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azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/LootScript.h
天鹿 1ecce50e06 feat(Core/Scripts): Optimize LootScript (#18715)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update LootScript.h
2024-04-12 10:55:54 -03:00

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1.4 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPT_OBJECT_LOOT_SCRIPT_H_
#define SCRIPT_OBJECT_LOOT_SCRIPT_H_
#include "ScriptObject.h"
#include <vector>
enum LootHook
{
LOOTHOOK_ON_LOOT_MONEY,
LOOTHOOK_END
};
class LootScript : public ScriptObject
{
protected:
LootScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
/**
* @brief This hook called before money loot
*
* @param player Contains information about the Player
* @param gold Contains information about money
*/
virtual void OnLootMoney(Player* /*player*/, uint32 /*gold*/) { }
};
#endif