Files
azerothcore-wotlk/src/game/Pools/PoolMgr.h
2016-08-17 17:58:45 +02:00

202 lines
6.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef TRINITY_POOLHANDLER_H
#define TRINITY_POOLHANDLER_H
#include "Define.h"
#include <ace/Singleton.h>
#include "Creature.h"
#include "GameObject.h"
#include "QuestDef.h"
struct PoolTemplateData
{
uint32 MaxLimit;
};
struct PoolObject
{
uint32 guid;
float chance;
PoolObject(uint32 _guid, float _chance): guid(_guid), chance(fabs(_chance)) {}
};
class Pool // for Pool of Pool case
{
};
typedef UNORDERED_SET<uint32> ActivePoolObjects;
typedef std::map<uint32, uint32> ActivePoolPools;
class ActivePoolData
{
public:
template<typename T>
bool IsActiveObject(uint32 db_guid_or_pool_id) const;
uint32 GetActiveObjectCount(uint32 pool_id) const;
template<typename T>
void ActivateObject(uint32 db_guid_or_pool_id, uint32 pool_id);
template<typename T>
void RemoveObject(uint32 db_guid_or_pool_id, uint32 pool_id);
ActivePoolObjects GetActiveQuests() const { return mActiveQuests; } // a copy of the set
private:
ActivePoolObjects mSpawnedCreatures;
ActivePoolObjects mSpawnedGameobjects;
ActivePoolObjects mActiveQuests;
ActivePoolPools mSpawnedPools;
};
template <class T>
class PoolGroup
{
typedef std::vector<PoolObject> PoolObjectList;
public:
explicit PoolGroup() : poolId(0) { }
void SetPoolId(uint32 pool_id) { poolId = pool_id; }
~PoolGroup() {};
bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
void AddEntry(PoolObject& poolitem, uint32 maxentries);
bool CheckPool() const;
PoolObject* RollOne(ActivePoolData& spawns, uint32 triggerFrom);
void DespawnObject(ActivePoolData& spawns, uint32 guid=0);
void Despawn1Object(uint32 guid);
void SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom);
void Spawn1Object(PoolObject* obj);
void ReSpawn1Object(PoolObject* obj);
void RemoveOneRelation(uint32 child_pool_id);
uint32 GetFirstEqualChancedObjectId()
{
if (EqualChanced.empty())
return 0;
return EqualChanced.front().guid;
}
uint32 GetPoolId() const { return poolId; }
private:
uint32 poolId;
PoolObjectList ExplicitlyChanced;
PoolObjectList EqualChanced;
};
typedef std::multimap<uint32, uint32> PooledQuestRelation;
typedef std::pair<PooledQuestRelation::const_iterator, PooledQuestRelation::const_iterator> PooledQuestRelationBounds;
typedef std::pair<PooledQuestRelation::iterator, PooledQuestRelation::iterator> PooledQuestRelationBoundsNC;
class PoolMgr
{
friend class ACE_Singleton<PoolMgr, ACE_Null_Mutex>;
private:
PoolMgr();
~PoolMgr() {};
public:
void LoadFromDB();
void LoadQuestPools();
void SaveQuestsToDB(bool daily, bool weekly, bool other);
void Initialize();
template<typename T>
uint32 IsPartOfAPool(uint32 db_guid_or_pool_id) const;
template<typename T>
bool IsSpawnedObject(uint32 db_guid_or_pool_id) const { return mSpawnedData.IsActiveObject<T>(db_guid_or_pool_id); }
bool CheckPool(uint32 pool_id) const;
void SpawnPool(uint32 pool_id);
void DespawnPool(uint32 pool_id);
template<typename T>
void UpdatePool(uint32 pool_id, uint32 db_guid_or_pool_id);
void ChangeDailyQuests();
void ChangeWeeklyQuests();
PooledQuestRelation mQuestCreatureRelation;
PooledQuestRelation mQuestGORelation;
private:
template<typename T>
void SpawnPool(uint32 pool_id, uint32 db_guid_or_pool_id);
uint32 max_pool_id;
typedef std::vector<PoolTemplateData> PoolTemplateDataMap;
typedef std::vector<PoolGroup<Creature> > PoolGroupCreatureMap;
typedef std::vector<PoolGroup<GameObject> > PoolGroupGameObjectMap;
typedef std::vector<PoolGroup<Pool> > PoolGroupPoolMap;
typedef std::vector<PoolGroup<Quest> > PoolGroupQuestMap;
typedef std::pair<uint32, uint32> SearchPair;
typedef std::map<uint32, uint32> SearchMap;
PoolTemplateDataMap mPoolTemplate;
PoolGroupCreatureMap mPoolCreatureGroups;
PoolGroupGameObjectMap mPoolGameobjectGroups;
PoolGroupPoolMap mPoolPoolGroups;
PoolGroupQuestMap mPoolQuestGroups;
SearchMap mCreatureSearchMap;
SearchMap mGameobjectSearchMap;
SearchMap mPoolSearchMap;
SearchMap mQuestSearchMap;
// dynamic data
ActivePoolData mSpawnedData;
};
#define sPoolMgr ACE_Singleton<PoolMgr, ACE_Null_Mutex>::instance()
// Method that tell if the creature is part of a pool and return the pool id if yes
template<>
inline uint32 PoolMgr::IsPartOfAPool<Creature>(uint32 db_guid) const
{
SearchMap::const_iterator itr = mCreatureSearchMap.find(db_guid);
if (itr != mCreatureSearchMap.end())
return itr->second;
return 0;
}
// Method that tell if the gameobject is part of a pool and return the pool id if yes
template<>
inline uint32 PoolMgr::IsPartOfAPool<GameObject>(uint32 db_guid) const
{
SearchMap::const_iterator itr = mGameobjectSearchMap.find(db_guid);
if (itr != mGameobjectSearchMap.end())
return itr->second;
return 0;
}
// Method that tell if the quest is part of another pool and return the pool id if yes
template<>
inline uint32 PoolMgr::IsPartOfAPool<Quest>(uint32 questId) const
{
SearchMap::const_iterator itr = mQuestSearchMap.find(questId);
if (itr != mQuestSearchMap.end())
return itr->second;
return 0;
}
// Method that tell if the pool is part of another pool and return the pool id if yes
template<>
inline uint32 PoolMgr::IsPartOfAPool<Pool>(uint32 pool_id) const
{
SearchMap::const_iterator itr = mPoolSearchMap.find(pool_id);
if (itr != mPoolSearchMap.end())
return itr->second;
return 0;
}
#endif