Files
azerothcore-wotlk/src/server/game/Handlers/VehicleHandler.cpp
2018-03-12 10:54:57 +01:00

239 lines
8.0 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Vehicle.h"
#include "Player.h"
#include "Log.h"
#include "ObjectAccessor.h"
void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
#endif
uint64 vehicleGUID = _player->GetCharmGUID();
if (!vehicleGUID) // something wrong here...
{
recvData.rfinish(); // prevent warnings spam
return;
}
uint64 guid;
recvData.readPackGUID(guid);
// pussywizard: typical check for incomming movement packets
if (!_player->m_mover || !_player->m_mover->IsInWorld() || _player->m_mover->IsDuringRemoveFromWorld() || guid != _player->m_mover->GetGUID())
{
recvData.rfinish(); // prevent warnings spam
_player->ExitVehicle();
return;
}
MovementInfo mi;
mi.guid = guid;
ReadMovementInfo(recvData, &mi);
_player->m_mover->m_movementInfo = mi;
_player->ExitVehicle();
}
void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
#endif
Unit* vehicle_base = GetPlayer()->GetVehicleBase();
if (!vehicle_base)
{
recvData.rfinish(); // prevent warnings spam
return;
}
VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
if (!seat->CanSwitchFromSeat())
{
recvData.rfinish(); // prevent warnings spam
sLog->outError("HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
recvData.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags);
return;
}
switch (recvData.GetOpcode())
{
case CMSG_REQUEST_VEHICLE_PREV_SEAT:
GetPlayer()->ChangeSeat(-1, false);
break;
case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
GetPlayer()->ChangeSeat(-1, true);
break;
case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
{
uint64 guid; // current vehicle guid
recvData.readPackGUID(guid);
// pussywizard:
if (vehicle_base->GetGUID() != guid)
{
recvData.rfinish(); // prevent warnings spam
return;
}
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
vehicle_base->m_movementInfo = movementInfo;
uint64 accessory; // accessory guid
recvData.readPackGUID(accessory);
int8 seatId;
recvData >> seatId;
if (!accessory)
GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory))
{
if (Vehicle* vehicle = vehUnit->GetVehicleKit())
if (vehicle->HasEmptySeat(seatId))
vehUnit->HandleSpellClick(GetPlayer(), seatId);
}
break;
}
case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
{
uint64 guid; // current vehicle guid
recvData.readPackGUID(guid);
int8 seatId;
recvData >> seatId;
if (vehicle_base->GetGUID() == guid)
GetPlayer()->ChangeSeat(seatId);
else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid))
if (Vehicle* vehicle = vehUnit->GetVehicleKit())
if (vehicle->HasEmptySeat(seatId))
vehUnit->HandleSpellClick(GetPlayer(), seatId);
break;
}
default:
break;
}
}
void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
{
// Read guid
uint64 guid;
data >> guid;
if (Player* player = ObjectAccessor::GetPlayer(*_player, guid))
{
if (!player->GetVehicleKit())
return;
if (!player->IsInRaidWith(_player))
return;
if (!player->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
// Xinef:
if (!_player->FindMap() || _player->FindMap()->IsBattleArena())
return;
_player->EnterVehicle(player);
}
}
void WorldSession::HandleEjectPassenger(WorldPacket &data)
{
Vehicle* vehicle = _player->GetVehicleKit();
if (!vehicle)
{
data.rfinish(); // prevent warnings spam
sLog->outError("HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
return;
}
uint64 guid;
data >> guid;
if (IS_PLAYER_GUID(guid))
{
Player* player = ObjectAccessor::GetPlayer(*_player, guid);
if (!player)
{
sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
if (!player->IsOnVehicle(vehicle->GetBase()))
{
sLog->outError("Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(player);
ASSERT(seat);
if (seat->IsEjectable())
player->ExitVehicle();
else
sLog->outError("Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
else if (IS_CREATURE_GUID(guid))
{
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
if (!unit) // creatures can be ejected too from player mounts
{
sLog->outError("Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
if (!unit->IsOnVehicle(vehicle->GetBase()))
{
sLog->outError("Player %u tried to eject unit %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
ASSERT(seat);
if (seat->IsEjectable())
{
ASSERT(GetPlayer() == vehicle->GetBase());
unit->ExitVehicle();
}
else
sLog->outError("Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
else
sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID " UI64FMTD , GetPlayer()->GetGUIDLow(), guid);
}
void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
#endif
if (Vehicle* vehicle = GetPlayer()->GetVehicle())
{
if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
{
if (seat->CanEnterOrExit())
GetPlayer()->ExitVehicle();
else
sLog->outError("Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
GetPlayer()->GetGUIDLow(), seat->m_ID, seat->m_flags);
}
}
}