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azerothcore-wotlk/src/server/game/Entities/Player/SocialMgr.h
2021-11-22 17:24:39 +07:00

151 lines
5.1 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ACORE_SOCIALMGR_H
#define __ACORE_SOCIALMGR_H
#include "Common.h"
#include "DatabaseEnv.h"
#include "ObjectGuid.h"
#include <map>
class Player;
class WorldPacket;
enum FriendStatus
{
FRIEND_STATUS_OFFLINE = 0x00,
FRIEND_STATUS_ONLINE = 0x01,
FRIEND_STATUS_AFK = 0x02,
FRIEND_STATUS_DND = 0x04,
FRIEND_STATUS_RAF = 0x08
};
enum SocialFlag
{
SOCIAL_FLAG_FRIEND = 0x01,
SOCIAL_FLAG_IGNORED = 0x02,
SOCIAL_FLAG_MUTED = 0x04, // guessed
SOCIAL_FLAG_UNK = 0x08, // Unknown - does not appear to be RaF
SOCIAL_FLAG_ALL = SOCIAL_FLAG_FRIEND | SOCIAL_FLAG_IGNORED | SOCIAL_FLAG_MUTED
};
struct FriendInfo
{
FriendStatus Status;
uint8 Flags;
uint32 Area;
uint8 Level;
uint8 Class;
std::string Note;
FriendInfo() : Status(FRIEND_STATUS_OFFLINE), Flags(0), Area(0), Level(0), Class(0), Note()
{ }
FriendInfo(uint8 flags, std::string const& note) : Status(FRIEND_STATUS_OFFLINE), Flags(flags), Area(0), Level(0), Class(0), Note(note)
{ }
};
/// Results of friend related commands
enum FriendsResult : uint8
{
FRIEND_DB_ERROR = 0x00,
FRIEND_LIST_FULL = 0x01,
FRIEND_ONLINE = 0x02,
FRIEND_OFFLINE = 0x03,
FRIEND_NOT_FOUND = 0x04,
FRIEND_REMOVED = 0x05,
FRIEND_ADDED_ONLINE = 0x06,
FRIEND_ADDED_OFFLINE = 0x07,
FRIEND_ALREADY = 0x08,
FRIEND_SELF = 0x09,
FRIEND_ENEMY = 0x0A,
FRIEND_IGNORE_FULL = 0x0B,
FRIEND_IGNORE_SELF = 0x0C,
FRIEND_IGNORE_NOT_FOUND = 0x0D,
FRIEND_IGNORE_ALREADY = 0x0E,
FRIEND_IGNORE_ADDED = 0x0F,
FRIEND_IGNORE_REMOVED = 0x10,
FRIEND_IGNORE_AMBIGUOUS = 0x11, // That name is ambiguous, type more of the player's server name
FRIEND_MUTE_FULL = 0x12,
FRIEND_MUTE_SELF = 0x13,
FRIEND_MUTE_NOT_FOUND = 0x14,
FRIEND_MUTE_ALREADY = 0x15,
FRIEND_MUTE_ADDED = 0x16,
FRIEND_MUTE_REMOVED = 0x17,
FRIEND_MUTE_AMBIGUOUS = 0x18, // That name is ambiguous, type more of the player's server name
FRIEND_UNK1 = 0x19, // no message at client
FRIEND_UNK2 = 0x1A,
FRIEND_UNK3 = 0x1B,
FRIEND_UNKNOWN = 0x1C // Unknown friend response from server
};
#define SOCIALMGR_FRIEND_LIMIT 50u
#define SOCIALMGR_IGNORE_LIMIT 50u
class PlayerSocial
{
friend class SocialMgr;
public:
PlayerSocial();
// adding/removing
bool AddToSocialList(ObjectGuid friend_guid, SocialFlag flag);
void RemoveFromSocialList(ObjectGuid friend_guid, SocialFlag flag);
void SetFriendNote(ObjectGuid friendGuid, std::string note);
// Packet send's
void SendSocialList(Player* player, uint32 flags);
// Misc
bool HasFriend(ObjectGuid friend_guid) const;
bool HasIgnore(ObjectGuid ignore_guid) const;
ObjectGuid GetPlayerGUID() const { return m_playerGUID; }
void SetPlayerGUID(ObjectGuid guid) { m_playerGUID = guid; }
uint32 GetNumberOfSocialsWithFlag(SocialFlag flag) const;
private:
bool _checkContact(ObjectGuid guid, SocialFlag flags) const;
typedef std::map<ObjectGuid, FriendInfo> PlayerSocialMap;
PlayerSocialMap m_playerSocialMap;
ObjectGuid m_playerGUID;
};
class SocialMgr
{
private:
SocialMgr();
~SocialMgr();
public:
static SocialMgr* instance();
// Misc
void RemovePlayerSocial(ObjectGuid guid) { m_socialMap.erase(guid); }
static void GetFriendInfo(Player* player, ObjectGuid friendGUID, FriendInfo& friendInfo);
// Packet management
void MakeFriendStatusPacket(FriendsResult result, ObjectGuid friend_guid, WorldPacket* data);
void SendFriendStatus(Player* player, FriendsResult result, ObjectGuid friend_guid, bool broadcast);
void BroadcastToFriendListers(Player* player, WorldPacket* packet);
// Loading
PlayerSocial* LoadFromDB(PreparedQueryResult result, ObjectGuid guid);
private:
typedef std::map<ObjectGuid, PlayerSocial> SocialMap;
SocialMap m_socialMap;
};
#define sSocialMgr SocialMgr::instance()
#endif