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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/DBLayer): replace `char const*` to `std::string_view` * CString * 1 * chore(Core/Misc): code cleanup * cl * db fix * fmt style sql * to fmt * py * del old * 1 * 2 * 3 * 1 * 1
340 lines
11 KiB
C++
340 lines
11 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SocialMgr.h"
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#include "AccountMgr.h"
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#include "DatabaseEnv.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Util.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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PlayerSocial::PlayerSocial(): m_playerGUID() { }
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uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) const
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{
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uint32 counter = 0;
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for (const auto& itr : m_playerSocialMap)
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{
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if ((itr.second.Flags & flag) != 0)
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++counter;
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}
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return counter;
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}
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bool PlayerSocial::AddToSocialList(ObjectGuid friendGuid, SocialFlag flag)
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{
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// check client limits
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if (GetNumberOfSocialsWithFlag(flag) >= (((flag & SOCIAL_FLAG_FRIEND) != 0) ? SOCIALMGR_FRIEND_LIMIT : SOCIALMGR_IGNORE_LIMIT))
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return false;
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auto itr = m_playerSocialMap.find(friendGuid);
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if (itr != m_playerSocialMap.end())
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{
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itr->second.Flags |= flag;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS);
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stmt->SetData(0, itr->second.Flags);
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stmt->SetData(1, GetPlayerGUID().GetCounter());
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stmt->SetData(2, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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else
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{
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m_playerSocialMap[friendGuid].Flags |= flag;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
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stmt->SetData(0, GetPlayerGUID().GetCounter());
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stmt->SetData(1, friendGuid.GetCounter());
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stmt->SetData(2, flag);
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CharacterDatabase.Execute(stmt);
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}
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return true;
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}
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void PlayerSocial::RemoveFromSocialList(ObjectGuid friendGuid, SocialFlag flag)
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{
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auto itr = m_playerSocialMap.find(friendGuid);
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if (itr == m_playerSocialMap.end()) // not exist
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return;
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itr->second.Flags &= ~flag;
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if (itr->second.Flags == 0)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
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stmt->SetData(0, GetPlayerGUID().GetCounter());
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stmt->SetData(1, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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m_playerSocialMap.erase(itr);
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}
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else
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS);
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stmt->SetData(0, flag);
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stmt->SetData(1, GetPlayerGUID().GetCounter());
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stmt->SetData(2, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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}
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void PlayerSocial::SetFriendNote(ObjectGuid friendGuid, std::string note)
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{
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auto itr = m_playerSocialMap.find(friendGuid);
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if (itr == m_playerSocialMap.end()) // not exist
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return;
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utf8truncate(note, 48); // DB and client size limitation
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
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stmt->SetData(0, note);
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stmt->SetData(1, GetPlayerGUID().GetCounter());
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stmt->SetData(2, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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m_playerSocialMap[friendGuid].Note = note;
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}
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void PlayerSocial::SendSocialList(Player* player, uint32 flags)
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{
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if (!player)
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return;
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uint32 friendsCount = 0;
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uint32 ignoredCount = 0;
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uint32 totalCount = 0;
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WorldPacket data(SMSG_CONTACT_LIST, (4 + 4 + m_playerSocialMap.size() * 25)); // just can guess size
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data << uint32(flags); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update.
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size_t countPos = data.wpos();
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data << uint32(0); // contacts count placeholder
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for (auto& itr : m_playerSocialMap)
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{
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FriendInfo& friendInfo = itr.second;
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uint8 contactFlags = friendInfo.Flags;
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if (!(contactFlags & flags))
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continue;
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// Check client limit for friends list
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if (contactFlags & SOCIAL_FLAG_FRIEND)
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if (++friendsCount > SOCIALMGR_FRIEND_LIMIT)
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continue;
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// Check client limit for ignore list
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if (contactFlags & SOCIAL_FLAG_IGNORED)
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if (++ignoredCount > SOCIALMGR_IGNORE_LIMIT)
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continue;
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++totalCount;
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sSocialMgr->GetFriendInfo(player, itr.first, friendInfo);
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data << itr.first; // player guid
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data << uint32(contactFlags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
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data << friendInfo.Note; // string note
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if (contactFlags & SOCIAL_FLAG_FRIEND) // if IsFriend()
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{
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data << uint8(friendInfo.Status); // online/offline/etc?
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if (friendInfo.Status) // if online
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{
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data << uint32(friendInfo.Area); // player area
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data << uint32(friendInfo.Level); // player level
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data << uint32(friendInfo.Class); // player class
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}
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}
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}
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data.put<uint32>(countPos, totalCount);
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player->GetSession()->SendPacket(&data);
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LOG_DEBUG("network", "WORLD: Sent SMSG_CONTACT_LIST");
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}
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bool PlayerSocial::_checkContact(ObjectGuid guid, SocialFlag flags) const
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{
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const auto& itr = m_playerSocialMap.find(guid);
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if (itr != m_playerSocialMap.end())
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return (itr->second.Flags & flags) != 0;
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return false;
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}
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bool PlayerSocial::HasFriend(ObjectGuid friend_guid) const
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{
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return _checkContact(friend_guid, SOCIAL_FLAG_FRIEND);
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}
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bool PlayerSocial::HasIgnore(ObjectGuid ignore_guid) const
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{
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return _checkContact(ignore_guid, SOCIAL_FLAG_IGNORED);
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}
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SocialMgr::SocialMgr()
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{
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}
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SocialMgr::~SocialMgr()
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{
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}
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SocialMgr* SocialMgr::instance()
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{
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static SocialMgr instance;
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return &instance;
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}
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void SocialMgr::GetFriendInfo(Player* player, ObjectGuid friendGUID, FriendInfo& friendInfo)
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{
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if (!player)
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return;
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friendInfo.Status = FRIEND_STATUS_OFFLINE;
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friendInfo.Area = 0;
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friendInfo.Level = 0;
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friendInfo.Class = 0;
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Player* pFriend = ObjectAccessor::FindConnectedPlayer(friendGUID);
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if (!pFriend || AccountMgr::IsGMAccount(pFriend->GetSession()->GetSecurity()))
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return;
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TeamId teamId = player->GetTeamId();
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AccountTypes security = player->GetSession()->GetSecurity();
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bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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auto const& itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
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if (itr != player->GetSocial()->m_playerSocialMap.end())
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friendInfo.Note = itr->second.Note;
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
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// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
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if ((!AccountMgr::IsPlayerAccount(security) || ((pFriend->GetTeamId() == teamId || allowTwoSideWhoList) && pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList)) && pFriend->IsVisibleGloballyFor(player))
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{
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friendInfo.Status = FRIEND_STATUS_ONLINE;
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if (pFriend->isAFK())
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friendInfo.Status = FRIEND_STATUS_AFK;
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if (pFriend->isDND())
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friendInfo.Status = FRIEND_STATUS_DND;
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friendInfo.Area = pFriend->GetZoneId();
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friendInfo.Level = pFriend->getLevel();
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friendInfo.Class = pFriend->getClass();
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}
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}
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void SocialMgr::MakeFriendStatusPacket(FriendsResult result, ObjectGuid guid, WorldPacket* data)
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{
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data->Initialize(SMSG_FRIEND_STATUS, 9);
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*data << uint8(result);
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*data << guid;
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}
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void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid friendGuid, bool broadcast)
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{
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FriendInfo fi;
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GetFriendInfo(player, friendGuid, fi);
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WorldPacket data(SMSG_FRIEND_STATUS, 9);
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data << uint8(result);
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data << friendGuid;
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switch (result)
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{
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case FRIEND_ADDED_OFFLINE:
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case FRIEND_ADDED_ONLINE:
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data << fi.Note;
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break;
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default:
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break;
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}
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switch (result)
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{
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case FRIEND_ADDED_ONLINE:
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case FRIEND_ONLINE:
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data << uint8(fi.Status);
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data << uint32(fi.Area);
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data << uint32(fi.Level);
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data << uint32(fi.Class);
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break;
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default:
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break;
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}
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if (broadcast)
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BroadcastToFriendListers(player, &data);
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else
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player->GetSession()->SendPacket(&data);
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}
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void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
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{
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if (!player)
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return;
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TeamId teamId = player->GetTeamId();
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AccountTypes security = player->GetSession()->GetSecurity();
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bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
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for (auto const& itr : m_socialMap)
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{
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auto const& itr2 = itr.second.m_playerSocialMap.find(player->GetGUID());
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if (itr2 != itr.second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
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{
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Player* pFriend = ObjectAccessor::FindPlayer(itr.first);
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
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// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
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if (pFriend && (!AccountMgr::IsPlayerAccount(pFriend->GetSession()->GetSecurity()) || ((pFriend->GetTeamId() == teamId || allowTwoSideWhoList) && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend))
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pFriend->GetSession()->SendPacket(packet);
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}
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}
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}
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PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid guid)
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{
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PlayerSocial* social = &m_socialMap[guid];
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social->SetPlayerGUID(guid);
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if (!result)
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return social;
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do
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{
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Field* fields = result->Fetch();
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auto friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].Get<uint32>());
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auto flags = fields[1].Get<uint8>();
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auto note = fields[2].Get<std::string>();
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social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note);
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} while (result->NextRow());
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return social;
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}
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