mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 17:19:07 +00:00
256 lines
9.8 KiB
C++
256 lines
9.8 KiB
C++
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#include "ScriptMgr.h"
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#include "ObjectMgr.h"
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#include "Chat.h"
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#include "AccountMgr.h"
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#include "Language.h"
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#include "World.h"
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#include "Player.h"
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#include "Opcodes.h"
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#include "ArenaSpectator.h"
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#include "LFGMgr.h"
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#include "BattlegroundMgr.h"
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class spectator_commandscript : public CommandScript
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{
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public:
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spectator_commandscript() : CommandScript("spectator_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> spectatorCommandTable =
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{
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{ "version", SEC_CONSOLE, false, &HandleSpectatorVersionCommand, "" },
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{ "reset", SEC_CONSOLE, false, &HandleSpectatorResetCommand, "" },
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{ "spectate", SEC_CONSOLE, false, &ArenaSpectator::HandleSpectatorSpectateCommand, "" },
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{ "watch", SEC_CONSOLE, false, &ArenaSpectator::HandleSpectatorWatchCommand, "" },
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{ "leave", SEC_CONSOLE, false, &HandleSpectatorLeaveCommand, "" },
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{ "", SEC_CONSOLE, false, &HandleSpectatorCommand, "" }
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "spect", SEC_CONSOLE, false, nullptr, "", spectatorCommandTable }
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};
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return commandTable;
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}
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static bool HandleSpectatorCommand(ChatHandler* handler, char const* args)
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{
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handler->PSendSysMessage("Incorrect syntax.");
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handler->PSendSysMessage("Command has subcommands:");
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handler->PSendSysMessage(" spectate");
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handler->PSendSysMessage(" leave");
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return true;
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}
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static bool HandleSpectatorVersionCommand(ChatHandler* handler, char const* args)
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{
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if (atoi(args) < SPECTATOR_ADDON_VERSION)
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ArenaSpectator::SendCommand(handler->GetSession()->GetPlayer(), "%sOUTDATED", SPECTATOR_ADDON_PREFIX);
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return true;
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}
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static bool HandleSpectatorResetCommand(ChatHandler* handler, char const* args)
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{
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Player* p = handler->GetSession()->GetPlayer();
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if (!p->IsSpectator())
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return true;
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ArenaSpectator::HandleResetCommand(p);
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return true;
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}
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static bool HandleSpectatorLeaveCommand(ChatHandler* handler, char const* args)
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{
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Player* player = handler->GetSession()->GetPlayer();
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if (!player->IsSpectator() || !player->FindMap() || !player->FindMap()->IsBattleArena())
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{
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handler->SendSysMessage("You are not a spectator.");
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return true;
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}
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//player->SetIsSpectator(false);
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player->TeleportToEntryPoint();
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return true;
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}
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};
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bool ArenaSpectator::HandleSpectatorSpectateCommand(ChatHandler* handler, char const* args)
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{
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Player* player = handler->GetSession()->GetPlayer();
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std::list<std::string> errors;
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if (!*args)
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{
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handler->SendSysMessage("Missing player name.");
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return true;
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}
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if (player->IsSpectator())
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{
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if (player->FindMap() && player->FindMap()->IsBattleArena())
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{
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HandleSpectatorWatchCommand(handler, args);
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return true;
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}
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handler->PSendSysMessage("You are already spectacting arena.");
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return true;
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}
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if (player->getClass() == CLASS_DEATH_KNIGHT && player->GetMapId() == 609)
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{
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handler->PSendSysMessage("Death Knights can't spectate before finishing questline.");
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return true;
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}
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std::string name = std::string(args);
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Player* spectate = ObjectAccessor::FindPlayerByName(name);
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if (!spectate)
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{
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handler->SendSysMessage("Requested player not found.");
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return true;
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}
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if (spectate->IsSpectator())
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{
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handler->SendSysMessage("Requested player is a spectator.");
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return true;
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}
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if (!spectate->FindMap() || !spectate->FindMap()->IsBattleArena())
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{
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handler->SendSysMessage("Requested player is not in arena.");
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return true;
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}
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BattlegroundMap* bgmap = ((BattlegroundMap*)spectate->FindMap());
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if (!bgmap->GetBG() || bgmap->GetBG()->GetStatus() == STATUS_WAIT_LEAVE)
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{
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handler->SendSysMessage("This arena battle has finished.");
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return true;
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}
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if (player->IsBeingTeleported() || !player->IsInWorld())
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errors.push_back("Can't use while being teleported.");
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if (!player->FindMap() || player->FindMap()->Instanceable())
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errors.push_back("Can't use while in instance, bg or arena.");
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if (player->GetVehicle())
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errors.push_back("Can't be on a vehicle.");
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if (player->IsInCombat())
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errors.push_back("Can't be in combat.");
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if (player->isUsingLfg())
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errors.push_back("Can't spectate while using LFG system.");
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if (player->InBattlegroundQueue())
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errors.push_back("Can't be queued for arena or bg.");
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if (player->GetGroup())
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errors.push_back("Can't be in a group.");
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if (player->HasUnitState(UNIT_STATE_ISOLATED))
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errors.push_back("Can't be isolated.");
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if (player->m_mover != player)
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errors.push_back("You must control yourself.");
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if (player->IsInFlight())
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errors.push_back("Can't be in flight.");
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if (player->IsMounted())
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errors.push_back("Dismount before spectating.");
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if (!player->IsAlive())
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errors.push_back("Must be alive.");
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if (!player->m_Controlled.empty())
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errors.push_back("Can't be controlling creatures.");
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const Unit::VisibleAuraMap* va = player->GetVisibleAuras();
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for (Unit::VisibleAuraMap::const_iterator itr = va->begin(); itr != va->end(); ++itr)
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if (Aura* aura = itr->second->GetBase())
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if (!itr->second->IsPositive() && !aura->IsPermanent() && aura->GetDuration() < HOUR*IN_MILLISECONDS)
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{
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switch (aura->GetSpellInfo()->Id)
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{
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case lfg::LFG_SPELL_DUNGEON_DESERTER:
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case lfg::LFG_SPELL_DUNGEON_COOLDOWN:
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case 26013: // bg deserter
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case 57724: // sated
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case 57723: // exhaustion
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case 25771: // forbearance
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case 15007: // resurrection sickness
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case 24755: // Tricked or Treated (z eventu)
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continue;
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}
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errors.push_back("Can't have negative auras.");
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break;
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}
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if (uint32 inviteInstanceId = player->GetPendingSpectatorInviteInstanceId())
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{
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if (Battleground* tbg = sBattlegroundMgr->GetBattleground(inviteInstanceId))
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tbg->RemoveToBeTeleported(player->GetGUID());
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player->SetPendingSpectatorInviteInstanceId(0);
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}
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bool bgPreparation = false;
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if ((!handler->GetSession()->GetSecurity() && bgmap->GetBG()->GetStatus() != STATUS_IN_PROGRESS) ||
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(handler->GetSession()->GetSecurity() && bgmap->GetBG()->GetStatus() != STATUS_WAIT_JOIN && bgmap->GetBG()->GetStatus() != STATUS_IN_PROGRESS))
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{
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bgPreparation = true;
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handler->SendSysMessage("Arena is not in progress yet. You will be invited as soon as it starts.");
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bgmap->GetBG()->AddToBeTeleported(player->GetGUID(), spectate->GetGUID());
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player->SetPendingSpectatorInviteInstanceId(spectate->GetBattlegroundId());
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}
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if (!errors.empty())
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{
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handler->PSendSysMessage("To spectate, please fix the following:");
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for (std::list<std::string>::const_iterator itr = errors.begin(); itr != errors.end(); ++itr)
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handler->PSendSysMessage(("- "+(*itr)).c_str());
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return true;
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}
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if (bgPreparation)
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return true;
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player->SetPendingSpectatorForBG(spectate->GetBattlegroundId());
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player->SetBattlegroundId(spectate->GetBattlegroundId(), spectate->GetBattlegroundTypeId(), PLAYER_MAX_BATTLEGROUND_QUEUES, false, false, TEAM_NEUTRAL);
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player->SetEntryPoint();
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float z = spectate->GetMapId() == 618 ? std::max(28.27f, spectate->GetPositionZ()+0.25f) : spectate->GetPositionZ()+0.25f;
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player->TeleportTo(spectate->GetMapId(), spectate->GetPositionX(), spectate->GetPositionY(), z, spectate->GetOrientation(), TELE_TO_GM_MODE);
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return true;
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}
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bool ArenaSpectator::HandleSpectatorWatchCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return true;
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Player* player = handler->GetSession()->GetPlayer();
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if (!player->IsSpectator())
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return true;
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if (!player->FindMap() || !player->FindMap()->IsBattleArena())
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return true;
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Battleground* bg = ((BattlegroundMap*)player->FindMap())->GetBG();
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if (!bg || bg->GetStatus() != STATUS_IN_PROGRESS)
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return true;
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std::string name = std::string(args);
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Player* spectate = ObjectAccessor::FindPlayerByName(name);
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if (!spectate || !spectate->IsAlive() || spectate->IsSpectator() || spectate->GetGUID() == player->GetGUID() || !spectate->IsInWorld() || !spectate->FindMap() || spectate->IsBeingTeleported() || spectate->FindMap() != player->FindMap() || !bg->IsPlayerInBattleground(spectate->GetGUID()))
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return true;
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if (WorldObject* o = player->GetViewpoint())
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if (Unit* u = o->ToUnit())
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{
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u->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, player->GetGUID());
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player->RemoveAurasDueToSpell(SPECTATOR_SPELL_BINDSIGHT, player->GetGUID(), (1 << EFFECT_1));
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if (u->GetGUID() == spectate->GetGUID())
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return true;
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}
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if (player->GetUInt64Value(PLAYER_FARSIGHT) || player->m_seer != player) // pussywizard: below this point we must not have a viewpoint!
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return true;
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if (player->HaveAtClient(spectate))
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player->CastSpell(spectate, SPECTATOR_SPELL_BINDSIGHT, true);
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return true;
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}
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void AddSC_spectator_commandscript()
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{
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new spectator_commandscript();
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}
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