mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 09:39:11 +00:00
1119 lines
34 KiB
C++
1119 lines
34 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "GroupMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "Group.h"
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#include "SocialMgr.h"
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#include "Util.h"
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#include "SpellAuras.h"
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#include "Vehicle.h"
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class Aura;
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/* differeces from off:
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-you can uninvite yourself - is is useful
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-you can accept invitation even if leader went offline
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*/
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/* todo:
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-group_destroyed msg is sent but not shown
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-reduce xp gaining when in raid group
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-quest sharing has to be corrected
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-FIX sending PartyMemberStats
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*/
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void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val /* = 0 */)
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{
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WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4);
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data << uint32(operation);
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data << member;
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data << uint32(res);
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data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
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SendPacket(&data);
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}
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void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE");
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#endif
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std::string membername;
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recvData >> membername;
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recvData.read_skip<uint32>();
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// attempt add selected player
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// cheating
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if (!normalizePlayerName(membername))
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
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return;
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}
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Player* player = ObjectAccessor::FindPlayerByName(membername, false);
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// no player or cheat self-invite
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if (!player || player == GetPlayer())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
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return;
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}
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if (GetPlayer()->IsSpectator() || player->IsSpectator())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_INVITE_RESTRICTED);
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return;
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}
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// restrict invite to GMs
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
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return;
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}
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// can't group with
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if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeamId() != player->GetTeamId())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
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return;
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}
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if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
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return;
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}
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// just ignore us
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if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
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return;
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}
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if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
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return;
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}
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Group* group = GetPlayer()->GetGroup();
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if (group && (group->isBGGroup() || group->isBFGroup()))
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group = GetPlayer()->GetOriginalGroup();
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Group* group2 = player->GetGroup();
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if (group2 && (group2->isBGGroup() || group2->isBFGroup()))
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group2 = player->GetOriginalGroup();
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// player already in another group or invited
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if (group2 || player->GetGroupInvite())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
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if (group2)
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{
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// tell the player that they were invited but it failed as they were already in a group
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WorldPacket data(SMSG_GROUP_INVITE, 25); // guess size
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data << uint8(0); // invited/already in group flag
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data << GetPlayer()->GetName(); // max len 48
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data << uint32(0); // unk
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data << uint8(0); // count
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data << uint32(0); // unk
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player->GetSession()->SendPacket(&data);
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}
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return;
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}
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if (group)
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{
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// not have permissions for invite
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if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
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return;
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}
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// not have place
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if (group->IsFull())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
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return;
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}
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}
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// xinef: if player has no group, check group invite
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if (!group && GetPlayer()->GetGroupInvite() && GetPlayer()->GetGroupInvite()->GetLeaderGUID() == GetPlayer()->GetGUID())
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group = GetPlayer()->GetGroupInvite();
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// ok, but group not exist, start a new group
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// but don't create and save the group to the DB until
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// at least one person joins
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if (!group)
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{
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group = new Group;
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// new group: if can't add then delete
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if (!group->AddLeaderInvite(GetPlayer()))
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{
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delete group;
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return;
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}
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if (!group->AddInvite(player))
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{
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delete group;
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return;
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}
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}
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else
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{
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// already existed group: if can't add then just leave
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if (!group->AddInvite(player))
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{
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return;
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}
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}
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// ok, we do it
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WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
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data << uint8(1); // invited/already in group flag
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data << GetPlayer()->GetName(); // max len 48
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data << uint32(0); // unk
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data << uint8(0); // count
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data << uint32(0); // unk
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player->GetSession()->SendPacket(&data);
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
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}
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void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ACCEPT");
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#endif
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recvData.read_skip<uint32>();
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Group* group = GetPlayer()->GetGroupInvite();
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if (!group)
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return;
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// Remove player from invitees in any case
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group->RemoveInvite(GetPlayer());
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if (GetPlayer()->IsSpectator())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
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return;
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}
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if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
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{
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sLog->outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
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return;
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}
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// Group is full
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if (group->IsFull())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
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return;
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}
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Player* leader = ObjectAccessor::FindPlayerInOrOutOfWorld(group->GetLeaderGUID());
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// Forming a new group, create it
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if (!group->IsCreated())
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{
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// This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
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if (!leader || leader->IsSpectator())
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{
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group->RemoveAllInvites();
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return;
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}
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// If we're about to create a group there really should be a leader present
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ASSERT(leader);
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group->RemoveInvite(leader);
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group->Create(leader);
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sGroupMgr->AddGroup(group);
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}
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// Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
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if (!group->AddMember(GetPlayer()))
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return;
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group->BroadcastGroupUpdate();
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}
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void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recvData*/)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE");
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#endif
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Group* group = GetPlayer()->GetGroupInvite();
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if (!group)
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return;
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// Remember leader if online (group pointer will be invalid if group gets disbanded)
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Player* leader = ObjectAccessor::FindPlayerInOrOutOfWorld(group->GetLeaderGUID());
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// uninvite, group can be deleted
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GetPlayer()->UninviteFromGroup();
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if (!leader)
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return;
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// report
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WorldPacket data(SMSG_GROUP_DECLINE, GetPlayer()->GetName().length());
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data << GetPlayer()->GetName();
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leader->GetSession()->SendPacket(&data);
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}
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void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE_GUID");
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#endif
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uint64 guid;
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std::string reason, name;
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recvData >> guid;
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recvData >> reason;
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//can't uninvite yourself
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if (guid == GetPlayer()->GetGUID())
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{
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sLog->outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
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return;
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}
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// Xinef: name is properly filled in packets
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sObjectMgr->GetPlayerNameByGUID(guid, name);
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PartyResult res = GetPlayer()->CanUninviteFromGroup();
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if (res != ERR_PARTY_RESULT_OK)
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{
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SendPartyResult(PARTY_OP_UNINVITE, name, res);
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return;
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}
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Group* grp = GetPlayer()->GetGroup();
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if (!grp)
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return;
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// Xinef: do not allow to kick with empty reason, this will resend packet with given reason
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if (grp->isLFGGroup() && reason.empty())
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{
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SendPartyResult(PARTY_OP_UNINVITE, name, ERR_VOTE_KICK_REASON_NEEDED);
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return;
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}
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if (grp->IsLeader(guid) && !grp->isLFGGroup())
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{
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SendPartyResult(PARTY_OP_UNINVITE, name, ERR_NOT_LEADER);
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return;
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}
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if (grp->IsMember(guid))
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{
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Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), reason.c_str());
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return;
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}
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if (Player* player = grp->GetInvited(guid))
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{
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player->UninviteFromGroup();
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return;
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}
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SendPartyResult(PARTY_OP_UNINVITE, name, ERR_TARGET_NOT_IN_GROUP_S);
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}
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void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE");
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#endif
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std::string membername;
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recvData >> membername;
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// player not found
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if (!normalizePlayerName(membername))
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return;
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// can't uninvite yourself
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if (GetPlayer()->GetName() == membername)
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{
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sLog->outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
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return;
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}
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PartyResult res = GetPlayer()->CanUninviteFromGroup();
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if (res != ERR_PARTY_RESULT_OK)
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{
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SendPartyResult(PARTY_OP_UNINVITE, "", res);
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return;
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}
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Group* grp = GetPlayer()->GetGroup();
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if (!grp)
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return;
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if (uint64 guid = grp->GetMemberGUID(membername))
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{
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Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID());
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return;
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}
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if (Player* player = grp->GetInvited(membername))
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{
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player->UninviteFromGroup();
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return;
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}
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SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S);
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}
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void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER");
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#endif
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uint64 guid;
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recvData >> guid;
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Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid);
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Group* group = GetPlayer()->GetGroup();
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if (!group || !player)
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return;
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if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group || guid == GetPlayer()->GetGUID())
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return;
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// Everything's fine, accepted.
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group->ChangeLeader(guid);
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group->SendUpdate();
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}
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void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recvData*/)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND");
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#endif
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Group* grp = GetPlayer()->GetGroup();
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if (!grp)
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return;
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if (_player->InBattleground())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
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return;
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}
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/** error handling **/
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/********************/
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// everything's fine, do it
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SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
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GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE);
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}
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void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD");
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#endif
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uint32 lootMethod;
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uint64 lootMaster;
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uint32 lootThreshold;
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recvData >> lootMethod >> lootMaster >> lootThreshold;
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Group* group = GetPlayer()->GetGroup();
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if (!group)
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return;
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/** error handling **/
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// Xinef: Check if group is LFG
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if (!group->IsLeader(GetPlayer()->GetGUID()) || group->isLFGGroup())
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return;
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if (lootMethod > NEED_BEFORE_GREED)
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return;
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if (lootThreshold < ITEM_QUALITY_UNCOMMON || lootThreshold > ITEM_QUALITY_ARTIFACT)
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return;
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if (lootMethod == MASTER_LOOT && !group->IsMember(lootMaster))
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return;
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/********************/
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// everything's fine, do it
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group->SetLootMethod((LootMethod)lootMethod);
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group->SetMasterLooterGuid(lootMaster);
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group->SetLootThreshold((ItemQualities)lootThreshold);
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group->SendUpdate();
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}
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void WorldSession::HandleLootRoll(WorldPacket& recvData)
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{
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uint64 guid;
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uint32 itemSlot;
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uint8 rollType;
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recvData >> guid; // guid of the item rolled
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recvData >> itemSlot;
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recvData >> rollType; // 0: pass, 1: need, 2: greed
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Group* group = GetPlayer()->GetGroup();
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if (!group)
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return;
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group->CountRollVote(GetPlayer()->GetGUID(), guid, rollType);
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switch (rollType)
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{
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case ROLL_NEED:
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GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
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break;
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case ROLL_GREED:
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GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
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break;
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}
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}
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void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_MINIMAP_PING");
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#endif
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if (!GetPlayer()->GetGroup())
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return;
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float x, y;
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recvData >> x;
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recvData >> y;
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//sLog->outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
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/** error handling **/
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/********************/
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// everything's fine, do it
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WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
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|
data << uint64(GetPlayer()->GetGUID());
|
|
data << float(x);
|
|
data << float(y);
|
|
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
|
|
}
|
|
|
|
void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RANDOM_ROLL");
|
|
#endif
|
|
|
|
uint32 minimum, maximum, roll;
|
|
recvData >> minimum;
|
|
recvData >> maximum;
|
|
|
|
/** error handling **/
|
|
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
|
|
return;
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
roll = urand(minimum, maximum);
|
|
|
|
//sLog->outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
|
|
|
|
WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
|
|
data << uint32(minimum);
|
|
data << uint32(maximum);
|
|
data << uint32(roll);
|
|
data << uint64(GetPlayer()->GetGUID());
|
|
if (GetPlayer()->GetGroup())
|
|
GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
|
|
else
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_TARGET_UPDATE");
|
|
#endif
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
uint8 x;
|
|
recvData >> x;
|
|
|
|
/** error handling **/
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
if (x == 0xFF) // target icon request
|
|
{
|
|
group->SendTargetIconList(this);
|
|
}
|
|
else // target icon update
|
|
{
|
|
if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
|
return;
|
|
|
|
uint64 guid;
|
|
recvData >> guid;
|
|
|
|
if (IS_PLAYER_GUID(guid))
|
|
{
|
|
Player* target = ObjectAccessor::FindPlayerInOrOutOfWorld(guid);
|
|
|
|
if (!target || target->IsHostileTo(GetPlayer()))
|
|
return;
|
|
}
|
|
|
|
group->SetTargetIcon(x, _player->GetGUID(), guid);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recvData*/)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_RAID_CONVERT");
|
|
#endif
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
if (_player->InBattleground())
|
|
return;
|
|
|
|
/** error handling **/
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2 || group->isLFGGroup()) // pussywizard: not allowed for lfg groups, it is either raid from the beginning or not!
|
|
return;
|
|
/********************/
|
|
|
|
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
|
|
SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK);
|
|
group->ConvertToRaid();
|
|
}
|
|
|
|
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP");
|
|
#endif
|
|
|
|
// we will get correct pointer for group here, so we don't have to check if group is BG raid
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
std::string name;
|
|
uint8 groupNr;
|
|
recvData >> name;
|
|
recvData >> groupNr;
|
|
|
|
if (groupNr >= MAX_RAID_SUBGROUPS)
|
|
return;
|
|
|
|
uint64 senderGuid = GetPlayer()->GetGUID();
|
|
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
|
|
return;
|
|
|
|
if (!group->HasFreeSlotSubGroup(groupNr))
|
|
return;
|
|
|
|
Player* movedPlayer = ObjectAccessor::FindPlayerByName(name, false);
|
|
uint64 guid;
|
|
if (movedPlayer)
|
|
{
|
|
guid = movedPlayer->GetGUID();
|
|
}
|
|
else
|
|
{
|
|
CharacterDatabase.EscapeString(name);
|
|
guid = sObjectMgr->GetPlayerGUIDByName(name.c_str());
|
|
}
|
|
|
|
group->ChangeMembersGroup(guid, groupNr);
|
|
}
|
|
|
|
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER");
|
|
#endif
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()))
|
|
return;
|
|
|
|
uint64 guid;
|
|
bool apply;
|
|
recvData >> guid;
|
|
recvData >> apply;
|
|
|
|
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT);
|
|
|
|
group->SendUpdate();
|
|
}
|
|
|
|
void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_PARTY_ASSIGNMENT");
|
|
#endif
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
uint64 senderGuid = GetPlayer()->GetGUID();
|
|
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
|
|
return;
|
|
|
|
uint8 assignment;
|
|
bool apply;
|
|
uint64 guid;
|
|
recvData >> assignment >> apply;
|
|
recvData >> guid;
|
|
|
|
switch (assignment)
|
|
{
|
|
case GROUP_ASSIGN_MAINASSIST:
|
|
group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST);
|
|
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINASSIST);
|
|
break;
|
|
case GROUP_ASSIGN_MAINTANK:
|
|
group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any.
|
|
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINTANK);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
group->SendUpdate();
|
|
}
|
|
|
|
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK");
|
|
#endif
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
if (recvData.empty()) // request
|
|
{
|
|
/** error handling **/
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
|
return;
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
WorldPacket data(MSG_RAID_READY_CHECK, 8);
|
|
data << GetPlayer()->GetGUID();
|
|
group->BroadcastPacket(&data, false, -1);
|
|
|
|
group->OfflineReadyCheck();
|
|
}
|
|
else // answer
|
|
{
|
|
uint8 state;
|
|
recvData >> state;
|
|
|
|
// everything's fine, do it
|
|
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
|
|
data << uint64(GetPlayer()->GetGUID());
|
|
data << uint8(state);
|
|
group->BroadcastReadyCheck(&data);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recvData*/)
|
|
{
|
|
//Group* group = GetPlayer()->GetGroup();
|
|
//if (!group)
|
|
// return;
|
|
|
|
//if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
|
// return;
|
|
|
|
// Is any reaction need?
|
|
}
|
|
|
|
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
|
|
{
|
|
uint32 mask = player->GetGroupUpdateFlag();
|
|
|
|
if (mask == GROUP_UPDATE_FLAG_NONE)
|
|
return;
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
|
|
mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
|
|
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
|
|
|
uint32 byteCount = 0;
|
|
for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
|
|
if (mask & (1 << i))
|
|
byteCount += GroupUpdateLength[i];
|
|
|
|
data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
|
|
data->append(player->GetPackGUID());
|
|
*data << uint32(mask);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_STATUS)
|
|
{
|
|
uint16 playerStatus = MEMBER_STATUS_ONLINE;
|
|
if (player->IsPvP())
|
|
playerStatus |= MEMBER_STATUS_PVP;
|
|
|
|
if (!player->IsAlive())
|
|
{
|
|
if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
|
playerStatus |= MEMBER_STATUS_GHOST;
|
|
else
|
|
playerStatus |= MEMBER_STATUS_DEAD;
|
|
}
|
|
|
|
if (player->IsFFAPvP())
|
|
playerStatus |= MEMBER_STATUS_PVP_FFA;
|
|
|
|
if (player->isAFK())
|
|
playerStatus |= MEMBER_STATUS_AFK;
|
|
|
|
if (player->isDND())
|
|
playerStatus |= MEMBER_STATUS_DND;
|
|
|
|
*data << uint16(playerStatus);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
|
|
*data << uint32(player->GetHealth());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
|
|
*data << uint32(player->GetMaxHealth());
|
|
|
|
Powers powerType = player->getPowerType();
|
|
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
|
|
*data << uint8(powerType);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
|
|
*data << uint16(player->GetPower(powerType));
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
|
|
*data << uint16(player->GetMaxPower(powerType));
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_LEVEL)
|
|
*data << uint16(player->getLevel());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_ZONE)
|
|
*data << uint16(player->GetZoneId());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_POSITION)
|
|
{
|
|
*data << uint16(player->GetPositionX());
|
|
*data << uint16(player->GetPositionY());
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_AURAS)
|
|
{
|
|
uint64 auramask = player->GetAuraUpdateMaskForRaid();
|
|
*data << uint64(auramask);
|
|
for (uint32 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
if (auramask & (uint64(1) << i))
|
|
{
|
|
AuraApplication const* aurApp = player->GetVisibleAura(i);
|
|
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
|
|
*data << uint8(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
Pet* pet = player->GetPet();
|
|
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
|
|
{
|
|
if (pet)
|
|
*data << (uint64) pet->GetGUID();
|
|
else
|
|
*data << (uint64) 0;
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
|
|
{
|
|
if (pet)
|
|
*data << pet->GetName();
|
|
else
|
|
*data << uint8(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
|
|
{
|
|
if (pet)
|
|
*data << uint16(pet->GetDisplayId());
|
|
else
|
|
*data << uint16(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
|
|
{
|
|
if (pet)
|
|
*data << uint32(pet->GetHealth());
|
|
else
|
|
*data << uint32(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
|
|
{
|
|
if (pet)
|
|
*data << uint32(pet->GetMaxHealth());
|
|
else
|
|
*data << uint32(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
|
|
{
|
|
if (pet)
|
|
*data << uint8(pet->getPowerType());
|
|
else
|
|
*data << uint8(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
|
|
{
|
|
if (pet)
|
|
*data << uint16(pet->GetPower(pet->getPowerType()));
|
|
else
|
|
*data << uint16(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
|
|
{
|
|
if (pet)
|
|
*data << uint16(pet->GetMaxPower(pet->getPowerType()));
|
|
else
|
|
*data << uint16(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
|
|
{
|
|
if (pet)
|
|
{
|
|
uint64 auramask = pet->GetAuraUpdateMaskForRaid();
|
|
*data << uint64(auramask);
|
|
for (uint32 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
if (auramask & (uint64(1) << i))
|
|
{
|
|
AuraApplication const* aurApp = pet->GetVisibleAura(i);
|
|
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
|
|
*data << uint8(aurApp ? aurApp->GetFlags() : 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
*data << uint64(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
|
|
{
|
|
if (Vehicle* veh = player->GetVehicle())
|
|
*data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
|
|
else
|
|
*data << uint32(0);
|
|
}
|
|
}
|
|
|
|
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
|
|
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
|
|
uint64 Guid;
|
|
recvData >> Guid;
|
|
|
|
Player* player = HashMapHolder<Player>::Find(Guid);
|
|
if (!player)
|
|
{
|
|
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
|
|
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
|
data.appendPackGUID(Guid);
|
|
data << uint32(GROUP_UPDATE_FLAG_STATUS);
|
|
data << uint16(MEMBER_STATUS_OFFLINE);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
Pet* pet = player->GetPet();
|
|
Powers powerType = player->getPowerType();
|
|
|
|
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
|
|
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
|
data.append(player->GetPackGUID());
|
|
|
|
uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP
|
|
| GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL
|
|
| GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS
|
|
| GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;
|
|
|
|
if (powerType != POWER_MANA)
|
|
updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;
|
|
|
|
if (pet)
|
|
updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP
|
|
| GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;
|
|
|
|
if (player->GetVehicle())
|
|
updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;
|
|
|
|
uint16 playerStatus = MEMBER_STATUS_ONLINE;
|
|
if (player->IsPvP())
|
|
playerStatus |= MEMBER_STATUS_PVP;
|
|
|
|
if (!player->IsAlive())
|
|
{
|
|
if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
|
playerStatus |= MEMBER_STATUS_GHOST;
|
|
else
|
|
playerStatus |= MEMBER_STATUS_DEAD;
|
|
}
|
|
|
|
if (player->IsFFAPvP())
|
|
playerStatus |= MEMBER_STATUS_PVP_FFA;
|
|
|
|
if (player->isAFK())
|
|
playerStatus |= MEMBER_STATUS_AFK;
|
|
|
|
if (player->isDND())
|
|
playerStatus |= MEMBER_STATUS_DND;
|
|
|
|
data << uint32(updateFlags);
|
|
data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS
|
|
data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP
|
|
data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP
|
|
if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
|
|
data << uint8(powerType);
|
|
|
|
data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
|
|
data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
|
|
data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL
|
|
data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
|
|
data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
|
|
data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION
|
|
|
|
uint64 auraMask = 0;
|
|
size_t maskPos = data.wpos();
|
|
data << uint64(auraMask); // placeholder
|
|
for (uint8 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
if (AuraApplication const* aurApp = player->GetVisibleAura(i))
|
|
{
|
|
auraMask |= uint64(1) << i;
|
|
data << uint32(aurApp->GetBase()->GetId());
|
|
data << uint8(aurApp->GetFlags());
|
|
}
|
|
}
|
|
|
|
data.put<uint64>(maskPos, auraMask); // GROUP_UPDATE_FLAG_AURAS
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
|
|
data << uint64(pet->GetGUID());
|
|
|
|
data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME
|
|
data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)
|
|
data << uint32(pet->GetHealth());
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP)
|
|
data << uint32(pet->GetMaxHealth());
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
|
|
data << (uint8)pet->getPowerType();
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER)
|
|
data << uint16(pet->GetPower(pet->getPowerType()));
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER)
|
|
data << uint16(pet->GetMaxPower(pet->getPowerType()));
|
|
|
|
uint64 petAuraMask = 0;
|
|
maskPos = data.wpos();
|
|
data << uint64(petAuraMask); // placeholder
|
|
if (pet)
|
|
{
|
|
for (uint8 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
|
|
{
|
|
petAuraMask |= uint64(1) << i;
|
|
data << uint32(aurApp->GetBase()->GetId());
|
|
data << uint8(aurApp->GetFlags());
|
|
}
|
|
}
|
|
}
|
|
|
|
data.put<uint64>(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
|
|
data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
/*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recvData*/)
|
|
{
|
|
// every time the player checks the character screen
|
|
_player->SendRaidInfo();
|
|
}
|
|
|
|
/*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recvData)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
sLog->outDebug("WORLD: got CMSG_GROUP_CANCEL.");
|
|
#endif
|
|
}*/
|
|
|
|
void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recvData)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT");
|
|
#endif
|
|
|
|
uint32 passOnLoot;
|
|
recvData >> passOnLoot; // 1 always pass, 0 do not pass
|
|
|
|
if (!GetPlayer())
|
|
return;
|
|
|
|
GetPlayer()->SetPassOnGroupLoot(passOnLoot);
|
|
}
|