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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AllGameObjectScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnGameObjectAddWorld(GameObject* go)
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{
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ASSERT(go);
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ExecuteScript<AllGameObjectScript>([&](AllGameObjectScript* script)
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{
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script->OnGameObjectAddWorld(go);
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});
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}
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void ScriptMgr::OnGameObjectRemoveWorld(GameObject* go)
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{
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ASSERT(go);
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ExecuteScript<AllGameObjectScript>([&](AllGameObjectScript* script)
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{
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script->OnGameObjectRemoveWorld(go);
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});
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}
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void ScriptMgr::OnGameObjectSaveToDB(GameObject* go)
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{
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ASSERT(go);
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ExecuteScript<AllGameObjectScript>([&](AllGameObjectScript* script)
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{
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script->OnGameObjectSaveToDB(go);
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});
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}
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AllGameObjectScript::AllGameObjectScript(const char* name) :
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ScriptObject(name)
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{
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ScriptRegistry<AllGameObjectScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<AllGameObjectScript>;
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