m_Spectators.insert(p); }
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void RemoveSpectator(Player* p) { m_Spectators.erase(p); }
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bool HaveSpectators() { return !m_Spectators.empty(); }
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const SpectatorList& GetSpectators() const { return m_Spectators; }
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void AddToBeTeleported(uint64 spectator, uint64 participant) { m_ToBeTeleported[spectator] = participant; }
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void RemoveToBeTeleported(uint64 spectator) { ToBeTeleportedMap::iterator itr = m_ToBeTeleported.find(spectator); if (itr != m_ToBeTeleported.end()) m_ToBeTeleported.erase(itr); }
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void SpectatorsSendPacket(WorldPacket& data);
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bool isArena() const { return m_IsArena; }
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bool isBattleground() const { return !m_IsArena; }
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bool isRated() const { return m_IsRated; }
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typedef std::map<uint64, Player*> BattlegroundPlayerMap;
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BattlegroundPlayerMap const& GetPlayers() const { return m_Players; }
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uint32 GetPlayersSize() const { return m_Players.size(); }
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void ReadyMarkerClicked(Player* p); // pussywizard
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std::set<uint32> readyMarkerClickedSet; // pussywizard
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typedef std::map<uint64, BattlegroundScore*> BattlegroundScoreMap;
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typedef std::map<uint64, ArenaLogEntryData> ArenaLogEntryDataMap;// pussywizard
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ArenaLogEntryDataMap ArenaLogEntries; // pussywizard
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BattlegroundScoreMap::const_iterator GetPlayerScoresBegin() const { return PlayerScores.begin(); }
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BattlegroundScoreMap::const_iterator GetPlayerScoresEnd() const { return PlayerScores.end(); }
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uint32 GetPlayerScoresSize() const { return PlayerScores.size(); }
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uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); }
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void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
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void RemovePlayerFromResurrectQueue(Player* player);
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/// Relocate all players in ReviveQueue to the closest graveyard
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void RelocateDeadPlayers(uint64 queueIndex);
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void StartBattleground();
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GameObject* GetBGObject(uint32 type);
|
|
Creature* GetBGCreature(uint32 type);
|
|
|
|
// Location
|
|
void SetMapId(uint32 MapID) { m_MapId = MapID; }
|
|
uint32 GetMapId() const { return m_MapId; }
|
|
|
|
// Map pointers
|
|
void SetBgMap(BattlegroundMap* map) { m_Map = map; }
|
|
BattlegroundMap* GetBgMap() const { ASSERT(m_Map); return m_Map; }
|
|
BattlegroundMap* FindBgMap() const { return m_Map; }
|
|
|
|
void SetTeamStartLoc(TeamId teamId, float X, float Y, float Z, float O);
|
|
void GetTeamStartLoc(TeamId teamId, float &X, float &Y, float &Z, float &O) const
|
|
{
|
|
X = m_TeamStartLocX[teamId];
|
|
Y = m_TeamStartLocY[teamId];
|
|
Z = m_TeamStartLocZ[teamId];
|
|
O = m_TeamStartLocO[teamId];
|
|
}
|
|
|
|
void SetStartMaxDist(float startMaxDist) { m_StartMaxDist = startMaxDist; }
|
|
float GetStartMaxDist() const { return m_StartMaxDist; }
|
|
|
|
// Packet Transfer
|
|
// method that should fill worldpacket with actual world states (not yet implemented for all battlegrounds!)
|
|
virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
|
|
void SendPacketToTeam(TeamId teamId, WorldPacket* packet, Player* sender = NULL, bool self = true);
|
|
void SendPacketToAll(WorldPacket* packet);
|
|
void YellToAll(Creature* creature, const char* text, uint32 language);
|
|
|
|
template<class Do>
|
|
void BroadcastWorker(Do& _do);
|
|
|
|
void PlaySoundToAll(uint32 soundId);
|
|
void CastSpellOnTeam(uint32 spellId, TeamId teamId);
|
|
void RemoveAuraOnTeam(uint32 spellId, TeamId teamId);
|
|
void RewardHonorToTeam(uint32 honor, TeamId teamId);
|
|
void RewardReputationToTeam(uint32 factionId, uint32 reputation, TeamId teamId);
|
|
uint32 GetRealRepFactionForPlayer(uint32 factionId, Player* player);
|
|
|
|
void UpdateWorldState(uint32 Field, uint32 Value);
|
|
void UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player* player);
|
|
void EndBattleground(TeamId winnerTeamId);
|
|
void BlockMovement(Player* player);
|
|
|
|
void SendWarningToAll(int32 entry, ...);
|
|
void SendMessageToAll(int32 entry, ChatMsg type, Player const* source = NULL);
|
|
void PSendMessageToAll(int32 entry, ChatMsg type, Player const* source, ...);
|
|
|
|
// specialized version with 2 string id args
|
|
void SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 strId1 = 0, int32 strId2 = 0);
|
|
|
|
// Raid Group
|
|
Group* GetBgRaid(TeamId teamId) const { return m_BgRaids[teamId]; }
|
|
void SetBgRaid(TeamId teamId, Group* bg_raid);
|
|
|
|
virtual void UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true);
|
|
|
|
uint32 GetPlayersCountByTeam(TeamId teamId) const { return m_PlayersCount[teamId]; }
|
|
uint32 GetAlivePlayersCountByTeam(TeamId teamId) const; // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases
|
|
void UpdatePlayersCountByTeam(TeamId teamId, bool remove)
|
|
{
|
|
if (remove)
|
|
--m_PlayersCount[teamId];
|
|
else
|
|
++m_PlayersCount[teamId];
|
|
}
|
|
|
|
// used for rated arena battles
|
|
void SetArenaTeamIdForTeam(TeamId teamId, uint32 ArenaTeamId) { m_ArenaTeamIds[teamId] = ArenaTeamId; }
|
|
uint32 GetArenaTeamIdForTeam(TeamId teamId) const { return m_ArenaTeamIds[teamId]; }
|
|
void SetArenaTeamRatingChangeForTeam(TeamId teamId, int32 RatingChange) { m_ArenaTeamRatingChanges[teamId] = RatingChange; }
|
|
int32 GetArenaTeamRatingChangeForTeam(TeamId teamId) const { return m_ArenaTeamRatingChanges[teamId]; }
|
|
void SetArenaMatchmakerRating(TeamId teamId, uint32 MMR) { m_ArenaTeamMMR[teamId] = MMR; }
|
|
uint32 GetArenaMatchmakerRating(TeamId teamId) const { return m_ArenaTeamMMR[teamId]; }
|
|
void CheckArenaAfterTimerConditions();
|
|
void CheckArenaWinConditions();
|
|
virtual void UpdateArenaWorldState();
|
|
|
|
// Triggers handle
|
|
// must be implemented in BG subclass
|
|
virtual void HandleAreaTrigger(Player* /*player*/, uint32 /*trigger*/) {}
|
|
// must be implemented in BG subclass if need AND call base class generic code
|
|
virtual void HandleKillPlayer(Player* player, Player* killer);
|
|
virtual void HandleKillUnit(Creature* /*unit*/, Player* /*killer*/);
|
|
|
|
// Battleground events
|
|
virtual void EventPlayerDroppedFlag(Player* /*player*/) {}
|
|
virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*gameObject*/) {}
|
|
virtual void EventPlayerDamagedGO(Player* /*player*/, GameObject* /*go*/, uint32 /*eventType*/) {}
|
|
virtual void EventPlayerUsedGO(Player* /*player*/, GameObject* /*go*/){}
|
|
|
|
// this function can be used by spell to interact with the BG map
|
|
virtual void DoAction(uint32 /*action*/, uint64 /*var*/) {}
|
|
|
|
virtual void HandlePlayerResurrect(Player* /*player*/) {}
|
|
|
|
// Death related
|
|
virtual WorldSafeLocsEntry const* GetClosestGraveyard(Player* player);
|
|
|
|
virtual void AddPlayer(Player* player); // must be implemented in BG subclass
|
|
|
|
void AddOrSetPlayerToCorrectBgGroup(Player* player, TeamId teamId);
|
|
|
|
void RemovePlayerAtLeave(Player* player);
|
|
// can be extended in in BG subclass
|
|
|
|
void HandleTriggerBuff(GameObject* gameObject);
|
|
void SetHoliday(bool is_holiday);
|
|
|
|
// TODO: make this protected:
|
|
typedef std::vector<uint64> BGObjects;
|
|
typedef std::vector<uint64> BGCreatures;
|
|
BGObjects BgObjects;
|
|
BGCreatures BgCreatures;
|
|
void SpawnBGObject(uint32 type, uint32 respawntime);
|
|
bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0, GOState goState = GO_STATE_READY);
|
|
Creature* AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime = 0, MotionTransport* transport = NULL);
|
|
bool DelCreature(uint32 type);
|
|
bool DelObject(uint32 type);
|
|
bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId);
|
|
int32 GetObjectType(uint64 guid);
|
|
|
|
void DoorOpen(uint32 type);
|
|
void DoorClose(uint32 type);
|
|
//to be removed
|
|
const char* GetTrinityString(int32 entry);
|
|
|
|
virtual bool HandlePlayerUnderMap(Player* /*player*/) { return false; }
|
|
|
|
// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
|
|
static TeamId GetOtherTeamId(TeamId teamId);
|
|
bool IsPlayerInBattleground(uint64 guid) const;
|
|
|
|
bool ToBeDeleted() const { return m_SetDeleteThis; }
|
|
//void SetDeleteThis() { m_SetDeleteThis = true; }
|
|
|
|
void RewardXPAtKill(Player* killer, Player* victim);
|
|
|
|
virtual uint64 GetFlagPickerGUID(TeamId /*teamId*/ = TEAM_NEUTRAL) const { return 0; }
|
|
virtual void SetDroppedFlagGUID(uint64 /*guid*/, TeamId /*teamId*/ = TEAM_NEUTRAL) {}
|
|
uint32 GetTeamScore(TeamId teamId) const;
|
|
|
|
virtual TeamId GetPrematureWinner();
|
|
|
|
// because BattleGrounds with different types and same level range has different m_BracketId
|
|
uint8 GetUniqueBracketId() const;
|
|
|
|
BattlegroundAV* ToBattlegroundAV() { if (GetBgTypeID() == BATTLEGROUND_AV) return reinterpret_cast<BattlegroundAV*>(this); else return NULL; }
|
|
BattlegroundAV const* ToBattlegroundAV() const { if (GetBgTypeID() == BATTLEGROUND_AV) return reinterpret_cast<const BattlegroundAV*>(this); else return NULL; }
|
|
|
|
BattlegroundWS* ToBattlegroundWS() { if (GetBgTypeID() == BATTLEGROUND_WS) return reinterpret_cast<BattlegroundWS*>(this); else return NULL; }
|
|
BattlegroundWS const* ToBattlegroundWS() const { if (GetBgTypeID() == BATTLEGROUND_WS) return reinterpret_cast<const BattlegroundWS*>(this); else return NULL; }
|
|
|
|
BattlegroundAB* ToBattlegroundAB() { if (GetBgTypeID() == BATTLEGROUND_AB) return reinterpret_cast<BattlegroundAB*>(this); else return NULL; }
|
|
BattlegroundAB const* ToBattlegroundAB() const { if (GetBgTypeID() == BATTLEGROUND_AB) return reinterpret_cast<const BattlegroundAB*>(this); else return NULL; }
|
|
|
|
BattlegroundNA* ToBattlegroundNA() { if (GetBgTypeID() == BATTLEGROUND_NA) return reinterpret_cast<BattlegroundNA*>(this); else return NULL; }
|
|
BattlegroundNA const* ToBattlegroundNA() const { if (GetBgTypeID() == BATTLEGROUND_NA) return reinterpret_cast<const BattlegroundNA*>(this); else return NULL; }
|
|
|
|
BattlegroundBE* ToBattlegroundBE() { if (GetBgTypeID() == BATTLEGROUND_BE) return reinterpret_cast<BattlegroundBE*>(this); else return NULL; }
|
|
BattlegroundBE const* ToBattlegroundBE() const { if (GetBgTypeID() == BATTLEGROUND_BE) return reinterpret_cast<const BattlegroundBE*>(this); else return NULL; }
|
|
|
|
BattlegroundEY* ToBattlegroundEY() { if (GetBgTypeID() == BATTLEGROUND_EY) return reinterpret_cast<BattlegroundEY*>(this); else return NULL; }
|
|
BattlegroundEY const* ToBattlegroundEY() const { if (GetBgTypeID() == BATTLEGROUND_EY) return reinterpret_cast<const BattlegroundEY*>(this); else return NULL; }
|
|
|
|
BattlegroundRL* ToBattlegroundRL() { if (GetBgTypeID() == BATTLEGROUND_RL) return reinterpret_cast<BattlegroundRL*>(this); else return NULL; }
|
|
BattlegroundRL const* ToBattlegroundRL() const { if (GetBgTypeID() == BATTLEGROUND_RL) return reinterpret_cast<const BattlegroundRL*>(this); else return NULL; }
|
|
|
|
BattlegroundSA* ToBattlegroundSA() { if (GetBgTypeID() == BATTLEGROUND_SA) return reinterpret_cast<BattlegroundSA*>(this); else return NULL; }
|
|
BattlegroundSA const* ToBattlegroundSA() const { if (GetBgTypeID() == BATTLEGROUND_SA) return reinterpret_cast<const BattlegroundSA*>(this); else return NULL; }
|
|
|
|
BattlegroundDS* ToBattlegroundDS() { if (GetBgTypeID() == BATTLEGROUND_DS) return reinterpret_cast<BattlegroundDS*>(this); else return NULL; }
|
|
BattlegroundDS const* ToBattlegroundDS() const { if (GetBgTypeID() == BATTLEGROUND_DS) return reinterpret_cast<const BattlegroundDS*>(this); else return NULL; }
|
|
|
|
BattlegroundRV* ToBattlegroundRV() { if (GetBgTypeID() == BATTLEGROUND_RV) return reinterpret_cast<BattlegroundRV*>(this); else return NULL; }
|
|
BattlegroundRV const* ToBattlegroundRV() const { if (GetBgTypeID() == BATTLEGROUND_RV) return reinterpret_cast<const BattlegroundRV*>(this); else return NULL; }
|
|
|
|
BattlegroundIC* ToBattlegroundIC() { if (GetBgTypeID() == BATTLEGROUND_IC) return reinterpret_cast<BattlegroundIC*>(this); else return NULL; }
|
|
BattlegroundIC const* ToBattlegroundIC() const { if (GetBgTypeID() == BATTLEGROUND_IC) return reinterpret_cast<const BattlegroundIC*>(this); else return NULL; }
|
|
|
|
protected:
|
|
// this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends Battleground
|
|
void EndNow();
|
|
void PlayerAddedToBGCheckIfBGIsRunning(Player* player);
|
|
|
|
void _ProcessResurrect(uint32 diff);
|
|
void _ProcessProgress(uint32 diff);
|
|
void _ProcessLeave(uint32 diff);
|
|
void _ProcessJoin(uint32 diff);
|
|
void _CheckSafePositions(uint32 diff);
|
|
|
|
// Scorekeeping
|
|
BattlegroundScoreMap PlayerScores; // Player scores
|
|
// must be implemented in BG subclass
|
|
virtual void RemovePlayer(Player* /*player*/) {}
|
|
|
|
// Player lists, those need to be accessible by inherited classes
|
|
BattlegroundPlayerMap m_Players;
|
|
// Spirit Guide guid + Player list GUIDS
|
|
std::map<uint64, std::vector<uint64> > m_ReviveQueue;
|
|
|
|
// these are important variables used for starting messages
|
|
uint8 m_Events;
|
|
BattlegroundStartTimeIntervals StartDelayTimes[BG_STARTING_EVENT_COUNT];
|
|
// this must be filled in constructors!
|
|
uint32 StartMessageIds[BG_STARTING_EVENT_COUNT];
|
|
|
|
bool m_BuffChange;
|
|
|
|
BGHonorMode m_HonorMode;
|
|
int32 m_TeamScores[BG_TEAMS_COUNT];
|
|
|
|
// pussywizard:
|
|
uint32 m_UpdateTimer;
|
|
private:
|
|
// Battleground
|
|
BattlegroundTypeId m_RealTypeID;
|
|
uint32 m_InstanceID; // Battleground Instance's GUID!
|
|
BattlegroundStatus m_Status;
|
|
uint32 m_ClientInstanceID; // the instance-id which is sent to the client and without any other internal use
|
|
uint32 m_StartTime;
|
|
uint32 m_ResetStatTimer;
|
|
uint32 m_ValidStartPositionTimer;
|
|
int32 m_EndTime; // it is set to 120000 when bg is ending and it decreases itself
|
|
uint32 m_LastResurrectTime;
|
|
uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
|
|
bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
|
|
bool m_IsArena;
|
|
TeamId m_WinnerId;
|
|
int32 m_StartDelayTime;
|
|
bool m_IsRated; // is this battle rated?
|
|
bool m_PrematureCountDown;
|
|
uint32 m_PrematureCountDownTimer;
|
|
char const* m_Name;
|
|
|
|
/* Pre- and post-update hooks */
|
|
|
|
/**
|
|
* @brief Pre-update hook.
|
|
*
|
|
* Will be called before battleground update is started. Depending on
|
|
* the result of this call actual update body may be skipped.
|
|
*
|
|
* @param diff a time difference between two worldserver update loops in
|
|
* milliseconds.
|
|
*
|
|
* @return @c true if update must be performed, @c false otherwise.
|
|
*
|
|
* @see Update(), PostUpdateImpl().
|
|
*/
|
|
virtual bool PreUpdateImpl(uint32 /* diff */) { return true; }
|
|
|
|
/**
|
|
* @brief Post-update hook.
|
|
*
|
|
* Will be called after battleground update has passed. May be used to
|
|
* implement custom update effects in subclasses.
|
|
*
|
|
* @param diff a time difference between two worldserver update loops in
|
|
* milliseconds.
|
|
*
|
|
* @see Update(), PreUpdateImpl().
|
|
*/
|
|
virtual void PostUpdateImpl(uint32 /* diff */) { }
|
|
|
|
// Player lists
|
|
std::vector<uint64> m_ResurrectQueue; // Player GUID
|
|
std::deque<uint64> m_OfflineQueue; // Player GUID
|
|
|
|
// Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction
|
|
// Invited counters will be changed only when removing already invited player from queue, removing player from battleground and inviting player to BG
|
|
// Invited players counters
|
|
uint32 m_BgInvitedPlayers[BG_TEAMS_COUNT];
|
|
|
|
// Raid Group
|
|
Group* m_BgRaids[BG_TEAMS_COUNT]; // 0 - alliance, 1 - horde
|
|
|
|
SpectatorList m_Spectators;
|
|
ToBeTeleportedMap m_ToBeTeleported;
|
|
|
|
// Players count by team
|
|
uint32 m_PlayersCount[BG_TEAMS_COUNT];
|
|
|
|
// Arena team ids by team
|
|
uint32 m_ArenaTeamIds[BG_TEAMS_COUNT];
|
|
|
|
int32 m_ArenaTeamRatingChanges[BG_TEAMS_COUNT];
|
|
uint32 m_ArenaTeamMMR[BG_TEAMS_COUNT];
|
|
|
|
// Limits
|
|
uint32 m_LevelMin;
|
|
uint32 m_LevelMax;
|
|
uint32 m_MaxPlayersPerTeam;
|
|
uint32 m_MinPlayersPerTeam;
|
|
|
|
// Start location
|
|
uint32 m_MapId;
|
|
BattlegroundMap* m_Map;
|
|
float m_TeamStartLocX[BG_TEAMS_COUNT];
|
|
float m_TeamStartLocY[BG_TEAMS_COUNT];
|
|
float m_TeamStartLocZ[BG_TEAMS_COUNT];
|
|
float m_TeamStartLocO[BG_TEAMS_COUNT];
|
|
float m_StartMaxDist;
|
|
uint32 ScriptId;
|
|
};
|
|
#endif
|