mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 19:05:42 +00:00
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
335 lines
12 KiB
C++
335 lines
12 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ChannelMgr.h"
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#include "ObjectMgr.h" // for normalizePlayerName
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#include "Player.h"
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#include <cctype>
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void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
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{
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uint32 channelId;
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uint8 unknown1, unknown2;
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std::string channelName, password;
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recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password;
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LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL {} Channel: {}, unk1: {}, unk2: {}, channel: {}, password: {}", GetPlayerInfo(), channelId, unknown1, unknown2, channelName, password);
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if (channelId)
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{
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ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
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if (!channel)
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return;
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AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetPlayer()->GetZoneId());
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if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone))
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return;
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}
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if (channelName.empty())
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return;
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if (isdigit(channelName[0]))
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return;
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if (channelName.size() >= 100 || !DisallowHyperlinksAndMaybeKick(channelName))
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{
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return;
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}
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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{
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if (Channel* channel = cMgr->GetJoinChannel(channelName, channelId))
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channel->JoinChannel(GetPlayer(), password);
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}
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}
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void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
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{
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uint32 unk;
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std::string channelName;
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recvPacket >> unk >> channelName;
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LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL {} Channel: {}, unk1: {}",
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GetPlayerInfo(), channelName, unk);
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if (channelName.empty())
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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{
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->LeaveChannel(GetPlayer(), true);
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}
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}
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void WorldSession::HandleChannelList(WorldPacket& recvPacket)
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{
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std::string channelName;
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recvPacket >> channelName;
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LOG_DEBUG("chat.system", "{} {} Channel: {}",
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recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
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GetPlayerInfo(), channelName);
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->List(GetPlayer());
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}
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void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
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{
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std::string channelName, password;
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recvPacket >> channelName >> password;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD {} Channel: {}, Password: {}",
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GetPlayerInfo(), channelName, password);
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if (password.length() > MAX_CHANNEL_PASS_STR)
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->Password(GetPlayer(), password);
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}
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void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
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{
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std::string channelName, targetName;
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recvPacket >> channelName >> targetName;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER {} Channel: {}, Target: {}",
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GetPlayerInfo(), channelName, targetName);
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if (!normalizePlayerName(targetName))
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->SetOwner(GetPlayer(), targetName);
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}
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void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
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{
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std::string channelName;
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recvPacket >> channelName;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER {} Channel: {}",
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GetPlayerInfo(), channelName);
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->SendWhoOwner(GetPlayer()->GetGUID());
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}
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void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
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{
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std::string channelName, targetName;
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recvPacket >> channelName >> targetName;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR {} Channel: {}, Target: {}",
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GetPlayerInfo(), channelName, targetName);
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if (!normalizePlayerName(targetName))
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->SetModerator(GetPlayer(), targetName);
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}
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void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
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{
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std::string channelName, targetName;
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recvPacket >> channelName >> targetName;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR {} Channel: {}, Target: {}",
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GetPlayerInfo(), channelName, targetName);
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if (!normalizePlayerName(targetName))
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->UnsetModerator(GetPlayer(), targetName);
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}
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void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
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{
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std::string channelName, targetName;
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recvPacket >> channelName >> targetName;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE {} Channel: {}, Target: {}",
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GetPlayerInfo(), channelName, targetName);
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if (!normalizePlayerName(targetName))
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->SetMute(GetPlayer(), targetName);
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}
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void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
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{
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std::string channelName, targetName;
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recvPacket >> channelName >> targetName;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE {} Channel: {}, Target: {}",
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GetPlayerInfo(), channelName, targetName);
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if (!normalizePlayerName(targetName))
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->UnsetMute(GetPlayer(), targetName);
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}
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void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
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{
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std::string channelName, targetName;
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recvPacket >> channelName >> targetName;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE {} Channel: {}, Target: {}",
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GetPlayerInfo(), channelName, targetName);
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if (!normalizePlayerName(targetName))
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->Invite(GetPlayer(), targetName);
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}
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void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
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{
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std::string channelName, targetName;
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recvPacket >> channelName >> targetName;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK {} Channel: {}, Target: {}",
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GetPlayerInfo(), channelName, targetName);
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if (!normalizePlayerName(targetName))
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->Kick(GetPlayer(), targetName);
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}
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void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
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{
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std::string channelName, targetName;
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recvPacket >> channelName >> targetName;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN {} Channel: {}, Target: {}",
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GetPlayerInfo(), channelName, targetName);
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if (!normalizePlayerName(targetName))
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->Ban(GetPlayer(), targetName);
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}
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void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
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{
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std::string channelName, targetName;
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recvPacket >> channelName >> targetName;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN {} Channel: {}, Target: {}",
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GetPlayerInfo(), channelName, targetName);
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if (!normalizePlayerName(targetName))
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->UnBan(GetPlayer(), targetName);
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}
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void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
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{
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std::string channelName;
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recvPacket >> channelName;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS {} Channel: {}",
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GetPlayerInfo(), channelName);
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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channel->Announce(GetPlayer());
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}
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void WorldSession::HandleChannelModerateOpcode(WorldPacket& recvPacket)
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{
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std::string channelName;
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recvPacket >> channelName;
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LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATE {} Channel: {}",
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GetPlayerInfo(), channelName);
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* chn = cMgr->GetChannel(channelName, GetPlayer()))
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chn->ToggleModeration(GetPlayer());
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}
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void WorldSession::HandleChannelDisplayListQuery(WorldPacket& recvPacket)
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{
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// this should be OK because the 2 function _were_ the same
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HandleChannelList(recvPacket);
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}
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void WorldSession::HandleGetChannelMemberCount(WorldPacket& recvPacket)
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{
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std::string channelName;
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recvPacket >> channelName;
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LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT {} Channel: {}",
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GetPlayerInfo(), channelName);
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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{
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if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
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{
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LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT {} Channel: {} Count: {}",
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GetPlayerInfo(), channelName, channel->GetNumPlayers());
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WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4);
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data << channel->GetName();
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data << uint8(channel->GetFlags());
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data << uint32(channel->GetNumPlayers());
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SendPacket(&data);
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}
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}
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}
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void WorldSession::HandleSetChannelWatch(WorldPacket& recvPacket)
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{
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std::string channelName;
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recvPacket >> channelName;
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GetPlayer()->ClearChannelWatch();
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if (channelName.empty())
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
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channel->AddWatching(GetPlayer());
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}
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void WorldSession::HandleClearChannelWatch(WorldPacket& recvPacket)
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{
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std::string channelName;
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recvPacket >> channelName;
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if (channelName.empty())
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return;
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if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId()))
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if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
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channel->RemoveWatching(GetPlayer());
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}
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