Files
azerothcore-wotlk/src/server/game/Handlers/Socialhandler.cpp
Kargatum 5969df4e30 refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00

160 lines
5.5 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AccountMgr.h"
#include "Language.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Realm.h"
#include "SocialMgr.h"
#include "World.h"
#include "WorldSession.h"
void WorldSession::HandleContactListOpcode(WorldPacket& recv_data)
{
uint32 flags;
recv_data >> flags;
LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST - Unk: {}", flags);
_player->GetSocial()->SendSocialList(_player, flags);
}
void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data)
{
LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND");
std::string friendName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
recv_data >> friendName;
recv_data >> friendNote;
if (!normalizePlayerName(friendName))
return;
LOG_DEBUG("network", "WORLD: {} asked to add friend : '{}'", GetPlayer()->GetName(), friendName);
ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName);
if (!friendGuid)
return;
CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(friendGuid);
if (!playerData)
return;
uint32 friendAccountId = playerData->AccountId;
TeamId teamId = Player::TeamIdForRace(playerData->Race);
FriendsResult friendResult = FRIEND_NOT_FOUND;
if (!AccountMgr::IsPlayerAccount(GetSecurity()) || sWorld->getBoolConfig(CONFIG_ALLOW_GM_FRIEND)|| AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realm.Id.Realm)))
{
if (friendGuid)
{
if (friendGuid == GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
else if (GetPlayer()->GetTeamId() != teamId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && AccountMgr::IsPlayerAccount(GetSecurity()))
friendResult = FRIEND_ENEMY;
else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
friendResult = FRIEND_ALREADY;
else
{
Player* pFriend = ObjectAccessor::FindConnectedPlayer(friendGuid);
if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()) && !AccountMgr::IsGMAccount(pFriend->GetSession()->GetSecurity()))
friendResult = FRIEND_ADDED_ONLINE;
else
friendResult = FRIEND_ADDED_OFFLINE;
if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
else
friendResult = FRIEND_LIST_FULL;
}
GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
}
}
sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false);
LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelFriendOpcode(WorldPacket& recv_data)
{
ObjectGuid FriendGUID;
recv_data >> FriendGUID;
_player->GetSocial()->RemoveFromSocialList(FriendGUID, SOCIAL_FLAG_FRIEND);
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false);
LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recv_data)
{
std::string ignoreName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
recv_data >> ignoreName;
if (!normalizePlayerName(ignoreName))
return;
LOG_DEBUG("network", "WORLD: {} asked to Ignore: '{}'", GetPlayer()->GetName(), ignoreName);
ObjectGuid ignoreGuid = sCharacterCache->GetCharacterGuidByName(ignoreName);
if (!ignoreGuid)
return;
FriendsResult ignoreResult;
if (ignoreGuid == GetPlayer()->GetGUID()) //not add yourself
ignoreResult = FRIEND_IGNORE_SELF;
else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
ignoreResult = FRIEND_IGNORE_ALREADY;
else
{
ignoreResult = FRIEND_IGNORE_ADDED;
// ignore list full
if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED))
ignoreResult = FRIEND_IGNORE_FULL;
}
sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, ignoreGuid, false);
LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recv_data)
{
ObjectGuid IgnoreGUID;
recv_data >> IgnoreGUID;
_player->GetSocial()->RemoveFromSocialList(IgnoreGUID, SOCIAL_FLAG_IGNORED);
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false);
}
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
std::string note;
recv_data >> guid >> note;
_player->GetSocial()->SetFriendNote(guid, note);
}