Files
azerothcore-wotlk/src/server/game/Chat/Chat.h
Kargatum 63a273507c feat(Core/Packets): Port packet handling from TrinityCore (#5617)
* feat(Core/Packets): Port packet handling from TrinityCore

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* #3670

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* codestyle

* fix msvc warnings
2021-05-22 00:10:46 +02:00

156 lines
7.0 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef AZEROTHCORE_CHAT_H
#define AZEROTHCORE_CHAT_H
#include "SharedDefines.h"
#include "Errors.h"
#include "WorldSession.h"
#include <vector>
class ChatHandler;
class Creature;
class Group;
class Player;
class Unit;
class WorldSession;
class WorldObject;
struct GameTele;
class ChatCommand
{
typedef bool(*pHandler)(ChatHandler*, char const*);
public:
ChatCommand(char const* name, uint32 securityLevel, bool allowConsole, pHandler handler, std::string help, std::vector<ChatCommand> childCommands = std::vector<ChatCommand>())
: Name(ASSERT_NOTNULL(name)), SecurityLevel(securityLevel), AllowConsole(allowConsole), Handler(handler), Help(std::move(help)), ChildCommands(std::move(childCommands)) { }
char const* Name;
uint32 SecurityLevel;
bool AllowConsole;
pHandler Handler;
std::string Help;
std::vector<ChatCommand> ChildCommands;
};
class ChatHandler
{
public:
WorldSession* GetSession() { return m_session; }
explicit ChatHandler(WorldSession* session) : m_session(session), sentErrorMessage(false) {}
virtual ~ChatHandler() { }
// Builds chat packet and returns receiver guid position in the packet to substitute in whisper builders
static size_t BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string const& message, uint8 chatTag,
std::string const& senderName = "", std::string const& receiverName = "",
uint32 achievementId = 0, bool gmMessage = false, std::string const& channelName = "");
// Builds chat packet and returns receiver guid position in the packet to substitute in whisper builders
static size_t BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, WorldObject const* sender, WorldObject const* receiver, std::string const& message, uint32 achievementId = 0, std::string const& channelName = "", LocaleConstant locale = DEFAULT_LOCALE);
static char* LineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = nullptr; return start; }
// function with different implementation for chat/console
virtual char const* GetAcoreString(uint32 entry) const;
virtual void SendSysMessage(char const* str);
void SendSysMessage(uint32 entry);
void PSendSysMessage(char const* format, ...) ATTR_PRINTF(2, 3);
void PSendSysMessage(uint32 entry, ...);
std::string PGetParseString(uint32 entry, ...) const;
bool ParseCommands(const char* text);
static std::vector<ChatCommand> const& getCommandTable();
bool isValidChatMessage(const char* msg);
void SendGlobalSysMessage(const char* str);
bool hasStringAbbr(const char* name, const char* part);
// function with different implementation for chat/console
virtual bool isAvailable(ChatCommand const& cmd) const;
virtual std::string GetNameLink() const { return GetNameLink(m_session->GetPlayer()); }
virtual bool needReportToTarget(Player* chr) const;
virtual LocaleConstant GetSessionDbcLocale() const;
virtual int GetSessionDbLocaleIndex() const;
bool HasLowerSecurity(Player* target, ObjectGuid guid = ObjectGuid::Empty, bool strong = false);
bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false);
void SendGlobalGMSysMessage(const char* str);
Player* getSelectedPlayer();
Creature* getSelectedCreature();
Unit* getSelectedUnit();
WorldObject* getSelectedObject();
// Returns either the selected player or self if there is no selected player
Player* getSelectedPlayerOrSelf();
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = nullptr);
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = nullptr);
// if args have single value then it return in arg2 and arg1 == nullptr
void extractOptFirstArg(char* args, char** arg1, char** arg2);
char* extractQuotedArg(char* args);
uint32 extractSpellIdFromLink(char* text);
ObjectGuid::LowType extractLowGuidFromLink(char* text, HighGuid& guidHigh);
GameTele const* extractGameTeleFromLink(char* text);
bool GetPlayerGroupAndGUIDByName(const char* cname, Player*& player, Group*& group, ObjectGuid& guid, bool offline = false);
std::string extractPlayerNameFromLink(char* text);
// select by arg (name/link) or in-game selection online/offline player
bool extractPlayerTarget(char* args, Player** player, ObjectGuid* player_guid = nullptr, std::string* player_name = nullptr);
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:" + name + "|h[" + name + "]|h|r" : name; }
std::string GetNameLink(Player* chr) const;
GameObject* GetNearbyGameObject();
GameObject* GetObjectFromPlayerMapByDbGuid(ObjectGuid::LowType lowguid);
Creature* GetCreatureFromPlayerMapByDbGuid(ObjectGuid::LowType lowguid);
bool HasSentErrorMessage() const { return sentErrorMessage; }
void SetSentErrorMessage(bool val) { sentErrorMessage = val; }
static bool LoadCommandTable() { return load_command_table; }
static void SetLoadCommandTable(bool val) { load_command_table = val; }
bool ShowHelpForCommand(std::vector<ChatCommand> const& table, const char* cmd);
protected:
explicit ChatHandler() : m_session(nullptr), sentErrorMessage(false) {} // for CLI subclass
static bool SetDataForCommandInTable(std::vector<ChatCommand>& table, const char* text, uint32 securityLevel, std::string const& help, std::string const& fullcommand);
bool ExecuteCommandInTable(std::vector<ChatCommand> const& table, const char* text, std::string const& fullcmd);
bool ShowHelpForSubCommands(std::vector<ChatCommand> const& table, char const* cmd, char const* subcmd);
private:
WorldSession* m_session; // != nullptr for chat command call and nullptr for CLI command
// common global flag
static bool load_command_table;
bool sentErrorMessage;
};
class CliHandler : public ChatHandler
{
public:
typedef void Print(void*, char const*);
explicit CliHandler(void* callbackArg, Print* zprint) : m_callbackArg(callbackArg), m_print(zprint) {}
// overwrite functions
char const* GetAcoreString(uint32 entry) const override;
bool isAvailable(ChatCommand const& cmd) const override;
void SendSysMessage(const char* str) override;
std::string GetNameLink() const override;
bool needReportToTarget(Player* chr) const override;
LocaleConstant GetSessionDbcLocale() const override;
int GetSessionDbLocaleIndex() const override;
private:
void* m_callbackArg;
Print* m_print;
};
#endif