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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/DBLayer): replace `char const*` to `std::string_view` * CString * 1 * chore(Core/Misc): code cleanup * cl * db fix * fmt style sql * to fmt * py * del old * 1 * 2 * 3 * 1 * 1
123 lines
4.2 KiB
C++
123 lines
4.2 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _MYSQLCONNECTION_H
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#define _MYSQLCONNECTION_H
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#include "DatabaseEnvFwd.h"
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#include "Define.h"
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#include <map>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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template <typename T>
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class ProducerConsumerQueue;
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class DatabaseWorker;
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class MySQLPreparedStatement;
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class SQLOperation;
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enum ConnectionFlags
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{
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CONNECTION_ASYNC = 0x1,
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CONNECTION_SYNCH = 0x2,
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CONNECTION_BOTH = CONNECTION_ASYNC | CONNECTION_SYNCH
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};
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struct AC_DATABASE_API MySQLConnectionInfo
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{
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explicit MySQLConnectionInfo(std::string_view infoString);
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std::string user;
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std::string password;
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std::string database;
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std::string host;
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std::string port_or_socket;
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std::string ssl;
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};
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class AC_DATABASE_API MySQLConnection
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{
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template <class T>
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friend class DatabaseWorkerPool;
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friend class PingOperation;
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public:
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MySQLConnection(MySQLConnectionInfo& connInfo); //! Constructor for synchronous connections.
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MySQLConnection(ProducerConsumerQueue<SQLOperation*>* queue, MySQLConnectionInfo& connInfo); //! Constructor for asynchronous connections.
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virtual ~MySQLConnection();
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virtual uint32 Open();
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void Close();
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bool PrepareStatements();
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bool Execute(std::string_view sql);
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bool Execute(PreparedStatementBase* stmt);
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ResultSet* Query(std::string_view sql);
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PreparedResultSet* Query(PreparedStatementBase* stmt);
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bool _Query(std::string_view sql, MySQLResult** pResult, MySQLField** pFields, uint64* pRowCount, uint32* pFieldCount);
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bool _Query(PreparedStatementBase* stmt, MySQLPreparedStatement** mysqlStmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount);
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void BeginTransaction();
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void RollbackTransaction();
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void CommitTransaction();
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int ExecuteTransaction(std::shared_ptr<TransactionBase> transaction);
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size_t EscapeString(char* to, const char* from, size_t length);
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void Ping();
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uint32 GetLastError();
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protected:
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/// Tries to acquire lock. If lock is acquired by another thread
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/// the calling parent will just try another connection
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bool LockIfReady();
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/// Called by parent databasepool. Will let other threads access this connection
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void Unlock();
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[[nodiscard]] uint32 GetServerVersion() const;
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MySQLPreparedStatement* GetPreparedStatement(uint32 index);
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void PrepareStatement(uint32 index, std::string_view sql, ConnectionFlags flags);
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virtual void DoPrepareStatements() = 0;
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typedef std::vector<std::unique_ptr<MySQLPreparedStatement>> PreparedStatementContainer;
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PreparedStatementContainer m_stmts; //! PreparedStatements storage
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bool m_reconnecting; //! Are we reconnecting?
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bool m_prepareError; //! Was there any error while preparing statements?
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private:
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bool _HandleMySQLErrno(uint32 errNo, uint8 attempts = 5);
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ProducerConsumerQueue<SQLOperation*>* m_queue; //! Queue shared with other asynchronous connections.
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std::unique_ptr<DatabaseWorker> m_worker; //! Core worker task.
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MySQLHandle* m_Mysql; //! MySQL Handle.
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MySQLConnectionInfo& m_connectionInfo; //! Connection info (used for logging)
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ConnectionFlags m_connectionFlags; //! Connection flags (for preparing relevant statements)
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std::mutex m_Mutex;
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MySQLConnection(MySQLConnection const& right) = delete;
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MySQLConnection& operator=(MySQLConnection const& right) = delete;
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};
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#endif
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