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https://github.com/mod-playerbots/azerothcore-wotlk.git
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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_MOVEMENT_SCRIPT_H_
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#define SCRIPT_OBJECT_MOVEMENT_SCRIPT_H_
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#include "Object.h"
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#include "ScriptObject.h"
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#include <vector>
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enum MovementHook
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{
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MOVEMENTHOOK_ON_PLAYER_MOVE,
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MOVEMENTHOOK_END
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};
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class MovementHandlerScript : public ScriptObject
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{
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protected:
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MovementHandlerScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
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public:
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//Called whenever a player moves
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virtual void OnPlayerMove(Player* /*player*/, MovementInfo /*movementInfo*/, uint32 /*opcode*/) { }
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};
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#endif
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