mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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* Core/Misc Update all locales table structure to simple system. Port from TrinityCore Co-Authored-By: Winfidonarleyan <dowlandtop@yandex.com> * Core/Db/Gossip Update structure gossip_menu and gossip_menu_action to actual TrinityCore * Core/DB Update Broadcast system to actual TC * Core/Mail: implement Quest Mail Sender * Core/Quest Split quest template locales
1234 lines
58 KiB
C++
1234 lines
58 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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Name: reload_commandscript
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%Complete: 100
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Comment: All reload related commands
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Category: commandscripts
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EndScriptData */
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#include "AchievementMgr.h"
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#include "AuctionHouseMgr.h"
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#include "BattlegroundMgr.h"
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#include "Chat.h"
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#include "CreatureTextMgr.h"
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#include "DisableMgr.h"
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#include "Language.h"
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#include "LFGMgr.h"
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#include "MapManager.h"
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "SkillDiscovery.h"
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#include "SkillExtraItems.h"
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#include "SmartAI.h"
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#include "SpellMgr.h"
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#include "TicketMgr.h"
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#include "WardenCheckMgr.h"
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#include "WaypointManager.h"
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#include "GameGraveyard.h"
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class reload_commandscript : public CommandScript
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{
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public:
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reload_commandscript() : CommandScript("reload_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> reloadAllCommandTable =
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{
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{ "achievement", SEC_ADMINISTRATOR, true, &HandleReloadAllAchievementCommand, "" },
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{ "area", SEC_ADMINISTRATOR, true, &HandleReloadAllAreaCommand, "" },
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{ "gossips", SEC_ADMINISTRATOR, true, &HandleReloadAllGossipsCommand, "" },
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{ "item", SEC_ADMINISTRATOR, true, &HandleReloadAllItemCommand, "" },
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{ "locales", SEC_ADMINISTRATOR, true, &HandleReloadAllLocalesCommand, "" },
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{ "loot", SEC_ADMINISTRATOR, true, &HandleReloadAllLootCommand, "" },
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{ "npc", SEC_ADMINISTRATOR, true, &HandleReloadAllNpcCommand, "" },
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{ "quest", SEC_ADMINISTRATOR, true, &HandleReloadAllQuestCommand, "" },
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{ "scripts", SEC_ADMINISTRATOR, true, &HandleReloadAllScriptsCommand, "" },
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{ "spell", SEC_ADMINISTRATOR, true, &HandleReloadAllSpellCommand, "" },
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{ "", SEC_ADMINISTRATOR, true, &HandleReloadAllCommand, "" }
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};
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static std::vector<ChatCommand> reloadCommandTable =
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{
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{ "auctions", SEC_ADMINISTRATOR, true, &HandleReloadAuctionsCommand, "" },
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{ "access_requirement", SEC_ADMINISTRATOR, true, &HandleReloadAccessRequirementCommand, "" },
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{ "achievement_criteria_data", SEC_ADMINISTRATOR, true, &HandleReloadAchievementCriteriaDataCommand, "" },
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{ "achievement_reward", SEC_ADMINISTRATOR, true, &HandleReloadAchievementRewardCommand, "" },
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{ "all", SEC_ADMINISTRATOR, true, nullptr, "", reloadAllCommandTable },
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{ "areatrigger", SEC_ADMINISTRATOR, true, &HandleReloadAreaTriggerCommand, "" },
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{ "areatrigger_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadQuestAreaTriggersCommand, "" },
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{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &HandleReloadAreaTriggerTavernCommand, "" },
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{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &HandleReloadAreaTriggerTeleportCommand, "" },
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{ "autobroadcast", SEC_ADMINISTRATOR, true, &HandleReloadAutobroadcastCommand, "" },
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{ "broadcast_text", SEC_ADMINISTRATOR, true, &HandleReloadBroadcastTextCommand, "" },
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{ "battleground_template", SEC_ADMINISTRATOR, true, &HandleReloadBattlegroundTemplate, "" },
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{ "command", SEC_ADMINISTRATOR, true, &HandleReloadCommandCommand, "" },
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{ "conditions", SEC_ADMINISTRATOR, true, &HandleReloadConditions, "" },
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{ "config", SEC_ADMINISTRATOR, true, &HandleReloadConfigCommand, "" },
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{ "creature_text", SEC_ADMINISTRATOR, true, &HandleReloadCreatureText, "" },
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{ "creature_questender", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestEnderCommand, "" },
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{ "creature_linked_respawn", SEC_GAMEMASTER, true, &HandleReloadLinkedRespawnCommand, "" },
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{ "creature_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesCreatureCommand, "" },
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{ "creature_onkill_reputation", SEC_ADMINISTRATOR, true, &HandleReloadOnKillReputationCommand, "" },
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{ "creature_queststarter", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestStarterCommand, "" },
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{ "creature_template", SEC_ADMINISTRATOR, true, &HandleReloadCreatureTemplateCommand, "" },
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{ "disables", SEC_ADMINISTRATOR, true, &HandleReloadDisablesCommand, "" },
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{ "disenchant_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesDisenchantCommand, "" },
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{ "event_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventScriptsCommand, "" },
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{ "fishing_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesFishingCommand, "" },
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{ "game_graveyard", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardCommand, "" },
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{ "game_graveyard_zone", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardZoneCommand, "" },
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{ "game_tele", SEC_ADMINISTRATOR, true, &HandleReloadGameTeleCommand, "" },
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{ "gameobject_questender", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestEnderCommand, "" },
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{ "gameobject_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesGameobjectCommand, "" },
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{ "gameobject_queststarter", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestStarterCommand, "" },
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{ "gm_tickets", SEC_ADMINISTRATOR, true, &HandleReloadGMTicketsCommand, "" },
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{ "gossip_menu", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuCommand, "" },
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{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "" },
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{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &HandleReloadItemEnchantementsCommand, "" },
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{ "item_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesItemCommand, "" },
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{ "item_set_names", SEC_ADMINISTRATOR, true, &HandleReloadItemSetNamesCommand, "" },
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{ "lfg_dungeon_rewards", SEC_ADMINISTRATOR, true, &HandleReloadLfgRewardsCommand, "" },
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{ "achievement_reward_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesAchievementRewardCommand, "" },
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{ "creature_template_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesCreatureCommand, "" },
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{ "creature_text_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesCreatureTextCommand, "" },
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{ "gameobject_template_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesGameobjectCommand, "" },
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{ "gossip_menu_option_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesGossipMenuOptionCommand, "" },
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{ "item_template_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesItemCommand, "" },
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{ "item_set_name_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesItemSetNameCommand, "" },
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{ "npc_text_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesNpcTextCommand, "" },
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{ "page_text_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesPageTextCommand, "" },
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{ "points_of_interest_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesPointsOfInterestCommand, "" },
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{ "quest_template_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesQuestCommand, "" },
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{ "quest_offer_reward_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesQuestOfferRewardCommand, "" },
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{ "quest_request_item_locale", SEC_ADMINISTRATOR, true, &HandleReloadLocalesQuestRequestItemsCommand, "" },
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{ "mail_level_reward", SEC_ADMINISTRATOR, true, &HandleReloadMailLevelRewardCommand, "" },
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{ "mail_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesMailCommand, "" },
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{ "milling_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesMillingCommand, "" },
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{ "npc_spellclick_spells", SEC_ADMINISTRATOR, true, &HandleReloadSpellClickSpellsCommand, "" },
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{ "npc_trainer", SEC_ADMINISTRATOR, true, &HandleReloadNpcTrainerCommand, "" },
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{ "npc_vendor", SEC_ADMINISTRATOR, true, &HandleReloadNpcVendorCommand, "" },
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{ "page_text", SEC_ADMINISTRATOR, true, &HandleReloadPageTextsCommand, "" },
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{ "pickpocketing_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesPickpocketingCommand, "" },
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{ "points_of_interest", SEC_ADMINISTRATOR, true, &HandleReloadPointsOfInterestCommand, "" },
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{ "prospecting_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesProspectingCommand, "" },
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{ "quest_poi", SEC_ADMINISTRATOR, true, &HandleReloadQuestPOICommand, "" },
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{ "quest_template", SEC_ADMINISTRATOR, true, &HandleReloadQuestTemplateCommand, "" },
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{ "reference_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesReferenceCommand, "" },
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{ "reserved_name", SEC_ADMINISTRATOR, true, &HandleReloadReservedNameCommand, "" },
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{ "reputation_reward_rate", SEC_ADMINISTRATOR, true, &HandleReloadReputationRewardRateCommand, "" },
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{ "reputation_spillover_template", SEC_ADMINISTRATOR, true, &HandleReloadReputationRewardRateCommand, "" },
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{ "skill_discovery_template", SEC_ADMINISTRATOR, true, &HandleReloadSkillDiscoveryTemplateCommand, "" },
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{ "skill_extra_item_template", SEC_ADMINISTRATOR, true, &HandleReloadSkillExtraItemTemplateCommand, "" },
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{ "skill_fishing_base_level", SEC_ADMINISTRATOR, true, &HandleReloadSkillFishingBaseLevelCommand, "" },
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{ "skinning_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesSkinningCommand, "" },
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{ "smart_scripts", SEC_ADMINISTRATOR, true, &HandleReloadSmartScripts, "" },
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{ "spell_required", SEC_ADMINISTRATOR, true, &HandleReloadSpellRequiredCommand, "" },
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{ "spell_area", SEC_ADMINISTRATOR, true, &HandleReloadSpellAreaCommand, "" },
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{ "spell_bonus_data", SEC_ADMINISTRATOR, true, &HandleReloadSpellBonusesCommand, "" },
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{ "spell_group", SEC_ADMINISTRATOR, true, &HandleReloadSpellGroupsCommand, "" },
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{ "spell_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesSpellCommand, "" },
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{ "spell_linked_spell", SEC_ADMINISTRATOR, true, &HandleReloadSpellLinkedSpellCommand, "" },
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{ "spell_pet_auras", SEC_ADMINISTRATOR, true, &HandleReloadSpellPetAurasCommand, "" },
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{ "spell_proc_event", SEC_ADMINISTRATOR, true, &HandleReloadSpellProcEventCommand, "" },
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{ "spell_proc", SEC_ADMINISTRATOR, true, &HandleReloadSpellProcsCommand, "" },
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{ "spell_scripts", SEC_ADMINISTRATOR, true, &HandleReloadSpellScriptsCommand, "" },
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{ "spell_target_position", SEC_ADMINISTRATOR, true, &HandleReloadSpellTargetPositionCommand, "" },
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{ "spell_threats", SEC_ADMINISTRATOR, true, &HandleReloadSpellThreatsCommand, "" },
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{ "spell_group_stack_rules", SEC_ADMINISTRATOR, true, &HandleReloadSpellGroupStackRulesCommand, "" },
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{ "trinity_string", SEC_ADMINISTRATOR, true, &HandleReloadTrinityStringCommand, "" },
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{ "warden_action", SEC_ADMINISTRATOR, true, &HandleReloadWardenactionCommand, "" },
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{ "waypoint_scripts", SEC_ADMINISTRATOR, true, &HandleReloadWpScriptsCommand, "" },
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{ "waypoint_data", SEC_ADMINISTRATOR, true, &HandleReloadWpCommand, "" },
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{ "vehicle_accessory", SEC_ADMINISTRATOR, true, &HandleReloadVehicleAccessoryCommand, "" },
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{ "vehicle_template_accessory", SEC_ADMINISTRATOR, true, &HandleReloadVehicleTemplateAccessoryCommand, "" }
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "reload", SEC_ADMINISTRATOR, true, nullptr, "", reloadCommandTable }
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};
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return commandTable;
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}
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//reload commands
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static bool HandleReloadGMTicketsCommand(ChatHandler* /*handler*/, const char* /*args*/)
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{
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sTicketMgr->LoadTickets();
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return true;
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}
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static bool HandleReloadAllCommand(ChatHandler* handler, const char* /*args*/)
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{
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HandleReloadSkillFishingBaseLevelCommand(handler, "");
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HandleReloadAllAchievementCommand(handler, "");
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HandleReloadAllAreaCommand(handler, "");
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HandleReloadAllLootCommand(handler, "");
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HandleReloadAllNpcCommand(handler, "");
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HandleReloadAllQuestCommand(handler, "");
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HandleReloadAllSpellCommand(handler, "");
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HandleReloadAllItemCommand(handler, "");
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HandleReloadAllGossipsCommand(handler, "");
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HandleReloadAllLocalesCommand(handler, "");
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HandleReloadAccessRequirementCommand(handler, "");
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HandleReloadMailLevelRewardCommand(handler, "");
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HandleReloadCommandCommand(handler, "");
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HandleReloadReservedNameCommand(handler, "");
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HandleReloadTrinityStringCommand(handler, "");
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HandleReloadGameTeleCommand(handler, "");
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HandleReloadVehicleAccessoryCommand(handler, "");
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HandleReloadVehicleTemplateAccessoryCommand(handler, "");
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HandleReloadAutobroadcastCommand(handler, "");
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HandleReloadBroadcastTextCommand(handler, "");
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HandleReloadBattlegroundTemplate(handler, "");
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return true;
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}
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static bool HandleReloadBattlegroundTemplate(ChatHandler* handler, char const* /*args*/)
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{
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sLog->outString("Re-Loading Battleground Templates...");
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sBattlegroundMgr->CreateInitialBattlegrounds();
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handler->SendGlobalGMSysMessage("DB table `battleground_template` reloaded.");
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return true;
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}
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static bool HandleReloadAllAchievementCommand(ChatHandler* handler, const char* /*args*/)
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{
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HandleReloadAchievementCriteriaDataCommand(handler, "");
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HandleReloadAchievementRewardCommand(handler, "");
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return true;
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}
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static bool HandleReloadAllAreaCommand(ChatHandler* handler, const char* /*args*/)
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{
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//HandleReloadQuestAreaTriggersCommand(handler, ""); -- reloaded in HandleReloadAllQuestCommand
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HandleReloadAreaTriggerTeleportCommand(handler, "");
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HandleReloadAreaTriggerTavernCommand(handler, "");
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HandleReloadGameGraveyardZoneCommand(handler, "");
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return true;
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}
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static bool HandleReloadAllLootCommand(ChatHandler* handler, const char* /*args*/)
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{
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sLog->outString("Re-Loading Loot Tables...");
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LoadLootTables();
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handler->SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded.");
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sConditionMgr->LoadConditions(true);
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return true;
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}
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static bool HandleReloadAllNpcCommand(ChatHandler* handler, const char* args)
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{
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if (*args != 'a') // will be reloaded from all_gossips
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HandleReloadNpcTrainerCommand(handler, "a");
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HandleReloadNpcVendorCommand(handler, "a");
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HandleReloadPointsOfInterestCommand(handler, "a");
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HandleReloadSpellClickSpellsCommand(handler, "a");
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return true;
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}
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static bool HandleReloadAllQuestCommand(ChatHandler* handler, const char* /*args*/)
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{
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HandleReloadQuestAreaTriggersCommand(handler, "a");
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HandleReloadQuestPOICommand(handler, "a");
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HandleReloadQuestTemplateCommand(handler, "a");
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sLog->outString("Re-Loading Quests Relations...");
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sObjectMgr->LoadQuestStartersAndEnders();
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handler->SendGlobalGMSysMessage("DB tables `*_queststarter` and `*_questender` reloaded.");
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return true;
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}
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static bool HandleReloadAllScriptsCommand(ChatHandler* handler, const char* /*args*/)
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{
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if (sScriptMgr->IsScriptScheduled())
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{
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handler->PSendSysMessage("DB scripts used currently, please attempt reload later.");
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handler->SetSentErrorMessage(true);
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return false;
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}
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sLog->outString("Re-Loading Scripts...");
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HandleReloadEventScriptsCommand(handler, "a");
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HandleReloadSpellScriptsCommand(handler, "a");
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handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
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HandleReloadWpScriptsCommand(handler, "a");
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HandleReloadWpCommand(handler, "a");
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return true;
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}
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static bool HandleReloadAllSpellCommand(ChatHandler* handler, const char* /*args*/)
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{
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HandleReloadSkillDiscoveryTemplateCommand(handler, "a");
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HandleReloadSkillExtraItemTemplateCommand(handler, "a");
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HandleReloadSpellRequiredCommand(handler, "a");
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HandleReloadSpellAreaCommand(handler, "a");
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HandleReloadSpellGroupsCommand(handler, "a");
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HandleReloadSpellLinkedSpellCommand(handler, "a");
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HandleReloadSpellProcEventCommand(handler, "a");
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HandleReloadSpellProcsCommand(handler, "a");
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HandleReloadSpellBonusesCommand(handler, "a");
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HandleReloadSpellTargetPositionCommand(handler, "a");
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HandleReloadSpellThreatsCommand(handler, "a");
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HandleReloadSpellGroupStackRulesCommand(handler, "a");
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HandleReloadSpellPetAurasCommand(handler, "a");
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return true;
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}
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static bool HandleReloadAllGossipsCommand(ChatHandler* handler, const char* args)
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{
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HandleReloadGossipMenuCommand(handler, "a");
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HandleReloadGossipMenuOptionCommand(handler, "a");
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if (*args != 'a') // already reload from all_scripts
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HandleReloadPointsOfInterestCommand(handler, "a");
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return true;
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}
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static bool HandleReloadAllItemCommand(ChatHandler* handler, const char* /*args*/)
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{
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HandleReloadPageTextsCommand(handler, "a");
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HandleReloadItemEnchantementsCommand(handler, "a");
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return true;
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}
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static bool HandleReloadAllLocalesCommand(ChatHandler* handler, const char* /*args*/)
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{
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HandleReloadLocalesAchievementRewardCommand(handler, "a");
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HandleReloadLocalesCreatureCommand(handler, "a");
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HandleReloadLocalesCreatureTextCommand(handler, "a");
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HandleReloadLocalesGameobjectCommand(handler, "a");
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HandleReloadLocalesGossipMenuOptionCommand(handler, "a");
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HandleReloadLocalesItemCommand(handler, "a");
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HandleReloadLocalesNpcTextCommand(handler, "a");
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HandleReloadLocalesPageTextCommand(handler, "a");
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HandleReloadLocalesPointsOfInterestCommand(handler, "a");
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HandleReloadLocalesQuestCommand(handler, "a");
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HandleReloadLocalesQuestOfferRewardCommand(handler, "a");
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HandleReloadLocalesQuestRequestItemsCommand(handler, "a");
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return true;
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}
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static bool HandleReloadConfigCommand(ChatHandler* handler, const char* /*args*/)
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{
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sLog->outString("Re-Loading config settings...");
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sWorld->LoadConfigSettings(true);
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sWorld->LoadModuleConfigSettings();//reload modules config setting
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sMapMgr->InitializeVisibilityDistanceInfo();
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handler->SendGlobalGMSysMessage("World config settings reloaded.");
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return true;
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}
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static bool HandleReloadAccessRequirementCommand(ChatHandler* handler, const char* /*args*/)
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{
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sLog->outString("Re-Loading Access Requirement definitions...");
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sObjectMgr->LoadAccessRequirements();
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handler->SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
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return true;
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}
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static bool HandleReloadAchievementCriteriaDataCommand(ChatHandler* handler, const char* /*args*/)
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{
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sLog->outString("Re-Loading Additional Achievement Criteria Data...");
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sAchievementMgr->LoadAchievementCriteriaData();
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handler->SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded.");
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return true;
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}
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||
static bool HandleReloadAchievementRewardCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Achievement Reward Data...");
|
||
sAchievementMgr->LoadRewards();
|
||
handler->SendGlobalGMSysMessage("DB table `achievement_reward` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadAreaTriggerTavernCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Tavern Area Triggers...");
|
||
sObjectMgr->LoadTavernAreaTriggers();
|
||
handler->SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadAreaTriggerCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Area Trigger definitions...");
|
||
sObjectMgr->LoadAreaTriggers();
|
||
handler->SendGlobalGMSysMessage("DB table `areatrigger` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadAreaTriggerTeleportCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Area Trigger teleport definitions...");
|
||
sObjectMgr->LoadAreaTriggerTeleports();
|
||
handler->SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadAutobroadcastCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Autobroadcasts...");
|
||
sWorld->LoadAutobroadcasts();
|
||
handler->SendGlobalGMSysMessage("DB table `autobroadcast` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadBroadcastTextCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Broadcast texts...");
|
||
sObjectMgr->LoadBroadcastTexts();
|
||
sObjectMgr->LoadBroadcastTextLocales();
|
||
handler->SendGlobalGMSysMessage("DB table `broadcast_text` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadCommandCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
handler->SetLoadCommandTable(true);
|
||
handler->SendGlobalGMSysMessage("DB table `command` will be reloaded at next chat command use.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadOnKillReputationCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading creature award reputation definitions...");
|
||
sObjectMgr->LoadReputationOnKill();
|
||
handler->SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadCreatureTemplateCommand(ChatHandler* handler, const char* args)
|
||
{
|
||
if (!*args)
|
||
return false;
|
||
|
||
Tokenizer entries(std::string(args), ' ');
|
||
|
||
for (Tokenizer::const_iterator itr = entries.begin(); itr != entries.end(); ++itr)
|
||
{
|
||
uint32 entry = uint32(atoi(*itr));
|
||
|
||
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE);
|
||
stmt->setUInt32(0, entry);
|
||
PreparedQueryResult result = WorldDatabase.Query(stmt);
|
||
|
||
if (!result)
|
||
{
|
||
handler->PSendSysMessage(LANG_COMMAND_CREATURETEMPLATE_NOTFOUND, entry);
|
||
continue;
|
||
}
|
||
|
||
CreatureTemplate* cInfo = const_cast<CreatureTemplate*>(sObjectMgr->GetCreatureTemplate(entry));
|
||
if (!cInfo)
|
||
{
|
||
handler->PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry);
|
||
continue;
|
||
}
|
||
|
||
sLog->outString("Reloading creature template entry %u", entry);
|
||
|
||
Field* fields = result->Fetch();
|
||
|
||
cInfo->DifficultyEntry[0] = fields[0].GetUInt32();
|
||
cInfo->DifficultyEntry[1] = fields[1].GetUInt32();
|
||
cInfo->DifficultyEntry[2] = fields[2].GetUInt32();
|
||
cInfo->KillCredit[0] = fields[3].GetUInt32();
|
||
cInfo->KillCredit[1] = fields[4].GetUInt32();
|
||
cInfo->Modelid1 = fields[5].GetUInt32();
|
||
cInfo->Modelid2 = fields[6].GetUInt32();
|
||
cInfo->Modelid3 = fields[7].GetUInt32();
|
||
cInfo->Modelid4 = fields[8].GetUInt32();
|
||
cInfo->Name = fields[9].GetString();
|
||
cInfo->SubName = fields[10].GetString();
|
||
cInfo->IconName = fields[11].GetString();
|
||
cInfo->GossipMenuId = fields[12].GetUInt32();
|
||
cInfo->minlevel = fields[13].GetUInt8();
|
||
cInfo->maxlevel = fields[14].GetUInt8();
|
||
cInfo->expansion = fields[15].GetUInt16();
|
||
cInfo->faction = fields[16].GetUInt16();
|
||
cInfo->npcflag = fields[17].GetUInt32();
|
||
cInfo->speed_walk = fields[18].GetFloat();
|
||
cInfo->speed_run = fields[29].GetFloat();
|
||
cInfo->scale = fields[20].GetFloat();
|
||
cInfo->rank = fields[21].GetUInt8();
|
||
cInfo->mindmg = fields[22].GetFloat();
|
||
cInfo->maxdmg = fields[23].GetFloat();
|
||
cInfo->dmgschool = fields[24].GetUInt8();
|
||
cInfo->attackpower = fields[25].GetUInt32();
|
||
cInfo->dmg_multiplier = fields[26].GetFloat();
|
||
cInfo->baseattacktime = fields[27].GetUInt32();
|
||
cInfo->rangeattacktime = fields[28].GetUInt32();
|
||
cInfo->unit_class = fields[29].GetUInt8();
|
||
cInfo->unit_flags = fields[30].GetUInt32();
|
||
cInfo->unit_flags2 = fields[31].GetUInt32();
|
||
cInfo->dynamicflags = fields[32].GetUInt32();
|
||
cInfo->family = fields[33].GetUInt8();
|
||
cInfo->trainer_type = fields[34].GetUInt8();
|
||
cInfo->trainer_spell = fields[35].GetUInt32();
|
||
cInfo->trainer_class = fields[36].GetUInt8();
|
||
cInfo->trainer_race = fields[37].GetUInt8();
|
||
cInfo->minrangedmg = fields[38].GetFloat();
|
||
cInfo->maxrangedmg = fields[39].GetFloat();
|
||
cInfo->rangedattackpower = fields[40].GetUInt16();
|
||
cInfo->type = fields[41].GetUInt8();
|
||
cInfo->type_flags = fields[42].GetUInt32();
|
||
cInfo->lootid = fields[43].GetUInt32();
|
||
cInfo->pickpocketLootId = fields[44].GetUInt32();
|
||
cInfo->SkinLootId = fields[45].GetUInt32();
|
||
|
||
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
||
cInfo->resistance[i] = fields[46 + i -1].GetUInt16();
|
||
|
||
cInfo->spells[0] = fields[52].GetUInt32();
|
||
cInfo->spells[1] = fields[53].GetUInt32();
|
||
cInfo->spells[2] = fields[54].GetUInt32();
|
||
cInfo->spells[3] = fields[55].GetUInt32();
|
||
cInfo->spells[4] = fields[56].GetUInt32();
|
||
cInfo->spells[5] = fields[57].GetUInt32();
|
||
cInfo->spells[6] = fields[58].GetUInt32();
|
||
cInfo->spells[7] = fields[59].GetUInt32();
|
||
cInfo->PetSpellDataId = fields[60].GetUInt32();
|
||
cInfo->VehicleId = fields[61].GetUInt32();
|
||
cInfo->mingold = fields[62].GetUInt32();
|
||
cInfo->maxgold = fields[63].GetUInt32();
|
||
cInfo->AIName = fields[64].GetString();
|
||
cInfo->MovementType = fields[65].GetUInt8();
|
||
cInfo->InhabitType = fields[66].GetUInt8();
|
||
cInfo->HoverHeight = fields[67].GetFloat();
|
||
cInfo->ModHealth = fields[68].GetFloat();
|
||
cInfo->ModMana = fields[69].GetFloat();
|
||
cInfo->ModArmor = fields[70].GetFloat();
|
||
cInfo->RacialLeader = fields[71].GetBool();
|
||
cInfo->movementId = fields[72].GetUInt32();
|
||
cInfo->RegenHealth = fields[73].GetBool();
|
||
cInfo->MechanicImmuneMask = fields[74].GetUInt32();
|
||
cInfo->flags_extra = fields[75].GetUInt32();
|
||
cInfo->ScriptID = sObjectMgr->GetScriptId(fields[76].GetCString());
|
||
|
||
sObjectMgr->CheckCreatureTemplate(cInfo);
|
||
}
|
||
|
||
handler->SendGlobalGMSysMessage("Creature template reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadCreatureQuestStarterCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Loading Quests Relations... (`creature_queststarter`)");
|
||
sObjectMgr->LoadCreatureQuestStarters();
|
||
handler->SendGlobalGMSysMessage("DB table `creature_queststarter` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLinkedRespawnCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Loading Linked Respawns... (`creature_linked_respawn`)");
|
||
sObjectMgr->LoadLinkedRespawn();
|
||
handler->SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadCreatureQuestEnderCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Loading Quests Relations... (`creature_questender`)");
|
||
sObjectMgr->LoadCreatureQuestEnders();
|
||
handler->SendGlobalGMSysMessage("DB table `creature_questender` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadGossipMenuCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading `gossip_menu` Table!");
|
||
sObjectMgr->LoadGossipMenu();
|
||
handler->SendGlobalGMSysMessage("DB table `gossip_menu` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading `gossip_menu_option` Table!");
|
||
sObjectMgr->LoadGossipMenuItems();
|
||
handler->SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadGOQuestStarterCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Loading Quests Relations... (`gameobject_queststarter`)");
|
||
sObjectMgr->LoadGameobjectQuestStarters();
|
||
handler->SendGlobalGMSysMessage("DB table `gameobject_queststarter` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadGOQuestEnderCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Loading Quests Relations... (`gameobject_questender`)");
|
||
sObjectMgr->LoadGameobjectQuestEnders();
|
||
handler->SendGlobalGMSysMessage("DB table `gameobject_questender` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadQuestAreaTriggersCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Quest Area Triggers...");
|
||
sObjectMgr->LoadQuestAreaTriggers();
|
||
handler->SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadQuestTemplateCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Quest Templates...");
|
||
sObjectMgr->LoadQuests();
|
||
handler->SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded.");
|
||
|
||
/// dependent also from `gameobject` but this table not reloaded anyway
|
||
sLog->outString("Re-Loading GameObjects for quests...");
|
||
sObjectMgr->LoadGameObjectForQuests();
|
||
handler->SendGlobalGMSysMessage("Data GameObjects for quests reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLootTemplatesCreatureCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Loot Tables... (`creature_loot_template`)");
|
||
LoadLootTemplates_Creature();
|
||
LootTemplates_Creature.CheckLootRefs();
|
||
handler->SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLootTemplatesDisenchantCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Loot Tables... (`disenchant_loot_template`)");
|
||
LoadLootTemplates_Disenchant();
|
||
LootTemplates_Disenchant.CheckLootRefs();
|
||
handler->SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLootTemplatesFishingCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Loot Tables... (`fishing_loot_template`)");
|
||
LoadLootTemplates_Fishing();
|
||
LootTemplates_Fishing.CheckLootRefs();
|
||
handler->SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLootTemplatesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Loot Tables... (`gameobject_loot_template`)");
|
||
LoadLootTemplates_Gameobject();
|
||
LootTemplates_Gameobject.CheckLootRefs();
|
||
handler->SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLootTemplatesItemCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Loot Tables... (`item_loot_template`)");
|
||
LoadLootTemplates_Item();
|
||
LootTemplates_Item.CheckLootRefs();
|
||
handler->SendGlobalGMSysMessage("DB table `item_loot_template` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLootTemplatesMillingCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Loot Tables... (`milling_loot_template`)");
|
||
LoadLootTemplates_Milling();
|
||
LootTemplates_Milling.CheckLootRefs();
|
||
handler->SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLootTemplatesPickpocketingCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
|
||
LoadLootTemplates_Pickpocketing();
|
||
LootTemplates_Pickpocketing.CheckLootRefs();
|
||
handler->SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLootTemplatesProspectingCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Loot Tables... (`prospecting_loot_template`)");
|
||
LoadLootTemplates_Prospecting();
|
||
LootTemplates_Prospecting.CheckLootRefs();
|
||
handler->SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLootTemplatesMailCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Loot Tables... (`mail_loot_template`)");
|
||
LoadLootTemplates_Mail();
|
||
LootTemplates_Mail.CheckLootRefs();
|
||
handler->SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLootTemplatesReferenceCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Loot Tables... (`reference_loot_template`)");
|
||
LoadLootTemplates_Reference();
|
||
handler->SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLootTemplatesSkinningCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Loot Tables... (`skinning_loot_template`)");
|
||
LoadLootTemplates_Skinning();
|
||
LootTemplates_Skinning.CheckLootRefs();
|
||
handler->SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLootTemplatesSpellCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Loot Tables... (`spell_loot_template`)");
|
||
LoadLootTemplates_Spell();
|
||
LootTemplates_Spell.CheckLootRefs();
|
||
handler->SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded.");
|
||
sConditionMgr->LoadConditions(true);
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadTrinityStringCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading trinity_string Table!");
|
||
sObjectMgr->LoadTrinityStrings();
|
||
handler->SendGlobalGMSysMessage("DB table `trinity_string` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadWardenactionCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
if (!sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
|
||
{
|
||
handler->SendSysMessage("Warden system disabled by config - reloading warden_action skipped.");
|
||
handler->SetSentErrorMessage(true);
|
||
return false;
|
||
}
|
||
|
||
sLog->outString("Re-Loading warden_action Table!");
|
||
sWardenCheckMgr->LoadWardenOverrides();
|
||
handler->SendGlobalGMSysMessage("DB table `warden_action` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadNpcTrainerCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading `npc_trainer` Table!");
|
||
sObjectMgr->LoadTrainerSpell();
|
||
handler->SendGlobalGMSysMessage("DB table `npc_trainer` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadNpcVendorCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading `npc_vendor` Table!");
|
||
sObjectMgr->LoadVendors();
|
||
handler->SendGlobalGMSysMessage("DB table `npc_vendor` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading `points_of_interest` Table!");
|
||
sObjectMgr->LoadPointsOfInterest();
|
||
handler->SendGlobalGMSysMessage("DB table `points_of_interest` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadQuestPOICommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString( "Re-Loading Quest POI ..." );
|
||
sObjectMgr->LoadQuestPOI();
|
||
handler->SendGlobalGMSysMessage("DB Table `quest_poi` and `quest_poi_points` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellClickSpellsCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading `npc_spellclick_spells` Table!");
|
||
sObjectMgr->LoadNPCSpellClickSpells();
|
||
handler->SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadReservedNameCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Loading ReservedNames... (`reserved_name`)");
|
||
sObjectMgr->LoadReservedPlayersNames();
|
||
handler->SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadReputationRewardRateCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString( "Re-Loading `reputation_reward_rate` Table!" );
|
||
sObjectMgr->LoadReputationRewardRate();
|
||
handler->SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadReputationSpilloverTemplateCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString( "Re-Loading `reputation_spillover_template` Table!" );
|
||
sObjectMgr->LoadReputationSpilloverTemplate();
|
||
handler->SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSkillDiscoveryTemplateCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Skill Discovery Table...");
|
||
LoadSkillDiscoveryTable();
|
||
handler->SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Skill Extra Item Table...");
|
||
LoadSkillExtraItemTable();
|
||
handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Skill Fishing base level requirements...");
|
||
sObjectMgr->LoadFishingBaseSkillLevel();
|
||
handler->SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellAreaCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading SpellArea Data...");
|
||
sSpellMgr->LoadSpellAreas();
|
||
handler->SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellRequiredCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Spell Required Data... ");
|
||
sSpellMgr->LoadSpellRequired();
|
||
handler->SendGlobalGMSysMessage("DB table `spell_required` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellGroupsCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Spell Groups...");
|
||
sSpellMgr->LoadSpellGroups();
|
||
handler->SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellLinkedSpellCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Spell Linked Spells...");
|
||
sSpellMgr->LoadSpellLinked();
|
||
handler->SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellProcEventCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Spell Proc Event conditions...");
|
||
sSpellMgr->LoadSpellProcEvents();
|
||
handler->SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellProcsCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Spell Proc conditions and data...");
|
||
sSpellMgr->LoadSpellProcs();
|
||
handler->SendGlobalGMSysMessage("DB table `spell_proc` (spell proc conditions and data) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellBonusesCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Spell Bonus Data...");
|
||
sSpellMgr->LoadSpellBonusess();
|
||
handler->SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellTargetPositionCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Spell target coordinates...");
|
||
sSpellMgr->LoadSpellTargetPositions();
|
||
handler->SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellThreatsCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Aggro Spells Definitions...");
|
||
sSpellMgr->LoadSpellThreats();
|
||
handler->SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellGroupStackRulesCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Spell Group Stack Rules...");
|
||
sSpellMgr->LoadSpellGroupStackRules();
|
||
handler->SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellPetAurasCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Spell pet auras...");
|
||
sSpellMgr->LoadSpellPetAuras();
|
||
handler->SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadPageTextsCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Page Texts...");
|
||
sObjectMgr->LoadPageTexts();
|
||
handler->SendGlobalGMSysMessage("DB table `page_texts` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadItemEnchantementsCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Item Random Enchantments Table...");
|
||
LoadRandomEnchantmentsTable();
|
||
handler->SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadItemSetNamesCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Item set names...");
|
||
sObjectMgr->LoadItemSetNames();
|
||
handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadEventScriptsCommand(ChatHandler* handler, const char* args)
|
||
{
|
||
if (sScriptMgr->IsScriptScheduled())
|
||
{
|
||
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
|
||
handler->SetSentErrorMessage(true);
|
||
return false;
|
||
}
|
||
|
||
if (*args != 'a')
|
||
sLog->outString("Re-Loading Scripts from `event_scripts`...");
|
||
|
||
sObjectMgr->LoadEventScripts();
|
||
|
||
if (*args != 'a')
|
||
handler->SendGlobalGMSysMessage("DB table `event_scripts` reloaded.");
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadWpScriptsCommand(ChatHandler* handler, const char* args)
|
||
{
|
||
if (sScriptMgr->IsScriptScheduled())
|
||
{
|
||
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
|
||
handler->SetSentErrorMessage(true);
|
||
return false;
|
||
}
|
||
|
||
if (*args != 'a')
|
||
sLog->outString("Re-Loading Scripts from `waypoint_scripts`...");
|
||
|
||
sObjectMgr->LoadWaypointScripts();
|
||
|
||
if (*args != 'a')
|
||
handler->SendGlobalGMSysMessage("DB table `waypoint_scripts` reloaded.");
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadWpCommand(ChatHandler* handler, const char* args)
|
||
{
|
||
if (*args != 'a')
|
||
sLog->outString("Re-Loading Waypoints data from 'waypoints_data'");
|
||
|
||
sWaypointMgr->Load();
|
||
|
||
if (*args != 'a')
|
||
handler->SendGlobalGMSysMessage("DB Table 'waypoint_data' reloaded.");
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSpellScriptsCommand(ChatHandler* handler, const char* args)
|
||
{
|
||
if (sScriptMgr->IsScriptScheduled())
|
||
{
|
||
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
|
||
handler->SetSentErrorMessage(true);
|
||
return false;
|
||
}
|
||
|
||
if (*args != 'a')
|
||
sLog->outString("Re-Loading Scripts from `spell_scripts`...");
|
||
|
||
sObjectMgr->LoadSpellScripts();
|
||
|
||
if (*args != 'a')
|
||
handler->SendGlobalGMSysMessage("DB table `spell_scripts` reloaded.");
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadGameGraveyardZoneCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Graveyard-zone links...");
|
||
|
||
sGraveyard->LoadGraveyardZones();
|
||
|
||
handler->SendGlobalGMSysMessage("DB table `game_graveyard_zone` reloaded.");
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadGameTeleCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Game Tele coordinates...");
|
||
|
||
sObjectMgr->LoadGameTele();
|
||
|
||
handler->SendGlobalGMSysMessage("DB table `game_tele` reloaded.");
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadDisablesCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading disables table...");
|
||
DisableMgr::LoadDisables();
|
||
sLog->outString("Checking quest disables...");
|
||
DisableMgr::CheckQuestDisables();
|
||
handler->SendGlobalGMSysMessage("DB table `disables` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesAchievementRewardCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Achievement Reward Data Locale...");
|
||
sAchievementMgr->LoadRewardLocales();
|
||
handler->SendGlobalGMSysMessage("DB table `achievement_reward_locale` reloaded.");
|
||
handler->SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded.");
|
||
handler->SendGlobalGMSysMessage("|cff6C8CD5#|cFFFF0000 Таблица|r `achievement_reward_locale` |cFFFF0000перезагружена.|r");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLfgRewardsCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading lfg dungeon rewards...");
|
||
sLFGMgr->LoadRewards();
|
||
handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_rewards` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesCreatureCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Creature Template Locale...");
|
||
sObjectMgr->LoadCreatureLocales();
|
||
handler->SendGlobalGMSysMessage("DB table `creature_template_locale` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesCreatureTextCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Creature Texts Locale...");
|
||
sCreatureTextMgr->LoadCreatureTextLocales();
|
||
handler->SendGlobalGMSysMessage("DB table `creature_text_locale` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Gameobject Template Locale ... ");
|
||
sObjectMgr->LoadGameObjectLocales();
|
||
handler->SendGlobalGMSysMessage("DB table `gameobject_template_locale` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString( "Re-Loading Gossip Menu Option Locale ... ");
|
||
sObjectMgr->LoadGossipMenuItemsLocales();
|
||
handler->SendGlobalGMSysMessage("DB table `gossip_menu_option_locale` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesItemCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Item Template Locale ... ");
|
||
sObjectMgr->LoadItemLocales();
|
||
handler->SendGlobalGMSysMessage("DB table `item_template_locale` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesItemSetNameCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Item set name Locale... ");
|
||
sObjectMgr->LoadItemSetNameLocales();
|
||
handler->SendGlobalGMSysMessage("DB table `item_set_name_locale` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesNpcTextCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading NPC Text Locale ... ");
|
||
sObjectMgr->LoadNpcTextLocales();
|
||
handler->SendGlobalGMSysMessage("DB table `npc_text_locale` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesPageTextCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Page Text Locale ... ");
|
||
sObjectMgr->LoadPageTextLocales();
|
||
handler->SendGlobalGMSysMessage("DB table `page_text_locale` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Points Of Interest Locale ... ");
|
||
sObjectMgr->LoadPointOfInterestLocales();
|
||
handler->SendGlobalGMSysMessage("DB table `points_of_interest_locale` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesQuestCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Locales Quest ... ");
|
||
sObjectMgr->LoadQuestLocales();
|
||
handler->SendGlobalGMSysMessage("DB table `quest_template_locale` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesQuestOfferRewardCommand(ChatHandler* handler, char const* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Quest Offer Reward Locale... ");
|
||
sObjectMgr->LoadQuestOfferRewardLocale();
|
||
handler->SendGlobalGMSysMessage("DB table `quest_offer_reward_locale` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadLocalesQuestRequestItemsCommand(ChatHandler* handler, char const* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Quest Request Item Locale... ");
|
||
sObjectMgr->LoadQuestRequestItemsLocale();
|
||
handler->SendGlobalGMSysMessage("DB table `quest_request_item_locale` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadMailLevelRewardCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Player level dependent mail rewards...");
|
||
sObjectMgr->LoadMailLevelRewards();
|
||
handler->SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadAuctionsCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
///- Reload dynamic data tables from the database
|
||
sLog->outString("Re-Loading Auctions...");
|
||
sAuctionMgr->LoadAuctionItems();
|
||
sAuctionMgr->LoadAuctions();
|
||
handler->SendGlobalGMSysMessage("Auctions reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadConditions(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Conditions...");
|
||
sConditionMgr->LoadConditions(true);
|
||
handler->SendGlobalGMSysMessage("Conditions reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadCreatureText(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Creature Texts...");
|
||
sCreatureTextMgr->LoadCreatureTexts();
|
||
handler->SendGlobalGMSysMessage("Creature Texts reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadSmartScripts(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Re-Loading Smart Scripts...");
|
||
sSmartScriptMgr->LoadSmartAIFromDB();
|
||
handler->SendGlobalGMSysMessage("Smart Scripts reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadVehicleAccessoryCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Reloading vehicle_accessory table...");
|
||
sObjectMgr->LoadVehicleAccessories();
|
||
handler->SendGlobalGMSysMessage("Vehicle accessories reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadVehicleTemplateAccessoryCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Reloading vehicle_template_accessory table...");
|
||
sObjectMgr->LoadVehicleTemplateAccessories();
|
||
handler->SendGlobalGMSysMessage("Vehicle template accessories reloaded.");
|
||
return true;
|
||
}
|
||
|
||
static bool HandleReloadGameGraveyardCommand(ChatHandler* handler, const char* /*args*/)
|
||
{
|
||
sLog->outString("Reloading game_graveyard table...");
|
||
sGraveyard->LoadGraveyardFromDB();
|
||
handler->SendGlobalGMSysMessage("DB table `game_graveyard` reloaded.");
|
||
return true;
|
||
}
|
||
};
|
||
|
||
void AddSC_reload_commandscript()
|
||
{
|
||
new reload_commandscript();
|
||
}
|