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https://github.com/mod-playerbots/azerothcore-wotlk.git
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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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*
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* Utility library to define some global function for simple physics calculations
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*
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*/
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#ifndef _ACORE_PHYSICS_H
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#define _ACORE_PHYSICS_H
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#include "Geometry.h"
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#include <cmath>
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#include <cstdlib>
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#include <iostream>
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using namespace std;
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[[nodiscard]] inline float getWeight(float height, float width, float specificWeight)
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{
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auto volume = getCylinderVolume(height, width / 2.0f);
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auto weight = volume * specificWeight;
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return weight;
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}
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/**
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* @brief Get the height immersed in water
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*
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* @param height
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* @param width
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* @param weight specific weight
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* @return float
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*/
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[[nodiscard]] inline float getOutOfWater(float width, float weight, float density)
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{
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auto baseArea = getCircleAreaByRadius(width / 2.0f);
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return weight / (baseArea * density);
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}
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#endif // _ACORE_PHYSICS_H
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