Files
azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/AllGameObjectScript.cpp
Winfidonarleyan eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00

59 lines
1.6 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AllGameObjectScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnGameObjectAddWorld(GameObject* go)
{
ASSERT(go);
ExecuteScript<AllGameObjectScript>([&](AllGameObjectScript* script)
{
script->OnGameObjectAddWorld(go);
});
}
void ScriptMgr::OnGameObjectRemoveWorld(GameObject* go)
{
ASSERT(go);
ExecuteScript<AllGameObjectScript>([&](AllGameObjectScript* script)
{
script->OnGameObjectRemoveWorld(go);
});
}
void ScriptMgr::OnGameObjectSaveToDB(GameObject* go)
{
ASSERT(go);
ExecuteScript<AllGameObjectScript>([&](AllGameObjectScript* script)
{
script->OnGameObjectSaveToDB(go);
});
}
AllGameObjectScript::AllGameObjectScript(const char* name) :
ScriptObject(name)
{
ScriptRegistry<AllGameObjectScript>::AddScript(this);
}
template class AC_GAME_API ScriptRegistry<AllGameObjectScript>;