mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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151 lines
5.1 KiB
C++
151 lines
5.1 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __ACORE_SOCIALMGR_H
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#define __ACORE_SOCIALMGR_H
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "ObjectGuid.h"
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#include <map>
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class Player;
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class WorldPacket;
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enum FriendStatus
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{
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FRIEND_STATUS_OFFLINE = 0x00,
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FRIEND_STATUS_ONLINE = 0x01,
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FRIEND_STATUS_AFK = 0x02,
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FRIEND_STATUS_DND = 0x04,
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FRIEND_STATUS_RAF = 0x08
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};
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enum SocialFlag
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{
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SOCIAL_FLAG_FRIEND = 0x01,
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SOCIAL_FLAG_IGNORED = 0x02,
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SOCIAL_FLAG_MUTED = 0x04, // guessed
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SOCIAL_FLAG_UNK = 0x08, // Unknown - does not appear to be RaF
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SOCIAL_FLAG_ALL = SOCIAL_FLAG_FRIEND | SOCIAL_FLAG_IGNORED | SOCIAL_FLAG_MUTED
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};
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struct FriendInfo
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{
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FriendStatus Status;
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uint8 Flags;
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uint32 Area;
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uint8 Level;
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uint8 Class;
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std::string Note;
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FriendInfo() : Status(FRIEND_STATUS_OFFLINE), Flags(0), Area(0), Level(0), Class(0), Note()
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{ }
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FriendInfo(uint8 flags, std::string const& note) : Status(FRIEND_STATUS_OFFLINE), Flags(flags), Area(0), Level(0), Class(0), Note(note)
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{ }
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};
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/// Results of friend related commands
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enum FriendsResult : uint8
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{
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FRIEND_DB_ERROR = 0x00,
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FRIEND_LIST_FULL = 0x01,
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FRIEND_ONLINE = 0x02,
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FRIEND_OFFLINE = 0x03,
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FRIEND_NOT_FOUND = 0x04,
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FRIEND_REMOVED = 0x05,
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FRIEND_ADDED_ONLINE = 0x06,
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FRIEND_ADDED_OFFLINE = 0x07,
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FRIEND_ALREADY = 0x08,
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FRIEND_SELF = 0x09,
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FRIEND_ENEMY = 0x0A,
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FRIEND_IGNORE_FULL = 0x0B,
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FRIEND_IGNORE_SELF = 0x0C,
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FRIEND_IGNORE_NOT_FOUND = 0x0D,
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FRIEND_IGNORE_ALREADY = 0x0E,
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FRIEND_IGNORE_ADDED = 0x0F,
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FRIEND_IGNORE_REMOVED = 0x10,
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FRIEND_IGNORE_AMBIGUOUS = 0x11, // That name is ambiguous, type more of the player's server name
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FRIEND_MUTE_FULL = 0x12,
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FRIEND_MUTE_SELF = 0x13,
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FRIEND_MUTE_NOT_FOUND = 0x14,
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FRIEND_MUTE_ALREADY = 0x15,
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FRIEND_MUTE_ADDED = 0x16,
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FRIEND_MUTE_REMOVED = 0x17,
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FRIEND_MUTE_AMBIGUOUS = 0x18, // That name is ambiguous, type more of the player's server name
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FRIEND_UNK1 = 0x19, // no message at client
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FRIEND_UNK2 = 0x1A,
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FRIEND_UNK3 = 0x1B,
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FRIEND_UNKNOWN = 0x1C // Unknown friend response from server
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};
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#define SOCIALMGR_FRIEND_LIMIT 50u
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#define SOCIALMGR_IGNORE_LIMIT 50u
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class PlayerSocial
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{
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friend class SocialMgr;
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public:
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PlayerSocial();
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// adding/removing
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bool AddToSocialList(ObjectGuid friend_guid, SocialFlag flag);
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void RemoveFromSocialList(ObjectGuid friend_guid, SocialFlag flag);
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void SetFriendNote(ObjectGuid friendGuid, std::string note);
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// Packet send's
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void SendSocialList(Player* player, uint32 flags);
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// Misc
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bool HasFriend(ObjectGuid friend_guid) const;
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bool HasIgnore(ObjectGuid ignore_guid) const;
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ObjectGuid GetPlayerGUID() const { return m_playerGUID; }
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void SetPlayerGUID(ObjectGuid guid) { m_playerGUID = guid; }
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uint32 GetNumberOfSocialsWithFlag(SocialFlag flag) const;
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private:
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bool _checkContact(ObjectGuid guid, SocialFlag flags) const;
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typedef std::map<ObjectGuid, FriendInfo> PlayerSocialMap;
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PlayerSocialMap m_playerSocialMap;
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ObjectGuid m_playerGUID;
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};
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class SocialMgr
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{
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private:
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SocialMgr();
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~SocialMgr();
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public:
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static SocialMgr* instance();
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// Misc
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void RemovePlayerSocial(ObjectGuid guid) { m_socialMap.erase(guid); }
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static void GetFriendInfo(Player* player, ObjectGuid friendGUID, FriendInfo& friendInfo);
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// Packet management
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void MakeFriendStatusPacket(FriendsResult result, ObjectGuid friend_guid, WorldPacket* data);
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void SendFriendStatus(Player* player, FriendsResult result, ObjectGuid friend_guid, bool broadcast);
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void BroadcastToFriendListers(Player* player, WorldPacket* packet);
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// Loading
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PlayerSocial* LoadFromDB(PreparedQueryResult result, ObjectGuid guid);
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private:
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typedef std::map<ObjectGuid, PlayerSocial> SocialMap;
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SocialMap m_socialMap;
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};
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#define sSocialMgr SocialMgr::instance()
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#endif
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