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Many world states had their enums from script's header and hardcoded values to their respective header file (WorldStateDefines.h) Co-authored-by: Jelle Meeus <sogladev@gmail.com>
307 lines
11 KiB
C++
307 lines
11 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __BATTLEGROUNDAB_H
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#define __BATTLEGROUNDAB_H
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#include "Battleground.h"
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#include "BattlegroundScore.h"
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#include "EventMap.h"
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enum BG_AB_Events
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{
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BG_AB_EVENT_UPDATE_BANNER_STABLE = 1,
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BG_AB_EVENT_UPDATE_BANNER_FARM = 2,
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BG_AB_EVENT_UPDATE_BANNER_BLACKSMITH = 3,
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BG_AB_EVENT_UPDATE_BANNER_LUMBERMILL = 4,
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BG_AB_EVENT_UPDATE_BANNER_GOLDMINE = 5,
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BG_AB_EVENT_CAPTURE_STABLE = 6,
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BG_AB_EVENT_CAPTURE_FARM = 7,
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BG_AB_EVENT_CAPTURE_BLACKSMITH = 8,
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BG_AB_EVENT_CAPTURE_LUMBERMILL = 9,
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BG_AB_EVENT_CAPTURE_GOLDMINE = 10,
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BG_AB_EVENT_ALLIANCE_TICK = 11,
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BG_AB_EVENT_HORDE_TICK = 12
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};
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enum BG_AB_ObjectIds
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{
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BG_AB_OBJECTID_NODE_BANNER_0 = 180087, // Stables banner
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BG_AB_OBJECTID_NODE_BANNER_1 = 180088, // Blacksmith banner
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BG_AB_OBJECTID_NODE_BANNER_2 = 180089, // Farm banner
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BG_AB_OBJECTID_NODE_BANNER_3 = 180090, // Lumber mill banner
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BG_AB_OBJECTID_NODE_BANNER_4 = 180091, // Gold mine banner
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BG_AB_OBJECTID_BANNER_A = 180058,
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BG_AB_OBJECTID_BANNER_CONT_A = 180059,
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BG_AB_OBJECTID_BANNER_H = 180060,
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BG_AB_OBJECTID_BANNER_CONT_H = 180061,
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BG_AB_OBJECTID_AURA_A = 180100,
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BG_AB_OBJECTID_AURA_H = 180101,
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BG_AB_OBJECTID_AURA_C = 180102,
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BG_AB_OBJECTID_GATE_A = 180255,
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BG_AB_OBJECTID_GATE_H = 180256
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};
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enum BG_AB_ObjectType
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{
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BG_AB_OBJECT_BANNER_NEUTRAL = 0,
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BG_AB_OBJECT_BANNER_ALLY = 1,
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BG_AB_OBJECT_BANNER_HORDE = 2,
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BG_AB_OBJECT_BANNER_CONT_A = 3,
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BG_AB_OBJECT_BANNER_CONT_H = 4,
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BG_AB_OBJECT_AURA_ALLY = 5,
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BG_AB_OBJECT_AURA_HORDE = 6,
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BG_AB_OBJECT_AURA_CONTESTED = 7,
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BG_AB_OBJECTS_PER_NODE = 8,
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BG_AB_OBJECT_GATE_A = 40,
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BG_AB_OBJECT_GATE_H = 41,
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BG_AB_OBJECT_SPEEDBUFF_STABLES = 42,
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BG_AB_OBJECT_REGENBUFF_STABLES = 43,
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BG_AB_OBJECT_BERSERKBUFF_STABLES = 44,
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BG_AB_OBJECT_SPEEDBUFF_BLACKSMITH = 45,
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BG_AB_OBJECT_REGENBUFF_BLACKSMITH = 46,
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BG_AB_OBJECT_BERSERKBUFF_BLACKSMITH = 47,
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BG_AB_OBJECT_SPEEDBUFF_FARM = 48,
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BG_AB_OBJECT_REGENBUFF_FARM = 49,
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BG_AB_OBJECT_BERSERKBUFF_FARM = 50,
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BG_AB_OBJECT_SPEEDBUFF_LUMBER_MILL = 51,
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BG_AB_OBJECT_REGENBUFF_LUMBER_MILL = 52,
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BG_AB_OBJECT_BERSERKBUFF_LUMBER_MILL = 53,
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BG_AB_OBJECT_SPEEDBUFF_GOLD_MINE = 54,
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BG_AB_OBJECT_REGENBUFF_GOLD_MINE = 55,
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BG_AB_OBJECT_BERSERKBUFF_GOLD_MINE = 56,
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BG_AB_OBJECT_MAX = 57,
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};
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enum BG_AB_BattlegroundNodes
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{
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BG_AB_NODE_STABLES = 0,
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BG_AB_NODE_BLACKSMITH = 1,
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BG_AB_NODE_FARM = 2,
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BG_AB_NODE_LUMBER_MILL = 3,
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BG_AB_NODE_GOLD_MINE = 4,
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BG_AB_DYNAMIC_NODES_COUNT = 5, // dynamic nodes that can be captured
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BG_AB_SPIRIT_ALIANCE = 5,
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BG_AB_SPIRIT_HORDE = 6,
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BG_AB_ALL_NODES_COUNT = 7, // all nodes (dynamic and static)
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};
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enum BG_AB_BroadcastTexts
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{
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BG_AB_TEXT_ALLIANCE_NEAR_VICTORY = 10598,
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BG_AB_TEXT_HORDE_NEAR_VICTORY = 10599,
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};
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struct ABNodeInfo
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{
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uint32 NodeId;
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uint32 TextAllianceAssaulted;
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uint32 TextHordeAssaulted;
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uint32 TextAllianceTaken;
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uint32 TextHordeTaken;
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uint32 TextAllianceDefended;
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uint32 TextHordeDefended;
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uint32 TextAllianceClaims;
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uint32 TextHordeClaims;
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};
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ABNodeInfo const ABNodes[BG_AB_DYNAMIC_NODES_COUNT] =
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{
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{ BG_AB_NODE_STABLES, 10199, 10200, 10203, 10204, 10201, 10202, 10286, 10287 },
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{ BG_AB_NODE_BLACKSMITH, 10211, 10212, 10213, 10214, 10215, 10216, 10290, 10291 },
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{ BG_AB_NODE_FARM, 10217, 10218, 10219, 10220, 10221, 10222, 10288, 10289 },
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{ BG_AB_NODE_LUMBER_MILL, 10224, 10225, 10226, 10227, 10228, 10229, 10284, 10285 },
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{ BG_AB_NODE_GOLD_MINE, 10230, 10231, 10232, 10233, 10234, 10235, 10282, 10283 }
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};
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enum BG_AB_NodeStatus
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{
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BG_AB_NODE_STATE_NEUTRAL = 0,
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BG_AB_NODE_STATE_ALLY_OCCUPIED = 1,
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BG_AB_NODE_STATE_HORDE_OCCUPIED = 2,
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BG_AB_NODE_STATE_ALLY_CONTESTED = 3,
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BG_AB_NODE_STATE_HORDE_CONTESTED = 4
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};
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enum BG_AB_Sounds
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{
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BG_AB_SOUND_NODE_CLAIMED = 8192,
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BG_AB_SOUND_NODE_CAPTURED_ALLIANCE = 8173,
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BG_AB_SOUND_NODE_CAPTURED_HORDE = 8213,
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BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE = 8212,
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BG_AB_SOUND_NODE_ASSAULTED_HORDE = 8174,
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BG_AB_SOUND_NEAR_VICTORY_ALLIANCE = 8456,
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BG_AB_SOUND_NEAR_VICTORY_HORDE = 8457
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};
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enum BG_AB_Misc
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{
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BG_AB_OBJECTIVE_ASSAULT_BASE = 122,
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BG_AB_OBJECTIVE_DEFEND_BASE = 123,
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BG_AB_EVENT_START_BATTLE = 9158, // Achievement: Let's Get This Done
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BG_AB_QUEST_CREDIT_BASE = 15001,
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BG_AB_HONOR_TICK_NORMAL = 260,
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BG_AB_HONOR_TICK_WEEKEND = 160,
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BG_AB_REP_TICK_NORMAL = 160,
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BG_AB_REP_TICK_WEEKEND = 120,
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BG_AB_WARNING_NEAR_VICTORY_SCORE = 1400,
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BG_AB_MAX_TEAM_SCORE = 1600,
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BG_AB_FLAG_CAPTURING_TIME = 60000,
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BG_AB_BANNER_UPDATE_TIME = 2000
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};
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const uint32 BG_AB_TickIntervals[BG_AB_DYNAMIC_NODES_COUNT + 1] = {0, 12000, 9000, 6000, 3000, 1000};
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const uint32 BG_AB_TickPoints[BG_AB_DYNAMIC_NODES_COUNT + 1] = {0, 10, 10, 10, 10, 30};
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const uint32 BG_AB_GraveyardIds[BG_AB_ALL_NODES_COUNT] = {895, 894, 893, 897, 896, 898, 899};
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const float BG_AB_BuffPositions[BG_AB_DYNAMIC_NODES_COUNT][4] =
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{
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{1185.71f, 1185.24f, -56.36f, 2.56f}, // stables
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{990.75f, 1008.18f, -42.60f, 2.43f}, // blacksmith
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{817.66f, 843.34f, -56.54f, 3.01f}, // farm
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{807.46f, 1189.16f, 11.92f, 5.44f}, // lumber mill
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{1146.62f, 816.94f, -98.49f, 6.14f} // gold mine
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};
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const float BG_AB_NodePositions[BG_AB_DYNAMIC_NODES_COUNT][4] =
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{
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{1166.785f, 1200.132f, -56.70859f, 0.9075713f}, // stables
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{977.0156f, 1046.616f, -44.80923f, -2.600541f}, // blacksmith
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{806.1821f, 874.2723f, -55.99371f, -2.303835f}, // farm
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{856.1419f, 1148.902f, 11.18469f, -2.303835f}, // lumber mill
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{1146.923f, 848.1782f, -110.917f, -0.7330382f} // gold mine
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};
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const float BG_AB_DoorPositions[2][8] =
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{
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{1284.597f, 1281.167f, -15.97792f, 0.7068594f, 0.012957f, -0.060288f, 0.344959f, 0.93659f},
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{708.0903f, 708.4479f, -17.8342f, -2.391099f, 0.050291f, 0.015127f, 0.929217f, -0.365784f}
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};
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const float BG_AB_SpiritGuidePos[BG_AB_ALL_NODES_COUNT][4] =
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{
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{1200.03f, 1171.09f, -56.47f, 5.15f}, // stables
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{1017.43f, 960.61f, -42.95f, 4.88f}, // blacksmith
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{833.00f, 793.00f, -57.25f, 5.27f}, // farm
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{775.17f, 1206.40f, 15.79f, 1.90f}, // lumber mill
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{1207.48f, 787.00f, -83.36f, 5.51f}, // gold mine
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{1354.05f, 1275.48f, -11.30f, 4.77f}, // alliance starting base
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{714.61f, 646.15f, -10.87f, 4.34f} // horde starting base
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};
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struct BattlegroundABScore final : public BattlegroundScore
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{
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friend class BattlegroundAB;
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protected:
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explicit BattlegroundABScore(ObjectGuid playerGuid) : BattlegroundScore(playerGuid) { }
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void UpdateScore(uint32 type, uint32 value) override
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{
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switch (type)
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{
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case SCORE_BASES_ASSAULTED:
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BasesAssaulted += value;
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break;
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case SCORE_BASES_DEFENDED:
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BasesDefended += value;
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break;
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default:
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BattlegroundScore::UpdateScore(type, value);
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break;
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}
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}
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void BuildObjectivesBlock(WorldPacket& data) final;
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uint32 GetAttr1() const override { return BasesAssaulted; }
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uint32 GetAttr2() const override { return BasesDefended; }
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uint32 BasesAssaulted = 0;
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uint32 BasesDefended = 0;
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};
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class AC_GAME_API BattlegroundAB : public Battleground
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{
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public:
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BattlegroundAB();
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~BattlegroundAB() override;
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void AddPlayer(Player* player) override;
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void StartingEventCloseDoors() override;
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void StartingEventOpenDoors() override;
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void RemovePlayer(Player* player) override;
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void HandleAreaTrigger(Player* player, uint32 trigger) override;
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bool SetupBattleground() override;
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void Init() override;
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void EndBattleground(TeamId winnerTeamId) override;
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GraveyardStruct const* GetClosestGraveyard(Player* player) override;
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bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
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void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
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void EventPlayerClickedOnFlag(Player* source, GameObject* gameObject) override;
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bool AllNodesConrolledByTeam(TeamId teamId) const override;
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bool IsTeamScores500Disadvantage(TeamId teamId) const { return _teamScores500Disadvantage[teamId]; }
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TeamId GetPrematureWinner() override;
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private:
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void PostUpdateImpl(uint32 diff) override;
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void DeleteBanner(uint8 node);
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void CreateBanner(uint8 node, bool delay);
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void SendNodeUpdate(uint8 node);
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void NodeOccupied(uint8 node);
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void NodeDeoccupied(uint8 node);
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void ApplyPhaseMask();
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struct CapturePointInfo
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{
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CapturePointInfo() : _ownerTeamId(TEAM_NEUTRAL), _iconNone(0), _iconCapture(0), _state(BG_AB_NODE_STATE_NEUTRAL), _captured(false)
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{
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}
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TeamId _ownerTeamId;
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uint32 _iconNone;
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uint32 _iconCapture;
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uint8 _state;
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bool _captured;
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};
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CapturePointInfo _capturePointInfo[BG_AB_DYNAMIC_NODES_COUNT];
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EventMap _bgEvents;
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uint32 _honorTics;
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uint32 _reputationTics;
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uint8 _controlledPoints[PVP_TEAMS_COUNT] {};
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bool _teamScores500Disadvantage[PVP_TEAMS_COUNT] {};
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uint32 _configurableMaxTeamScore;
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};
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#endif
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