mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 13:46:24 +00:00
267 lines
9.9 KiB
C++
267 lines
9.9 KiB
C++
/*
|
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Affero General Public License as published by the
|
|
* Free Software Foundation; either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "BattlegroundDS.h"
|
|
#include "Creature.h"
|
|
#include "GameObject.h"
|
|
#include "Language.h"
|
|
#include "Log.h"
|
|
#include "ObjectAccessor.h"
|
|
#include "Player.h"
|
|
#include "WorldPacket.h"
|
|
#include "WorldSession.h"
|
|
|
|
BattlegroundDS::BattlegroundDS()
|
|
{
|
|
BgObjects.resize(BG_DS_OBJECT_MAX);
|
|
BgCreatures.resize(BG_DS_NPC_MAX);
|
|
|
|
_waterfallTimer = 0;
|
|
_waterfallStatus = 0;
|
|
_waterfallKnockbackTimer = 0;
|
|
_pipeKnockBackTimer = 0;
|
|
_pipeKnockBackCount = 0;
|
|
|
|
StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
|
|
StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
|
|
StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
|
|
StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
|
|
//we must set messageIds
|
|
StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
|
|
StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
|
|
StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
|
|
StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
|
|
}
|
|
|
|
BattlegroundDS::~BattlegroundDS()
|
|
{
|
|
}
|
|
|
|
void BattlegroundDS::PostUpdateImpl(uint32 diff)
|
|
{
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
if (getPipeKnockBackCount() < BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT)
|
|
{
|
|
if (getPipeKnockBackTimer() < diff)
|
|
{
|
|
for (uint32 i = BG_DS_NPC_PIPE_KNOCKBACK_1; i <= BG_DS_NPC_PIPE_KNOCKBACK_2; ++i)
|
|
if (Creature* waterSpout = GetBgMap()->GetCreature(BgCreatures[i]))
|
|
waterSpout->CastSpell(waterSpout, BG_DS_SPELL_FLUSH, true);
|
|
|
|
setPipeKnockBackCount(getPipeKnockBackCount() + 1);
|
|
setPipeKnockBackTimer(BG_DS_PIPE_KNOCKBACK_DELAY);
|
|
}
|
|
else
|
|
setPipeKnockBackTimer(getPipeKnockBackTimer() - diff);
|
|
}
|
|
|
|
if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_ON) // Repeat knockback while the waterfall still active
|
|
{
|
|
if (getWaterFallKnockbackTimer() < diff)
|
|
{
|
|
if (Creature* waterSpout = GetBgMap()->GetCreature(BgCreatures[BG_DS_NPC_WATERFALL_KNOCKBACK]))
|
|
waterSpout->CastSpell(waterSpout, BG_DS_SPELL_WATER_SPOUT, true);
|
|
|
|
setWaterFallKnockbackTimer(BG_DS_WATERFALL_KNOCKBACK_TIMER);
|
|
}
|
|
else
|
|
setWaterFallKnockbackTimer(getWaterFallKnockbackTimer() - diff);
|
|
}
|
|
|
|
if (getWaterFallTimer() < diff)
|
|
{
|
|
if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_OFF) // Add the water
|
|
{
|
|
DoorClose(BG_DS_OBJECT_WATER_2);
|
|
setWaterFallTimer(BG_DS_WATERFALL_WARNING_DURATION);
|
|
setWaterFallStatus(BG_DS_WATERFALL_STATUS_WARNING);
|
|
}
|
|
else if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_WARNING) // Active collision and perform knockback
|
|
{
|
|
if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1]))
|
|
gob->SetGoState(GO_STATE_READY);
|
|
|
|
setWaterFallTimer(BG_DS_WATERFALL_DURATION);
|
|
setWaterFallStatus(BG_DS_WATERFALL_STATUS_ON);
|
|
setWaterFallKnockbackTimer(BG_DS_WATERFALL_KNOCKBACK_TIMER);
|
|
}
|
|
else //if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_ON) // Remove collision and water
|
|
{
|
|
// turn off collision
|
|
if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1]))
|
|
gob->SetGoState(GO_STATE_ACTIVE);
|
|
|
|
DoorOpen(BG_DS_OBJECT_WATER_2);
|
|
setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX));
|
|
setWaterFallStatus(BG_DS_WATERFALL_STATUS_OFF);
|
|
}
|
|
}
|
|
else
|
|
setWaterFallTimer(getWaterFallTimer() - diff);
|
|
}
|
|
|
|
void BattlegroundDS::StartingEventCloseDoors()
|
|
{
|
|
for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i)
|
|
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
|
|
}
|
|
|
|
void BattlegroundDS::StartingEventOpenDoors()
|
|
{
|
|
for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i)
|
|
DoorOpen(i);
|
|
|
|
for (uint32 i = BG_DS_OBJECT_BUFF_1; i <= BG_DS_OBJECT_BUFF_2; ++i)
|
|
SpawnBGObject(i, 60);
|
|
|
|
setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX));
|
|
setWaterFallStatus(BG_DS_WATERFALL_STATUS_OFF);
|
|
|
|
setPipeKnockBackTimer(BG_DS_PIPE_KNOCKBACK_FIRST_DELAY);
|
|
setPipeKnockBackCount(0);
|
|
|
|
SpawnBGObject(BG_DS_OBJECT_WATER_2, RESPAWN_IMMEDIATELY);
|
|
DoorOpen(BG_DS_OBJECT_WATER_2);
|
|
|
|
// Turn off collision
|
|
if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1]))
|
|
gob->SetGoState(GO_STATE_ACTIVE);
|
|
|
|
// Remove effects of Demonic Circle Summon
|
|
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
|
|
if (itr->second->HasAura(48018))
|
|
itr->second->RemoveAurasDueToSpell(48018);
|
|
}
|
|
|
|
void BattlegroundDS::AddPlayer(Player* player)
|
|
{
|
|
Battleground::AddPlayer(player);
|
|
PlayerScores[player->GetGUID()] = new BattlegroundScore(player);
|
|
Battleground::UpdateArenaWorldState();
|
|
}
|
|
|
|
void BattlegroundDS::RemovePlayer(Player* /*player*/)
|
|
{
|
|
if (GetStatus() == STATUS_WAIT_LEAVE)
|
|
return;
|
|
|
|
Battleground::UpdateArenaWorldState();
|
|
CheckArenaWinConditions();
|
|
}
|
|
|
|
void BattlegroundDS::HandleKillPlayer(Player* player, Player* killer)
|
|
{
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
if (!killer)
|
|
{
|
|
LOG_ERROR("bg.battleground", "BattlegroundDS: Killer player not found");
|
|
return;
|
|
}
|
|
|
|
Battleground::HandleKillPlayer(player, killer);
|
|
|
|
Battleground::UpdateArenaWorldState();
|
|
CheckArenaWinConditions();
|
|
}
|
|
|
|
void BattlegroundDS::HandleAreaTrigger(Player* player, uint32 trigger)
|
|
{
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
switch (trigger)
|
|
{
|
|
case 5347:
|
|
case 5348:
|
|
// Remove effects of Demonic Circle Summon
|
|
if (player->HasAura(48018))
|
|
player->RemoveAurasDueToSpell(48018);
|
|
|
|
// Someone has get back into the pipes and the knockback has already been performed,
|
|
// so we reset the knockback count for kicking the player again into the arena.
|
|
if (getPipeKnockBackCount() >= BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT)
|
|
setPipeKnockBackCount(0);
|
|
break;
|
|
// OUTSIDE OF ARENA, TELEPORT!
|
|
case 5328:
|
|
player->NearTeleportTo(1290.44f, 744.96f, 3.16f, 1.6f);
|
|
break;
|
|
case 5329:
|
|
player->NearTeleportTo(1292.6f, 837.07f, 3.161f, 4.7f);
|
|
break;
|
|
case 5330:
|
|
player->NearTeleportTo(1250.68f, 790.86f, 3.16f, 0.0f);
|
|
break;
|
|
case 5331:
|
|
player->NearTeleportTo(1332.50f, 790.9f, 3.16f, 3.14f);
|
|
break;
|
|
case 5326: // -10
|
|
case 5343: // -40
|
|
case 5344: // -60
|
|
player->NearTeleportTo(1330.0f, 800.0f, 3.16f, player->GetOrientation());
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool BattlegroundDS::HandlePlayerUnderMap(Player* player)
|
|
{
|
|
player->NearTeleportTo(1299.046f, 784.825f, 9.338f, 2.422f);
|
|
return true;
|
|
}
|
|
|
|
void BattlegroundDS::FillInitialWorldStates(WorldPacket& data)
|
|
{
|
|
data << uint32(3610) << uint32(1); // 9 show
|
|
Battleground::UpdateArenaWorldState();
|
|
}
|
|
|
|
void BattlegroundDS::Init()
|
|
{
|
|
//call parent's class reset
|
|
Battleground::Init();
|
|
}
|
|
|
|
bool BattlegroundDS::SetupBattleground()
|
|
{
|
|
// gates
|
|
if (!AddObject(BG_DS_OBJECT_DOOR_1, BG_DS_OBJECT_TYPE_DOOR_1, 1350.95f, 817.2f, 20.8096f, 3.15f, 0, 0, 0.99627f, 0.0862864f, RESPAWN_IMMEDIATELY)
|
|
|| !AddObject(BG_DS_OBJECT_DOOR_2, BG_DS_OBJECT_TYPE_DOOR_2, 1232.65f, 764.913f, 20.0729f, 6.3f, 0, 0, 0.0310211f, -0.999519f, RESPAWN_IMMEDIATELY)
|
|
// water
|
|
|| !AddObject(BG_DS_OBJECT_WATER_1, BG_DS_OBJECT_TYPE_WATER_1, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120)
|
|
|| !AddObject(BG_DS_OBJECT_WATER_2, BG_DS_OBJECT_TYPE_WATER_2, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120)
|
|
// buffs
|
|
|| !AddObject(BG_DS_OBJECT_BUFF_1, BG_DS_OBJECT_TYPE_BUFF_1, 1291.7f, 813.424f, 7.11472f, 4.64562f, 0, 0, 0.730314f, -0.683111f, 120)
|
|
|| !AddObject(BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_TYPE_BUFF_2, 1291.7f, 768.911f, 7.11472f, 1.55194f, 0, 0, 0.700409f, 0.713742f, 120)
|
|
// knockback creatures
|
|
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_WATERFALL_KNOCKBACK, 1291.76f, 791.02f, 7.115f, 3.054326f, RESPAWN_IMMEDIATELY)
|
|
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, RESPAWN_IMMEDIATELY)
|
|
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_2, 1212.833f, 765.3871f, 16.09484f, 0.0f, RESPAWN_IMMEDIATELY)
|
|
// Arena Ready Marker
|
|
|| !AddObject(BG_DS_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 1229.44f, 759.35f, 17.89f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
|
|
|| !AddObject(BG_DS_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 1352.90f, 822.77f, 17.96f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
|
|
{
|
|
LOG_ERROR("sql.sql", "BatteGroundDS: Failed to spawn some object!");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|