mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
520 lines
17 KiB
C++
520 lines
17 KiB
C++
// Scripted by Xinef
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "Spell.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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#include "Player.h"
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enum eBonfire
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{
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GO_MIDSUMMER_BONFIRE = 181288,
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SPELL_STAMP_OUT_BONFIRE = 45437,
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SPELL_LIGHT_BONFIRE = 29831,
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};
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class go_midsummer_bonfire : public GameObjectScript
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{
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public:
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go_midsummer_bonfire() : GameObjectScript("go_midsummer_bonfire") { }
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bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action)
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{
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player->CLOSE_GOSSIP_MENU();
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// we know that there is only one gossip.
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player->CastSpell(player, SPELL_STAMP_OUT_BONFIRE, true);
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return true;
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}
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};
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class npc_midsummer_bonfire : public CreatureScript
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{
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public:
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npc_midsummer_bonfire() : CreatureScript("npc_midsummer_bonfire") { }
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struct npc_midsummer_bonfireAI : public ScriptedAI
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{
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npc_midsummer_bonfireAI(Creature* c) : ScriptedAI(c)
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{
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me->IsAIEnabled = true;
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goGUID = 0;
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if (GameObject* go = me->SummonGameObject(GO_MIDSUMMER_BONFIRE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0))
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{
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goGUID = go->GetGUID();
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me->RemoveGameObject(go, false);
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}
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}
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uint64 goGUID;
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void SpellHit(Unit*, SpellInfo const* spellInfo)
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{
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if (!goGUID)
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return;
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// Extinguish fire
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if (spellInfo->Id == SPELL_STAMP_OUT_BONFIRE)
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{
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, goGUID))
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go->SetPhaseMask(2, true);
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}
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else if (spellInfo->Id == SPELL_LIGHT_BONFIRE)
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{
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, goGUID))
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{
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go->SetPhaseMask(1, true);
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go->SendCustomAnim(1);
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}
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_midsummer_bonfireAI(creature);
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}
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};
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class npc_midsummer_torch_target : public CreatureScript
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{
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public:
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npc_midsummer_torch_target() : CreatureScript("npc_midsummer_torch_target") { }
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struct npc_midsummer_torch_targetAI : public ScriptedAI
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{
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npc_midsummer_torch_targetAI(Creature* c) : ScriptedAI(c)
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{
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teleTimer = 0;
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startTimer = 1;
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posVec.clear();
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playerGUID = 0;
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me->CastSpell(me, 43313, true);
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counter = 0;
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maxCount = 0;
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}
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uint64 playerGUID;
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uint32 startTimer;
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uint32 teleTimer;
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std::vector<Position> posVec;
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uint8 counter;
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uint8 maxCount;
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void SetPlayerGUID(uint64 guid, uint8 cnt)
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{
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playerGUID = guid;
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maxCount = cnt;
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}
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bool CanBeSeen(Player const* seer)
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{
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return seer->GetGUID() == playerGUID;
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}
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void SpellHit(Unit* caster, SpellInfo const* spellInfo)
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{
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if (posVec.empty())
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return;
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// Triggered spell from torch
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if (spellInfo->Id == 46054 && caster->GetTypeId() == TYPEID_PLAYER)
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{
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me->CastSpell(me, 45724, true); // hit visual anim
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if (++counter >= maxCount)
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{
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caster->CastSpell(caster, (caster->ToPlayer()->GetTeamId() ? 46651 : 45719), true); // quest complete spell
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me->DespawnOrUnsummon(1);
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return;
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}
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teleTimer = 1;
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}
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}
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void UpdateAI(uint32 diff)
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{
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if (startTimer)
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{
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startTimer += diff;
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if (startTimer >= 200)
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{
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startTimer = 0;
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FillPositions();
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SelectPosition();
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}
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}
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if (teleTimer)
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{
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teleTimer += diff;
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if (teleTimer >= 750 && teleTimer < 10000)
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{
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teleTimer = 10000;
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SelectPosition();
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}
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else if (teleTimer >= 10500)
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{
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if (Player* plr = ObjectAccessor::GetPlayer(*me, playerGUID))
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plr->UpdateTriggerVisibility();
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teleTimer = 0;
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}
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}
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}
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void FillPositions()
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{
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std::list<GameObject*> gobjList;
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me->GetGameObjectListWithEntryInGrid(gobjList, 187708 /*TORCH_GO*/, 30.0f);
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for (std::list<GameObject*>::const_iterator itr = gobjList.begin(); itr != gobjList.end(); ++itr)
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{
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Position pos;
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pos.Relocate(*itr);
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posVec.push_back(pos);
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}
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}
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void SelectPosition()
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{
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if (posVec.empty())
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return;
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int8 num = urand(0, posVec.size()-1);
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Position pos;
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pos.Relocate(posVec.at(num));
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me->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
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me->m_last_notify_mstime = World::GetGameTimeMS() + 10000;
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me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_midsummer_torch_targetAI(creature);
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}
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};
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///////////////////////////////
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// SPELLS
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///////////////////////////////
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enum RibbonPole
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{
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SPELL_RIBBON_POLE_CHANNEL_VISUAL = 29172,
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SPELL_RIBBON_POLE_XP = 29175,
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SPELL_RIBBON_POLE_FIREWORKS = 46971,
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NPC_RIBBON_POLE_DEBUG_TARGET = 17066,
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};
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class spell_midsummer_ribbon_pole : public SpellScriptLoader
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{
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public:
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spell_midsummer_ribbon_pole() : SpellScriptLoader("spell_midsummer_ribbon_pole") { }
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class spell_midsummer_ribbon_pole_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_midsummer_ribbon_pole_AuraScript)
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void HandleEffectPeriodic(AuraEffect const * aurEff)
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{
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PreventDefaultAction();
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if (Unit *target = GetTarget())
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{
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Creature* cr = target->FindNearestCreature(NPC_RIBBON_POLE_DEBUG_TARGET, 10.0f);
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if (!cr)
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{
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target->RemoveAura(SPELL_RIBBON_POLE_CHANNEL_VISUAL);
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SetDuration(1);
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return;
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}
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if (Aura* aur = target->GetAura(SPELL_RIBBON_POLE_XP))
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aur->SetDuration(std::min(aur->GetDuration()+3*MINUTE*IN_MILLISECONDS, 60*MINUTE*IN_MILLISECONDS));
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else
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target->CastSpell(target, SPELL_RIBBON_POLE_XP, true);
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if (roll_chance_i(5))
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{
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cr->Relocate(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ()-6.5f);
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cr->CastSpell(cr, SPELL_RIBBON_POLE_FIREWORKS, true);
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cr->Relocate(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ()+6.5f);
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}
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// Achievement
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if ((time(NULL) - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
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target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target);
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}
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}
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* ar = GetTarget();
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ar->CastSpell(ar, SPELL_RIBBON_POLE_CHANNEL_VISUAL, true);
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}
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void Register()
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{
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OnEffectApply += AuraEffectApplyFn(spell_midsummer_ribbon_pole_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_midsummer_ribbon_pole_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_midsummer_ribbon_pole_AuraScript();
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}
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};
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class spell_midsummer_torch_quest : public SpellScriptLoader
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{
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public:
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spell_midsummer_torch_quest() : SpellScriptLoader("spell_midsummer_torch_quest") { }
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class spell_midsummer_torch_quest_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_midsummer_torch_quest_AuraScript)
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bool Load()
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{
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torchGUID = 0;
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return true;
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}
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uint64 torchGUID;
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* ar = GetTarget();
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if (Creature* cr = ar->SummonCreature(25535, ar->GetPositionX(), ar->GetPositionY(), ar->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
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{
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torchGUID = cr->GetGUID();
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CAST_AI(npc_midsummer_torch_target::npc_midsummer_torch_targetAI, cr->AI())->SetPlayerGUID(ar->GetGUID(), (GetId() == 45716 ? 8 : 20));
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}
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}
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Creature* cr = ObjectAccessor::GetCreature(*GetTarget(), torchGUID))
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cr->DespawnOrUnsummon(1);
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}
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void Register()
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{
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OnEffectApply += AuraEffectApplyFn(spell_midsummer_torch_quest_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL);
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OnEffectRemove += AuraEffectRemoveFn(spell_midsummer_torch_quest_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_midsummer_torch_quest_AuraScript();
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}
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};
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enum flingTorch
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{
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NPC_TORCH_TARGET = 26188,
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SPELL_FLING_TORCH = 45669,
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SPELL_FLING_TORCH_DUMMY = 46747,
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SPELL_MISSED_TORCH = 45676,
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SPELL_TORCH_COUNTER = 45693,
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};
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class spell_midsummer_fling_torch : public SpellScriptLoader
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{
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public:
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spell_midsummer_fling_torch() : SpellScriptLoader("spell_midsummer_fling_torch") {}
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class spell_midsummer_fling_torch_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_midsummer_fling_torch_SpellScript);
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bool handled;
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bool Load() { handled = false; return true; }
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void ThrowNextTorch(Unit* caster)
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{
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std::list<Creature*> crList;
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caster->GetCreaturesWithEntryInRange(crList, 100.0f, NPC_TORCH_TARGET);
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uint8 rand = urand(0, crList.size()-1);
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Position pos;
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pos.Relocate(0.0f, 0.0f, 0.0f);
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for (std::list<Creature*>::const_iterator itr = crList.begin(); itr != crList.end(); ++itr, --rand)
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{
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if (caster->GetDistance(*itr) < 5)
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{
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if (!rand)
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rand++;
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continue;
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}
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if (!rand)
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{
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pos.Relocate(*itr);
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break;
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}
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}
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// we have any pos
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if (pos.GetPositionX())
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caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_FLING_TORCH, true);
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}
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void HandleFinish()
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{
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Unit* caster = GetCaster();
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if (!caster || !caster->ToPlayer()) // caster cant be null, but meh :p
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return;
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if (GetSpellInfo()->Id != SPELL_FLING_TORCH_DUMMY)
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{
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if (!handled)
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if (const WorldLocation* loc = GetExplTargetDest())
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{
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_MISSED_TORCH, true);
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caster->RemoveAurasDueToSpell(SPELL_TORCH_COUNTER);
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}
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return;
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}
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ThrowNextTorch(caster);
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}
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void HandleScript(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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if (Player* target = GetHitPlayer())
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{
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if (target->GetGUID() != GetCaster()->GetGUID())
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return;
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handled = true;
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if (Aura* aur = target->GetAura(SPELL_TORCH_COUNTER))
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{
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aur->ModStackAmount(1);
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uint8 count = 4;
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if (target->GetQuestStatus(target->GetTeamId() ? 11925 : 11924) == QUEST_STATUS_INCOMPLETE) // More Torch Catching quests
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count = 10;
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if (aur->GetStackAmount() >= count)
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{
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//target->CastSpell(target, 46711, true); // Set Flag: all torch returning quests are complete
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target->CastSpell(target, (target->GetTeamId() ? 46654 : 46081), true); // Quest completion
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aur->SetDuration(1);
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return;
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}
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}
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else
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target->CastSpell(target, SPELL_TORCH_COUNTER, true);
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ThrowNextTorch(GetCaster());
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}
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}
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void Register()
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{
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AfterCast += SpellCastFn(spell_midsummer_fling_torch_SpellScript::HandleFinish);
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if (m_scriptSpellId == 45671)
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OnEffectHitTarget += SpellEffectFn(spell_midsummer_fling_torch_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_midsummer_fling_torch_SpellScript();
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}
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};
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enum eJuggle
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{
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SPELL_JUGGLE_SELF = 45638,
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SPELL_JUGGLE_SLOW = 45792,
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SPELL_JUGGLE_MED = 45806,
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SPELL_JUGGLE_FAST = 45816,
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SPELL_TORCH_CHECK = 45644,
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SPELL_GIVE_TORCH = 45280,
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QUEST_CHECK = 11937,
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};
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class spell_midsummer_juggling_torch : public SpellScriptLoader
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{
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public:
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spell_midsummer_juggling_torch() : SpellScriptLoader("spell_midsummer_juggling_torch") {}
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class spell_midsummer_juggling_torch_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_midsummer_juggling_torch_SpellScript);
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bool handled;
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bool Load() { handled = false; return true; }
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void HandleFinish()
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{
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Unit* caster = GetCaster();
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if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
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return;
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if (const WorldLocation* loc = GetExplTargetDest())
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{
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if (loc->GetExactDist(caster) < 3.0f)
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SELF, true);
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else if (loc->GetExactDist(caster) < 10.0f)
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SLOW, true);
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else if (loc->GetExactDist(caster) < 25.0f)
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_MED, true);
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else
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_FAST, true);
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}
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else
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caster->CastSpell(caster, SPELL_JUGGLE_SELF, true);
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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Unit* caster = GetCaster();
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if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
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return;
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if (Player* target = GetHitPlayer())
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if (!handled && target->GetQuestRewardStatus(target->GetTeamId() == TEAM_ALLIANCE ? 11657 : 11923))
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{
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handled = true;
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caster->CastSpell(target, SPELL_GIVE_TORCH, true);
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}
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}
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void Register()
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{
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if (m_scriptSpellId == SPELL_TORCH_CHECK)
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OnEffectHitTarget += SpellEffectFn(spell_midsummer_juggling_torch_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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else
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AfterCast += SpellCastFn(spell_midsummer_juggling_torch_SpellScript::HandleFinish);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_midsummer_juggling_torch_SpellScript();
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}
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};
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void AddSC_event_midsummer_scripts()
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{
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// NPCs
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new go_midsummer_bonfire();
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new npc_midsummer_bonfire();
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new npc_midsummer_torch_target();
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// Spells
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new spell_midsummer_ribbon_pole();
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new spell_midsummer_torch_quest();
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new spell_midsummer_fling_torch();
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new spell_midsummer_juggling_torch();
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} |