mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 19:35:42 +00:00
1626 lines
76 KiB
C++
1626 lines
76 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BattlegroundAV.h"
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#include "Formulas.h"
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#include "GameEventMgr.h"
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#include "GameGraveyard.h"
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#include "GameObject.h"
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#include "Language.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "SpellAuras.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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void BattlegroundAVScore::BuildObjectivesBlock(WorldPacket& data)
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{
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data << uint32(5); // Objectives Count
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data << uint32(GraveyardsAssaulted);
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data << uint32(GraveyardsDefended);
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data << uint32(TowersAssaulted);
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data << uint32(TowersDefended);
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data << uint32(MinesCaptured);
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}
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BattlegroundAV::BattlegroundAV()
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{
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BgObjects.resize(BG_AV_OBJECT_MAX);
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BgCreatures.resize(static_cast<uint16>(AV_CPLACE_MAX) + AV_STATICCPLACE_MAX);
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for (uint8 i = 0; i < 2; i++)
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{
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for (uint8 j = 0; j < 9; j++)
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m_Team_QuestStatus[i][j] = 0;
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m_Team_Scores[i] = 0;
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m_IsInformedNearVictory[i] = false;
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m_CaptainAlive[i] = true;
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m_CaptainBuffTimer[i] = 0;
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m_Mine_Owner[i] = TEAM_NEUTRAL;
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m_Mine_Reclaim_Timer[i] = 0;
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}
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m_Mine_Timer = 0;
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for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
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InitNode(i, TEAM_NEUTRAL, false);
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StartMessageIds[BG_STARTING_EVENT_SECOND] = BG_AV_TEXT_START_ONE_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_THIRD] = BG_AV_TEXT_START_HALF_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_FOURTH] = BG_AV_TEXT_BATTLE_HAS_BEGUN;
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}
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void BattlegroundAV::HandleKillPlayer(Player* player, Player* killer)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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Battleground::HandleKillPlayer(player, killer);
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UpdateScore(player->GetTeamId(), -1);
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}
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void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
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{
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LOG_DEBUG("bg.battleground", "bg_av HandleKillUnit {}", unit->GetEntry());
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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uint32 entry = unit->GetEntry();
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/*
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uint32 triggerSpawnID = 0;
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if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN])
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triggerSpawnID = AV_CPLACE_TRIGGER16;
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else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_BOSS])
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triggerSpawnID = AV_CPLACE_TRIGGER17;
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else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN])
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triggerSpawnID = AV_CPLACE_TRIGGER18;
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else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_BOSS])
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triggerSpawnID = AV_CPLACE_TRIGGER19;
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*/
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if (entry == BG_AV_CreatureInfo[AV_NPC_A_BOSS])
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{
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CastSpellOnTeam(23658, TEAM_HORDE); //this is a spell which finishes a quest where a player has to kill the boss
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RewardReputationToTeam(729, BG_AV_REP_BOSS, TEAM_HORDE);
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RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_BOSS), TEAM_HORDE);
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EndBattleground(TEAM_HORDE);
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DelCreature(AV_CPLACE_TRIGGER17);
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}
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else if (entry == BG_AV_CreatureInfo[AV_NPC_H_BOSS])
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{
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CastSpellOnTeam(23658, TEAM_ALLIANCE); //this is a spell which finishes a quest where a player has to kill the boss
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RewardReputationToTeam(730, BG_AV_REP_BOSS, TEAM_ALLIANCE);
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RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_BOSS), TEAM_ALLIANCE);
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EndBattleground(TEAM_ALLIANCE);
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DelCreature(AV_CPLACE_TRIGGER19);
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}
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else if (entry == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN])
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{
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if (!m_CaptainAlive[0])
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{
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LOG_ERROR("bg.battleground", "Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
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return;
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}
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m_CaptainAlive[0] = false;
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RewardReputationToTeam(729, BG_AV_REP_CAPTAIN, TEAM_HORDE);
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RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_CAPTAIN), TEAM_HORDE);
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UpdateScore(TEAM_ALLIANCE, (-1)*BG_AV_RES_CAPTAIN);
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//spawn destroyed aura
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for (uint8 i = 0; i <= 9; i++)
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SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE + i, RESPAWN_IMMEDIATELY);
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Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
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if (creature)
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YellToAll(creature, GetAcoreString(LANG_BG_AV_A_CAPTAIN_DEAD), LANG_UNIVERSAL);
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DelCreature(AV_CPLACE_TRIGGER16);
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}
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else if (entry == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN])
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{
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if (!m_CaptainAlive[1])
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{
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LOG_ERROR("bg.battleground", "Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
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return;
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}
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m_CaptainAlive[1] = false;
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RewardReputationToTeam(730, BG_AV_REP_CAPTAIN, TEAM_ALLIANCE);
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RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_CAPTAIN), TEAM_ALLIANCE);
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UpdateScore(TEAM_HORDE, (-1)*BG_AV_RES_CAPTAIN);
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//spawn destroyed aura
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for (uint8 i = 0; i <= 9; i++)
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SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE + i, RESPAWN_IMMEDIATELY);
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Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
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if (creature)
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YellToAll(creature, GetAcoreString(LANG_BG_AV_H_CAPTAIN_DEAD), LANG_UNIVERSAL);
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DelCreature(AV_CPLACE_TRIGGER18);
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}
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else if (entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_N_4] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_A_4] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_H_4])
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{
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ChangeMineOwner(AV_NORTH_MINE, killer->GetTeamId());
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UpdatePlayerScore(killer, SCORE_MINES_CAPTURED, 1);
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killer->KilledMonsterCredit(BG_AV_QUEST_CREDIT_MINE);
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}
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else if (entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_N_4] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_A_4] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_H_4])
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{
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ChangeMineOwner(AV_SOUTH_MINE, killer->GetTeamId());
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UpdatePlayerScore(killer, SCORE_MINES_CAPTURED, 1);
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killer->KilledMonsterCredit(BG_AV_QUEST_CREDIT_MINE);
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}
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}
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void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;//maybe we should log this, cause this must be a cheater or a big bug
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TeamId teamId = player->GetTeamId();
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//TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed", questid);
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switch (questid)
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{
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case AV_QUEST_A_SCRAPS1:
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case AV_QUEST_A_SCRAPS2:
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case AV_QUEST_H_SCRAPS1:
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case AV_QUEST_H_SCRAPS2:
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m_Team_QuestStatus[teamId][0] += 20;
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if (m_Team_QuestStatus[teamId][0] == 500 || m_Team_QuestStatus[teamId][0] == 1000 || m_Team_QuestStatus[teamId][0] == 1500) //25, 50, 75 turn ins
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{
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed starting with unit upgrading..", questid);
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for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i)
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if (m_Nodes[i].OwnerId == player->GetTeamId() && m_Nodes[i].State == POINT_CONTROLED)
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{
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DePopulateNode(i);
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PopulateNode(i);
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//maybe this is bad, because it will instantly respawn all creatures on every grave..
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}
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}
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break;
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case AV_QUEST_A_COMMANDER1:
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case AV_QUEST_H_COMMANDER1:
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m_Team_QuestStatus[teamId][1]++;
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RewardReputationToTeam(teamId, 1, teamId);
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if (m_Team_QuestStatus[teamId][1] == 30)
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
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break;
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case AV_QUEST_A_COMMANDER2:
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case AV_QUEST_H_COMMANDER2:
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m_Team_QuestStatus[teamId][2]++;
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RewardReputationToTeam(teamId, 1, teamId);
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if (m_Team_QuestStatus[teamId][2] == 60)
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
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break;
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case AV_QUEST_A_COMMANDER3:
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case AV_QUEST_H_COMMANDER3:
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m_Team_QuestStatus[teamId][3]++;
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RewardReputationToTeam(teamId, 1, teamId);
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if (m_Team_QuestStatus[teamId][3] == 120)
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
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break;
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case AV_QUEST_A_BOSS1:
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case AV_QUEST_H_BOSS1:
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m_Team_QuestStatus[teamId][4] += 9; //you can turn in 10 or 1 item..
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[[fallthrough]];
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case AV_QUEST_A_BOSS2:
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case AV_QUEST_H_BOSS2:
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m_Team_QuestStatus[teamId][4]++;
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if (m_Team_QuestStatus[teamId][4] >= 200)
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
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break;
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case AV_QUEST_A_NEAR_MINE:
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case AV_QUEST_H_NEAR_MINE:
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m_Team_QuestStatus[teamId][5]++;
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if (m_Team_QuestStatus[teamId][5] == 28)
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{
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
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if (m_Team_QuestStatus[teamId][6] == 7)
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here - ground assault ready", questid);
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}
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break;
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case AV_QUEST_A_OTHER_MINE:
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case AV_QUEST_H_OTHER_MINE:
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m_Team_QuestStatus[teamId][6]++;
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if (m_Team_QuestStatus[teamId][6] == 7)
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{
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
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if (m_Team_QuestStatus[teamId][5] == 20)
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here - ground assault ready", questid);
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}
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break;
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case AV_QUEST_A_RIDER_HIDE:
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case AV_QUEST_H_RIDER_HIDE:
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m_Team_QuestStatus[teamId][7]++;
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if (m_Team_QuestStatus[teamId][7] == 25)
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{
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
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if (m_Team_QuestStatus[teamId][8] == 25)
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here - rider assault ready", questid);
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}
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break;
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case AV_QUEST_A_RIDER_TAME:
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case AV_QUEST_H_RIDER_TAME:
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m_Team_QuestStatus[teamId][8]++;
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if (m_Team_QuestStatus[teamId][8] == 25)
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{
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here", questid);
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if (m_Team_QuestStatus[teamId][7] == 25)
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed (need to implement some events here - rider assault ready", questid);
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}
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break;
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default:
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LOG_DEBUG("bg.battleground", "BG_AV Quest {} completed but is not interesting at all", questid);
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return; //was no interesting quest at all
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break;
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}
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}
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void BattlegroundAV::UpdateScore(TeamId teamId, int16 points)
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{
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//note: to remove reinforcementpoints points must be negative, for adding reinforcements points must be positive
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m_Team_Scores[teamId] += points;
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UpdateWorldState(((teamId == TEAM_HORDE) ? AV_Horde_Score : AV_Alliance_Score), m_Team_Scores[teamId]);
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if (points < 0)
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{
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if (m_Team_Scores[teamId] < 1)
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{
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m_Team_Scores[teamId] = 0;
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EndBattleground(GetOtherTeamId(teamId));
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}
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else if (!m_IsInformedNearVictory[teamId] && m_Team_Scores[teamId] < SEND_MSG_NEAR_LOSE)
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{
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if (teamId == TEAM_ALLIANCE)
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{
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SendBroadcastText(BG_AV_TEXT_ALLIANCE_NEAR_LOSE, CHAT_MSG_BG_SYSTEM_ALLIANCE);
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}
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else
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{
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SendBroadcastText(BG_AV_TEXT_HORDE_NEAR_LOSE, CHAT_MSG_BG_SYSTEM_HORDE);
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}
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PlaySoundToAll(AV_SOUND_NEAR_VICTORY);
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m_IsInformedNearVictory[teamId] = true;
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}
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}
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}
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Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
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{
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bool isStatic = false;
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Creature* creature = nullptr;
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ASSERT(type <= static_cast<uint16>(AV_CPLACE_MAX) + AV_STATICCPLACE_MAX);
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if (type >= AV_CPLACE_MAX) //static
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{
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type -= AV_CPLACE_MAX;
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cinfoid = uint16(BG_AV_StaticCreaturePos[type][4]);
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creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid],
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type + AV_CPLACE_MAX,
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BG_AV_StaticCreaturePos[type][0],
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BG_AV_StaticCreaturePos[type][1],
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BG_AV_StaticCreaturePos[type][2],
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BG_AV_StaticCreaturePos[type][3]);
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isStatic = true;
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}
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else
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{
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creature = AddCreature(BG_AV_CreatureInfo[cinfoid],
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type,
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BG_AV_CreaturePos[type][0],
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BG_AV_CreaturePos[type][1],
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BG_AV_CreaturePos[type][2],
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BG_AV_CreaturePos[type][3]);
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}
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if (!creature)
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return nullptr;
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if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN] || creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN])
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creature->SetRespawnDelay(RESPAWN_ONE_DAY); // TODO: look if this can be done by database + also add this for the wingcommanders
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if ((isStatic && cinfoid >= 10 && cinfoid <= 14) || (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid <= AV_NPC_A_GRAVEDEFENSE3) ||
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(cinfoid >= AV_NPC_H_GRAVEDEFENSE0 && cinfoid <= AV_NPC_H_GRAVEDEFENSE3))))
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{
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if (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid <= AV_NPC_A_GRAVEDEFENSE3)
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|| (cinfoid >= AV_NPC_H_GRAVEDEFENSE0 && cinfoid <= AV_NPC_H_GRAVEDEFENSE3)))
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{
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CreatureData& data = sObjectMgr->NewOrExistCreatureData(creature->GetSpawnId());
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data.wander_distance = 5;
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}
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//else wander_distance will be 15, so creatures move maximum=10
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//creature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
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creature->GetMotionMaster()->Initialize();
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creature->setDeathState(JUST_DIED);
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creature->Respawn();
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//TODO: find a way to add a motionmaster without killing the creature (i
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//just copied this code from a gm-command
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}
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uint32 triggerSpawnID = 0;
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uint32 newFaction = 0;
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if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN])
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{
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triggerSpawnID = AV_CPLACE_TRIGGER16;
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newFaction = 84;
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}
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else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_BOSS])
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{
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triggerSpawnID = AV_CPLACE_TRIGGER17;
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newFaction = 84;
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}
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else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN])
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{
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triggerSpawnID = AV_CPLACE_TRIGGER18;
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newFaction = 83;
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}
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else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_BOSS])
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{
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triggerSpawnID = AV_CPLACE_TRIGGER19;
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newFaction = 83;
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}
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if (triggerSpawnID && newFaction)
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{
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if (Creature* trigger = AddCreature(WORLD_TRIGGER,
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triggerSpawnID,
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BG_AV_CreaturePos[triggerSpawnID][0],
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BG_AV_CreaturePos[triggerSpawnID][1],
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BG_AV_CreaturePos[triggerSpawnID][2],
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BG_AV_CreaturePos[triggerSpawnID][3]))
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{
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trigger->SetFaction(newFaction);
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trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
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}
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}
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return creature;
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}
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void BattlegroundAV::PostUpdateImpl(uint32 diff)
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{
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if (GetStatus() == STATUS_IN_PROGRESS)
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{
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for (uint8 i = 0; i <= 1; i++) //0=alliance, 1=horde
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{
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if (!m_CaptainAlive[i])
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continue;
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if (m_CaptainBuffTimer[i] > diff)
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|
m_CaptainBuffTimer[i] -= diff;
|
|
else
|
|
{
|
|
if (i == 0)
|
|
{
|
|
CastSpellOnTeam(AV_BUFF_A_CAPTAIN, TEAM_ALLIANCE);
|
|
Creature* creature = GetBGCreature(AV_CPLACE_MAX + 61);
|
|
if (creature)
|
|
YellToAll(creature, LANG_BG_AV_A_CAPTAIN_BUFF, LANG_COMMON);
|
|
}
|
|
else
|
|
{
|
|
CastSpellOnTeam(AV_BUFF_H_CAPTAIN, TEAM_HORDE);
|
|
Creature* creature = GetBGCreature(AV_CPLACE_MAX + 59); //TODO: make the captains a dynamic creature
|
|
if (creature)
|
|
YellToAll(creature, LANG_BG_AV_H_CAPTAIN_BUFF, LANG_ORCISH);
|
|
}
|
|
m_CaptainBuffTimer[i] = 120000 + urand(0, 4) * 60000; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times
|
|
}
|
|
}
|
|
//add points from mine owning, and look if he neutral team wanrts to reclaim the mine
|
|
m_Mine_Timer -= diff;
|
|
for (uint8 mine = 0; mine < 2; mine++)
|
|
{
|
|
if (m_Mine_Owner[mine] == TEAM_ALLIANCE || m_Mine_Owner[mine] == TEAM_HORDE)
|
|
{
|
|
if (m_Mine_Timer <= 0)
|
|
UpdateScore(m_Mine_Owner[mine], 1);
|
|
|
|
if (m_Mine_Reclaim_Timer[mine] > diff)
|
|
m_Mine_Reclaim_Timer[mine] -= diff;
|
|
else //we don't need to set this timer to 0 cause this codepart wont get called when this thing is 0
|
|
{
|
|
ChangeMineOwner(mine, TEAM_NEUTRAL);
|
|
}
|
|
}
|
|
}
|
|
if (m_Mine_Timer <= 0)
|
|
m_Mine_Timer = AV_MINE_TICK_TIMER; //this is at the end, cause we need to update both mines
|
|
|
|
//looks for all timers of the nodes and destroy the building (for graveyards the building wont get destroyed, it goes just to the other team
|
|
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
|
|
if (m_Nodes[i].State == POINT_ASSAULTED) //maybe remove this
|
|
{
|
|
if (m_Nodes[i].Timer > diff)
|
|
m_Nodes[i].Timer -= diff;
|
|
else
|
|
EventPlayerDestroyedPoint(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BattlegroundAV::StartingEventCloseDoors()
|
|
{
|
|
SpawnBGObject(BG_AV_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(BG_AV_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
|
|
|
|
DoorClose(BG_AV_OBJECT_DOOR_A);
|
|
DoorClose(BG_AV_OBJECT_DOOR_H);
|
|
}
|
|
|
|
void BattlegroundAV::StartingEventOpenDoors()
|
|
{
|
|
LOG_DEBUG("bg.battleground", "BG_AV: start spawning mine stuff");
|
|
for (uint16 i = BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_N_MAX; i++)
|
|
SpawnBGObject(i, RESPAWN_IMMEDIATELY, 5 * MINUTE);
|
|
for (uint16 i = BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_S_MAX; i++)
|
|
SpawnBGObject(i, RESPAWN_IMMEDIATELY, 5 * MINUTE);
|
|
for (uint8 mine = AV_NORTH_MINE; mine <= AV_SOUTH_MINE; mine++) //mine population
|
|
ChangeMineOwner(mine, TEAM_NEUTRAL, true);
|
|
|
|
UpdateWorldState(AV_SHOW_H_SCORE, 1);
|
|
UpdateWorldState(AV_SHOW_A_SCORE, 1);
|
|
|
|
DoorOpen(BG_AV_OBJECT_DOOR_H);
|
|
DoorOpen(BG_AV_OBJECT_DOOR_A);
|
|
|
|
// Achievement: The Alterac Blitz
|
|
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, AV_EVENT_START_BATTLE);
|
|
}
|
|
|
|
void BattlegroundAV::AddPlayer(Player* player)
|
|
{
|
|
Battleground::AddPlayer(player);
|
|
PlayerScores.emplace(player->GetGUID().GetCounter(), new BattlegroundAVScore(player->GetGUID()));
|
|
}
|
|
|
|
void BattlegroundAV::EndBattleground(TeamId winnerTeamId)
|
|
{
|
|
//calculate bonuskills for both teams:
|
|
//first towers:
|
|
uint8 kills[2] = {0, 0}; // 0 = Alliance 1 = Horde
|
|
uint8 rep[2] = {0, 0}; // 0 = Alliance 1 = Horde
|
|
for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i)
|
|
{
|
|
if (m_Nodes[i].State == POINT_CONTROLED)
|
|
{
|
|
if (m_Nodes[i].OwnerId == TEAM_ALLIANCE)
|
|
{
|
|
rep[0] += BG_AV_REP_SURVIVING_TOWER;
|
|
kills[0] += BG_AV_KILL_SURVIVING_TOWER;
|
|
}
|
|
else
|
|
{
|
|
rep[0] += BG_AV_KILL_SURVIVING_TOWER;
|
|
kills[1] += BG_AV_KILL_SURVIVING_TOWER;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (TeamId iTeamId = TEAM_ALLIANCE; iTeamId <= TEAM_HORDE; iTeamId = TeamId(iTeamId + 1))
|
|
{
|
|
if (m_CaptainAlive[iTeamId])
|
|
{
|
|
kills[iTeamId] += BG_AV_KILL_SURVIVING_CAPTAIN;
|
|
rep[iTeamId] += BG_AV_REP_SURVIVING_CAPTAIN;
|
|
}
|
|
if (rep[iTeamId] != 0)
|
|
RewardReputationToTeam(iTeamId == TEAM_ALLIANCE ? 730 : 729, rep[iTeamId], iTeamId);
|
|
if (kills[iTeamId] != 0)
|
|
RewardHonorToTeam(GetBonusHonorFromKill(kills[iTeamId]), iTeamId);
|
|
}
|
|
|
|
//TODO add enterevademode for all attacking creatures
|
|
Battleground::EndBattleground(winnerTeamId);
|
|
}
|
|
|
|
void BattlegroundAV::RemovePlayer(Player* player)
|
|
{
|
|
//TODO search more buffs
|
|
player->RemoveAurasDueToSpell(AV_BUFF_ARMOR);
|
|
player->RemoveAurasDueToSpell(AV_BUFF_A_CAPTAIN);
|
|
player->RemoveAurasDueToSpell(AV_BUFF_H_CAPTAIN);
|
|
}
|
|
|
|
void BattlegroundAV::HandleAreaTrigger(Player* player, uint32 trigger)
|
|
{
|
|
// this is wrong way to implement these things. On official it done by gameobject spell cast.
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
switch (trigger)
|
|
{
|
|
case 95:
|
|
case 2608:
|
|
if (player->GetTeamId() != TEAM_ALLIANCE)
|
|
player->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal");
|
|
else
|
|
player->LeaveBattleground();
|
|
break;
|
|
case 2606:
|
|
if (player->GetTeamId() != TEAM_HORDE)
|
|
player->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal");
|
|
else
|
|
player->LeaveBattleground();
|
|
break;
|
|
case 3326:
|
|
case 3327:
|
|
case 3328:
|
|
case 3329:
|
|
case 3330:
|
|
case 3331:
|
|
//player->Unmount();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool BattlegroundAV::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
|
|
{
|
|
if (!Battleground::UpdatePlayerScore(player, type, value, doAddHonor))
|
|
return false;
|
|
|
|
switch (type)
|
|
{
|
|
case SCORE_GRAVEYARDS_ASSAULTED:
|
|
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_GRAVEYARD);
|
|
break;
|
|
case SCORE_GRAVEYARDS_DEFENDED:
|
|
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_GRAVEYARD);
|
|
break;
|
|
case SCORE_TOWERS_ASSAULTED:
|
|
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_TOWER);
|
|
break;
|
|
case SCORE_TOWERS_DEFENDED:
|
|
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_TOWER);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
|
|
{
|
|
uint32 object = GetObjectThroughNode(node);
|
|
LOG_DEBUG("bg.battleground", "bg_av: player destroyed point node {} object {}", node, object);
|
|
|
|
//despawn banner
|
|
SpawnBGObject(object, RESPAWN_ONE_DAY);
|
|
DestroyNode(node);
|
|
UpdateNodeWorldState(node);
|
|
|
|
TeamId ownerId = m_Nodes[node].OwnerId;
|
|
if (IsTower(node))
|
|
{
|
|
uint8 tmp = node - BG_AV_NODES_DUNBALDAR_SOUTH;
|
|
//despawn marshal
|
|
if (BgCreatures[AV_CPLACE_A_MARSHAL_SOUTH + tmp])
|
|
DelCreature(AV_CPLACE_A_MARSHAL_SOUTH + tmp);
|
|
else
|
|
LOG_ERROR("bg.battleground", "BG_AV: playerdestroyedpoint: marshal {} doesn't exist", AV_CPLACE_A_MARSHAL_SOUTH + tmp);
|
|
//spawn destroyed aura
|
|
for (uint8 i = 0; i <= 9; i++)
|
|
SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10), RESPAWN_IMMEDIATELY);
|
|
|
|
UpdateScore((ownerId == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE, -1 * BG_AV_RES_TOWER);
|
|
RewardReputationToTeam(ownerId == TEAM_ALLIANCE ? 730 : 729, BG_AV_REP_TOWER, ownerId);
|
|
RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_TOWER), ownerId);
|
|
|
|
SpawnBGObject(static_cast<uint8>(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH) + ownerId + (2 * tmp), RESPAWN_ONE_DAY);
|
|
SpawnBGObject(static_cast<uint8>(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH) + ownerId + (2 * tmp), RESPAWN_ONE_DAY);
|
|
}
|
|
else
|
|
{
|
|
if (ownerId == TEAM_ALLIANCE)
|
|
SpawnBGObject(object - 11, RESPAWN_IMMEDIATELY);
|
|
else
|
|
SpawnBGObject(object + 11, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION + 3 * node, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(static_cast<uint8>(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION) + ownerId + 3 * node, RESPAWN_IMMEDIATELY);
|
|
PopulateNode(node);
|
|
if (node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy
|
|
{
|
|
for (uint8 i = 0; i < 4; i++)
|
|
{
|
|
SpawnBGObject(((ownerId == TEAM_ALLIANCE) ? BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH) + i, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(((ownerId == TEAM_ALLIANCE) ? BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H) + i, RESPAWN_IMMEDIATELY);
|
|
}
|
|
}
|
|
}
|
|
//send a nice message to all :)
|
|
char buf[256];
|
|
if (IsTower(node))
|
|
sprintf(buf, GetAcoreString(LANG_BG_AV_TOWER_TAKEN), GetNodeName(node), (ownerId == TEAM_ALLIANCE) ? GetAcoreString(LANG_BG_AV_ALLY) : GetAcoreString(LANG_BG_AV_HORDE));
|
|
else
|
|
sprintf(buf, GetAcoreString(LANG_BG_AV_GRAVE_TAKEN), GetNodeName(node), (ownerId == TEAM_ALLIANCE) ? GetAcoreString(LANG_BG_AV_ALLY) : GetAcoreString(LANG_BG_AV_HORDE));
|
|
|
|
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
|
|
if (creature)
|
|
YellToAll(creature, buf, LANG_UNIVERSAL);
|
|
}
|
|
|
|
void BattlegroundAV::ChangeMineOwner(uint8 mine, TeamId teamId, bool initial)
|
|
{
|
|
// mine=0 northmine mine=1 southmin
|
|
// changing the owner results in setting respawntim to infinite for current creatures,
|
|
// spawning new mine owners creatures and changing the chest-objects so that the current owning team can use them
|
|
|
|
ASSERT(mine == AV_NORTH_MINE || mine == AV_SOUTH_MINE);
|
|
if (teamId == TEAM_ALLIANCE || teamId == TEAM_HORDE)
|
|
PlaySoundToAll((teamId == TEAM_ALLIANCE) ? AV_SOUND_ALLIANCE_GOOD : AV_SOUND_HORDE_GOOD);
|
|
|
|
if (m_Mine_Owner[mine] == teamId && !initial)
|
|
return;
|
|
m_Mine_Owner[mine] = teamId;
|
|
|
|
if (!initial)
|
|
{
|
|
LOG_DEBUG("bg.battleground", "bg_av depopulating mine {} (0=north, 1=south)", mine);
|
|
if (mine == AV_SOUTH_MINE)
|
|
for (uint16 i = AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
|
|
if (BgCreatures[i])
|
|
DelCreature(i); //TODO just set the respawntime to 999999
|
|
for (uint16 i = ((mine == AV_NORTH_MINE) ? AV_CPLACE_MINE_N_1_MIN : AV_CPLACE_MINE_S_1_MIN); i <= ((mine == AV_NORTH_MINE) ? AV_CPLACE_MINE_N_3 : AV_CPLACE_MINE_S_3); i++)
|
|
if (BgCreatures[i])
|
|
DelCreature(i); //TODO here also
|
|
}
|
|
SendMineWorldStates(mine);
|
|
|
|
LOG_DEBUG("bg.battleground", "bg_av populating mine {} (0=north, 1=south)", mine);
|
|
uint16 miner;
|
|
//also neutral team exists.. after a big time, the neutral team tries to conquer the mine
|
|
if (mine == AV_NORTH_MINE)
|
|
{
|
|
if (teamId == TEAM_ALLIANCE)
|
|
miner = AV_NPC_N_MINE_A_1;
|
|
else if (teamId == TEAM_HORDE)
|
|
miner = AV_NPC_N_MINE_H_1;
|
|
else
|
|
miner = AV_NPC_N_MINE_N_1;
|
|
}
|
|
else
|
|
{
|
|
uint16 cinfo;
|
|
if (teamId == TEAM_ALLIANCE)
|
|
miner = AV_NPC_S_MINE_A_1;
|
|
else if (teamId == TEAM_HORDE)
|
|
miner = AV_NPC_S_MINE_H_1;
|
|
else
|
|
miner = AV_NPC_S_MINE_N_1;
|
|
//vermin
|
|
LOG_DEBUG("bg.battleground", "spawning vermin");
|
|
if (teamId == TEAM_ALLIANCE)
|
|
cinfo = AV_NPC_S_MINE_A_3;
|
|
else if (teamId == TEAM_HORDE)
|
|
cinfo = AV_NPC_S_MINE_H_3;
|
|
else
|
|
cinfo = AV_NPC_S_MINE_N_S;
|
|
for (uint16 i = AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
|
|
AddAVCreature(cinfo, i);
|
|
}
|
|
for (uint16 i = ((mine == AV_NORTH_MINE) ? AV_CPLACE_MINE_N_1_MIN : AV_CPLACE_MINE_S_1_MIN); i <= ((mine == AV_NORTH_MINE) ? AV_CPLACE_MINE_N_1_MAX : AV_CPLACE_MINE_S_1_MAX); i++)
|
|
AddAVCreature(miner, i);
|
|
//the next chooses randomly between 2 cretures
|
|
for (uint16 i = ((mine == AV_NORTH_MINE) ? AV_CPLACE_MINE_N_2_MIN : AV_CPLACE_MINE_S_2_MIN); i <= ((mine == AV_NORTH_MINE) ? AV_CPLACE_MINE_N_2_MAX : AV_CPLACE_MINE_S_2_MAX); i++)
|
|
AddAVCreature(miner + (urand(1, 2)), i);
|
|
AddAVCreature(miner + 3, (mine == AV_NORTH_MINE) ? AV_CPLACE_MINE_N_3 : AV_CPLACE_MINE_S_3);
|
|
|
|
if (teamId == TEAM_ALLIANCE || teamId == TEAM_HORDE)
|
|
{
|
|
m_Mine_Reclaim_Timer[mine] = AV_MINE_RECLAIM_TIMER;
|
|
char buf[256];
|
|
sprintf(buf, GetAcoreString(LANG_BG_AV_MINE_TAKEN), GetAcoreString((mine == AV_NORTH_MINE) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH),
|
|
(teamId == TEAM_ALLIANCE) ? GetAcoreString(LANG_BG_AV_ALLY) : GetAcoreString(LANG_BG_AV_HORDE));
|
|
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
|
|
if (creature)
|
|
YellToAll(creature, buf, LANG_UNIVERSAL);
|
|
}
|
|
else
|
|
{
|
|
if (mine == AV_SOUTH_MINE) //i think this gets called all the time
|
|
{
|
|
if (Creature* creature = GetBGCreature(AV_CPLACE_MINE_S_3))
|
|
YellToAll(creature, LANG_BG_AV_S_MINE_BOSS_CLAIMS, LANG_UNIVERSAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool BattlegroundAV::PlayerCanDoMineQuest(int32 GOId, TeamId teamId)
|
|
{
|
|
if (GOId == BG_AV_OBJECTID_MINE_N)
|
|
return (m_Mine_Owner[AV_NORTH_MINE] == teamId);
|
|
if (GOId == BG_AV_OBJECTID_MINE_S)
|
|
return (m_Mine_Owner[AV_SOUTH_MINE] == teamId);
|
|
return true; //cause it's no mine'object it is ok if this is true
|
|
}
|
|
|
|
void BattlegroundAV::PopulateNode(BG_AV_Nodes node)
|
|
{
|
|
TeamId ownerId = m_Nodes[node].OwnerId;
|
|
|
|
uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + (4 * node);
|
|
uint32 creatureid;
|
|
if (IsTower(node))
|
|
creatureid = (ownerId == TEAM_ALLIANCE) ? AV_NPC_A_TOWERDEFENSE : AV_NPC_H_TOWERDEFENSE;
|
|
else
|
|
{
|
|
if (m_Team_QuestStatus[ownerId][0] < 500)
|
|
creatureid = (ownerId == TEAM_ALLIANCE) ? AV_NPC_A_GRAVEDEFENSE0 : AV_NPC_H_GRAVEDEFENSE0;
|
|
else if (m_Team_QuestStatus[ownerId][0] < 1000)
|
|
creatureid = (ownerId == TEAM_ALLIANCE) ? AV_NPC_A_GRAVEDEFENSE1 : AV_NPC_H_GRAVEDEFENSE1;
|
|
else if (m_Team_QuestStatus[ownerId][0] < 1500)
|
|
creatureid = (ownerId == TEAM_ALLIANCE) ? AV_NPC_A_GRAVEDEFENSE2 : AV_NPC_H_GRAVEDEFENSE2;
|
|
else
|
|
creatureid = (ownerId == TEAM_ALLIANCE) ? AV_NPC_A_GRAVEDEFENSE3 : AV_NPC_H_GRAVEDEFENSE3;
|
|
//spiritguide
|
|
if (BgCreatures[node])
|
|
DelCreature(node);
|
|
if (!AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], ownerId))
|
|
LOG_ERROR("bg.battleground", "AV: couldn't spawn spiritguide at node {}", node);
|
|
}
|
|
for (uint8 i = 0; i < 4; i++)
|
|
AddAVCreature(creatureid, c_place + i);
|
|
|
|
if (node >= BG_AV_NODES_MAX)//fail safe
|
|
return;
|
|
Creature* trigger = GetBgMap()->GetCreature(BgCreatures[node + 302]);//0-302 other creatures
|
|
if (!trigger)
|
|
{
|
|
trigger = AddCreature(WORLD_TRIGGER,
|
|
node + 302,
|
|
BG_AV_CreaturePos[node + 302][0],
|
|
BG_AV_CreaturePos[node + 302][1],
|
|
BG_AV_CreaturePos[node + 302][2],
|
|
BG_AV_CreaturePos[node + 302][3]);
|
|
}
|
|
|
|
//add bonus honor aura trigger creature when node is accupied
|
|
//cast bonus aura (+50% honor in 25yards)
|
|
//aura should only apply to players who have accupied the node, set correct faction for trigger
|
|
if (trigger)
|
|
{
|
|
if (ownerId != TEAM_ALLIANCE && ownerId != TEAM_HORDE)//node can be neutral, remove trigger
|
|
{
|
|
DelCreature(node + 302);
|
|
return;
|
|
}
|
|
trigger->SetFaction(ownerId == TEAM_ALLIANCE ? FACTION_ALLIANCE_GENERIC : FACTION_HORDE_GENERIC);
|
|
trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
|
|
}
|
|
}
|
|
void BattlegroundAV::DePopulateNode(BG_AV_Nodes node, bool ignoreSpiritGuide)
|
|
{
|
|
uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + (4 * node);
|
|
for (uint8 i = 0; i < 4; i++)
|
|
{
|
|
if (BgCreatures[c_place + i])
|
|
{
|
|
DelCreature(c_place + i);
|
|
}
|
|
}
|
|
|
|
//spiritguide
|
|
if (!ignoreSpiritGuide && !IsTower(node))
|
|
{
|
|
DelCreature(node);
|
|
}
|
|
|
|
//remove bonus honor aura trigger creature when node is lost
|
|
if (node < BG_AV_NODES_MAX)//fail safe
|
|
DelCreature(node + 302);//nullptr checks are in DelCreature! 0-302 spirit guides
|
|
}
|
|
|
|
BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)
|
|
{
|
|
LOG_DEBUG("bg.battleground", "bg_AV getnodethroughobject {}", object);
|
|
if (object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER)
|
|
return BG_AV_Nodes(object);
|
|
if (object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT)
|
|
return BG_AV_Nodes(object - 11);
|
|
if (object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_WTOWER)
|
|
return BG_AV_Nodes(object - 7);
|
|
if (object <= BG_AV_OBJECT_FLAG_C_H_STONEHEART_BUNKER)
|
|
return BG_AV_Nodes(object - 22);
|
|
if (object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT)
|
|
return BG_AV_Nodes(object - 33);
|
|
if (object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER)
|
|
return BG_AV_Nodes(object - 29);
|
|
if (object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE)
|
|
return BG_AV_NODES_SNOWFALL_GRAVE;
|
|
LOG_ERROR("bg.battleground", "BattlegroundAV: ERROR! GetPlace got a wrong object :(");
|
|
ABORT();
|
|
return BG_AV_Nodes(0);
|
|
}
|
|
|
|
uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node)
|
|
{
|
|
//this function is the counterpart to GetNodeThroughObject()
|
|
LOG_DEBUG("bg.battleground", "bg_AV GetObjectThroughNode {}", node);
|
|
if (m_Nodes[node].OwnerId == TEAM_ALLIANCE)
|
|
{
|
|
if (m_Nodes[node].State == POINT_ASSAULTED)
|
|
{
|
|
if (node <= BG_AV_NODES_FROSTWOLF_HUT)
|
|
return node + 11;
|
|
if (node >= BG_AV_NODES_ICEBLOOD_TOWER && node <= BG_AV_NODES_FROSTWOLF_WTOWER)
|
|
return node + 7;
|
|
}
|
|
else if (m_Nodes[node].State == POINT_CONTROLED)
|
|
if (node <= BG_AV_NODES_STONEHEART_BUNKER)
|
|
return node;
|
|
}
|
|
else if (m_Nodes[node].OwnerId == TEAM_HORDE)
|
|
{
|
|
if (m_Nodes[node].State == POINT_ASSAULTED)
|
|
{
|
|
if (node <= BG_AV_NODES_STONEHEART_BUNKER)
|
|
return node + 22;
|
|
}
|
|
else if (m_Nodes[node].State == POINT_CONTROLED)
|
|
{
|
|
if (node <= BG_AV_NODES_FROSTWOLF_HUT)
|
|
return node + 33;
|
|
if (node >= BG_AV_NODES_ICEBLOOD_TOWER && node <= BG_AV_NODES_FROSTWOLF_WTOWER)
|
|
return node + 29;
|
|
}
|
|
}
|
|
else if (m_Nodes[node].OwnerId == TEAM_NEUTRAL)
|
|
return BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE;
|
|
LOG_ERROR("bg.battleground", "BattlegroundAV: Error! GetPlaceNode couldn't resolve node {}", node);
|
|
ABORT();
|
|
return 0;
|
|
}
|
|
|
|
//called when using banner
|
|
|
|
void BattlegroundAV::EventPlayerClickedOnFlag(Player* source, GameObject* gameObject)
|
|
{
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
int32 object = GetObjectType(gameObject->GetGUID());
|
|
if (object < 0)
|
|
return;
|
|
switch (gameObject->GetEntry())
|
|
{
|
|
case BG_AV_OBJECTID_BANNER_A:
|
|
case BG_AV_OBJECTID_BANNER_A_B:
|
|
case BG_AV_OBJECTID_BANNER_H:
|
|
case BG_AV_OBJECTID_BANNER_H_B:
|
|
case BG_AV_OBJECTID_BANNER_SNOWFALL_N:
|
|
EventPlayerAssaultsPoint(source, object);
|
|
break;
|
|
case BG_AV_OBJECTID_BANNER_CONT_A:
|
|
case BG_AV_OBJECTID_BANNER_CONT_A_B:
|
|
case BG_AV_OBJECTID_BANNER_CONT_H:
|
|
case BG_AV_OBJECTID_BANNER_CONT_H_B:
|
|
EventPlayerDefendsPoint(source, object);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
|
|
{
|
|
ASSERT(GetStatus() == STATUS_IN_PROGRESS);
|
|
BG_AV_Nodes node = GetNodeThroughObject(object);
|
|
|
|
TeamId ownerId = m_Nodes[node].OwnerId; //maybe should name it prevowner
|
|
TeamId teamId = player->GetTeamId();
|
|
|
|
if (ownerId == player->GetTeamId() || m_Nodes[node].State != POINT_ASSAULTED)
|
|
return;
|
|
if (m_Nodes[node].TotalOwnerId == TEAM_NEUTRAL)
|
|
{
|
|
//until snowfall doesn't belong to anyone it is better handled in assault-code
|
|
ASSERT(node == BG_AV_NODES_SNOWFALL_GRAVE); //currently the only neutral grave
|
|
EventPlayerAssaultsPoint(player, object);
|
|
return;
|
|
}
|
|
LOG_DEBUG("bg.battleground", "player defends point object: {} node: {}", object, node);
|
|
if (m_Nodes[node].PrevOwnerId != teamId)
|
|
{
|
|
LOG_ERROR("bg.battleground", "BG_AV: player defends point which doesn't belong to his team {}", node);
|
|
return;
|
|
}
|
|
|
|
//spawn new go :)
|
|
if (m_Nodes[node].OwnerId == TEAM_ALLIANCE)
|
|
SpawnBGObject(object + 22, RESPAWN_IMMEDIATELY); //spawn horde banner
|
|
else
|
|
SpawnBGObject(object - 22, RESPAWN_IMMEDIATELY); //spawn alliance banner
|
|
|
|
if (!IsTower(node))
|
|
{
|
|
SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION + 3 * node, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(static_cast<uint8>(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION) + teamId + 3 * node, RESPAWN_IMMEDIATELY);
|
|
}
|
|
// despawn old go
|
|
SpawnBGObject(object, RESPAWN_ONE_DAY);
|
|
|
|
DefendNode(node, teamId);
|
|
PopulateNode(node);
|
|
UpdateNodeWorldState(node);
|
|
|
|
if (IsTower(node))
|
|
{
|
|
//spawn big flag+aura on top of tower
|
|
SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH + (2 * (node - BG_AV_NODES_DUNBALDAR_SOUTH)), (teamId == TEAM_ALLIANCE) ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
|
|
SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH + (2 * (node - BG_AV_NODES_DUNBALDAR_SOUTH)), (teamId == TEAM_HORDE) ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
|
|
SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH + (2 * (node - BG_AV_NODES_DUNBALDAR_SOUTH)), (teamId == TEAM_ALLIANCE) ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
|
|
SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH + (2 * (node - BG_AV_NODES_DUNBALDAR_SOUTH)), (teamId == TEAM_HORDE) ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
|
|
}
|
|
else if (node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy
|
|
{
|
|
for (uint8 i = 0; i < 4; i++)
|
|
{
|
|
SpawnBGObject(((ownerId == TEAM_ALLIANCE) ? BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH) + i, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(((teamId == TEAM_ALLIANCE) ? BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H) + i, RESPAWN_IMMEDIATELY);
|
|
}
|
|
}
|
|
//send a nice message to all :)
|
|
char buf[256];
|
|
sprintf(buf, GetAcoreString((IsTower(node)) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node), (teamId == TEAM_ALLIANCE) ? GetAcoreString(LANG_BG_AV_ALLY) : GetAcoreString(LANG_BG_AV_HORDE));
|
|
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
|
|
if (creature)
|
|
YellToAll(creature, buf, LANG_UNIVERSAL);
|
|
//update the statistic for the defending player
|
|
UpdatePlayerScore(player, (IsTower(node)) ? SCORE_TOWERS_DEFENDED : SCORE_GRAVEYARDS_DEFENDED, 1);
|
|
if (IsTower(node))
|
|
PlaySoundToAll(AV_SOUND_BOTH_TOWER_DEFEND);
|
|
else
|
|
PlaySoundToAll((teamId == TEAM_ALLIANCE) ? AV_SOUND_ALLIANCE_GOOD : AV_SOUND_HORDE_GOOD);
|
|
}
|
|
|
|
void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
|
|
{
|
|
ASSERT(GetStatus() == STATUS_IN_PROGRESS);
|
|
|
|
BG_AV_Nodes node = GetNodeThroughObject(object);
|
|
TeamId prevOwnerId = m_Nodes[node].OwnerId;
|
|
TeamId teamId = player->GetTeamId();
|
|
LOG_DEBUG("bg.battleground", "bg_av: player assaults point object {} node {}", object, node);
|
|
if (prevOwnerId == teamId || teamId == m_Nodes[node].TotalOwnerId)
|
|
return; //surely a gm used this object
|
|
|
|
if (node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall is a bit special in capping + it gets eyecandy stuff
|
|
{
|
|
if (object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE) //initial capping
|
|
{
|
|
if (!(prevOwnerId == TEAM_NEUTRAL && m_Nodes[node].TotalOwnerId == TEAM_NEUTRAL))
|
|
return;
|
|
|
|
if (teamId == TEAM_ALLIANCE)
|
|
SpawnBGObject(BG_AV_OBJECT_FLAG_C_A_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
|
|
else
|
|
SpawnBGObject(BG_AV_OBJECT_FLAG_C_H_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION + 3 * node, RESPAWN_IMMEDIATELY); //neutral aura spawn
|
|
}
|
|
else if (m_Nodes[node].TotalOwnerId == TEAM_NEUTRAL) //recapping, when no team owns this node realy
|
|
{
|
|
if (!(m_Nodes[node].State != POINT_CONTROLED))
|
|
return;
|
|
|
|
if (teamId == TEAM_ALLIANCE)
|
|
SpawnBGObject(object - 11, RESPAWN_IMMEDIATELY);
|
|
else
|
|
SpawnBGObject(object + 11, RESPAWN_IMMEDIATELY);
|
|
}
|
|
//eyecandy
|
|
uint32 spawn, despawn;
|
|
if (teamId == TEAM_ALLIANCE)
|
|
{
|
|
despawn = (m_Nodes[node].State == POINT_ASSAULTED) ? BG_AV_OBJECT_SNOW_EYECANDY_PH : BG_AV_OBJECT_SNOW_EYECANDY_H;
|
|
spawn = BG_AV_OBJECT_SNOW_EYECANDY_PA;
|
|
}
|
|
else
|
|
{
|
|
despawn = (m_Nodes[node].State == POINT_ASSAULTED) ? BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_A;
|
|
spawn = BG_AV_OBJECT_SNOW_EYECANDY_PH;
|
|
}
|
|
for (uint8 i = 0; i < 4; i++)
|
|
{
|
|
SpawnBGObject(despawn + i, RESPAWN_ONE_DAY);
|
|
SpawnBGObject(spawn + i, RESPAWN_IMMEDIATELY);
|
|
}
|
|
}
|
|
|
|
// xinef: moved here, assure that no call to m_Nodes is used in IF statement bellow as it is modified
|
|
AssaultNode(node, teamId);
|
|
|
|
//if snowfall gots capped it can be handled like all other graveyards
|
|
if (m_Nodes[node].TotalOwnerId != TEAM_NEUTRAL)
|
|
{
|
|
ASSERT(prevOwnerId != TEAM_NEUTRAL);
|
|
if (teamId == TEAM_ALLIANCE)
|
|
SpawnBGObject(object - 22, RESPAWN_IMMEDIATELY);
|
|
else
|
|
SpawnBGObject(object + 22, RESPAWN_IMMEDIATELY);
|
|
|
|
bool ignoreSpiritGuide = false;
|
|
if (IsTower(node))
|
|
{
|
|
//spawning/despawning of bigflag+aura
|
|
SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH + (2 * (node - BG_AV_NODES_DUNBALDAR_SOUTH)), (teamId == TEAM_ALLIANCE) ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
|
|
SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH + (2 * (node - BG_AV_NODES_DUNBALDAR_SOUTH)), (teamId == TEAM_HORDE) ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
|
|
SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH + (2 * (node - BG_AV_NODES_DUNBALDAR_SOUTH)), (teamId == TEAM_ALLIANCE) ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
|
|
SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH + (2 * (node - BG_AV_NODES_DUNBALDAR_SOUTH)), (teamId == TEAM_HORDE) ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
|
|
}
|
|
else
|
|
{
|
|
//spawning/despawning of aura
|
|
SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION + 3 * node, RESPAWN_IMMEDIATELY); //neutral aura spawn
|
|
SpawnBGObject(static_cast<uint8>(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION) + prevOwnerId + 3 * node, RESPAWN_ONE_DAY); //teeamaura despawn
|
|
|
|
ignoreSpiritGuide = true;
|
|
|
|
_reviveEvents.AddEventAtOffset([this, node]()
|
|
{
|
|
RelocateDeadPlayers(BgCreatures[node]);
|
|
|
|
if (!IsTower(node))
|
|
DelCreature(node); // Delete spirit healer
|
|
}, 500ms);
|
|
}
|
|
|
|
DePopulateNode(node, ignoreSpiritGuide);
|
|
}
|
|
|
|
SpawnBGObject(object, RESPAWN_ONE_DAY); //delete old banner
|
|
// xinef: change here is too late, AssaultNode(node, team);
|
|
UpdateNodeWorldState(node);
|
|
|
|
//send a nice message to all :)
|
|
char buf[256];
|
|
sprintf(buf, (IsTower(node)) ? GetAcoreString(LANG_BG_AV_TOWER_ASSAULTED) : GetAcoreString(LANG_BG_AV_GRAVE_ASSAULTED), GetNodeName(node), (teamId == TEAM_ALLIANCE) ? GetAcoreString(LANG_BG_AV_ALLY) : GetAcoreString(LANG_BG_AV_HORDE));
|
|
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
|
|
if (creature)
|
|
YellToAll(creature, buf, LANG_UNIVERSAL);
|
|
//update the statistic for the assaulting player
|
|
UpdatePlayerScore(player, (IsTower(node)) ? SCORE_TOWERS_ASSAULTED : SCORE_GRAVEYARDS_ASSAULTED, 1);
|
|
PlaySoundToAll((teamId == TEAM_ALLIANCE) ? AV_SOUND_ALLIANCE_ASSAULTS : AV_SOUND_HORDE_ASSAULTS);
|
|
|
|
player->KilledMonsterCredit((IsTower(node)) ? BG_AV_QUEST_CREDIT_TOWER : BG_AV_QUEST_CREDIT_GRAVEYARD);
|
|
}
|
|
|
|
void BattlegroundAV::FillInitialWorldStates(WorldPacket& data)
|
|
{
|
|
bool stateok;
|
|
//graveyards
|
|
for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; i++)
|
|
{
|
|
for (uint8 j = 1; j <= 3; j += 2)
|
|
{
|
|
//j=1=assaulted j=3=controled
|
|
stateok = (m_Nodes[i].State == j);
|
|
data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j, TEAM_ALLIANCE)]) << uint32((m_Nodes[i].OwnerId == TEAM_ALLIANCE && stateok) ? 1 : 0);
|
|
data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j, TEAM_HORDE)]) << uint32((m_Nodes[i].OwnerId == TEAM_HORDE && stateok) ? 1 : 0);
|
|
}
|
|
}
|
|
|
|
//towers
|
|
for (uint8 i = BG_AV_NODES_DUNBALDAR_SOUTH; i < BG_AV_NODES_MAX; ++i)
|
|
for (uint8 j = 1; j <= 3; j += 2)
|
|
{
|
|
//j=1=assaulted j=3=controled //i dont have j=2=destroyed cause destroyed is the same like enemy-team controll
|
|
stateok = (m_Nodes[i].State == j || (m_Nodes[i].State == POINT_DESTROYED && j == 3));
|
|
data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j, TEAM_ALLIANCE)]) << uint32((m_Nodes[i].OwnerId == TEAM_ALLIANCE && stateok) ? 1 : 0);
|
|
data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j, TEAM_HORDE)]) << uint32((m_Nodes[i].OwnerId == TEAM_HORDE && stateok) ? 1 : 0);
|
|
}
|
|
if (m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].OwnerId == TEAM_NEUTRAL) //cause neutral teams aren't handled generic
|
|
data << uint32(AV_SNOWFALL_N) << uint32(1);
|
|
data << uint32(AV_Alliance_Score) << uint32(m_Team_Scores[0]);
|
|
data << uint32(AV_Horde_Score) << uint32(m_Team_Scores[1]);
|
|
if (GetStatus() == STATUS_IN_PROGRESS) //only if game started the teamscores are displayed
|
|
{
|
|
data << uint32(AV_SHOW_A_SCORE) << uint32(1);
|
|
data << uint32(AV_SHOW_H_SCORE) << uint32(1);
|
|
}
|
|
else
|
|
{
|
|
data << uint32(AV_SHOW_A_SCORE) << uint32(0);
|
|
data << uint32(AV_SHOW_H_SCORE) << uint32(0);
|
|
}
|
|
SendMineWorldStates(AV_NORTH_MINE);
|
|
SendMineWorldStates(AV_SOUTH_MINE);
|
|
}
|
|
|
|
uint8 BattlegroundAV::GetWorldStateType(uint8 state, TeamId teamId) //this is used for node worldstates and returns values which fit good into the worldstatesarray
|
|
{
|
|
//neutral stuff cant get handled (currently its only snowfall)
|
|
ASSERT(teamId != TEAM_NEUTRAL);
|
|
//a_c a_a h_c h_a the positions in worldstate-array
|
|
if (teamId == TEAM_ALLIANCE)
|
|
{
|
|
if (state == POINT_CONTROLED || state == POINT_DESTROYED)
|
|
return 0;
|
|
if (state == POINT_ASSAULTED)
|
|
return 1;
|
|
}
|
|
if (teamId == TEAM_HORDE)
|
|
{
|
|
if (state == POINT_DESTROYED || state == POINT_CONTROLED)
|
|
return 2;
|
|
if (state == POINT_ASSAULTED)
|
|
return 3;
|
|
}
|
|
LOG_ERROR("bg.battleground", "BG_AV: should update a strange worldstate state:{} team:{}", state, teamId);
|
|
return 5; //this will crash the game, but i want to know if something is wrong here
|
|
}
|
|
|
|
void BattlegroundAV::UpdateNodeWorldState(BG_AV_Nodes node)
|
|
{
|
|
UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].State, m_Nodes[node].OwnerId)], 1);
|
|
if (m_Nodes[node].PrevOwnerId == TEAM_NEUTRAL) //currently only snowfall is supported as neutral node (i don't want to make an extra row (neutral states) in worldstatesarray just for one node
|
|
UpdateWorldState(AV_SNOWFALL_N, 0);
|
|
else
|
|
UpdateWorldState(BG_AV_NodeWorldStates[node][GetWorldStateType(m_Nodes[node].PrevState, m_Nodes[node].PrevOwnerId)], 0);
|
|
}
|
|
|
|
void BattlegroundAV::SendMineWorldStates(uint32 mine)
|
|
{
|
|
ASSERT(mine == AV_NORTH_MINE || mine == AV_SOUTH_MINE);
|
|
|
|
uint8 owner = 1;
|
|
|
|
if (m_Mine_Owner[mine] == TEAM_ALLIANCE)
|
|
owner = 0;
|
|
else if (m_Mine_Owner[mine] == TEAM_HORDE)
|
|
owner = 2;
|
|
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
UpdateWorldState(BG_AV_MineWorldStates[mine][i], 0); // Xinef: Clear data for consistency and buglessness
|
|
|
|
UpdateWorldState(BG_AV_MineWorldStates[mine][owner], 1);
|
|
}
|
|
|
|
GraveyardStruct const* BattlegroundAV::GetClosestGraveyard(Player* player)
|
|
{
|
|
GraveyardStruct const* entry = nullptr;
|
|
float dist = 0;
|
|
float minDist = 0;
|
|
float x, y;
|
|
|
|
player->GetPosition(x, y);
|
|
|
|
GraveyardStruct const* pGraveyard = sGraveyard->GetGraveyard(BG_AV_GraveyardIds[player->GetTeamId() + 7]);
|
|
minDist = (pGraveyard->x - x) * (pGraveyard->x - x) + (pGraveyard->y - y) * (pGraveyard->y - y);
|
|
|
|
for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i)
|
|
if (m_Nodes[i].OwnerId == player->GetTeamId() && m_Nodes[i].State == POINT_CONTROLED)
|
|
{
|
|
entry = sGraveyard->GetGraveyard(BG_AV_GraveyardIds[i]);
|
|
if (entry)
|
|
{
|
|
dist = (entry->x - x) * (entry->x - x) + (entry->y - y) * (entry->y - y);
|
|
if (dist < minDist)
|
|
{
|
|
minDist = dist;
|
|
pGraveyard = entry;
|
|
}
|
|
}
|
|
}
|
|
return pGraveyard;
|
|
}
|
|
|
|
bool BattlegroundAV::SetupBattleground()
|
|
{
|
|
// Create starting objects
|
|
|
|
//spawn node-objects
|
|
for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
|
|
{
|
|
if (i <= BG_AV_NODES_FROSTWOLF_HUT)
|
|
{
|
|
if (!AddObject(i, BG_AV_OBJECTID_BANNER_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(i + 11, BG_AV_OBJECTID_BANNER_CONT_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(i + 33, BG_AV_OBJECTID_BANNER_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(i + 22, BG_AV_OBJECTID_BANNER_CONT_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|
|
//aura
|
|
|| !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION + i * 3, BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION + i * 3, BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION + i * 3, BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY))
|
|
{
|
|
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!2");
|
|
return false;
|
|
}
|
|
}
|
|
else //towers
|
|
{
|
|
if (i <= BG_AV_NODES_STONEHEART_BUNKER) //alliance towers
|
|
{
|
|
if (!AddObject(i, BG_AV_OBJECTID_BANNER_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(i + 22, BG_AV_OBJECTID_BANNER_CONT_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_A, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PH, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY))
|
|
{
|
|
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!3");
|
|
return false;
|
|
}
|
|
}
|
|
else //horde towers
|
|
{
|
|
if (!AddObject(i + 7, BG_AV_OBJECTID_BANNER_CONT_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(i + 29, BG_AV_OBJECTID_BANNER_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3] / 2), cos(BG_AV_ObjectPos[i][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PA, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH + (2 * (i - BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_H, BG_AV_ObjectPos[i + 8][0], BG_AV_ObjectPos[i + 8][1], BG_AV_ObjectPos[i + 8][2], BG_AV_ObjectPos[i + 8][3], 0, 0, std::sin(BG_AV_ObjectPos[i + 8][3] / 2), cos(BG_AV_ObjectPos[i + 8][3] / 2), RESPAWN_ONE_DAY))
|
|
{
|
|
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!4");
|
|
return false;
|
|
}
|
|
}
|
|
for (uint8 j = 0; j <= 9; j++) //burning aura
|
|
{
|
|
if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH + ((i - BG_AV_NODES_DUNBALDAR_SOUTH) * 10) + j][3] / 2), RESPAWN_ONE_DAY))
|
|
{
|
|
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!5.{}", i);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (uint8 i = 0; i < 2; i++) //burning aura for buildings
|
|
{
|
|
for (uint8 j = 0; j <= 9; j++)
|
|
{
|
|
if (j < 5)
|
|
{
|
|
if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE + (i * 10) + j, BG_AV_OBJECTID_SMOKE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), RESPAWN_ONE_DAY))
|
|
{
|
|
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!6.{}", i);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE + (i * 10) + j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A + (i * 10) + j][3] / 2), RESPAWN_ONE_DAY))
|
|
{
|
|
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!7.{}", i);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (uint16 i = 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_N_MAX - BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i++)
|
|
{
|
|
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN + i, BG_AV_OBJECTID_MINE_N, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN + i][3] / 2), RESPAWN_ONE_DAY))
|
|
{
|
|
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.{}", i);
|
|
return false;
|
|
}
|
|
}
|
|
for (uint16 i = 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_S_MAX - BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++)
|
|
{
|
|
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN + i, BG_AV_OBJECTID_MINE_S, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN + i][3] / 2), RESPAWN_ONE_DAY))
|
|
{
|
|
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.{}", i);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N, BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, std::sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3] / 2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3] / 2), RESPAWN_ONE_DAY))
|
|
{
|
|
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!8");
|
|
return false;
|
|
}
|
|
for (uint8 i = 0; i < 4; i++)
|
|
{
|
|
if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A + i, BG_AV_OBJECTID_SNOWFALL_CANDY_A, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA + i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H + i, BG_AV_OBJECTID_SNOWFALL_CANDY_H, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY)
|
|
|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH + i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH, BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1 + i][3] / 2), RESPAWN_ONE_DAY))
|
|
{
|
|
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!9.{}", i);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Handpacked snowdrift, only during holiday
|
|
if (IsHolidayActive(HOLIDAY_FEAST_OF_WINTER_VEIL))
|
|
for (uint16 i = 0 ; i <= (BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MAX - BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MIN); i++)
|
|
{
|
|
if (!AddObject(BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MIN + i, BG_AV_OBJECTID_HARDPACKED_SNOWDRIFT, BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][0], BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][1], BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][2], BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_HANDPACKED_SNOWDRIFT_MIN + i][3] / 2), RESPAWN_ONE_DAY))
|
|
return false;
|
|
}
|
|
|
|
// Quest banners
|
|
if (!AddObject(BG_AV_OBJECT_FROSTWOLF_BANNER, BG_AV_OBJECTID_FROSTWOLF_BANNER, BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][0], BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][1], BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][2], BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_FROSTWOLF_BANNER][3] / 2), RESPAWN_ONE_DAY))
|
|
{
|
|
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!8");
|
|
return false;
|
|
}
|
|
if (!AddObject(BG_AV_OBJECT_STORMPIKE_BANNER, BG_AV_OBJECTID_STORMPIKE_BANNER, BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][0], BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][1], BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][2], BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][3] / 2), cos(BG_AV_ObjectPos[AV_OPLACE_STORMPIKE_BANNER][3] / 2), RESPAWN_ONE_DAY))
|
|
{
|
|
LOG_ERROR("bg.battleground", "BatteGroundAV: Failed to spawn some object Battleground not created!8");
|
|
return false;
|
|
}
|
|
|
|
uint16 i;
|
|
LOG_DEBUG("bg.battleground", "Alterac Valley: entering state STATUS_WAIT_JOIN ...");
|
|
// Initial Nodes
|
|
for (i = 0; i < BG_AV_OBJECT_MAX; i++)
|
|
SpawnBGObject(i, RESPAWN_ONE_DAY);
|
|
|
|
for (i = BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE; i++)
|
|
{
|
|
SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION + 3 * i, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
|
|
}
|
|
|
|
for (i = BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER; i++)
|
|
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
|
|
|
|
for (i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER; i++)
|
|
{
|
|
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
|
|
if (i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT)
|
|
SpawnBGObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION + 3 * GetNodeThroughObject(i), RESPAWN_IMMEDIATELY);
|
|
}
|
|
|
|
for (i = BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER; i += 2)
|
|
{
|
|
SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag
|
|
SpawnBGObject(i + 16, RESPAWN_IMMEDIATELY); //aura
|
|
}
|
|
|
|
for (i = BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER; i <= BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER; i += 2)
|
|
{
|
|
SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag
|
|
SpawnBGObject(i + 16, RESPAWN_IMMEDIATELY); //aura
|
|
}
|
|
|
|
//snowfall and the doors
|
|
SpawnBGObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
|
|
|
|
// Handpacked snowdrift, only during holiday
|
|
if (IsHolidayActive(HOLIDAY_FEAST_OF_WINTER_VEIL))
|
|
for (i = BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MIN ; i <= BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MAX; i++)
|
|
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
|
|
|
|
// Quest banners
|
|
SpawnBGObject(BG_AV_OBJECT_FROSTWOLF_BANNER, RESPAWN_IMMEDIATELY);
|
|
SpawnBGObject(BG_AV_OBJECT_STORMPIKE_BANNER, RESPAWN_IMMEDIATELY);
|
|
|
|
//creatures
|
|
LOG_DEBUG("bg.battleground", "BG_AV start poputlating nodes");
|
|
for (i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
|
|
{
|
|
if (m_Nodes[i].OwnerId != TEAM_NEUTRAL)
|
|
PopulateNode(BG_AV_Nodes(i));
|
|
}
|
|
//all creatures which don't get despawned through the script are static
|
|
LOG_DEBUG("bg.battleground", "BG_AV: start spawning static creatures");
|
|
for (i = 0; i < AV_STATICCPLACE_MAX; i++)
|
|
AddAVCreature(0, i + AV_CPLACE_MAX);
|
|
//mainspiritguides:
|
|
LOG_DEBUG("bg.battleground", "BG_AV: start spawning spiritguides creatures");
|
|
AddSpiritGuide(7, BG_AV_CreaturePos[7][0], BG_AV_CreaturePos[7][1], BG_AV_CreaturePos[7][2], BG_AV_CreaturePos[7][3], TEAM_ALLIANCE);
|
|
AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], TEAM_HORDE);
|
|
//spawn the marshals (those who get deleted, if a tower gets destroyed)
|
|
LOG_DEBUG("bg.battleground", "BG_AV: start spawning marshal creatures");
|
|
for (i = AV_NPC_A_MARSHAL_SOUTH; i <= AV_NPC_H_MARSHAL_WTOWER; i++)
|
|
AddAVCreature(i, AV_CPLACE_A_MARSHAL_SOUTH + (i - AV_NPC_A_MARSHAL_SOUTH));
|
|
AddAVCreature(AV_NPC_HERALD, AV_CPLACE_HERALD);
|
|
|
|
if (
|
|
// alliance gates
|
|
!AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0], BG_AV_DoorPositons[0][1], BG_AV_DoorPositons[0][2], BG_AV_DoorPositons[0][3], 0, 0, std::sin(BG_AV_DoorPositons[0][3] / 2), cos(BG_AV_DoorPositons[0][3] / 2), RESPAWN_IMMEDIATELY)
|
|
// horde gates
|
|
|| !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0], BG_AV_DoorPositons[1][1], BG_AV_DoorPositons[1][2], BG_AV_DoorPositons[1][3], 0, 0, std::sin(BG_AV_DoorPositons[1][3] / 2), cos(BG_AV_DoorPositons[1][3] / 2), RESPAWN_IMMEDIATELY))
|
|
{
|
|
LOG_ERROR("sql.sql", "BatteGroundAV: Failed to spawn some object Battleground not created!1");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
char const* BattlegroundAV::GetNodeName(BG_AV_Nodes node)
|
|
{
|
|
switch (node)
|
|
{
|
|
case BG_AV_NODES_FIRSTAID_STATION:
|
|
return GetAcoreString(LANG_BG_AV_NODE_GRAVE_STORM_AID);
|
|
case BG_AV_NODES_DUNBALDAR_SOUTH:
|
|
return GetAcoreString(LANG_BG_AV_NODE_TOWER_DUN_S);
|
|
case BG_AV_NODES_DUNBALDAR_NORTH:
|
|
return GetAcoreString(LANG_BG_AV_NODE_TOWER_DUN_N);
|
|
case BG_AV_NODES_STORMPIKE_GRAVE:
|
|
return GetAcoreString(LANG_BG_AV_NODE_GRAVE_STORMPIKE);
|
|
case BG_AV_NODES_ICEWING_BUNKER:
|
|
return GetAcoreString(LANG_BG_AV_NODE_TOWER_ICEWING);
|
|
case BG_AV_NODES_STONEHEART_GRAVE:
|
|
return GetAcoreString(LANG_BG_AV_NODE_GRAVE_STONE);
|
|
case BG_AV_NODES_STONEHEART_BUNKER:
|
|
return GetAcoreString(LANG_BG_AV_NODE_TOWER_STONE);
|
|
case BG_AV_NODES_SNOWFALL_GRAVE:
|
|
return GetAcoreString(LANG_BG_AV_NODE_GRAVE_SNOW);
|
|
case BG_AV_NODES_ICEBLOOD_TOWER:
|
|
return GetAcoreString(LANG_BG_AV_NODE_TOWER_ICE);
|
|
case BG_AV_NODES_ICEBLOOD_GRAVE:
|
|
return GetAcoreString(LANG_BG_AV_NODE_GRAVE_ICE);
|
|
case BG_AV_NODES_TOWER_POINT:
|
|
return GetAcoreString(LANG_BG_AV_NODE_TOWER_POINT);
|
|
case BG_AV_NODES_FROSTWOLF_GRAVE:
|
|
return GetAcoreString(LANG_BG_AV_NODE_GRAVE_FROST);
|
|
case BG_AV_NODES_FROSTWOLF_ETOWER:
|
|
return GetAcoreString(LANG_BG_AV_NODE_TOWER_FROST_E);
|
|
case BG_AV_NODES_FROSTWOLF_WTOWER:
|
|
return GetAcoreString(LANG_BG_AV_NODE_TOWER_FROST_W);
|
|
case BG_AV_NODES_FROSTWOLF_HUT:
|
|
return GetAcoreString(LANG_BG_AV_NODE_GRAVE_FROST_HUT);
|
|
default:
|
|
LOG_ERROR("bg.battleground", "tried to get name for node {}", node);
|
|
break;
|
|
}
|
|
|
|
return "Unknown";
|
|
}
|
|
|
|
void BattlegroundAV::AssaultNode(BG_AV_Nodes node, TeamId teamId)
|
|
{
|
|
if (m_Nodes[node].TotalOwnerId == teamId)
|
|
{
|
|
LOG_FATAL("bg.battleground", "Assaulting team is TotalOwner of node");
|
|
ABORT();
|
|
}
|
|
if (m_Nodes[node].OwnerId == teamId)
|
|
{
|
|
LOG_FATAL("bg.battleground", "Assaulting team is owner of node");
|
|
ABORT();
|
|
}
|
|
if (m_Nodes[node].State == POINT_DESTROYED)
|
|
{
|
|
LOG_FATAL("bg.battleground", "Destroyed node is being assaulted");
|
|
ABORT();
|
|
}
|
|
if (m_Nodes[node].State == POINT_ASSAULTED && m_Nodes[node].TotalOwnerId != TEAM_NEUTRAL) //only assault an assaulted node if no totalowner exists
|
|
{
|
|
LOG_FATAL("bg.battleground", "Assault on an not assaulted node with total owner");
|
|
ABORT();
|
|
}
|
|
//the timer gets another time, if the previous owner was 0 == Neutral
|
|
m_Nodes[node].Timer = (m_Nodes[node].PrevOwnerId != TEAM_NEUTRAL) ? BG_AV_CAPTIME : BG_AV_SNOWFALL_FIRSTCAP;
|
|
m_Nodes[node].PrevOwnerId = m_Nodes[node].OwnerId;
|
|
m_Nodes[node].OwnerId = teamId;
|
|
m_Nodes[node].PrevState = m_Nodes[node].State;
|
|
m_Nodes[node].State = POINT_ASSAULTED;
|
|
}
|
|
|
|
void BattlegroundAV::DestroyNode(BG_AV_Nodes node)
|
|
{
|
|
ASSERT(m_Nodes[node].State == POINT_ASSAULTED);
|
|
|
|
m_Nodes[node].TotalOwnerId = m_Nodes[node].OwnerId;
|
|
m_Nodes[node].PrevOwnerId = m_Nodes[node].OwnerId;
|
|
m_Nodes[node].PrevState = m_Nodes[node].State;
|
|
m_Nodes[node].State = (m_Nodes[node].Tower) ? POINT_DESTROYED : POINT_CONTROLED;
|
|
m_Nodes[node].Timer = 0;
|
|
}
|
|
|
|
void BattlegroundAV::InitNode(BG_AV_Nodes node, TeamId teamId, bool tower)
|
|
{
|
|
m_Nodes[node].TotalOwnerId = teamId;
|
|
m_Nodes[node].OwnerId = teamId;
|
|
m_Nodes[node].PrevOwnerId = TEAM_NEUTRAL;
|
|
m_Nodes[node].State = POINT_CONTROLED;
|
|
m_Nodes[node].PrevState = m_Nodes[node].State;
|
|
m_Nodes[node].Timer = 0;
|
|
m_Nodes[node].Tower = tower;
|
|
}
|
|
|
|
void BattlegroundAV::DefendNode(BG_AV_Nodes node, TeamId teamId)
|
|
{
|
|
ASSERT(m_Nodes[node].TotalOwnerId == teamId);
|
|
ASSERT(m_Nodes[node].OwnerId != teamId);
|
|
ASSERT(m_Nodes[node].State != POINT_CONTROLED && m_Nodes[node].State != POINT_DESTROYED);
|
|
m_Nodes[node].PrevOwnerId = m_Nodes[node].OwnerId;
|
|
m_Nodes[node].OwnerId = teamId;
|
|
m_Nodes[node].PrevState = m_Nodes[node].State;
|
|
m_Nodes[node].State = POINT_CONTROLED;
|
|
m_Nodes[node].Timer = 0;
|
|
}
|
|
|
|
void BattlegroundAV::ResetBGSubclass()
|
|
{
|
|
for (uint8 i = 0; i < 2; i++) //forloop for both teams (it just make 0 == alliance and 1 == horde also for both mines 0=north 1=south
|
|
{
|
|
for (uint8 j = 0; j < 9; j++)
|
|
m_Team_QuestStatus[i][j] = 0;
|
|
m_Team_Scores[i] = BG_AV_SCORE_INITIAL_POINTS;
|
|
m_IsInformedNearVictory[i] = false;
|
|
m_CaptainAlive[i] = true;
|
|
m_CaptainBuffTimer[i] = 120000 + urand(0, 4) * 60; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes TODO get the right times
|
|
m_Mine_Owner[i] = TEAM_NEUTRAL;
|
|
}
|
|
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves
|
|
InitNode(i, TEAM_ALLIANCE, false);
|
|
for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers
|
|
InitNode(i, TEAM_ALLIANCE, true);
|
|
for (BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_GRAVE; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) //horde graves
|
|
InitNode(i, TEAM_HORDE, false);
|
|
for (BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_TOWER; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) //horde towers
|
|
InitNode(i, TEAM_HORDE, true);
|
|
InitNode(BG_AV_NODES_SNOWFALL_GRAVE, TEAM_NEUTRAL, false); //give snowfall neutral owner
|
|
|
|
m_Mine_Timer = AV_MINE_TICK_TIMER;
|
|
for (uint16 i = 0; i < static_cast<uint16>(AV_CPLACE_MAX) + AV_STATICCPLACE_MAX; i++)
|
|
if (BgCreatures[i])
|
|
DelCreature(i);
|
|
}
|
|
|
|
bool BattlegroundAV::IsBothMinesControlledByTeam(TeamId teamId) const
|
|
{
|
|
for (auto mine : m_Mine_Owner)
|
|
if (mine != teamId)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool BattlegroundAV::IsAllTowersControlledAndCaptainAlive(TeamId teamId) const
|
|
{
|
|
if (teamId == TEAM_ALLIANCE)
|
|
{
|
|
for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) // alliance towers controlled
|
|
{
|
|
if (m_Nodes[i].State == POINT_CONTROLED)
|
|
{
|
|
if (m_Nodes[i].OwnerId != TEAM_ALLIANCE)
|
|
return false;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
for (BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_TOWER; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) // horde towers destroyed
|
|
if (m_Nodes[i].State != POINT_DESTROYED)
|
|
return false;
|
|
|
|
return m_CaptainAlive[0];
|
|
}
|
|
else if (teamId == TEAM_HORDE)
|
|
{
|
|
for (BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_TOWER; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) // horde towers controlled
|
|
{
|
|
if (m_Nodes[i].State == POINT_CONTROLED)
|
|
{
|
|
if (m_Nodes[i].OwnerId != TEAM_HORDE)
|
|
return false;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) // alliance towers destroyed
|
|
if (m_Nodes[i].State != POINT_DESTROYED)
|
|
return false;
|
|
|
|
return m_CaptainAlive[1];
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
TeamId BattlegroundAV::GetPrematureWinner()
|
|
{
|
|
if (GetTeamScore(TEAM_ALLIANCE) > GetTeamScore(TEAM_HORDE))
|
|
return TEAM_ALLIANCE;
|
|
|
|
return GetTeamScore(TEAM_HORDE) > GetTeamScore(TEAM_ALLIANCE) ? TEAM_HORDE : Battleground::GetPrematureWinner();
|
|
}
|