Files
azerothcore-wotlk/src/server/game/Grids/ObjectGridLoader.h
2021-09-30 13:40:52 +07:00

71 lines
1.9 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_OBJECTGRIDLOADER_H
#define ACORE_OBJECTGRIDLOADER_H
#include "Cell.h"
#include "Define.h"
#include "GridDefines.h"
#include "GridLoader.h"
#include "TypeList.h"
class ObjectWorldLoader;
class ObjectGridLoader
{
friend class ObjectWorldLoader;
public:
ObjectGridLoader(NGridType& grid, Map* map, const Cell& cell)
: i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
{}
void Visit(GameObjectMapType& m);
void Visit(CreatureMapType& m);
void Visit(CorpseMapType&) const {}
void Visit(DynamicObjectMapType&) const {}
void LoadN(void);
template<class T> static void SetObjectCell(T* obj, CellCoord const& cellCoord);
private:
Cell i_cell;
NGridType& i_grid;
Map* i_map;
uint32 i_gameObjects;
uint32 i_creatures;
uint32 i_corpses;
};
//Clean up and remove from world
class ObjectGridCleaner
{
public:
template<class T> void Visit(GridRefMgr<T>&);
};
//Delete objects before deleting NGrid
class ObjectGridUnloader
{
public:
void Visit(CorpseMapType&) { } // corpses are deleted with Map
template<class T> void Visit(GridRefMgr<T>& m);
};
#endif