Files
azerothcore-wotlk/src/scripts/Commands/cs_spectator.cpp
2016-08-21 20:50:02 +02:00

256 lines
9.8 KiB
C++

#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Chat.h"
#include "AccountMgr.h"
#include "Language.h"
#include "World.h"
#include "Player.h"
#include "Opcodes.h"
#include "ArenaSpectator.h"
#include "LFGMgr.h"
#include "BattlegroundMgr.h"
class spectator_commandscript : public CommandScript
{
public:
spectator_commandscript() : CommandScript("spectator_commandscript") { }
std::vector<ChatCommand> GetCommands() const override
{
static std::vector<ChatCommand> spectatorCommandTable =
{
{ "version", SEC_CONSOLE, false, &HandleSpectatorVersionCommand, "" },
{ "reset", SEC_CONSOLE, false, &HandleSpectatorResetCommand, "" },
{ "spectate", SEC_CONSOLE, false, &ArenaSpectator::HandleSpectatorSpectateCommand, "" },
{ "watch", SEC_CONSOLE, false, &ArenaSpectator::HandleSpectatorWatchCommand, "" },
{ "leave", SEC_CONSOLE, false, &HandleSpectatorLeaveCommand, "" },
{ "", SEC_CONSOLE, false, &HandleSpectatorCommand, "" }
};
static std::vector<ChatCommand> commandTable =
{
{ "spect", SEC_CONSOLE, false, nullptr, "", spectatorCommandTable }
};
return commandTable;
}
static bool HandleSpectatorCommand(ChatHandler* handler, char const* args)
{
handler->PSendSysMessage("Incorrect syntax.");
handler->PSendSysMessage("Command has subcommands:");
handler->PSendSysMessage(" spectate");
handler->PSendSysMessage(" leave");
return true;
}
static bool HandleSpectatorVersionCommand(ChatHandler* handler, char const* args)
{
if (atoi(args) < SPECTATOR_ADDON_VERSION)
ArenaSpectator::SendCommand(handler->GetSession()->GetPlayer(), "%sOUTDATED", SPECTATOR_ADDON_PREFIX);
return true;
}
static bool HandleSpectatorResetCommand(ChatHandler* handler, char const* args)
{
Player* p = handler->GetSession()->GetPlayer();
if (!p->IsSpectator())
return true;
ArenaSpectator::HandleResetCommand(p);
return true;
}
static bool HandleSpectatorLeaveCommand(ChatHandler* handler, char const* args)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player->IsSpectator() || !player->FindMap() || !player->FindMap()->IsBattleArena())
{
handler->SendSysMessage("You are not a spectator.");
return true;
}
//player->SetIsSpectator(false);
player->TeleportToEntryPoint();
return true;
}
};
bool ArenaSpectator::HandleSpectatorSpectateCommand(ChatHandler* handler, char const* args)
{
Player* player = handler->GetSession()->GetPlayer();
std::list<std::string> errors;
if (!*args)
{
handler->SendSysMessage("Missing player name.");
return true;
}
if (player->IsSpectator())
{
if (player->FindMap() && player->FindMap()->IsBattleArena())
{
HandleSpectatorWatchCommand(handler, args);
return true;
}
handler->PSendSysMessage("You are already spectacting arena.");
return true;
}
if (player->getClass() == CLASS_DEATH_KNIGHT && player->GetMapId() == 609)
{
handler->PSendSysMessage("Death Knights can't spectate before finishing questline.");
return true;
}
std::string name = std::string(args);
Player* spectate = ObjectAccessor::FindPlayerByName(name);
if (!spectate)
{
handler->SendSysMessage("Requested player not found.");
return true;
}
if (spectate->IsSpectator())
{
handler->SendSysMessage("Requested player is a spectator.");
return true;
}
if (!spectate->FindMap() || !spectate->FindMap()->IsBattleArena())
{
handler->SendSysMessage("Requested player is not in arena.");
return true;
}
BattlegroundMap* bgmap = ((BattlegroundMap*)spectate->FindMap());
if (!bgmap->GetBG() || bgmap->GetBG()->GetStatus() == STATUS_WAIT_LEAVE)
{
handler->SendSysMessage("This arena battle has finished.");
return true;
}
if (player->IsBeingTeleported() || !player->IsInWorld())
errors.push_back("Can't use while being teleported.");
if (!player->FindMap() || player->FindMap()->Instanceable())
errors.push_back("Can't use while in instance, bg or arena.");
if (player->GetVehicle())
errors.push_back("Can't be on a vehicle.");
if (player->IsInCombat())
errors.push_back("Can't be in combat.");
if (player->isUsingLfg())
errors.push_back("Can't spectate while using LFG system.");
if (player->InBattlegroundQueue())
errors.push_back("Can't be queued for arena or bg.");
if (player->GetGroup())
errors.push_back("Can't be in a group.");
if (player->HasUnitState(UNIT_STATE_ISOLATED))
errors.push_back("Can't be isolated.");
if (player->m_mover != player)
errors.push_back("You must control yourself.");
if (player->IsInFlight())
errors.push_back("Can't be in flight.");
if (player->IsMounted())
errors.push_back("Dismount before spectating.");
if (!player->IsAlive())
errors.push_back("Must be alive.");
if (!player->m_Controlled.empty())
errors.push_back("Can't be controlling creatures.");
const Unit::VisibleAuraMap* va = player->GetVisibleAuras();
for (Unit::VisibleAuraMap::const_iterator itr = va->begin(); itr != va->end(); ++itr)
if (Aura* aura = itr->second->GetBase())
if (!itr->second->IsPositive() && !aura->IsPermanent() && aura->GetDuration() < HOUR*IN_MILLISECONDS)
{
switch (aura->GetSpellInfo()->Id)
{
case lfg::LFG_SPELL_DUNGEON_DESERTER:
case lfg::LFG_SPELL_DUNGEON_COOLDOWN:
case 26013: // bg deserter
case 57724: // sated
case 57723: // exhaustion
case 25771: // forbearance
case 15007: // resurrection sickness
case 24755: // Tricked or Treated (z eventu)
continue;
}
errors.push_back("Can't have negative auras.");
break;
}
if (uint32 inviteInstanceId = player->GetPendingSpectatorInviteInstanceId())
{
if (Battleground* tbg = sBattlegroundMgr->GetBattleground(inviteInstanceId))
tbg->RemoveToBeTeleported(player->GetGUID());
player->SetPendingSpectatorInviteInstanceId(0);
}
bool bgPreparation = false;
if ((!handler->GetSession()->GetSecurity() && bgmap->GetBG()->GetStatus() != STATUS_IN_PROGRESS) ||
(handler->GetSession()->GetSecurity() && bgmap->GetBG()->GetStatus() != STATUS_WAIT_JOIN && bgmap->GetBG()->GetStatus() != STATUS_IN_PROGRESS))
{
bgPreparation = true;
handler->SendSysMessage("Arena is not in progress yet. You will be invited as soon as it starts.");
bgmap->GetBG()->AddToBeTeleported(player->GetGUID(), spectate->GetGUID());
player->SetPendingSpectatorInviteInstanceId(spectate->GetBattlegroundId());
}
if (!errors.empty())
{
handler->PSendSysMessage("To spectate, please fix the following:");
for (std::list<std::string>::const_iterator itr = errors.begin(); itr != errors.end(); ++itr)
handler->PSendSysMessage(("- "+(*itr)).c_str());
return true;
}
if (bgPreparation)
return true;
player->SetPendingSpectatorForBG(spectate->GetBattlegroundId());
player->SetBattlegroundId(spectate->GetBattlegroundId(), spectate->GetBattlegroundTypeId(), PLAYER_MAX_BATTLEGROUND_QUEUES, false, false, TEAM_NEUTRAL);
player->SetEntryPoint();
float z = spectate->GetMapId() == 618 ? std::max(28.27f, spectate->GetPositionZ()+0.25f) : spectate->GetPositionZ()+0.25f;
player->TeleportTo(spectate->GetMapId(), spectate->GetPositionX(), spectate->GetPositionY(), z, spectate->GetOrientation(), TELE_TO_GM_MODE);
return true;
}
bool ArenaSpectator::HandleSpectatorWatchCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return true;
Player* player = handler->GetSession()->GetPlayer();
if (!player->IsSpectator())
return true;
if (!player->FindMap() || !player->FindMap()->IsBattleArena())
return true;
Battleground* bg = ((BattlegroundMap*)player->FindMap())->GetBG();
if (!bg || bg->GetStatus() != STATUS_IN_PROGRESS)
return true;
std::string name = std::string(args);
Player* spectate = ObjectAccessor::FindPlayerByName(name);
if (!spectate || !spectate->IsAlive() || spectate->IsSpectator() || spectate->GetGUID() == player->GetGUID() || !spectate->IsInWorld() || !spectate->FindMap() || spectate->IsBeingTeleported() || spectate->FindMap() != player->FindMap() || !bg->IsPlayerInBattleground(spectate->GetGUID()))
return true;
if (WorldObject* o = player->GetViewpoint())
if (Unit* u = o->ToUnit())
{
u->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, player->GetGUID());
player->RemoveAurasDueToSpell(SPECTATOR_SPELL_BINDSIGHT, player->GetGUID(), (1 << EFFECT_1));
if (u->GetGUID() == spectate->GetGUID())
return true;
}
if (player->GetUInt64Value(PLAYER_FARSIGHT) || player->m_seer != player) // pussywizard: below this point we must not have a viewpoint!
return true;
if (player->HaveAtClient(spectate))
player->CastSpell(spectate, SPECTATOR_SPELL_BINDSIGHT, true);
return true;
}
void AddSC_spectator_commandscript()
{
new spectator_commandscript();
}