mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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196 lines
6.0 KiB
C++
196 lines
6.0 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Totem.h"
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#include "Group.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "SpellAuraEffects.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "TotemPackets.h"
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Totem::Totem(SummonPropertiesEntry const* properties, ObjectGuid owner) : Minion(properties, owner, false)
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{
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m_unitTypeMask |= UNIT_MASK_TOTEM;
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m_duration = 0;
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m_type = TOTEM_PASSIVE;
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}
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void Totem::Update(uint32 time)
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{
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Unit* owner = GetOwner();
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if (!owner || !owner->IsAlive() || !IsAlive())
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{
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UnSummon(); // remove self
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return;
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}
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if (m_duration <= time)
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{
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UnSummon(); // remove self
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return;
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}
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else
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m_duration -= time;
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Creature::Update(time);
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}
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void Totem::InitStats(uint32 duration)
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{
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// client requires SMSG_TOTEM_CREATED to be sent before adding to world and before removing old totem
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// Xinef: Set level for Unit totems
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if (Unit* owner = ObjectAccessor::GetUnit(*this, m_owner))
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{
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uint32 slot = m_Properties->Slot;
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if (owner->GetTypeId() == TYPEID_PLAYER && slot >= SUMMON_SLOT_TOTEM && slot < MAX_TOTEM_SLOT)
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{
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WorldPackets::Totem::TotemCreated data;
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data.Totem = GetGUID();
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data.Slot = slot - SUMMON_SLOT_TOTEM;
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data.Duration = duration;
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data.SpellID = GetUInt32Value(UNIT_CREATED_BY_SPELL);
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owner->ToPlayer()->SendDirectMessage(data.Write());
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// set display id depending on caster's race
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SetDisplayId(owner->GetModelForTotem(PlayerTotemType(m_Properties->Id)));
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}
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SetLevel(owner->getLevel());
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}
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Minion::InitStats(duration);
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// Get spell cast by totem
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if (SpellInfo const* totemSpell = sSpellMgr->GetSpellInfo(GetSpell()))
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if (totemSpell->CalcCastTime()) // If spell has cast time -> its an active totem
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m_type = TOTEM_ACTIVE;
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m_duration = duration;
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}
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void Totem::InitSummon()
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{
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Minion::InitSummon();
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if (m_type == TOTEM_PASSIVE && GetSpell())
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CastSpell(this, GetSpell(), true);
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// Some totems can have both instant effect and passive spell
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if(GetSpell(1))
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CastSpell(this, GetSpell(1), true);
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// xinef: this is better than the script, 100% sure to work
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if(GetEntry() == SENTRY_TOTEM_ENTRY)
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{
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SetReactState(REACT_AGGRESSIVE);
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GetOwner()->CastSpell(this, 6277, true);
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// Farsight objects should be active
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setActive(true);
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SetVisibilityDistanceOverride(VisibilityDistanceType::Infinite);
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}
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if (!IsInWater())
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{
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GetMotionMaster()->MoveFall();
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}
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}
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void Totem::UnSummon(uint32 msTime)
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{
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if (msTime)
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{
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m_Events.AddEvent(new ForcedUnsummonDelayEvent(*this), m_Events.CalculateTime(msTime));
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return;
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}
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CombatStop();
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RemoveAurasDueToSpell(GetSpell(), GetGUID());
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Unit* owner = GetOwner();
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// clear owner's totem slot
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for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
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{
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if (owner->m_SummonSlot[i] == GetGUID())
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{
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owner->m_SummonSlot[i].Clear();
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break;
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}
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}
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owner->RemoveAurasDueToSpell(GetSpell(), GetGUID());
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// Remove Sentry Totem Aura
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if (GetEntry() == SENTRY_TOTEM_ENTRY)
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owner->RemoveAurasDueToSpell(SENTRY_TOTEM_SPELLID);
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//remove aura all party members too
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if (Player* player = owner->ToPlayer())
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{
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player->SendAutoRepeatCancel(this);
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if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL)))
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player->SendCooldownEvent(spell, 0, nullptr, false);
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if (Group* group = player->GetGroup())
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* target = itr->GetSource();
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if (target && target->IsInMap(player) && group->SameSubGroup(player, target))
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target->RemoveAurasDueToSpell(GetSpell(), GetGUID());
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}
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}
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}
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AddObjectToRemoveList();
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}
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bool Totem::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const
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{
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// xinef: immune to all positive spells, except of stoneclaw totem absorb and sentry totem bind sight
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// totems positive spells have unit_caster target
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if (spellInfo->Effects[index].Effect != SPELL_EFFECT_DUMMY &&
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spellInfo->Effects[index].Effect != SPELL_EFFECT_SCRIPT_EFFECT &&
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spellInfo->IsPositive() && spellInfo->Effects[index].TargetA.GetTarget() != TARGET_UNIT_CASTER &&
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spellInfo->Effects[index].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && spellInfo->Id != 55277 && spellInfo->Id != 6277)
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return true;
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// Cyclone shouldn't be casted on totems
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if (spellInfo->Id == SPELL_CYCLONE)
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{
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return true;
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}
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switch (spellInfo->Effects[index].ApplyAuraName)
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{
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// i think its wrong (xinef)
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//case SPELL_AURA_PERIODIC_LEECH:
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case SPELL_AURA_PERIODIC_DAMAGE:
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case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
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case SPELL_AURA_MOD_FEAR:
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case SPELL_AURA_TRANSFORM:
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return true;
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default:
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break;
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}
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return Creature::IsImmunedToSpellEffect(spellInfo, index);
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}
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