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* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
170 lines
7.5 KiB
C++
170 lines
7.5 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef __BATTLEGROUNDQUEUE_H
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#define __BATTLEGROUNDQUEUE_H
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#include "Common.h"
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#include "DBCEnums.h"
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#include "Battleground.h"
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#include "EventProcessor.h"
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#include <deque>
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#define COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME 10
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struct GroupQueueInfo // stores information about the group in queue (also used when joined as solo!)
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{
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std::set<uint64> Players; // player guid set
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TeamId teamId; // Player team (TEAM_ALLIANCE/TEAM_HORDE)
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TeamId RealTeamID; // Realm player team (TEAM_ALLIANCE/TEAM_HORDE)
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BattlegroundTypeId BgTypeId; // battleground type id
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bool IsRated; // rated
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uint8 ArenaType; // 2v2, 3v3, 5v5 or 0 when BG
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uint32 ArenaTeamId; // team id if rated match
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uint32 JoinTime; // time when group was added
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uint32 RemoveInviteTime; // time when we will remove invite for players in group
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uint32 IsInvitedToBGInstanceGUID; // was invited to certain BG
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uint32 ArenaTeamRating; // if rated match, inited to the rating of the team
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uint32 ArenaMatchmakerRating; // if rated match, inited to the rating of the team
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uint32 OpponentsTeamRating; // for rated arena matches
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uint32 OpponentsMatchmakerRating; // for rated arena matches
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// pussywizard: for internal use
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uint8 _bracketId;
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uint8 _groupType;
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};
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enum BattlegroundQueueGroupTypes
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{
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BG_QUEUE_PREMADE_ALLIANCE,
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BG_QUEUE_PREMADE_HORDE,
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BG_QUEUE_NORMAL_ALLIANCE,
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BG_QUEUE_NORMAL_HORDE,
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BG_QUEUE_MAX = 10
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};
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class Battleground;
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class BattlegroundQueue
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{
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public:
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BattlegroundQueue();
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~BattlegroundQueue();
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void BattlegroundQueueUpdate(BattlegroundBracketId bracket_id, bool isRated, uint32 arenaRatedTeamId);
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void UpdateEvents(uint32 diff);
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void FillPlayersToBG(Battleground* bg, int32 aliFree, int32 hordeFree, BattlegroundBracketId bracket_id);
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void FillPlayersToBGWithSpecific(Battleground* bg, int32 aliFree, int32 hordeFree, BattlegroundBracketId thisBracketId, BattlegroundQueue* specificQueue, BattlegroundBracketId specificBracketId);
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bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
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bool CheckNormalMatch(Battleground* bgTemplate, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
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bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam);
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GroupQueueInfo* AddGroup(Player* leader, Group* group, PvPDifficultyEntry const* bracketEntry, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId);
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void RemovePlayer(uint64 guid, bool sentToBg, uint32 playerQueueSlot);
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bool IsPlayerInvitedToRatedArena(uint64 pl_guid);
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bool IsPlayerInvited(uint64 pl_guid, uint32 bgInstanceGuid, uint32 removeTime);
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bool GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginfo);
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void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo);
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uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo) const;
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uint32 GetPlayersCountInGroupsQueue(BattlegroundBracketId bracketId, BattlegroundQueueGroupTypes bgqueue);
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bool IsAllQueuesEmpty(BattlegroundBracketId bracket_id);
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void SendMessageQueue(Player* leader, Battleground* bg, PvPDifficultyEntry const* bracketEntry);
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void SetBgTypeIdAndArenaType(BattlegroundTypeId b, uint8 a) { m_bgTypeId = b; m_arenaType = ArenaType(a); } // pussywizard
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void AddEvent(BasicEvent* Event, uint64 e_time);
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typedef std::map<uint64, GroupQueueInfo*> QueuedPlayersMap;
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QueuedPlayersMap m_QueuedPlayers;
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//do NOT use deque because deque.erase() invalidates ALL iterators
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typedef std::list<GroupQueueInfo*> GroupsQueueType;
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/*
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This two dimensional array is used to store All queued groups
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First dimension specifies the bgTypeId
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Second dimension specifies the player's group types -
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BG_QUEUE_PREMADE_ALLIANCE is used for premade alliance groups and alliance rated arena teams
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BG_QUEUE_PREMADE_HORDE is used for premade horde groups and horde rated arena teams
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BG_QUEUE_NORMAL_ALLIANCE is used for normal (or small) alliance groups or non-rated arena matches
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BG_QUEUE_NORMAL_HORDE is used for normal (or small) horde groups or non-rated arena matches
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*/
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GroupsQueueType m_QueuedGroups[MAX_BATTLEGROUND_BRACKETS][BG_QUEUE_MAX];
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// class to select and invite groups to bg
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class SelectionPool
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{
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public:
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SelectionPool(): PlayerCount(0) {};
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void Init();
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bool AddGroup(GroupQueueInfo* ginfo, uint32 desiredCount);
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bool KickGroup(uint32 size);
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[[nodiscard]] uint32 GetPlayerCount() const { return PlayerCount; }
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public:
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GroupsQueueType SelectedGroups;
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private:
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uint32 PlayerCount;
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};
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//one selection pool for horde, other one for alliance
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SelectionPool m_SelectionPools[BG_TEAMS_COUNT];
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private:
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BattlegroundTypeId m_bgTypeId;
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ArenaType m_arenaType;
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uint32 m_WaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME];
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uint32 m_WaitTimeLastIndex[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];
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// Event handler
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EventProcessor m_events;
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};
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/*
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This class is used to invite player to BG again, when minute lasts from his first invitation
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it is capable to solve all possibilities
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*/
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class BGQueueInviteEvent : public BasicEvent
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{
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public:
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BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) :
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m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_ArenaType(arenaType), m_RemoveTime(removeTime)
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{ }
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~BGQueueInviteEvent() override = default;
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bool Execute(uint64 e_time, uint32 p_time) override;
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void Abort(uint64 e_time) override;
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private:
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uint64 m_PlayerGuid;
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uint32 m_BgInstanceGUID;
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BattlegroundTypeId m_BgTypeId;
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uint8 m_ArenaType;
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uint32 m_RemoveTime;
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};
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/*
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This class is used to remove player from BG queue after 1 minute 20 seconds from first invitation
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We must store removeInvite time in case player left queue and joined and is invited again
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We must store bgQueueTypeId, because battleground can be deleted already, when player entered it
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*/
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class BGQueueRemoveEvent : public BasicEvent
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{
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public:
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BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, BattlegroundQueueTypeId bgQueueTypeId, uint32 removeTime)
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: m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_RemoveTime(removeTime), m_BgQueueTypeId(bgQueueTypeId)
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{}
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~BGQueueRemoveEvent() override = default;
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bool Execute(uint64 e_time, uint32 p_time) override;
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void Abort(uint64 e_time) override;
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private:
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uint64 m_PlayerGuid;
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uint32 m_BgInstanceGUID;
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uint32 m_RemoveTime;
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BattlegroundQueueTypeId m_BgQueueTypeId;
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};
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#endif
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