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https://github.com/mod-playerbots/azerothcore-wotlk.git
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123 lines
2.6 KiB
C++
123 lines
2.6 KiB
C++
#include <ace/Singleton.h>
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#include <ace/Thread_Mutex.h>
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#include <ace/Log_Msg.h>
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#include "Threading.h"
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#include "DelayExecutor.h"
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DelayExecutor* DelayExecutor::instance()
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{
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return ACE_Singleton<DelayExecutor, ACE_Thread_Mutex>::instance();
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}
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DelayExecutor::DelayExecutor()
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: pre_svc_hook_(0), post_svc_hook_(0), activated_(false), mqueue_(1*1024*1024, 1*1024*1024), queue_(&mqueue_)
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{
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}
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DelayExecutor::~DelayExecutor()
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{
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if (pre_svc_hook_)
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delete pre_svc_hook_;
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if (post_svc_hook_)
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delete post_svc_hook_;
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deactivate();
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}
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int DelayExecutor::deactivate()
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{
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if (!activated())
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return -1;
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activated(false);
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queue_.queue()->deactivate();
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wait();
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return 0;
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}
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int DelayExecutor::svc()
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{
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if (pre_svc_hook_)
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pre_svc_hook_->call();
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for (;;)
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{
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ACE_Method_Request* rq = queue_.dequeue();
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if (!rq)
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break;
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rq->call();
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delete rq;
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}
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if (post_svc_hook_)
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post_svc_hook_->call();
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return 0;
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}
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int DelayExecutor::start(int num_threads, ACE_Method_Request* pre_svc_hook, ACE_Method_Request* post_svc_hook)
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{
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if (activated())
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return -1;
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if (num_threads < 1)
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return -1;
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if (pre_svc_hook_)
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delete pre_svc_hook_;
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if (post_svc_hook_)
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delete post_svc_hook_;
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pre_svc_hook_ = pre_svc_hook;
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post_svc_hook_ = post_svc_hook;
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queue_.queue()->activate();
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// pussywizard:
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//ACORE::ThreadPriority tp;
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//int _priority = tp.getPriority(ACORE::Priority_Highest);
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//if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE, num_threads, 0, _priority) == -1)
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// return -1;
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if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE | THR_INHERIT_SCHED, num_threads) == -1)
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return -1;
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activated(true);
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return true;
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}
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int DelayExecutor::execute(ACE_Method_Request* new_req)
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{
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if (new_req == NULL)
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return -1;
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// pussywizard: NULL as param for enqueue - wait until the action is possible!
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// new tasks are added to the queue during map update (schedule_update in MapInstanced::Update)
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// the queue can be momentarily blocked by map threads constantly waiting for tasks (for (;;) { queue_.dequeue();... } in DelayExecutor::svc())
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// so just wait a moment, don't drop the task xDddd
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if (queue_.enqueue(new_req, /*(ACE_Time_Value*)&ACE_Time_Value::zero*/ NULL) == -1)
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{
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delete new_req;
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ACE_ERROR_RETURN((LM_ERROR, ACE_TEXT("(%t) %p\n"), ACE_TEXT("DelayExecutor::execute enqueue")), -1);
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}
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return 0;
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}
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bool DelayExecutor::activated()
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{
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return activated_;
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}
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void DelayExecutor::activated(bool s)
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{
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activated_ = s;
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}
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