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azerothcore-wotlk/src/server/game/Entities/Totem/Totem.cpp
2022-06-28 20:04:23 -03:00

196 lines
6.0 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Totem.h"
#include "Group.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "TotemPackets.h"
Totem::Totem(SummonPropertiesEntry const* properties, ObjectGuid owner) : Minion(properties, owner, false)
{
m_unitTypeMask |= UNIT_MASK_TOTEM;
m_duration = 0;
m_type = TOTEM_PASSIVE;
}
void Totem::Update(uint32 time)
{
Unit* owner = GetOwner();
if (!owner || !owner->IsAlive() || !IsAlive())
{
UnSummon(); // remove self
return;
}
if (m_duration <= time)
{
UnSummon(); // remove self
return;
}
else
m_duration -= time;
Creature::Update(time);
}
void Totem::InitStats(uint32 duration)
{
// client requires SMSG_TOTEM_CREATED to be sent before adding to world and before removing old totem
// Xinef: Set level for Unit totems
if (Unit* owner = ObjectAccessor::GetUnit(*this, m_owner))
{
uint32 slot = m_Properties->Slot;
if (owner->GetTypeId() == TYPEID_PLAYER && slot >= SUMMON_SLOT_TOTEM && slot < MAX_TOTEM_SLOT)
{
WorldPackets::Totem::TotemCreated data;
data.Totem = GetGUID();
data.Slot = slot - SUMMON_SLOT_TOTEM;
data.Duration = duration;
data.SpellID = GetUInt32Value(UNIT_CREATED_BY_SPELL);
owner->ToPlayer()->SendDirectMessage(data.Write());
// set display id depending on caster's race
SetDisplayId(owner->GetModelForTotem(PlayerTotemType(m_Properties->Id)));
}
SetLevel(owner->getLevel());
}
Minion::InitStats(duration);
// Get spell cast by totem
if (SpellInfo const* totemSpell = sSpellMgr->GetSpellInfo(GetSpell()))
if (totemSpell->CalcCastTime()) // If spell has cast time -> its an active totem
m_type = TOTEM_ACTIVE;
m_duration = duration;
}
void Totem::InitSummon()
{
Minion::InitSummon();
if (m_type == TOTEM_PASSIVE && GetSpell())
CastSpell(this, GetSpell(), true);
// Some totems can have both instant effect and passive spell
if(GetSpell(1))
CastSpell(this, GetSpell(1), true);
// xinef: this is better than the script, 100% sure to work
if(GetEntry() == SENTRY_TOTEM_ENTRY)
{
SetReactState(REACT_AGGRESSIVE);
GetOwner()->CastSpell(this, 6277, true);
// Farsight objects should be active
setActive(true);
SetVisibilityDistanceOverride(VisibilityDistanceType::Infinite);
}
if (!IsInWater())
{
GetMotionMaster()->MoveFall();
}
}
void Totem::UnSummon(uint32 msTime)
{
if (msTime)
{
m_Events.AddEvent(new ForcedUnsummonDelayEvent(*this), m_Events.CalculateTime(msTime));
return;
}
CombatStop();
RemoveAurasDueToSpell(GetSpell(), GetGUID());
Unit* owner = GetOwner();
// clear owner's totem slot
for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
{
if (owner->m_SummonSlot[i] == GetGUID())
{
owner->m_SummonSlot[i].Clear();
break;
}
}
owner->RemoveAurasDueToSpell(GetSpell(), GetGUID());
// Remove Sentry Totem Aura
if (GetEntry() == SENTRY_TOTEM_ENTRY)
owner->RemoveAurasDueToSpell(SENTRY_TOTEM_SPELLID);
//remove aura all party members too
if (Player* player = owner->ToPlayer())
{
player->SendAutoRepeatCancel(this);
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL)))
player->SendCooldownEvent(spell, 0, nullptr, false);
if (Group* group = player->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* target = itr->GetSource();
if (target && target->IsInMap(player) && group->SameSubGroup(player, target))
target->RemoveAurasDueToSpell(GetSpell(), GetGUID());
}
}
}
AddObjectToRemoveList();
}
bool Totem::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const
{
// xinef: immune to all positive spells, except of stoneclaw totem absorb and sentry totem bind sight
// totems positive spells have unit_caster target
if (spellInfo->Effects[index].Effect != SPELL_EFFECT_DUMMY &&
spellInfo->Effects[index].Effect != SPELL_EFFECT_SCRIPT_EFFECT &&
spellInfo->IsPositive() && spellInfo->Effects[index].TargetA.GetTarget() != TARGET_UNIT_CASTER &&
spellInfo->Effects[index].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && spellInfo->Id != 55277 && spellInfo->Id != 6277)
return true;
// Cyclone shouldn't be casted on totems
if (spellInfo->Id == SPELL_CYCLONE)
{
return true;
}
switch (spellInfo->Effects[index].ApplyAuraName)
{
// i think its wrong (xinef)
//case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_TRANSFORM:
return true;
default:
break;
}
return Creature::IsImmunedToSpellEffect(spellInfo, index);
}