mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
160 lines
5.5 KiB
C++
160 lines
5.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AccountMgr.h"
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#include "Language.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Realm.h"
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#include "SocialMgr.h"
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#include "World.h"
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#include "WorldSession.h"
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void WorldSession::HandleContactListOpcode(WorldPacket& recv_data)
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{
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uint32 flags;
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recv_data >> flags;
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LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST - Unk: {}", flags);
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_player->GetSocial()->SendSocialList(_player, flags);
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}
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void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND");
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std::string friendName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
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std::string friendNote;
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recv_data >> friendName;
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recv_data >> friendNote;
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if (!normalizePlayerName(friendName))
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return;
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LOG_DEBUG("network", "WORLD: {} asked to add friend : '{}'", GetPlayer()->GetName(), friendName);
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ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName);
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if (!friendGuid)
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return;
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CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(friendGuid);
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if (!playerData)
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return;
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uint32 friendAccountId = playerData->AccountId;
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TeamId teamId = Player::TeamIdForRace(playerData->Race);
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FriendsResult friendResult = FRIEND_NOT_FOUND;
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if (!AccountMgr::IsPlayerAccount(GetSecurity()) || sWorld->getBoolConfig(CONFIG_ALLOW_GM_FRIEND)|| AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realm.Id.Realm)))
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{
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if (friendGuid)
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{
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if (friendGuid == GetPlayer()->GetGUID())
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friendResult = FRIEND_SELF;
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else if (GetPlayer()->GetTeamId() != teamId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && AccountMgr::IsPlayerAccount(GetSecurity()))
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friendResult = FRIEND_ENEMY;
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else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
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friendResult = FRIEND_ALREADY;
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else
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{
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Player* pFriend = ObjectAccessor::FindConnectedPlayer(friendGuid);
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if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()) && !AccountMgr::IsGMAccount(pFriend->GetSession()->GetSecurity()))
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friendResult = FRIEND_ADDED_ONLINE;
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else
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friendResult = FRIEND_ADDED_OFFLINE;
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if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
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GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
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else
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friendResult = FRIEND_LIST_FULL;
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}
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GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
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}
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}
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sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false);
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LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
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}
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void WorldSession::HandleDelFriendOpcode(WorldPacket& recv_data)
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{
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ObjectGuid FriendGUID;
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recv_data >> FriendGUID;
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_player->GetSocial()->RemoveFromSocialList(FriendGUID, SOCIAL_FLAG_FRIEND);
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sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false);
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LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
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}
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void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recv_data)
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{
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std::string ignoreName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
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recv_data >> ignoreName;
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if (!normalizePlayerName(ignoreName))
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return;
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LOG_DEBUG("network", "WORLD: {} asked to Ignore: '{}'", GetPlayer()->GetName(), ignoreName);
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ObjectGuid ignoreGuid = sCharacterCache->GetCharacterGuidByName(ignoreName);
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if (!ignoreGuid)
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return;
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FriendsResult ignoreResult;
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if (ignoreGuid == GetPlayer()->GetGUID()) //not add yourself
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ignoreResult = FRIEND_IGNORE_SELF;
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else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
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ignoreResult = FRIEND_IGNORE_ALREADY;
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else
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{
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ignoreResult = FRIEND_IGNORE_ADDED;
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// ignore list full
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if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED))
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ignoreResult = FRIEND_IGNORE_FULL;
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}
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sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, ignoreGuid, false);
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LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
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}
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void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recv_data)
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{
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ObjectGuid IgnoreGUID;
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recv_data >> IgnoreGUID;
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_player->GetSocial()->RemoveFromSocialList(IgnoreGUID, SOCIAL_FLAG_IGNORED);
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sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false);
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}
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void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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std::string note;
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recv_data >> guid >> note;
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_player->GetSocial()->SetFriendNote(guid, note);
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}
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