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azerothcore-wotlk/src/server/scripts/Commands/cs_item.cpp

191 lines
6.4 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: item_commandscript
%Complete: 0
Comment: All item related commands
Category: commandscripts
EndScriptData */
#include "Chat.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "Language.h"
using namespace Acore::ChatCommands;
class item_commandscript : public CommandScript
{
public:
item_commandscript() : CommandScript("item_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable HandleItemRestoreCommandTable =
{
{ "list", HandleItemRestoreListCommand, SEC_GAMEMASTER, Console::Yes },
{ "", HandleItemRestoreCommand, SEC_GAMEMASTER, Console::Yes },
};
static ChatCommandTable itemCommandTable =
{
{ "restore", HandleItemRestoreCommandTable },
{ "move", HandleItemMoveCommand, SEC_GAMEMASTER, Console::Yes },
};
static ChatCommandTable commandTable =
{
{ "item", itemCommandTable }
};
return commandTable;
}
static bool HandleItemRestoreCommand(ChatHandler* handler, uint32 restoreId, PlayerIdentifier player)
{
if (!restoreId)
{
return false;
}
if (!HasItemDeletionConfig())
{
handler->SendSysMessage(LANG_COMMAND_DISABLED);
handler->SetSentErrorMessage(true);
return false;
}
// Check existence of item in recovery table
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RECOVERY_ITEM);
stmt->setUInt32(0, restoreId);
PreparedQueryResult fields = CharacterDatabase.Query(stmt);
if (!fields || !(*fields)[1].GetUInt32() || (*fields)[3].GetUInt32() != player.GetGUID().GetCounter())
{
handler->SendSysMessage(LANG_ITEM_RESTORE_MISSING);
handler->SetSentErrorMessage(true);
return false;
}
// Mail item to player
uint32 itemEntry = (*fields)[1].GetUInt32();
uint32 itemCount = (*fields)[2].GetUInt32();
if (Player* onlinePlayer = player.GetConnectedPlayer())
{
onlinePlayer->SendItemRetrievalMail({ { itemEntry, itemCount } });
}
else
{
MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */);
MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed.");
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Save to prevent loss at next mail load. Item deletes on fail
if (Item* item = Item::CreateItem(itemEntry, itemCount, 0))
{
item->SaveToDB(trans);
draft.AddItem(item);
}
draft.SendMailTo(trans, MailReceiver(player.GetGUID().GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
}
// Remove from recovery table
CharacterDatabasePreparedStatement* delStmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RECOVERY_ITEM_BY_RECOVERY_ID);
delStmt->setUInt32(0, (*fields)[0].GetUInt32());
CharacterDatabase.Execute(delStmt);
std::string nameLink = handler->playerLink(player.GetName());
handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
return true;
}
static bool HandleItemRestoreListCommand(ChatHandler* handler, PlayerIdentifier player)
{
if (!HasItemDeletionConfig())
{
handler->SendSysMessage(LANG_COMMAND_DISABLED);
handler->SetSentErrorMessage(true);
return false;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RECOVERY_ITEM_LIST);
stmt->setUInt32(0, player.GetGUID().GetCounter());
PreparedQueryResult disposedItems = CharacterDatabase.Query(stmt);
if (!disposedItems)
{
handler->SendSysMessage(LANG_ITEM_RESTORE_LIST_EMPTY);
handler->SetSentErrorMessage(true);
return false;
}
do {
Field* fields = disposedItems->Fetch();
uint32 id = fields[0].GetUInt32();
uint32 itemId = fields[1].GetUInt32();
uint32 count = fields[2].GetUInt32();
std::string itemName = "";
if (ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId))
{
itemName = item->Name1;
}
handler->PSendSysMessage(LANG_ITEM_RESTORE_LIST, id, itemName, itemId, count);
} while (disposedItems->NextRow());
return true;
}
// TODO - move item to other slot
static bool HandleItemMoveCommand(ChatHandler* handler, uint8 srcSlot, uint8 dstSlot)
{
if (srcSlot == dstSlot)
return true;
if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcSlot, true))
return false;
if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstSlot, false))
return false;
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcSlot);
uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstSlot);
handler->GetSession()->GetPlayer()->SwapItem(src, dst);
return true;
}
static bool HasItemDeletionConfig()
{
return sWorld->getBoolConfig(CONFIG_ITEMDELETE_METHOD) || sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR);
}
};
void AddSC_item_commandscript()
{
new item_commandscript();
}