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23 lines
787 B
C++
23 lines
787 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef _VMAPDEFINITIONS_H
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#define _VMAPDEFINITIONS_H
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#include <cstring>
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#define LIQUID_TILE_SIZE (533.333f / 128.f)
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namespace VMAP
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{
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const char VMAP_MAGIC[] = "VMAP_4.1";
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const char RAW_VMAP_MAGIC[] = "VMAP041"; // used in extracted vmap files with raw data
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const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
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// defined in TileAssembler.cpp currently...
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bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
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}
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#endif
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